Fixed inventory crash when restarting level

This commit is contained in:
MaddoScientisto 2025-05-03 16:24:05 +02:00
commit 68daf9c372
5 changed files with 32 additions and 17 deletions

View file

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View file

@ -7,6 +7,8 @@
script = ExtResource("2_8ycgt")
Name = &""
BulletData = ExtResource("1_eps1c")
Priority = 0
AmmoPerShot = 1
RateOfFire = 0.3
BulletCapacity = 4
ReloadTime = 1.0

View file

@ -8,6 +8,7 @@ script = ExtResource("2_vm6dw")
Name = &"Nuclear Gun (MP-42)"
BulletData = ExtResource("1_x7js4")
Priority = 20
AmmoPerShot = 1
RateOfFire = 0.6
BulletCapacity = 5
ReloadTime = 0.5

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=167 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=169 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -51,6 +51,7 @@
[ext_resource type="PackedScene" uid="uid://cmr6fclttrpkb" path="res://Scenes/Items/Ammo1.tscn" id="34_17pjh"]
[ext_resource type="PackedScene" uid="uid://byjq8xpx4crfd" path="res://Scenes/Interactable/control_pad_blue_keycard.tscn" id="35_gdbcj"]
[ext_resource type="PackedScene" uid="uid://d0yes7huiyisw" path="res://Scenes/Items/Blue_Keycard.tscn" id="35_rblsn"]
[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="36_7lma1"]
[ext_resource type="PackedScene" uid="uid://r25rq6ijgm6m" path="res://Scenes/Items/Green_Keycard.tscn" id="36_f8fh1"]
[ext_resource type="PackedScene" uid="uid://dnbtou2fklyvp" path="res://Scenes/Actors/alarm_sign.tscn" id="36_rd6f6"]
[ext_resource type="PackedScene" uid="uid://dsbk2l40er2da" path="res://Scenes/Props/Box_Blue.tscn" id="37_gtga7"]
@ -58,6 +59,7 @@
[ext_resource type="PackedScene" uid="uid://cl4r3t4c1klv7" path="res://Scenes/Interactable/Switch_Box.tscn" id="38_qnbhd"]
[ext_resource type="Script" uid="uid://d0a0o50j82eo6" path="res://Scripts/Activables/ScriptableBase.cs" id="42_wigyb"]
[ext_resource type="PackedScene" uid="uid://fxvlaidieiv7" path="res://Scenes/Interactable/ScriptableAreaTrigger.tscn" id="43_kf3qc"]
[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="43_w8skm"]
[ext_resource type="Script" uid="uid://dkihoo85jfec5" path="res://Scripts/Resources/Events/MovePlayerEvent.cs" id="44_klwgh"]
[ext_resource type="PackedScene" uid="uid://dx1urm7nttkqk" path="res://Scenes/Actors/level_teleporter.tscn" id="44_q5xi2"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="45_5qg27"]
@ -167,7 +169,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("43_w8skm")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"
@ -296,7 +298,7 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_ldb17"]
[sub_resource type="Resource" id="Resource_jm0wb"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
@ -335,7 +337,7 @@ DamageType = 0
OverrideControllable = false
Controllable = false
OverrideCreationModifier = false
TimeModifiers = []
TimeModifiers = Array[ExtResource("43_w8skm")]([])
WaitForCompletion = true
metadata/_custom_type_script = "uid://c0ndqalsc4jve"
@ -685,7 +687,7 @@ position = Vector2(-1832, -99)
[node name="Chest2" parent="Parallax2D/Factory Tilemaps/Debug Room" instance=ExtResource("25_4b2ed")]
position = Vector2(-679, -408)
LootTable = [ExtResource("76_dskij"), ExtResource("77_wma5c"), ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("76_dskij")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("76_dskij"), ExtResource("77_wma5c"), ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("94_gd7x4"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("6_khabp"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("77_wma5c"), ExtResource("76_dskij")])
[node name="Valve" parent="Parallax2D/Factory Tilemaps/Debug Room" node_paths=PackedStringArray("Target") instance=ExtResource("48_8usll")]
position = Vector2(-666, -545)
@ -989,7 +991,7 @@ position = Vector2(-1488, -544)
[node name="Chest" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-920, -424)
LootTable = [ExtResource("27_y1lom"), ExtResource("28_u0dff"), ExtResource("29_wb5l5"), ExtResource("30_0d2o6"), ExtResource("5_nqier")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("27_y1lom"), ExtResource("28_u0dff"), ExtResource("29_wb5l5"), ExtResource("30_0d2o6"), ExtResource("5_nqier")])
[node name="RedKeycard_Switch_2" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("17_e3v0b")]
position = Vector2(-1095, 132)
@ -1239,7 +1241,7 @@ Events = Array[ExtResource("66_ldb17")]([SubResource("Resource_068l7"), SubResou
[node name="BossBattleStartScript" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[ExtResource("66_ldb17")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ldb17")])
Events = Array[ExtResource("66_ldb17")]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_jm0wb")])
[node name="Enemy13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
position = Vector2(-1657, -788)
@ -1368,7 +1370,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("36_7lma1")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)
@ -1432,35 +1434,35 @@ position = Vector2(-1624, -813)
[node name="Chest3" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-376, 54)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest5" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1048, -139)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")])
[node name="Chest6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-2104, -362)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g"), ExtResource("4_swym2")])
[node name="Chest4" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-823, 67)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest7" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1417, 326)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest10" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1515, 408)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest8" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1544, 552)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Chest9" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("25_4b2ed")]
position = Vector2(-1384, 231)
LootTable = [ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")]
LootTable = Array[ExtResource("36_7lma1")]([ExtResource("6_khabp"), ExtResource("94_gd7x4"), ExtResource("95_srv0g")])
[node name="Ammo13" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-392, 52)

View file

@ -180,12 +180,22 @@ public partial class PlayerWeaponProvider : Node2D
// Spawn if not present
var spawnedWeapon = SpawnWeapon(itemKey);
if (spawnedWeapon is null)
{
GD.Print($"Tried to spawn weapon {itemKey} but failed because it was null.");
return null;
};
return Equip(spawnedWeapon, force);
}
public Weapon Equip(Weapon weapon, bool force)
{
// When we get here we already have a spawned weapon and it's in the list
if (weapon is null)
{
return null;
}
// Always equip it if there's nothing equipped
if (this.EquippedWeapon is null)