Map start system

This commit is contained in:
Marco 2025-02-21 11:39:22 +01:00
commit 7acc344986
11 changed files with 323 additions and 41 deletions

View file

@ -0,0 +1,85 @@
[gd_resource type="Resource" script_class="DebugMapSelectData" load_steps=20 format=3 uid="uid://d1lc8lhq1b05p"]
[ext_resource type="Script" path="res://Scripts/Resources/DebugMenu/DebugMapSelectData.cs" id="1_6kwth"]
[ext_resource type="Script" path="res://Scripts/Resources/MapStartDataResource.cs" id="1_ov731"]
[ext_resource type="Script" path="res://Scripts/Resources/DebugMenu/DebugMapSelectResource.cs" id="2_tnajf"]
[ext_resource type="Resource" uid="uid://dau0s8ob7qnpc" path="res://Resources/Items/IceShotgun.tres" id="3_fydgr"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="4_38yta"]
[ext_resource type="Resource" uid="uid://cj5aa7btaw6q0" path="res://Resources/Items/Blue_Keycard.tres" id="5_em757"]
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="6_sdmg8"]
[sub_resource type="Resource" id="Resource_tpb7s"]
script = ExtResource("1_ov731")
EggIndex = 0
StartingEquipment = []
[sub_resource type="Resource" id="Resource_edoov"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/test.tscn"
_name = "Level 1"
StartData = SubResource("Resource_tpb7s")
[sub_resource type="Resource" id="Resource_1sw5g"]
script = ExtResource("1_ov731")
EggIndex = 255
StartingEquipment = []
[sub_resource type="Resource" id="Resource_47bot"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/test.tscn"
_name = "Level 1 (Debug Room)"
StartData = SubResource("Resource_1sw5g")
[sub_resource type="Resource" id="Resource_o7bux"]
script = ExtResource("1_ov731")
EggIndex = 2
StartingEquipment = [ExtResource("3_fydgr"), ExtResource("4_38yta"), ExtResource("5_em757"), ExtResource("6_sdmg8")]
[sub_resource type="Resource" id="Resource_mgdm6"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/test.tscn"
_name = "Level 1 (Boss)"
StartData = SubResource("Resource_o7bux")
[sub_resource type="Resource" id="Resource_6wrc7"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/naviogation_test.tscn"
_name = "Navigation Test"
[sub_resource type="Resource" id="Resource_x3w7w"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/Actors/ActorEnemyTest.tscn"
_name = "Enemy Actor Test"
[sub_resource type="Resource" id="Resource_ajht5"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/Maps/BossTestArena.tscn"
_name = "Boss Test Arena"
[sub_resource type="Resource" id="Resource_v2as6"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/Maps/RebelBase.tscn"
_name = "Rebel Base"
[sub_resource type="Resource" id="Resource_qnbi6"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/Cutscenes/Intro.tscn"
_name = "Intro"
[sub_resource type="Resource" id="Resource_7vmdn"]
script = ExtResource("2_tnajf")
Enabled = true
Path = "res://Scenes/Maps/SimpleScene.tscn"
_name = "Default Scene"
[resource]
script = ExtResource("1_6kwth")
Maps = Array[Object]([SubResource("Resource_edoov"), SubResource("Resource_47bot"), SubResource("Resource_mgdm6"), SubResource("Resource_6wrc7"), SubResource("Resource_x3w7w"), SubResource("Resource_ajht5"), SubResource("Resource_v2as6"), SubResource("Resource_qnbi6"), SubResource("Resource_7vmdn")])

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://bemu3l6b1e84y"]
[gd_scene load_steps=4 format=3 uid="uid://bemu3l6b1e84y"]
[ext_resource type="Script" path="res://Scripts/UI/DebugMenu.cs" id="1_5vtnj"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="2_wqb8e"]
[ext_resource type="Resource" uid="uid://d1lc8lhq1b05p" path="res://Resources/Debug/DebugLevels.tres" id="3_cvgqx"]
[node name="DebugMenu" type="VBoxContainer" node_paths=PackedStringArray("ButtonsContainer")]
anchors_preset = 15
@ -11,8 +12,8 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5vtnj")
ButtonTheme = ExtResource("2_wqb8e")
Levels = Array[String](["res://Scenes/test.tscn", "res://Scenes/naviogation_test.tscn", "res://Scenes/Actors/ActorEnemyTest.tscn", "res://Scenes/Maps/BossTestArena.tscn", "res://Scenes/Maps/RebelBase.tscn", "res://Scenes/Cutscenes/Intro.tscn"])
ButtonsContainer = NodePath("Level Select")
Levels = ExtResource("3_cvgqx")
ButtonsContainer = NodePath("ScrollContainer/Level Select")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
@ -30,12 +31,18 @@ theme_override_font_sizes/font_size = 14
text = "God Mode
"
[node name="Level Select" type="FlowContainer" parent="."]
[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="Level Select"]
[node name="Level Select" type="FlowContainer" parent="ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="ScrollContainer/Level Select"]
layout_mode = 2
theme = ExtResource("2_wqb8e")
text = "Back"
[connection signal="pressed" from="Level Select/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="ScrollContainer/Level Select/BackButton" to="." method="_on_back_button_pressed"]

View file

@ -0,0 +1,66 @@
[gd_scene load_steps=11 format=4 uid="uid://prgabjxh44lf"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_4uv21"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_j0vja"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_a16tm"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="4_em3f4"]
[ext_resource type="Script" path="res://Scripts/TilemapAvoidance.cs" id="5_75e1c"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="11_uct4d"]
[ext_resource type="Script" path="res://Scripts/InventoryManager.cs" id="12_hibtc"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="13_66bei"]
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="14_2aa7w"]
[ext_resource type="Script" path="res://Scripts/AlarmManager.cs" id="15_d7e3u"]
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
script = ExtResource("1_4uv21")
PlayerTemplate = ExtResource("2_j0vja")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
WeaponTemplate = ExtResource("3_a16tm")
StartingEquipment = Array[Object]([])
[node name="Tilemaps" type="Node2D" parent="."]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayer")]
tile_map_data = PackedByteArray("AAAEABAAAAAEAAIAAAAEABEAAAAEAAIAAAAEABIAAAAEAAIAAAAEABMAAAAEAAIAAAAEABQAAAAEAAIAAAAEABUAAAAEAAIAAAAEABYAAAAEAAIAAAAFABAAAAAEAAIAAAAFABEAAAAEAAIAAAAFABIAAAAEAAIAAAAFABMAAAAEAAIAAAAFABQAAAAEAAIAAAAFABUAAAAEAAIAAAAFABYAAAAEAAIAAAAGABAAAAAEAAIAAAAGABEAAAAEAAIAAAAGABIAAAAEAAIAAAAGABMAAAAEAAIAAAAGABQAAAAEAAIAAAAGABUAAAAEAAIAAAAGABYAAAAEAAIAAAAHABAAAAAEAAIAAAAHABEAAAAEAAIAAAAHABIAAAAEAAIAAAAHABMAAAAEAAIAAAAHABQAAAAEAAIAAAAHABUAAAAEAAIAAAAHABYAAAAEAAIAAAAIABAAAAAEAAIAAAAIABEAAAAEAAIAAAAIABIAAAAEAAIAAAAIABMAAAAEAAIAAAAIABQAAAAEAAIAAAAIABUAAAAEAAIAAAAIABYAAAAEAAIAAAAJABAAAAAEAAIAAAAJABEAAAAEAAIAAAAJABIAAAAEAAIAAAAJABMAAAAEAAIAAAAJABQAAAAEAAIAAAAJABUAAAAEAAIAAAAJABYAAAAEAAIAAAAKABAAAAAEAAIAAAAKABEAAAAEAAIAAAAKABIAAAAEAAIAAAAKABMAAAAEAAIAAAAKABQAAAAEAAIAAAAKABUAAAAEAAIAAAAKABYAAAAEAAIAAAADABAAAAAEAAIAAAADABEAAAAEAAIAAAADABIAAAAEAAIAAAADABMAAAAEAAIAAAADABQAAAAEAAIAAAADABUAAAAEAAIAAAADABYAAAAEAAIAAAADABcAAAAEAAIAAAADABgAAAAEAAIAAAAEABcAAAAEAAIAAAAEABgAAAAEAAIAAAAFABcAAAAEAAIAAAAFABgAAAAEAAIAAAAGABcAAAAEAAIAAAAGABgAAAAEAAIAAAAHABcAAAAEAAIAAAAHABgAAAAEAAIAAAAIABcAAAAEAAIAAAAIABgAAAAEAAIAAAAJABcAAAAEAAIAAAAJABgAAAAEAAIAAAAKABcAAAAEAAIAAAAKABgAAAAEAAIAAAALABAAAAAEAAIAAAALABEAAAAEAAIAAAALABIAAAAEAAIAAAALABMAAAAEAAIAAAALABQAAAAEAAIAAAALABUAAAAEAAIAAAALABYAAAAEAAIAAAALABcAAAAEAAIAAAALABgAAAAEAAIAAAA=")
tile_set = ExtResource("4_em3f4")
script = ExtResource("5_75e1c")
_solidLayer = NodePath("../Solid")
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAACAA0AAAAAAAsAAAADAA0AAAABAAQAAAAEAA0AAAABAAQAAAAFAA0AAAABAAQAAAAGAA0AAAABAAQAAAAHAA0AAAABAAQAAAAIAA0AAAABAAQAAAAJAA0AAAABAAQAAAAKAA0AAAABAAQAAAALAA0AAAABAAQAAAAMAA0AAAABAAsAAAAMAA4AAAAAAAQAAAAMAA8AAAAAAAQAAAAMABAAAAAAAAQAAAAMABEAAAAAAAQAAAAMABMAAAAAAAQAAAAMABIAAAAAAAQAAAAMABQAAAAAAAQAAAAMABUAAAAAAAQAAAAMABYAAAAAAAQAAAAMABcAAAAAAAQAAAAMABgAAAAAAAQAAAAMABkAAAABAAwAAAALABkAAAABAAQAAAAKABkAAAABAAQAAAAJABkAAAABAAQAAAAIABkAAAABAAQAAAAHABkAAAABAAQAAAAGABkAAAABAAQAAAAFABkAAAABAAQAAAAEABkAAAABAAQAAAADABkAAAABAAQAAAACABkAAAAAAAwAAAACABgAAAAAAAQAAAACABYAAAAAAAQAAAACABcAAAAAAAQAAAACABUAAAAAAAQAAAACABQAAAAAAAQAAAACABIAAAAAAAQAAAACABMAAAAAAAQAAAACABEAAAAAAAQAAAACABAAAAAAAAQAAAACAA8AAAAAAAQAAAACAA4AAAAAAAQAAAADAA4AAAABAAEAAAADAA8AAAABAAEAAAAEAA4AAAABAAEAAAAEAA8AAAABAAEAAAAFAA4AAAABAAEAAAAFAA8AAAABAAEAAAAGAA4AAAABAAEAAAAGAA8AAAABAAEAAAAHAA4AAAABAAEAAAAHAA8AAAABAAEAAAAIAA4AAAABAAEAAAAIAA8AAAABAAEAAAAJAA4AAAABAAEAAAAJAA8AAAABAAEAAAAKAA4AAAABAAEAAAAKAA8AAAABAAEAAAALAA4AAAABAAEAAAALAA8AAAABAAEAAAA=")
tile_set = ExtResource("4_em3f4")
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="Tilemaps"]
tile_set = ExtResource("4_em3f4")
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="CameraController" type="Camera2D" parent="."]
script = ExtResource("11_uct4d")
pixel_snap = false
[node name="ReferenceRect" type="ReferenceRect" parent="."]
visible = false
offset_left = -38.0
offset_top = -39.0
offset_right = 124.0
offset_bottom = 44.0
[node name="InventoryManager" type="Node2D" parent="."]
script = ExtResource("12_hibtc")
[node name="HUD" parent="." instance=ExtResource("13_66bei")]
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(115, 328)
script = ExtResource("14_2aa7w")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(111, 305)
[node name="AlarmManager" type="Node2D" parent="."]
script = ExtResource("15_d7e3u")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=75 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=78 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
@ -8,8 +8,10 @@
[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="4_swym2"]
[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="5_nqier"]
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="6_khabp"]
[ext_resource type="PackedScene" uid="uid://uaf5r6cd71hu" path="res://Scenes/Props/LargeTank.tscn" id="6_nkauc"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="6_t8ide"]
[ext_resource type="Script" path="res://Scripts/Resources/MapStartDataResource.cs" id="7_l32kg"]
[ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Props/MediumTank.tscn" id="7_lmrl1"]
[ext_resource type="PackedScene" uid="uid://7cpk3c3d8cl7" path="res://Scenes/Props/MediumLiquidTank.tscn" id="8_2wpw7"]
[ext_resource type="PackedScene" uid="uid://q7hau0tl3vsr" path="res://Scenes/Items/IcicleGun.tscn" id="10_iihys"]
@ -63,6 +65,11 @@
[ext_resource type="Script" path="res://Scripts/Resources/Events/ControlEnemyEvent.cs" id="52_5m7td"]
[ext_resource type="PackedScene" uid="uid://bqjcwxene73l2" path="res://Scenes/Actors/ActorEnemyTest.tscn" id="55_chha6"]
[sub_resource type="Resource" id="Resource_6sau4"]
script = ExtResource("7_l32kg")
EggIndex = 0
StartingEquipment = [ExtResource("6_khabp")]
[sub_resource type="Resource" id="Resource_5er5x"]
script = ExtResource("49_0si7g")
Target = NodePath("../Factory Tilemaps/Teleporter")
@ -122,19 +129,24 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_o7jyd"]
[sub_resource type="Resource" id="Resource_sl7qj"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
WaitForCompletion = true
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
[node name="GameScene" type="Node2D"]
position = Vector2(38, 39)
script = ExtResource("1_8tmoj")
PlayerTemplate = ExtResource("2_8mh54")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
SpawnMarkers = {
0: NodePath("StartPosition"),
2: NodePath("Factory Tilemaps/BossDebugTeleporterDestination"),
255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
}
WeaponTemplate = ExtResource("3_2wlhc")
StartingEquipment = Array[Object]([ExtResource("4_swym2"), ExtResource("5_nqier")])
MapStartData = SubResource("Resource_6sau4")
metadata/_edit_lock_ = true
[node name="Factory Tilemaps" type="Node2D" parent="."]
@ -247,6 +259,9 @@ offset_right = 23.0
text = "Boss Test"
label_settings = ExtResource("14_c4c20")
[node name="DebugRoomStartPosition" type="Marker2D" parent="Factory Tilemaps/Debug Room"]
position = Vector2(-741, -380)
[node name="LargeTank" parent="Factory Tilemaps" instance=ExtResource("6_nkauc")]
position = Vector2(-640, 54)
@ -355,7 +370,6 @@ Target = NodePath("../Teleporter7")
[node name="BossDebugTeleporterDestination" parent="Factory Tilemaps" node_paths=PackedStringArray("Target") instance=ExtResource("30_8fdby")]
position = Vector2(-1489, -345)
IsEnabled = true
Invisible = true
Target = NodePath("../Teleporter7")
@ -474,12 +488,9 @@ position = Vector2(-1159, 213)
[node name="HUD" parent="." instance=ExtResource("22_krk0o")]
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(-741, -380)
position = Vector2(-808, -169)
script = ExtResource("24_0c2yt")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(-741, -380)
[node name="AlarmManager" type="Node2D" parent="."]
script = ExtResource("25_rpwvt")
@ -586,7 +597,7 @@ Events = Array[Object]([SubResource("Resource_068l7"), SubResource("Resource_l3n
[node name="BossBattleStartScript" parent="." instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_o7jyd")])
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_sl7qj")])
[node name="Enemy8" parent="." instance=ExtResource("47_u1ve6")]
position = Vector2(-968, 206)
@ -615,3 +626,6 @@ Target = NodePath("../BulletEmitter")
[node name="BulletEmitter" parent="." instance=ExtResource("49_64oga")]
position = Vector2(-728, 57)
[node name="StartPosition" type="Marker2D" parent="."]
position = Vector2(-808, -167)

View file

@ -23,15 +23,18 @@ public partial class GameManager : Node2D
[Export] public PackedScene PlayerTemplate { get; set; }
[Export] public Marker2D PlayerSpawnMarker { get; set; }
[Export] public Dictionary<int, NodePath> SpawnMarkers { get; private set; } = new();
//[Export] public Marker2D PlayerSpawnMarker { get; set; }
[Export] public PackedScene WeaponTemplate { get; private set; }
[Export] public Array<LootItem> StartingEquipment { get; private set; }
[Export] public Array<LootItem> StartingEquipment { get; private set; } = new();
private InventoryManager _inventoryManager { get; set; }
public MapStartData MapStartData { get; set; }
[Export]
public MapStartDataResource MapStartData { get; private set; }
//private AlarmManager _alarmManager { get; set; }
@ -48,7 +51,7 @@ public partial class GameManager : Node2D
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Instance = this;
Instance = this;
_hud = GetNodeOrNull<Hud>("HUD");
if (_hud == null) GD.Print("No HUD in scene.");
@ -81,6 +84,15 @@ public partial class GameManager : Node2D
CallDeferred(MethodName.DelayPlayerSpawn);
}
public void ApplyMapStartData(MapStartDataResource mapStartData)
{
MapStartData = mapStartData;
StartingEquipment.AddRange(mapStartData.StartingEquipment);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
@ -94,7 +106,7 @@ public partial class GameManager : Node2D
{
//await Task.Delay(500);
if (PlayerSpawnMarker != null)
if (SpawnMarkers.Any())
{
SpawnPlayer();
}
@ -141,13 +153,16 @@ public partial class GameManager : Node2D
public void SpawnPlayer()
{
if (_player != null) return;
//_player = this.CreateChild<PlayerMovement>(PlayerTemplate, PlayerSpawnMarker.Position );
_player = PlayerTemplate.Instantiate<PlayerMovement>();
this.CallDeferred("add_child", _player);
_player.Transform = this.GlobalTransform;
_player.GlobalPosition = PlayerSpawnMarker.Position;
_player.GlobalPosition = GetStartPosition();
//_player.GlobalPosition = PlayerSpawnMarker.Position;
CameraTargetPlayer();
//
@ -158,6 +173,22 @@ public partial class GameManager : Node2D
// }
}
private Vector2 GetStartPosition()
{
if (MapStartData != null)
{
if (SpawnMarkers.TryGetValue(MapStartData.EggIndex, out var spawnMarker))
{
var marker = GetNode<Node2D>(spawnMarker);
return marker.Position; // Why position and not globalposition? I have no idea
}
}
var m = GetNode<Node2D>(SpawnMarkers.First().Value);
return m.GlobalPosition;
}
public void CameraTargetPlayer()
{
if (_player is null) return;

View file

@ -1,3 +1,4 @@
using Cirno.Scripts.Resources;
using Godot;
public partial class GlobalState : Node
@ -13,8 +14,6 @@ public partial class GlobalState : Node
Viewport root = GetTree().Root;
// Using a negative index counts from the end, so this gets the last child node of `root`.
CurrentScene = root.GetChild(-1);
}
public void GotoScene(string path)
@ -31,7 +30,13 @@ public partial class GlobalState : Node
CallDeferred(MethodName.DeferredGotoScene, path);
}
public void DeferredGotoScene(string path)
public void GoToScene(string path, MapStartDataResource startData)
{
// TODO: Implement startdata usage
CallDeferred(MethodName.DeferredGotoScene, path, startData);
}
private void DeferredGotoScene(string path, MapStartDataResource startData = null)
{
// It is now safe to remove the current scene.
CurrentScene.Free();
@ -47,11 +52,16 @@ public partial class GlobalState : Node
// Optionally, to make it compatible with the SceneTree.change_scene_to_file() API.
GetTree().CurrentScene = CurrentScene;
if (startData is not null)
{
// Call deferred if it gives issues
DeferredAddStartDataToGameManager(startData);
}
}
}
public class MapStartData
{
public int EggIndex = 0;
private void DeferredAddStartDataToGameManager(MapStartDataResource resource)
{
GameManager.Instance.ApplyMapStartData(resource);
}
}

View file

@ -59,7 +59,8 @@ public partial class MainMenu : Control
private void _on_mainmenu_button_pressed()
{
if (MainMenuScene != null) {
GetTree().ChangeSceneToFile(MainMenuScene);
GlobalState.Instance.GotoScene(MainMenuScene);
//GetTree().ChangeSceneToFile(MainMenuScene);
}
}

View file

@ -0,0 +1,11 @@
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.DebugMenu;
[GlobalClass]
public partial class DebugMapSelectData : Resource
{
[Export]
public Array<DebugMenu.DebugMapSelectResource> Maps { get; private set; }
}

View file

@ -0,0 +1,35 @@
using Godot;
namespace Cirno.Scripts.Resources.DebugMenu;
[GlobalClass]
public partial class DebugMapSelectResource : Resource
{
[Export] public bool Enabled { get; private set; } = true;
[Export] public string Path { get; private set; }
[Export] private string _name { get; set; }
[Export] public MapStartDataResource StartData { get; private set; }
[Export] public Texture2D Icon { get; private set; }
public string DisplayName
{
get
{
if (!string.IsNullOrWhiteSpace(_name))
{
return _name;
}
if (!string.IsNullOrWhiteSpace(Path))
{
return Path.Split("/")[^1].Split(".")[0];
}
return string.Empty;
}
set => _name = value;
}
}

View file

@ -0,0 +1,20 @@
using System.Linq;
using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class MapStartDataResource : Resource
{
[Export]
public int EggIndex { get; set; }
[Export]
public Array<LootItem> StartingEquipment { get; set; } = new Array<LootItem>();
public override string ToString()
{
return $"EggIndex: {EggIndex}, Equipment: {string.Join("," ,StartingEquipment.Select(x => x.ItemKey))}";
}
}

View file

@ -1,6 +1,9 @@
using Godot;
using System;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.DebugMenu;
using Godot.Collections;
using DebugMapSelectData = Cirno.Scripts.Resources.DebugMenu.DebugMapSelectData;
public partial class DebugMenu : Control
{
@ -9,7 +12,7 @@ public partial class DebugMenu : Control
public Theme ButtonTheme { get; private set; }
[Export]
public Array<string> Levels { get; set; }
public DebugMapSelectData Levels { get; set; }
[Export]
public Container ButtonsContainer { get; private set; }
@ -20,26 +23,25 @@ public partial class DebugMenu : Control
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
foreach (var level in Levels)
foreach (var level in Levels.Maps)
{
if (!level.Enabled) continue;
var button = new Button();
button.Text = level.Split("/")[^1].Split(".")[0];
//button.Text = level.Split("/")[^1].Split(".")[0];
button.Text = level.DisplayName;
button.Icon = level.Icon;
//button.Text = level;
button.Theme = ButtonTheme;
ButtonsContainer.CallDeferred("add_child", button);
button.Pressed += () => ButtonOnPressed(level);
}
}
private void ButtonOnPressed(string scene)
private void ButtonOnPressed(DebugMapSelectResource scene)
{
GD.Print("Button was pressed, now what");
GlobalState.Instance.GotoScene(scene);
//GetTree().ChangeSceneToFile(scene);
GlobalState.Instance.GoToScene(scene.Path, scene.StartData);
}
private void _on_back_button_pressed()