cirnogodot/Scripts
2025-02-21 11:39:22 +01:00
..
Activables Teleporter invisible mode 2025-02-20 11:10:28 +01:00
Actors Mapping 2025-02-14 13:27:30 +01:00
AttackPatterns Added resources to bullets 2025-02-20 17:43:05 +01:00
Components Simplified actor modules 2025-02-20 18:26:53 +01:00
Interactables Marisa bullets 2025-02-15 14:33:44 +01:00
Resources Map start system 2025-02-21 11:39:22 +01:00
UI Map start system 2025-02-21 11:39:22 +01:00
Weapons Moved modifiers code to resource 2025-02-14 16:18:33 +01:00
AlarmManager.cs Alarm box 2025-02-04 13:22:05 +01:00
Bullet.cs Explosion sprites and lifetime 2025-02-20 12:17:21 +01:00
Chest.cs UI Inventory management 2025-02-10 17:29:14 +01:00
debug_stats.gd Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
DebugStats.cs Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
Door.cs Bullet emitter 2025-02-14 19:35:13 +01:00
Enemy.cs Explosion sprites and lifetime 2025-02-20 12:17:21 +01:00
GameManager.cs Map start system 2025-02-21 11:39:22 +01:00
GlobalState.cs Map start system 2025-02-21 11:39:22 +01:00
Hud.cs Death and Rebirth 2025-02-20 16:12:53 +01:00
IActivable.cs Teleporters 2025-02-06 17:57:06 +01:00
IDestructible.cs Cheat Gun 2025-02-15 17:51:06 +01:00
IntroManager.cs Intro player 2025-02-19 17:38:54 +01:00
InventoryManager.cs Ammo UI system 2025-02-11 11:50:45 +01:00
ItemTypes.cs Ammo UI system 2025-02-11 11:50:45 +01:00
MainMenu.cs Map start system 2025-02-21 11:39:22 +01:00
Pickupper.cs UI Inventory management 2025-02-10 17:29:14 +01:00
PlayerMovement.cs Global state singleton 2025-02-20 21:26:51 +01:00
Selector.cs Partial selector fix 2025-02-20 11:04:51 +01:00
TilemapAvoidance.cs Removed broken avoidance 2025-01-31 17:43:17 +01:00
Tools.cs Bad tank movement 2025-02-18 17:40:33 +01:00
Weapon.cs Gamemanager in bullet 2025-02-13 21:55:14 +01:00