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Activables
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Pause mode for dialogue
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2025-02-24 10:50:14 +01:00 |
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Actors
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Death animations and spawner
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2025-02-23 19:19:12 +01:00 |
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AttackPatterns
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Added resources to bullets
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2025-02-20 17:43:05 +01:00 |
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Components
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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Interactables
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Switch multitarget
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2025-02-24 10:24:12 +01:00 |
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Resources
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Pause mode for dialogue
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2025-02-24 10:50:14 +01:00 |
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UI
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Use proper scene load function in all cases
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2025-02-21 12:09:42 +01:00 |
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Weapons
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Moved modifiers code to resource
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2025-02-14 16:18:33 +01:00 |
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AlarmManager.cs
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Tutorial
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2025-02-21 18:57:00 +01:00 |
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Bullet.cs
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Explosion sprites and lifetime
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2025-02-20 12:17:21 +01:00 |
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Chest.cs
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UI Inventory management
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2025-02-10 17:29:14 +01:00 |
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debug_stats.gd
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Debug stats and nonfunctional bursts
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2024-11-11 15:41:34 +01:00 |
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DebugStats.cs
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Debug stats and nonfunctional bursts
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2024-11-11 15:41:34 +01:00 |
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Door.cs
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Event for door opening
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2025-02-23 01:27:14 +01:00 |
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Enemy.cs
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Explosion sprites and lifetime
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2025-02-20 12:17:21 +01:00 |
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GameManager.cs
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Pause mode for dialogue
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2025-02-24 10:50:14 +01:00 |
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GlobalState.cs
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Reparented objects for pause
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2025-02-24 10:37:27 +01:00 |
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Hud.cs
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Removed state exception
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2025-02-23 22:39:55 +01:00 |
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IActivable.cs
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Tutorial
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2025-02-21 18:57:00 +01:00 |
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IDestructible.cs
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Cheat Gun
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2025-02-15 17:51:06 +01:00 |
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IntroManager.cs
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Use proper scene load function in all cases
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2025-02-21 12:09:42 +01:00 |
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InventoryManager.cs
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Ammo UI system
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2025-02-11 11:50:45 +01:00 |
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ItemTypes.cs
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Ammo UI system
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2025-02-11 11:50:45 +01:00 |
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MainMenu.cs
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Use proper scene load function in all cases
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2025-02-21 12:09:42 +01:00 |
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Pickupper.cs
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UI Inventory management
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2025-02-10 17:29:14 +01:00 |
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PlayerMovement.cs
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Shield particles
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2025-02-22 17:08:19 +01:00 |
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Selector.cs
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Partial selector fix
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2025-02-20 11:04:51 +01:00 |
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TilemapAvoidance.cs
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Removed broken avoidance
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2025-01-31 17:43:17 +01:00 |
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Tools.cs
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Bad tank movement
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2025-02-18 17:40:33 +01:00 |
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Weapon.cs
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Gamemanager in bullet
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2025-02-13 21:55:14 +01:00 |