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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-06 08:35:53 +00:00
Grahpics overhaul and predicting bullets
This commit is contained in:
parent
24386e724f
commit
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14 changed files with 144 additions and 26 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="BossPhase" load_steps=14 format=3 uid="uid://go6rfnglefe8"]
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[gd_resource type="Resource" script_class="BossPhase" load_steps=17 format=3 uid="uid://go6rfnglefe8"]
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[ext_resource type="Resource" uid="uid://bpc2kyft8q2qq" path="res://Resources/Bullets/simple_enemy_bullet_big.tres" id="1_favpk"]
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[ext_resource type="Script" uid="uid://b5s5mjuk1rng5" path="res://Scripts/Resources/TimeModifier.cs" id="2_36ba4"]
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@ -7,6 +7,7 @@
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[ext_resource type="Script" uid="uid://cdd6q2h0t1hhq" path="res://Scripts/Resources/BossPhase.cs" id="4_tppsm"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="5_tppsm"]
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[ext_resource type="PackedScene" uid="uid://ck6f08w1fy5fa" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_yellow.tscn" id="6_tppsm"]
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[ext_resource type="PackedScene" uid="uid://chowj81jsdvcx" path="res://Scenes/Weapons/Bullets/enemyBullet_rice_red_small.tscn" id="7_du806"]
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[sub_resource type="Resource" id="Resource_n7vdy"]
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script = ExtResource("3_agmbo")
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@ -20,6 +21,7 @@ burstInterval = 0.1
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ShotsPerBurst = 4
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BurstRate = 2.0
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_targetPlayer = false
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_predictPlayer = false
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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@ -61,6 +63,7 @@ burstInterval = 0.2
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ShotsPerBurst = 4
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BurstRate = 0.0
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_targetPlayer = true
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_predictPlayer = false
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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@ -84,6 +87,49 @@ burstInterval = 0.1
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ShotsPerBurst = 4
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BurstRate = 2.0
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_targetPlayer = false
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_predictPlayer = false
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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DamageType = 0
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OverrideControllable = false
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Controllable = false
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OverrideCreationModifier = false
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TimeModifiers = Array[ExtResource("2_36ba4")]([])
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WaitForCompletion = true
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metadata/_custom_type_script = "uid://c0ndqalsc4jve"
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[sub_resource type="Resource" id="Resource_ll7yb"]
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script = ExtResource("5_tppsm")
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BulletScene = ExtResource("7_du806")
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BulletSpeed = 120.0
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Direction = Vector2(1, 0)
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BulletDamage = 12.0
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LifeTime = 10.0
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DestroyOnCollision = true
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Owner = 2
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DamageType = 0
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RotateSprite = true
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Controllable = false
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Freezable = true
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Grazeable = true
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GrazeValue = 1.0
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TimeModifiers = []
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metadata/_custom_type_script = "uid://dslyrfcej3g2n"
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[sub_resource type="Resource" id="Resource_ctoyw"]
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script = ExtResource("3_agmbo")
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BulletResource = SubResource("Resource_ll7yb")
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bulletCount = 1
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 0.41
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spread = 360.0
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burstInterval = 0.1
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ShotsPerBurst = 4
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BurstRate = 1.0
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_targetPlayer = true
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_predictPlayer = true
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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@ -119,12 +165,13 @@ BulletResource = SubResource("Resource_qhi1m")
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bulletCount = 1
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rotationSpeed = 0.0
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_rotationOffset = 0.0
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duration = 2.0
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duration = 1.0
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spread = 360.0
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burstInterval = 0.2
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ShotsPerBurst = 8
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BurstRate = 1.0
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_targetPlayer = true
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_predictPlayer = false
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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@ -141,5 +188,5 @@ script = ExtResource("4_tppsm")
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PhaseName = "Asdf"
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Threshold = 0
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PlayAnimation = false
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Patterns = Array[Object]([SubResource("Resource_n7vdy"), SubResource("Resource_hmrwn"), SubResource("Resource_tppsm"), SubResource("Resource_we0cr")])
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Patterns = Array[Object]([SubResource("Resource_n7vdy"), SubResource("Resource_hmrwn"), SubResource("Resource_tppsm"), SubResource("Resource_ctoyw"), SubResource("Resource_we0cr")])
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metadata/_custom_type_script = "uid://cdd6q2h0t1hhq"
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@ -1,11 +1,10 @@
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[gd_resource type="Resource" script_class="BossScript" load_steps=4 format=3 uid="uid://umimlgb0hs7k"]
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[gd_resource type="Resource" script_class="BossScript" load_steps=3 format=3 uid="uid://umimlgb0hs7k"]
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[ext_resource type="Script" uid="uid://cdd6q2h0t1hhq" path="res://Scripts/Resources/BossPhase.cs" id="1_2i700"]
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[ext_resource type="Resource" uid="uid://go6rfnglefe8" path="res://Resources/BossPhases/Roguelite/Roguelite_Boss_1.tres" id="2_bv4fb"]
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[ext_resource type="Script" uid="uid://inasa76li3ym" path="res://Scripts/Resources/ScriptableBullets/BossScript.cs" id="3_hj6ge"]
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[resource]
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script = ExtResource("3_hj6ge")
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BossName = &"Test"
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Phases = Array[ExtResource("1_2i700")]([ExtResource("2_bv4fb")])
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Phases = [ExtResource("2_bv4fb")]
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metadata/_custom_type_script = "uid://inasa76li3ym"
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@ -17,6 +17,7 @@ burstInterval = 0.6
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ShotsPerBurst = 4
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BurstRate = 0.8
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_targetPlayer = false
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_predictPlayer = false
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OverrideOwner = false
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Owner = 0
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OverrideDamageType = false
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@ -54,6 +54,7 @@ MovementSpeed = 40.0
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Weapon = ExtResource("7_u7yd8")
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LootDrops = Array[ExtResource("2_ivudp")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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MotivationReward = 4.0
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PredictPlayer = false
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 150.0
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@ -99,10 +99,11 @@ shape = SubResource("RectangleShape2D_u3c1h")
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[node name="Features" type="Node2D" parent="."]
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[node name="Teleporter" type="Marker2D" parent="Features"]
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position = Vector2(44.8731, -125.141)
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position = Vector2(61.8844, 118.644)
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script = ExtResource("12_f3e1d")
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Type = 4
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MarkerTexture = SubResource("AtlasTexture_5rt6n")
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metadata/_edit_lock_ = true
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[node name="Label" type="Label" parent="Features/Teleporter"]
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offset_left = -20.0
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@ -111,6 +112,8 @@ offset_right = 32.0
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offset_bottom = 1.0
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text = "Boss Debug"
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label_settings = ExtResource("14_c0yr1")
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metadata/_edit_lock_ = true
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metadata/_edit_group_ = true
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[node name="StartTeleporter" type="Marker2D" parent="Features"]
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position = Vector2(183, 88)
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File diff suppressed because one or more lines are too long
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@ -4,6 +4,7 @@ using System.Linq;
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using Cirno.Scripts.Actors;
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using Cirno.Scripts.Components;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Utils;
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using Godot;
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using Godot.Collections;
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using Array = System.Array;
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@ -36,6 +37,7 @@ public partial class SpiralPattern : AttackPattern
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// [ExportGroup("Modifiers")] [Export] private BulletCreationModifier _modifier;
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// [ExportGroup("Modifiers")] [Export] private Array<TimeModifier> _timeModifiers;
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[ExportCategory("Other")] [Export] public bool _targetPlayer = false;
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[ExportCategory("Other")] [Export] public bool _predictPlayer = false;
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[ExportCategory("Overrides")]
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[Export] public bool OverrideOwner { get; private set; } = false;
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@ -224,7 +226,20 @@ public partial class SpiralPattern : AttackPattern
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if (pattern._targetPlayer && GameManager.Instance.PlayerPosition.HasValue)
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{
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direction = (GameManager.Instance.PlayerPosition.Value - Parent.GlobalPosition).Normalized();
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if (pattern._predictPlayer && GameManager.Instance.PlayerVelocity.HasValue)
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{
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var predictedDirection = MathFunctions.PredictInterceptPosition(Parent.GlobalPosition,
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GameManager.Instance.PlayerPosition.Value, GameManager.Instance.PlayerVelocity.Value,
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pattern.BulletResource.BulletSpeed);
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if (predictedDirection.HasValue)
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{
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direction = (predictedDirection.Value - Parent.GlobalPosition).Normalized();
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}
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}
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else
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{
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direction = (GameManager.Instance.PlayerPosition.Value - Parent.GlobalPosition).Normalized();
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}
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}
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var bullet = pattern.MakeBullet(Parent.GlobalPosition, pattern.bulletCount,
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@ -16,6 +16,7 @@ public partial class PlayerDetectionModule : Area2D
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public uint ObstaclesCollisionMask { get; private set; }
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public Vector2? LastKnownPlayerPosition { get; set; }
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public Vector2? LastKnowPlayerVelocity { get; set; }
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//public bool PlayerInActiveArea { get; private set; }
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private CollisionShape2D _collisionShape2D;
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@ -77,6 +78,7 @@ public partial class PlayerDetectionModule : Area2D
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if (found)
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{
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LastKnownPlayerPosition = GameManager.Instance.PlayerPosition;
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LastKnowPlayerVelocity = GameManager.Instance.PlayerVelocity;
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}
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return found;
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}
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@ -1,5 +1,6 @@
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using Cirno.Scripts.Components.Actors;
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using Cirno.Scripts.Enums;
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using Cirno.Scripts.Utils;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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@ -150,13 +151,27 @@ public partial class Shooting : EnemyStateBase
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return null; // No valid strafe position found
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}
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private Vector2 GetShootDirection()
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{
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if (StorageModule.EnemyData.PredictPlayer && PlayerDetection.LastKnowPlayerVelocity.HasValue)
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{
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var predictedDirection = MathFunctions.PredictInterceptPosition(MainObject.GlobalPosition,
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PlayerDetection.LastKnownPlayerPosition.Value, PlayerDetection.LastKnowPlayerVelocity.Value,
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EquippedWeapon.WeaponData.BulletData.BulletSpeed);
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if (predictedDirection.HasValue) return (predictedDirection.Value - MainObject.GlobalPosition).Normalized();
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}
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return ( PlayerDetection.LastKnownPlayerPosition.Value - MainObject.GlobalPosition).Normalized();
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}
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private void Shoot()
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{
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if (EquippedWeapon == null) return;
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if (!PlayerDetection.LastKnownPlayerPosition.HasValue) return;
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var direction = ( PlayerDetection.LastKnownPlayerPosition.Value - MainObject.GlobalPosition).Normalized();
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var direction = GetShootDirection();
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// Shoot at the player's last known position
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EquippedWeapon.ShootDirection = direction;
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@ -25,6 +25,7 @@ public partial class GameManager : Node2D
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private Node2D _cameraTarget;
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public Vector2? PlayerPosition => _player?.GlobalPosition ?? null;
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public Vector2? PlayerVelocity => _player?.Velocity ?? null;
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[Export] public MapResource MapResource { get; private set; }
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@ -18,6 +18,7 @@ public partial class EnemyResource : Resource
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[Export] public Array<LootDrop> LootDrops { get; private set; } = [];
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[Export] public float MotivationReward { get; private set; } = 4f;
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[Export] public bool PredictPlayer { get; private set; } = false;
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[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
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[Export] public float ViewRange { get; private set; } = 120f;
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[Export] public float AlarmReactRange { get; private set; }
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32
Scripts/Utils/MathFunctions.cs
Normal file
32
Scripts/Utils/MathFunctions.cs
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@ -0,0 +1,32 @@
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using Godot;
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namespace Cirno.Scripts.Utils;
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public static class MathFunctions
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{
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public static Vector2? PredictInterceptPosition(Vector2 shooterPos, Vector2 targetPos, Vector2 targetVel, float projectileSpeed)
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{
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Vector2 displacement = targetPos - shooterPos;
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float a = targetVel.LengthSquared() - projectileSpeed * projectileSpeed;
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float b = 2 * displacement.Dot(targetVel);
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float c = displacement.LengthSquared();
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float discriminant = b * b - 4 * a * c;
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if (discriminant < 0 || Mathf.Abs(a) < 0.001f)
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return null; // No solution or projectile too slow
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float sqrtDisc = Mathf.Sqrt(discriminant);
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float t1 = (-b - sqrtDisc) / (2 * a);
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float t2 = (-b + sqrtDisc) / (2 * a);
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float t = Mathf.Min(t1, t2);
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if (t < 0)
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t = Mathf.Max(t1, t2);
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if (t < 0)
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return null; // No valid positive time
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return targetPos + targetVel * t;
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}
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}
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