cirnogodot/Scripts
2025-02-23 22:39:55 +01:00
..
Activables Bullet emitter 2025-02-23 20:00:01 +01:00
Actors Death animations and spawner 2025-02-23 19:19:12 +01:00
AttackPatterns Added resources to bullets 2025-02-20 17:43:05 +01:00
Components Possession handling 2025-02-23 22:38:33 +01:00
Interactables Marisa bullets 2025-02-15 14:33:44 +01:00
Resources Possession handling 2025-02-23 22:38:33 +01:00
UI Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
Weapons Moved modifiers code to resource 2025-02-14 16:18:33 +01:00
AlarmManager.cs Tutorial 2025-02-21 18:57:00 +01:00
Bullet.cs Explosion sprites and lifetime 2025-02-20 12:17:21 +01:00
Chest.cs UI Inventory management 2025-02-10 17:29:14 +01:00
debug_stats.gd Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
DebugStats.cs Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
Door.cs Event for door opening 2025-02-23 01:27:14 +01:00
Enemy.cs Explosion sprites and lifetime 2025-02-20 12:17:21 +01:00
GameManager.cs Possession handling 2025-02-23 22:38:33 +01:00
GlobalState.cs Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
Hud.cs Removed state exception 2025-02-23 22:39:55 +01:00
IActivable.cs Tutorial 2025-02-21 18:57:00 +01:00
IDestructible.cs Cheat Gun 2025-02-15 17:51:06 +01:00
IntroManager.cs Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
InventoryManager.cs Ammo UI system 2025-02-11 11:50:45 +01:00
ItemTypes.cs Ammo UI system 2025-02-11 11:50:45 +01:00
MainMenu.cs Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
Pickupper.cs UI Inventory management 2025-02-10 17:29:14 +01:00
PlayerMovement.cs Shield particles 2025-02-22 17:08:19 +01:00
Selector.cs Partial selector fix 2025-02-20 11:04:51 +01:00
TilemapAvoidance.cs Removed broken avoidance 2025-01-31 17:43:17 +01:00
Tools.cs Bad tank movement 2025-02-18 17:40:33 +01:00
Weapon.cs Gamemanager in bullet 2025-02-13 21:55:14 +01:00