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Level teleporter
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parent
2124701d49
commit
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2 changed files with 31 additions and 4 deletions
26
Scripts/Activables/LevelTeleporter.cs
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26
Scripts/Activables/LevelTeleporter.cs
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@ -0,0 +1,26 @@
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using System;
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using System.Collections;
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using System.Threading.Tasks;
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using Godot;
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namespace Cirno.Scripts.Activables;
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public partial class LevelTeleporter : Teleporter
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{
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[Export]
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public new string Target {get; private set;}
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protected override async Task Teleport(PlayerMovement player)
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{
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if (string.IsNullOrWhiteSpace(Target)) return;
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player.RequestMovementDisable(true);
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await TweenPlayer(player);
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_particles.Emitting = true;
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await Task.Delay((int)(TeleportAnimationLength * 1000));
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GlobalState.Instance.GotoScene(Target);
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}
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}
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@ -31,7 +31,7 @@ public partial class Teleporter : Activable
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// [Export]
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// public GpuParticles2D Particles { get; set; }
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private GpuParticles2D _particles;
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protected GpuParticles2D _particles;
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public override void _Ready()
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{
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@ -118,14 +118,15 @@ public partial class Teleporter : Activable
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// Teleport player to target if active
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if (!IsEnabled) return;
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if (Target is null) return;
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// Call Teleport here
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_ = Teleport(player);
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}
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private async Task Teleport(PlayerMovement player)
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protected virtual async Task Teleport(PlayerMovement player)
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{
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if (Target is null) return;
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player.RequestMovementDisable(true);
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await TweenPlayer(player);
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@ -140,7 +141,7 @@ public partial class Teleporter : Activable
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player.RequestMovementDisable(false);
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}
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private async Task TweenPlayer(PlayerMovement player)
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protected async Task TweenPlayer(PlayerMovement player)
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{
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// Create a Tween for the teleport animation
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Tween tween = GetTree().CreateTween();
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