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Submenus
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parent
248d6dc1f0
commit
50950f8284
13 changed files with 170 additions and 45 deletions
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@ -290,7 +290,7 @@ public partial class Hud : CanvasLayer
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DebugMenuHolder.CallDeferred("add_child", menu);
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menu.DebugMenuClosed += () =>
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menu.MenuClosed += () =>
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{
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DebugMenuHolder.Visible = false;
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SpawnPauseMenu();
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@ -10,13 +10,17 @@ public partial class MainMenu : Control
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[Export]
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public string MainMenuScene { get; set; }
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[ExportGroup("Debug Menu")]
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[Export]
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public Control SubMenuHolder { get; set; } = new Control();
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[ExportCategory("Music Room")]
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[Export]
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public PackedScene MusicRoomTemplate { get; set; }
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[ExportCategory("Debug Menu")]
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[Export]
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public PackedScene DebugMenuTemplate { get; set; }
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[ExportGroup("Debug Menu")]
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[Export]
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public Control DebugMenuHolder { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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@ -38,22 +42,50 @@ public partial class MainMenu : Control
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private void _on_debug_button_pressed()
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{
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if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
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DebugMenuHolder.Visible = true;
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SpawnMenu<DebugMenu>(DebugMenuTemplate, SubMenuHolder);
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// if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
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// DebugMenuHolder.Visible = true;
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var children = DebugMenuHolder.GetChildren();
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// var children = DebugMenuHolder.GetChildren();
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// foreach (var child in children)
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// {
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// child.QueueFree();
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// }
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// var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
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// DebugMenuHolder.CallDeferred("add_child", menu);
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// menu.DebugMenuClosed += () =>
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// {
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// DebugMenuHolder.Visible = false;
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// };
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}
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private void _on_music_room_button_pressed()
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{
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SpawnMenu<MusicRoom>(MusicRoomTemplate, SubMenuHolder);
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}
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private void SpawnMenu<T>(PackedScene template, Control holder) where T : MenuBase
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{
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if (template is null || holder is null) return;
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holder.Visible = true;
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var children = holder.GetChildren();
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foreach (var child in children)
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{
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child.QueueFree();
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}
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var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
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var menu = template.Instantiate<T>();
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DebugMenuHolder.CallDeferred("add_child", menu);
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holder.CallDeferred("add_child", menu);
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menu.DebugMenuClosed += () =>
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menu.MenuClosed += () =>
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{
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DebugMenuHolder.Visible = false;
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holder.Visible = false;
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};
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}
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@ -5,7 +5,7 @@ using Cirno.Scripts.Resources.DebugMenu;
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using Godot.Collections;
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using DebugMapSelectData = Cirno.Scripts.Resources.DebugMenu.DebugMapSelectData;
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public partial class DebugMenu : Control
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public partial class DebugMenu : MenuBase
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{
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[Export]
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@ -17,9 +17,6 @@ public partial class DebugMenu : Control
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[Export]
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public Container ButtonsContainer { get; private set; }
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[Signal]
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public delegate void DebugMenuClosedEventHandler();
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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@ -52,7 +49,7 @@ public partial class DebugMenu : Control
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{
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this.QueueFree();
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EmitSignal(SignalName.DebugMenuClosed);
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EmitSignal(SignalName.MenuClosed);
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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12
Scripts/UI/MenuBase.cs
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12
Scripts/UI/MenuBase.cs
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@ -0,0 +1,12 @@
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using Godot;
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using System;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.Resources.DebugMenu;
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using Godot.Collections;
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public partial class MenuBase : Control
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{
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[Signal]
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public delegate void MenuClosedEventHandler();
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}
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1
Scripts/UI/MenuBase.cs.uid
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1
Scripts/UI/MenuBase.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://jyqs08gi37of
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5
Scripts/UI/MusicRoom.cs
Normal file
5
Scripts/UI/MusicRoom.cs
Normal file
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@ -0,0 +1,5 @@
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public partial class MusicRoom : MenuBase
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{
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}
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1
Scripts/UI/MusicRoom.cs.uid
Normal file
1
Scripts/UI/MusicRoom.cs.uid
Normal file
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@ -0,0 +1 @@
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uid://c06tspxwnj7pg
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