Made crosshair into a module

This commit is contained in:
Marco 2025-05-06 10:25:11 +02:00
commit ddadb9bd04
10 changed files with 93 additions and 36 deletions

View file

@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="BossPhase" load_steps=4 format=3 uid="uid://da1vjfavqs7u2"]
[gd_resource type="Resource" script_class="BossPhase" load_steps=5 format=3 uid="uid://da1vjfavqs7u2"]
[ext_resource type="Script" uid="uid://cdd6q2h0t1hhq" path="res://Scripts/Resources/BossPhase.cs" id="1_7asq8"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="1_ykywc"]
[ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="1_ys2v3"]
[sub_resource type="Resource" id="Resource_q4pcc"]
@ -22,7 +23,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("1_ykywc")]([])
WaitForCompletion = true
[resource]

View file

@ -1,6 +1,7 @@
[gd_resource type="Resource" script_class="BulletScript" load_steps=5 format=3 uid="uid://cmra7n6so1x4u"]
[gd_resource type="Resource" script_class="BulletScript" load_steps=6 format=3 uid="uid://cmra7n6so1x4u"]
[ext_resource type="Resource" uid="uid://dqnvesdj0dk3v" path="res://Resources/Bullets/simple_enemy_bullet.tres" id="1_lkipe"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_omk5v"]
[ext_resource type="Script" uid="uid://c0ndqalsc4jve" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_v7d4m"]
[ext_resource type="Script" uid="uid://bngko08ho85p6" path="res://Scripts/Resources/BulletScript.cs" id="3_omk5v"]
@ -24,7 +25,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("2_omk5v")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"

View file

@ -360,7 +360,7 @@ _damageReceiver = NodePath("../../DamageReceiver")
_activationProvider = NodePath("../../InteractionProvider")
_interactionController = NodePath("../../InteractionController")
_storageModule = NodePath("../../Storage")
_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule"), NodePath("../../GrazingModule"), NodePath("../../FreezeModule")]
_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule"), NodePath("../../GrazingModule"), NodePath("../../FreezeModule"), NodePath("../../CrosshairProvider")]
[node name="Cutscene" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("4_22ff8")
@ -428,17 +428,17 @@ lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_0pqs8")
[node name="LegsAnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
[node name="LegsAnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite")]
script = ExtResource("7_pmkfo")
_animatedSprite = NodePath("../Legs")
_shieldParticles = NodePath("")
BlinkMaterial = ExtResource("4_5qlss")
[node name="InputProvider" type="Node2D" parent="."]
script = ExtResource("8_i6wc8")
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule", "AnimatedSprite")]
script = ExtResource("9_s0ir4")
StorageModule = NodePath("../Storage")
AnimatedSprite = NodePath("Crosshair")
CrosshairDistance = 35.0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=167 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=168 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -51,6 +51,7 @@
[ext_resource type="PackedScene" uid="uid://cmr6fclttrpkb" path="res://Scenes/Items/Ammo1.tscn" id="34_17pjh"]
[ext_resource type="PackedScene" uid="uid://byjq8xpx4crfd" path="res://Scenes/Interactable/control_pad_blue_keycard.tscn" id="35_gdbcj"]
[ext_resource type="PackedScene" uid="uid://d0yes7huiyisw" path="res://Scenes/Items/Blue_Keycard.tscn" id="35_rblsn"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="36_7lma1"]
[ext_resource type="PackedScene" uid="uid://r25rq6ijgm6m" path="res://Scenes/Items/Green_Keycard.tscn" id="36_f8fh1"]
[ext_resource type="PackedScene" uid="uid://dnbtou2fklyvp" path="res://Scenes/Actors/alarm_sign.tscn" id="36_rd6f6"]
[ext_resource type="PackedScene" uid="uid://dsbk2l40er2da" path="res://Scenes/Props/Box_Blue.tscn" id="37_gtga7"]
@ -297,7 +298,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_ldb17"]
[sub_resource type="Resource" id="Resource_jm0wb"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
@ -687,7 +688,7 @@ position = Vector2(-1832, -99)
[node name="Chest2" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("25_4b2ed")]
position = Vector2(-679, -408)
LootTable = [ExtResource("76_dskij"), ExtResource("77_wma5c"), ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("76_dskij")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("76_dskij"), ExtResource("77_wma5c"), ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("76_dskij")])
[node name="Valve" parent="Parallax2D/Factory Tilemaps/Debug Room" node_paths=PackedStringArray("Target") instance=ExtResource("48_8usll")]
position = Vector2(-666, -545)
@ -991,7 +992,7 @@ position = Vector2(-1488, -544)
[node name="Chest" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-920, -424)
LootTable = [ExtResource("27_y1lom"), ExtResource("28_u0dff"), ExtResource("29_wb5l5"), ExtResource("30_0d2o6"), ExtResource("5_nqier")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("27_y1lom"), ExtResource("28_u0dff"), ExtResource("29_wb5l5"), ExtResource("30_0d2o6"), ExtResource("5_nqier")])
[node name="RedKeycard_Switch_2" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("17_e3v0b")]
position = Vector2(-1095, 132)
@ -1241,7 +1242,7 @@ Events = Array[ExtResource("66_ldb17")]([SubResource("Resource_068l7"), SubResou
[node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[ExtResource("66_ldb17")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ldb17")])
Events = Array[ExtResource("66_ldb17")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_jm0wb")])
[node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788)
@ -1370,7 +1371,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("36_7lma1")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)
@ -1434,35 +1435,35 @@ position = Vector2(-1624, -813)
[node name="Chest3" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-376, 54)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest5" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1048, -139)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")])
[node name="Chest6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-2104, -362)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")])
[node name="Chest4" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-823, 67)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest7" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1417, 326)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest10" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1515, 408)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest8" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1544, 552)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest9" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1384, 231)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Ammo13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-392, 52)

View file

@ -1,15 +1,19 @@
using Godot;
using Cirno.Scripts.Components.FSM;
using Cirno.Scripts.Components.FSM.Player;
using Godot;
namespace Cirno.Scripts.Components.Actors;
public partial class PlayerCrosshairProvider : Node2D
public partial class PlayerCrosshairProvider : PlayerNode2DModule
{
[Export] public PlayerStorageModule StorageModule { get; set; }
[Export]
public AnimatedSprite2D AnimatedSprite { get; private set; }
[Export]
public float CrosshairDistance { get; private set; }
public bool Enabled { get; set; } = false;
public void UpdatePosition(Vector2 facingDirection)
{
AnimatedSprite.Position = CalculateCrosshairPosition(facingDirection);
@ -20,13 +24,37 @@ public partial class PlayerCrosshairProvider : Node2D
return facingDirection * CrosshairDistance;
}
// public void Show()
// {
// AnimatedSprite.Show();
// }
//
// public void Hide()
// {
// AnimatedSprite.Hide();
// }
public override void EnterState(PlayerState state)
{
Enabled = true;
AnimatedSprite.Show();
}
public override void ExitState(PlayerState state)
{
Enabled = false;
AnimatedSprite.Hide();
}
public override void _Ready()
{
AnimatedSprite.Hide();
}
public override void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
AnimatedSprite.Hide();
}
public override void Process(double delta)
{
if (!Enabled) return;
}
public override void PhysicsProcess(double delta)
{
if (!Enabled) return;
AnimatedSprite.Position = CalculateCrosshairPosition(StorageModule.FacingDirection);
}
}

View file

@ -1,5 +1,6 @@
using System;
using System.Linq;
using Cirno.Scripts.Components.FSM.Player;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Utils;
using Godot;
@ -9,6 +10,7 @@ namespace Cirno.Scripts.Components.Actors;
public partial class PlayerWeaponProvider : Node2D
{
[Export] public PlayerStorageModule StorageModule { get; set; }
[Export] public PackedScene WeaponTemplate { get; private set; }
public Array<Weapon> EquippedWeapons { get; set; } = [];
@ -157,6 +159,8 @@ public partial class PlayerWeaponProvider : Node2D
var weapon = this.CreateSibling<Weapon>(WeaponTemplate);
weapon.WeaponData = startingItem.WeaponData;
weapon.Texture = startingItem.InventorySprite;
this.AddWeapon(weapon);
return weapon;

View file

@ -166,7 +166,7 @@ public partial class Active : PlayerStateBase
_animationProvider.SetAnimationSpeed(MainObject.Velocity);
_animationProvider.SetAnimation(FacingDirection);
_crosshairProvider.UpdatePosition(FacingDirection);
//_crosshairProvider.UpdatePosition(FacingDirection);
HandleShoot();

View file

@ -0,0 +1,21 @@
using Godot;
namespace Cirno.Scripts.Components.FSM;
public abstract partial class PlayerNode2DModule : Node2D, IModule<PlayerState, CharacterBody2D>
{
public IStateMachine<PlayerState, CharacterBody2D> StateMachine { get; private set; }
public CharacterBody2D CharacterBody => StateMachine.MainObject;
public abstract void EnterState(PlayerState state);
public abstract void ExitState(PlayerState state);
public virtual void Init(IStateMachine<PlayerState, CharacterBody2D> machine)
{
StateMachine = machine;
}
public abstract void Process(double delta);
public abstract void PhysicsProcess(double delta);
}

View file

@ -0,0 +1 @@
uid://bkowl104hcpu7

View file

@ -6,7 +6,7 @@ using Cirno.Scripts.Components;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Utils;
public partial class Weapon : Node2D
public partial class Weapon : Sprite2D
{
[Export]