Commit graph

168 commits

Author SHA1 Message Date
67d7986330 Music room visualizer 2025-02-27 10:01:50 +01:00
e8b884f54b Music visualizer resource 2025-02-27 09:14:00 +01:00
62aae84e8f session settings 2025-02-27 08:37:55 +01:00
054db28c77 FSM 2025-02-26 11:04:16 +01:00
50950f8284 Submenus 2025-02-25 21:21:07 +01:00
Marco
ff6d46ebcd Ability to switch weapons through the menu 2025-02-25 18:42:11 +01:00
Marco
12b8d4a70f Cleaned up intro scene player 2025-02-25 18:17:24 +01:00
Marco
0c0174e0ab Inventory Menu 2025-02-25 18:11:57 +01:00
Marco
2d6bcc5f00 Ability for enemies to shoot when controlled 2025-02-25 17:29:24 +01:00
Marco
dfd9abe91b FSM Test 2025-02-25 15:55:19 +01:00
Marco
cd43b3361d Intro with new animator 2025-02-25 14:06:41 +01:00
Marco
d96d662c78 Skippable intro 2025-02-24 21:54:20 +01:00
Marco
b7fc718e9d orrected warnings 2025-02-24 14:30:14 +01:00
Marco
dc70bd8122 Fix shader materials on forcefields 2025-02-24 14:23:59 +01:00
Marco
968dec6293 Clear bullets on respawn 2025-02-24 13:54:02 +01:00
Marco
959701be08 Screen fader on level transition 2025-02-24 13:47:38 +01:00
Marco
2036e4e748 Added GTWeen 2025-02-24 11:52:50 +01:00
Marco
457998788e Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Marco
7b8c75ea0f Pause support in pause menu 2025-02-24 10:58:00 +01:00
Marco
6a2802281c Pause mode for dialogue 2025-02-24 10:50:14 +01:00
Marco
ac923941c3 Reparented objects for pause 2025-02-24 10:37:27 +01:00
Marco
a5dac0606c Switch multitarget 2025-02-24 10:24:12 +01:00
Marco
8d1c0beadc Shrouds 2025-02-24 09:10:20 +01:00
36c050f112 Removed state exception 2025-02-23 22:39:55 +01:00
31ffe6156e Possession handling 2025-02-23 22:38:33 +01:00
ce4df42890 New Fairies 2025-02-23 21:08:52 +01:00
Marco
54c8199e8a Bullet emitter 2025-02-23 20:00:01 +01:00
Marco
d49f5e2a45 Actor defeat script 2025-02-23 19:32:36 +01:00
Marco
16b7d936c9 Death animations and spawner 2025-02-23 19:19:12 +01:00
Marco
4fd31d7988 Damage actor handler 2025-02-23 18:08:57 +01:00
Marco
335f4d5430 4 way animation handler for new actors 2025-02-23 17:32:36 +01:00
Marco
0e15d2acba Test scene for new actor 2025-02-23 17:18:48 +01:00
0c694e05af Event for door opening 2025-02-23 01:27:14 +01:00
f23d84071a Forcefield Shader 2025-02-23 01:24:29 +01:00
fc833ae300 Shield particles 2025-02-22 17:08:19 +01:00
4a8ac7a495 Teleport animation 2025-02-22 14:45:46 +01:00
19843bd05b Dialogue fixes 2025-02-21 23:52:44 +01:00
f6c7f1e3bc Level teleporter 2025-02-21 22:48:12 +01:00
Marco
b07a8fe60d Tutorial 2025-02-21 18:57:00 +01:00
Marco
3670da9719 Capacitors and parallax 2025-02-21 16:27:57 +01:00
Marco
c5ed30f458 Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
Marco
7acc344986 Map start system 2025-02-21 11:39:22 +01:00
52d5adebcb Global state singleton 2025-02-20 21:26:51 +01:00
Marco
a7f4f4eb28 Simplified actor modules 2025-02-20 18:26:53 +01:00
Marco
28671c098b Added resources to bullets 2025-02-20 17:43:05 +01:00
Marco
78c319224a Added lifetime to bullets 2025-02-20 16:22:05 +01:00
Marco
be52d0e081 Death and Rebirth 2025-02-20 16:12:53 +01:00
Marco
ba21b30a4d Resource provider 2025-02-20 14:09:42 +01:00
Marco
a0b5cedff9 Explosion sprites and lifetime 2025-02-20 12:17:21 +01:00
Marco
e7729bc1c1 Teleporter invisible mode 2025-02-20 11:10:28 +01:00