Commit graph

122 commits

Author SHA1 Message Date
Marco
34a0e8e380 Disable debugdraw in release 2025-08-12 14:37:48 +02:00
Marco
7c2d01a52e Selector Fix 2025-08-12 10:42:09 +02:00
Marco
690ac102dc Selector changes 2025-08-12 08:43:26 +02:00
Marco
0a7b1614a9 Made selector 3D 2025-08-07 15:09:02 +02:00
Marco
0293291315 Enemy debris 2025-08-05 16:24:21 +02:00
Marco
847d33ad4e Grazing particles and sound 2025-07-03 15:18:51 +02:00
Marco
7d49c5a25e Game over and proper acid death 2025-07-02 15:15:47 +02:00
Marco
1a455251a9 3D bullet rotation 2025-07-01 13:40:13 +02:00
Marco
dbf7f1a963 3D Boss scripts implementation 2025-06-30 17:28:19 +02:00
Marco
d1517f864a Enemy Gravity 2025-06-29 18:09:13 +02:00
Marco
49867f849b Debug moonjump and cirno's height adjustment 2025-06-29 12:50:13 +02:00
Marco
16992c2bea Better gravity handling 2025-06-29 12:35:19 +02:00
Marco
1907a38575 Teleporters 2025-06-27 17:43:15 +02:00
Marco
fe552608ee Crosshair 2025-06-26 15:38:28 +02:00
Marco
e5a60a6ccd Enemy blinking 2025-06-26 14:03:36 +02:00
Marco
79cac3ebae Mapping and balance fixes 2025-06-26 13:17:21 +02:00
Marco
6162d11165 Player shader 2025-06-26 10:58:27 +02:00
Marco
a0ec2f3d74 Game state manager and restored inventory 2025-06-25 15:36:50 +02:00
Marco
796f70b69a Triggerable acid 2025-06-23 09:19:41 +02:00
Marco
595444885d Mapping and models 2025-06-22 13:52:23 +02:00
7772f69cd3 Enemy Damage 2025-06-21 18:54:14 +02:00
Marco
29dc9bebe0 Enemy spawning 2025-06-21 16:44:44 +02:00
Marco
ede8f2028a Enemy AI 2025-06-21 15:41:29 +02:00
Marco
341f76d885 Shooting 2025-06-18 18:09:30 +02:00
Marco
054c0998ad Map Triggers 2025-06-18 11:33:27 +02:00
Marco
cc9c4e5aa1 2D Character and weapons 2025-06-17 11:57:59 +02:00
Marco
cb60226ced 3D Switches 2025-06-13 17:46:44 +02:00
Marco
5271b84923 Interaction manager and hud 2025-06-12 18:03:55 +02:00
Marco
4fc136e5d7 Elevators 2025-06-12 16:26:11 +02:00
Marco
8ab7735d17 Mapping and shadows 2025-06-11 17:30:53 +02:00
Marco
a324f2e347 Player movement and camera 2025-06-11 15:28:26 +02:00
Marco
ed656f00bb Isometric implementation 2025-06-10 16:33:43 +02:00
Marco
fa3805ecfe Bullets pooling 2025-06-08 16:33:38 +02:00
Marco
d99c773641 Generic enemies 2025-06-03 10:11:09 +02:00
Marco
5067605316 Hacking minigame scene 2025-05-29 11:28:51 +02:00
Marco
1e5075eeb2 Working rotating turrets 2025-05-26 11:13:22 +02:00
044fa25533 Sprites and turret 2025-05-25 18:42:09 +02:00
63aeb0a6e9 Turret animation controller 2025-05-24 22:45:17 +02:00
Marco
b91e7dbf70 Hurt sound 2025-05-22 14:47:47 +02:00
Marco
c37278075d Now boss FSM Actor movement 2025-05-16 17:38:02 +02:00
Marco
eb1e8cfcb8 Enemy feedback and mapping fixes 2025-05-08 10:56:00 +02:00
Marco
e85930df5e Restored enemy animations 2025-05-08 10:23:00 +02:00
3b19e2b76f Manual Reload 2025-05-07 21:50:00 +02:00
Marco
78fe44e6ec Simple knockback implementation 2025-05-06 16:06:00 +02:00
Marco
9362f66fdf Added weapon switching cooldown 2025-05-06 10:53:49 +02:00
Marco
ddadb9bd04 Made crosshair into a module 2025-05-06 10:25:11 +02:00
Marco
b16e633451 Movement friction 2025-05-05 13:59:12 +02:00
946e7df71e Grahpics overhaul and predicting bullets 2025-05-04 22:02:05 +02:00
Marco
2f76d4742e Energy weapons 2025-05-02 13:10:38 +02:00
Marco
4aa7c2515c Spawn boss 2025-04-29 18:34:58 +02:00