Dialogue fixes

This commit is contained in:
MaddoScientisto 2025-02-21 23:52:44 +01:00
commit 19843bd05b
10 changed files with 89 additions and 27 deletions

View file

@ -2,8 +2,11 @@
join Cirno left
join Rumia right
Cirno: Rumia? Why are you here?
Rumia: I have no idea, I was flying through the forest in my darkness bubble and I ended up here
Cirno: Great, now follow me, I can protect you from the people here
Rumia: I have no idea, I was flying through the forest in my darkness bubble and I ended up here after I hit something hard that made me feel all tingly.
Cirno: I think we're in another world, it's full of bad guys and there are good guys who fight them, it's pretty cool.
Rumia: I found some tasty humans but after the first few ones I ate they all ran away and started sending these metal things after me
Rumia: And they don't even care for spell card duels, I tried challenging one of them and it just kept shooting at me!
Cirno: Yeah it's brutal here, follow me back to the base, I can protect you from the metal guys!
Rumia: I don't want to be protected by you, I'm plenty strong myself
Cirno: No way, I am the strongest
Rumia: Well, let's settle this with a battle

View file

@ -1,3 +1,6 @@
computer: Hi, this is a computer, I display lore and data
Cirno: I cannot read
Navigator: Don't worry, I'll read it aloud for you through the ComLink
Cirno: I don't know how to read...
ICE: Don't worry, I'll read it aloud for you!
ICE: Here's what it says\:
computer: Research in the new refining method using the artifact is going according to schedule.
computer: All expectations have been exceded, this artefact is truly miraculous.

View file

@ -1,4 +1,7 @@
computer: To all security personnel\: there is an intruder in the facility, the intruder looks like a blonde little girl wearing dark clothes and a red ribbon, despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction.
computer: It is advised to keep the distance from the subject and immediately notify security on sight. She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason.
Cirno: Huh, that sounds like somebody I know
Navigator: Could it be somebody from your world?
computer: To all security personnel\: an intruder was detected in the facility.
computer: The intruder looks like a blonde little girl wearing dark clothes and a red ribbon.
computer: Despite the apparences she's capable of generating highly dangerous projectiles capable of a high degree of destruction.
computer: It is advised to keep the distance from the subject and immediately notify security on sight.
computer: She's been recorded on camera while devouring human personnel. The subject is currently sealed in storage A while we wait for reinforcements, do not open the storage for any reason.
Cirno: Huh, that sounds like somebody I know...
ICE: Could it be somebody from your world?

View file

@ -1,5 +1,13 @@
[style name="VN"]
join Cirno left
join Rumia right
Cirno: I'm the strongest!
Cirno: I was the strongest after all!
Rumia: Gah, I get it, I'll follow you
ICE: There is a telepad just north of here, you can take it and I'll reroute it back to our base
Rumia: Your ribbon is speaking!
Cirno: Yeah isn't that cool? There's a little person living in my ribbon now!
ICE: I'm not a small person... nevermind
Cirno: Ah Rumia, since I won the duel now you got to follow my rules\: do NOT eat the nice humans at the base!
Rumia: Whaaat? Not even a bite??
Cirno: NO. EATING. They're nice, they helped me, they will help us go back home.
Rumia: I'll do what you say for now but only because we're in a weird place, I hope we can go back home soon...

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@ -73,6 +73,7 @@ sprite_frames = SubResource("SpriteFrames_57tcf")
shape = SubResource("CircleShape2D_nkpag")
[node name="PlayerDetection" type="Area2D" parent="."]
visible = false
collision_layer = 16
collision_mask = 2
script = ExtResource("3_qgpoq")

View file

@ -1,11 +1,35 @@
[gd_scene load_steps=4 format=3 uid="uid://cdr4m7pydqk6u"]
[gd_scene load_steps=7 format=3 uid="uid://cdr4m7pydqk6u"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="1_dv2sa"]
[ext_resource type="Script" path="res://Scripts/Interactables/Switch.cs" id="1_o8ph7"]
[ext_resource type="Resource" uid="uid://dibquna7fww7t" path="res://Resources/Items/Red_Keycard.tres" id="2_mv5hn"]
[ext_resource type="Texture2D" uid="uid://ch6nbhxgxxtf" path="res://Sprites/Red_Card_Reader.png" id="3_4xaqn"]
[node name="ControlPad" instance=ExtResource("1_dv2sa")]
[sub_resource type="CircleShape2D" id="CircleShape2D_vvpve"]
[sub_resource type="AtlasTexture" id="AtlasTexture_2vwlq"]
atlas = ExtResource("3_4xaqn")
region = Rect2(0, 0, 8, 8)
[sub_resource type="SpriteFrames" id="SpriteFrames_jp3ap"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_2vwlq")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="ControlPad" type="Area2D" groups=["Interactable"]]
collision_layer = 4
collision_mask = 2
script = ExtResource("1_o8ph7")
Requirements = [ExtResource("2_mv5hn")]
[node name="Sprite2D" parent="." index="1"]
texture = ExtResource("3_4xaqn")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_vvpve")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_jp3ap")
autoplay = "default"

View file

@ -228,7 +228,7 @@ Events = Array[Object]([SubResource("Resource_54a43"), SubResource("Resource_8ph
[node name="LevelTeleporter" parent="Parallax2D/Tilemaps" instance=ExtResource("25_mfnhx")]
position = Vector2(648, -39)
Target = "res://Scenes/test.tscn"
LevelPath = "res://Scenes/test.tscn"
IsEnabled = true
[node name="Label" type="Label" parent="Parallax2D/Tilemaps"]
@ -243,7 +243,7 @@ horizontal_alignment = 2
[node name="LevelTeleporter2" parent="Parallax2D/Tilemaps" instance=ExtResource("25_mfnhx")]
position = Vector2(200, 392)
Target = "res://Scenes/test.tscn"
LevelPath = "res://Scenes/test.tscn"
IsEnabled = true
[node name="Parallax2D2" type="Parallax2D" parent="."]

File diff suppressed because one or more lines are too long

View file

@ -8,11 +8,11 @@ namespace Cirno.Scripts.Activables;
public partial class LevelTeleporter : Teleporter
{
[Export]
public new string Target {get; private set;}
public string LevelPath {get; private set;}
protected override async Task Teleport(PlayerMovement player)
{
if (string.IsNullOrWhiteSpace(Target)) return;
if (string.IsNullOrWhiteSpace(LevelPath)) return;
player.RequestMovementDisable(true);
await TweenPlayer(player);
@ -21,6 +21,6 @@ public partial class LevelTeleporter : Teleporter
await Task.Delay((int)(TeleportAnimationLength * 1000));
GlobalState.Instance.GotoScene(Target);
GlobalState.Instance.GotoScene(LevelPath);
}
}

View file

@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../godotbuilds/CirnoGodot/cirnoreason.exe"
export_path="../builds/cirnoreason.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false