Death and Rebirth

This commit is contained in:
Marco 2025-02-20 16:12:53 +01:00
commit be52d0e081
11 changed files with 309 additions and 83 deletions

BIN
SFX/pldead00.wav (Stored with Git LFS) Normal file

Binary file not shown.

24
SFX/pldead00.wav.import Normal file
View file

@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://euu22u5vf3gc"
path="res://.godot/imported/pldead00.wav-9136eaf19bc9fb81de81db941a0dcb15.sample"
[deps]
source_file="res://SFX/pldead00.wav"
dest_files=["res://.godot/imported/pldead00.wav-9136eaf19bc9fb81de81db941a0dcb15.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=15 format=3 uid="uid://dkwi1hu1bixoe"]
[gd_scene load_steps=18 format=3 uid="uid://dkwi1hu1bixoe"]
[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
@ -7,6 +7,20 @@
[ext_resource type="PackedScene" uid="uid://bybd38ivpb2ly" path="res://Scenes/HUD/pause_menu.tscn" id="3_hxmxt"]
[ext_resource type="PackedScene" uid="uid://bemu3l6b1e84y" path="res://Scenes/HUD/debug_menu.tscn" id="4_gd1k6"]
[ext_resource type="PackedScene" uid="uid://bwlstkdibs7oc" path="res://Scenes/HUD/BossHud.tscn" id="5_vmict"]
[ext_resource type="FontFile" uid="uid://coek1e2q257pq" path="res://fonts/at01.ttf" id="6_sk1eq"]
[sub_resource type="LabelSettings" id="LabelSettings_a7f6n"]
font = ExtResource("2_0xmx2")
font_size = 24
outline_size = 4
outline_color = Color(0, 0, 0, 1)
[sub_resource type="LabelSettings" id="LabelSettings_5na8k"]
font = ExtResource("6_sk1eq")
font_color = Color(0, 0.676374, 0, 1)
outline_size = 2
outline_color = Color(0, 0.145098, 0, 1)
shadow_color = Color(0, 0.239216, 0, 0)
[sub_resource type="AtlasTexture" id="AtlasTexture_h626b"]
atlas = ExtResource("3_hee3i")
@ -48,7 +62,7 @@ anti_aliasing = false
bg_color = Color(0.338981, 0.507716, 0.996646, 1)
anti_aliasing = false
[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_healthLabel", "_healthBar", "_shieldLabel", "_shieldBar", "_itemsContainer", "PauseMenuContainer", "DebugMenuHolder")]
[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_healthLabel", "_healthBar", "_shieldLabel", "_shieldBar", "_itemsContainer", "_gameOverPanel", "PauseMenuContainer", "DebugMenuHolder")]
script = ExtResource("1_m0hb0")
_healthLabel = NodePath("VBoxContainer/HealthBarContainer/HealthLabel")
_healthBar = NodePath("VBoxContainer/HealthBarContainer/HealthBar")
@ -56,27 +70,35 @@ _shieldLabel = NodePath("VBoxContainer/ShieldBarContainer/ShieldLabel")
_shieldBar = NodePath("VBoxContainer/ShieldBarContainer/ShieldBar")
_itemsContainer = NodePath("VBoxContainer/ItemsContainer")
_labelSettings = ExtResource("2_x7kl7")
_gameOverPanel = NodePath("GameOver")
PauseMenuContainer = NodePath("PauseMenuContainer")
PauseMenuScene = ExtResource("3_hxmxt")
DebugMenuTemplate = ExtResource("4_gd1k6")
DebugMenuHolder = NodePath("DebugContainer")
[node name="GameOver" type="Label" parent="."]
[node name="GameOver" type="PanelContainer" parent="."]
visible = false
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -217.0
offset_top = -39.0
offset_right = 217.0
offset_bottom = 39.0
grow_horizontal = 2
grow_vertical = 2
theme_override_fonts/font = ExtResource("2_0xmx2")
theme_override_font_sizes/font_size = 64
text = "GAME OVER"
offset_left = -3.0
offset_top = 34.0
offset_right = 323.0
offset_bottom = 88.0
[node name="VBoxContainer2" type="VBoxContainer" parent="GameOver"]
layout_mode = 2
size_flags_vertical = 4
theme_override_constants/separation = -4
[node name="GameOver" type="Label" parent="GameOver/VBoxContainer2"]
layout_mode = 2
text = "FAIRY: TERMINATED"
label_settings = SubResource("LabelSettings_a7f6n")
horizontal_alignment = 1
[node name="Label" type="Label" parent="GameOver/VBoxContainer2"]
layout_mode = 2
text = "Press Shoot button to reform"
label_settings = SubResource("LabelSettings_5na8k")
horizontal_alignment = 1
[node name="MessageTimer" type="Timer" parent="."]
wait_time = 2.0

View file

@ -0,0 +1,28 @@
[gd_scene load_steps=5 format=3 uid="uid://biugfbp0yae2s"]
[ext_resource type="Texture2D" uid="uid://cybpmpb0d8yva" path="res://Sprites/Projectile.png" id="1_7tn7y"]
[ext_resource type="Script" path="res://Scripts/Components/AutodeleteParticle.cs" id="2_2y1ka"]
[ext_resource type="AudioStream" uid="uid://euu22u5vf3gc" path="res://SFX/pldead00.wav" id="3_q7v7h"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nmvck"]
particle_flag_disable_z = true
radial_velocity_min = -2.23517e-05
radial_velocity_max = 360.0
gravity = Vector3(0, 0, 0)
scale_min = 4.0
scale_max = 4.0
[node name="DeathParticles" type="GPUParticles2D"]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_nmvck")
texture = ExtResource("1_7tn7y")
one_shot = true
script = ExtResource("2_2y1ka")
LifeTime = 3.0
AutoStart = true
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("3_q7v7h")
volume_db = -15.078
autoplay = true

View file

@ -1,10 +1,11 @@
[gd_scene load_steps=34 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=36 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"]
[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="3_ul15q"]
[ext_resource type="PackedScene" uid="uid://biugfbp0yae2s" path="res://Scenes/Particles/DeathParticles.tscn" id="4_1bl4h"]
[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="5_hq878"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
@ -13,6 +14,7 @@
[ext_resource type="Texture2D" uid="uid://bwjrdlnysft15" path="res://Sprites/Actors/Focus_Circle.png" id="8_1og8b"]
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="9_84o8f"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="9_wblq0"]
[ext_resource type="Script" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="14_mfxfv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ai4rh"]
size = Vector2(6, 6)
@ -174,6 +176,7 @@ GameOverScene = "res://Scenes/GameOver.tscn"
WingsSprite = ExtResource("3_ul15q")
Muzzle = NodePath("Muzzle")
HitboxSprite = NodePath("Smoothing2D/HitboxSprite")
_deathParticles = ExtResource("4_1bl4h")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
@ -241,6 +244,16 @@ WeaponData = ExtResource("9_84o8f")
BulletScene = ExtResource("2_ov36d")
Muzzle = NodePath("../Muzzle")
[node name="HealthProvider" type="Node2D" parent="."]
script = ExtResource("14_mfxfv")
ResourceName = "Health"
MaxResource = 25.0
[node name="ShieldProvider" type="Node2D" parent="."]
script = ExtResource("14_mfxfv")
ResourceName = "Shield"
MaxResource = 25.0
[connection signal="area_entered" from="InteractionController" to="." method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionController" to="." method="_on_interaction_controller_area_exited"]
[connection signal="area_entered" from="DamageHitBox" to="." method="_on_damage_hit_box_area_entered"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=71 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=74 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
@ -57,11 +57,22 @@
[ext_resource type="Script" path="res://Scripts/Resources/Events/DialogueStartEvent.cs" id="46_i0omr"]
[ext_resource type="PackedScene" uid="uid://cdti0hnbs3e63" path="res://Scenes/Actors/RoamingSusan.tscn" id="47_u1ve6"]
[ext_resource type="PackedScene" uid="uid://b0pb078xylxy" path="res://Scenes/Interactable/Valve.tscn" id="48_8usll"]
[ext_resource type="Script" path="res://Scripts/Resources/Events/UpdateCheckPointEvent.cs" id="49_0si7g"]
[ext_resource type="PackedScene" uid="uid://cd36ch65jijg0" path="res://Scenes/Activable/BulletEmitter.tscn" id="49_64oga"]
[ext_resource type="PackedScene" uid="uid://c5fiv1nioghfb" path="res://Scenes/Actors/Marisa.tscn" id="50_mp5ma"]
[ext_resource type="Script" path="res://Scripts/Resources/Events/ControlEnemyEvent.cs" id="52_5m7td"]
[ext_resource type="PackedScene" uid="uid://bqjcwxene73l2" path="res://Scenes/Actors/ActorEnemyTest.tscn" id="55_chha6"]
[sub_resource type="Resource" id="Resource_5er5x"]
script = ExtResource("49_0si7g")
Target = NodePath("../Factory Tilemaps/Teleporter")
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_b25hy"]
script = ExtResource("46_i0omr")
TimelineName = "testintro"
WaitForCompletion = true
[sub_resource type="CircleShape2D" id="CircleShape2D_8wuck"]
[sub_resource type="Resource" id="Resource_hdht4"]
@ -479,8 +490,12 @@ position = Vector2(-1174, 133)
[node name="AlarmBox2" parent="." instance=ExtResource("17_dppcs")]
position = Vector2(-1506, -188)
[node name="LevelStartTrigger" parent="." instance=ExtResource("43_kf3qc")]
position = Vector2(-808, -167)
Events = Array[Object]([SubResource("Resource_5er5x"), SubResource("Resource_b25hy")])
[node name="AreaTrigger2" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("28_6au4t")]
position = Vector2(-808, -168)
position = Vector2(-435, -162)
Target = NodePath("TestDialogueStarter")
OneTime = true

View file

@ -7,9 +7,20 @@ public partial class AutodeleteParticle : GpuParticles2D
[Export]
public double LifeTime { get; private set; }
[Export]
public bool AutoStart { get; private set; }
private double _timer = 0;
public override void _Ready()
{
if (AutoStart)
{
Init();
}
}
public void Init()
{
this.Emitting = true;

View file

@ -106,6 +106,12 @@ public partial class GameManager : Node2D
_player.ShieldChanged += (newShield, maxShield) => _hud.UpdateShield(newShield, maxShield);
_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
_player.Death += () =>
{
// Show Game Over
_hud.ShowGameOver();
};
}
else
{

View file

@ -28,6 +28,8 @@ public partial class Hud : CanvasLayer
[Export] private Container _itemsContainer;
[Export] private LabelSettings _labelSettings;
[Export] private Container _gameOverPanel;
[ExportGroup("Pause Menu")] [Export]
public Control PauseMenuContainer;
@ -45,11 +47,14 @@ public partial class Hud : CanvasLayer
private Dictionary<string, HudItem> _items = new();
private PauseMenu _pauseMenu;
private bool _playerDead = false;
public override void _Ready()
{
// Assuming the HUD has a Label node named "HealthLabel"
//_healthLabel = GetNode<Label>("HealthLabel");
_gameOverPanel.Hide();
}
public void ShowMessage(string text)
@ -61,23 +66,33 @@ public partial class Hud : CanvasLayer
GetNode<Timer>("MessageTimer").Start();
}
async public void ShowGameOver()
public void ShowGameOver()
{
ShowMessage("Game Over");
var messageTimer = GetNode<Timer>("MessageTimer");
await ToSignal(messageTimer, Timer.SignalName.Timeout);
var message = GetNode<Label>("Message");
message.Text = "Dodge the Creeps!";
message.Show();
await ToSignal(GetTree().CreateTimer(1.0), SceneTreeTimer.SignalName.Timeout);
GetNode<Button>("StartButton").Show();
_gameOverPanel.Show();
_playerDead = true;
// ShowMessage("Game Over");
//
// var messageTimer = GetNode<Timer>("MessageTimer");
// await ToSignal(messageTimer, Timer.SignalName.Timeout);
//
// var message = GetNode<Label>("Message");
// message.Text = "Dodge the Creeps!";
// message.Show();
//
// await ToSignal(GetTree().CreateTimer(1.0), SceneTreeTimer.SignalName.Timeout);
// GetNode<Button>("StartButton").Show();
}
public void UpdateHealth(float newHealth, float maxHealth)
{
// Hide game over if player is no longer dead
if (_playerDead && newHealth > 0)
{
_playerDead = false;
_gameOverPanel.Hide();
}
_healthLabel.Text = $"{newHealth}/{maxHealth}";
if (_healthBar != null)
{

View file

@ -3,6 +3,8 @@ using System;
using System.Diagnostics;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Components;
using Cirno.Scripts.Components.Actors;
using Cirno.Scripts.Resources;
using Godot.Collections;
@ -46,6 +48,17 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
[Export] public float MaxHealth = 32f;
[Export] public float MaxShield = 32f;
[ExportGroup("Action Names")]
[Export] private string _shootActionName = "shoot";
[ExportGroup("Action Names")]
[Export] private string _useActionName = "Use";
[ExportGroup("Action Names")]
[Export] private string _strafeActionName = "strafe";
[ExportGroup("Action Names")]
[Export] private string _nextWeaponActionName = "next_weapon";
[ExportGroup("Action Names")]
[Export] private string _previousWeaponActionName = "previous_weapon";
public Weapon EquippedWeapon { get; set; }
@ -53,17 +66,22 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
public int CurrentWeaponIndex { get; set; } = 0;
private float _currentHealth = 0f;
private float _currentShield = 0f;
//private float _currentHealth = 0f;
//private float _currentShield = 0f;
private bool _isDestroyed = false;
private GameManager _gameManager;
private InventoryManager _inventoryManager;
private ActorResourceProvider _healthProvider;
private ActorResourceProvider _shieldProvider;
[Export] public Sprite2D HitboxSprite { get; set; }
[Export] public BulletOwner BulletGroup { get; set; } = BulletOwner.Player;
[Export] private PackedScene _deathParticles;
private bool _isStrafing { get; set; }
private bool _canMove = true;
@ -79,53 +97,71 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
[Signal]
public delegate void InteractableAreaExitedEventHandler(Interactable interactable);
[Signal]
public delegate void DeathEventHandler();
// public float CurrentHealth
// {
// get => _currentHealth;
// set
// {
// if (_currentHealth != value)
// {
// _currentHealth = value;
//
// if (_currentHealth > MaxHealth) {
// _currentHealth = MaxHealth;
// }
//
// EmitSignal(nameof(HealthChanged), _currentHealth, MaxHealth);
// }
// }
// }
public float CurrentHealth
{
get => _currentHealth;
set
{
if (_currentHealth != value)
{
_currentHealth = value;
if (_currentHealth > MaxHealth) {
_currentHealth = MaxHealth;
}
EmitSignal(nameof(HealthChanged), _currentHealth, MaxHealth);
}
}
get => _healthProvider.CurrentResource;
set => _healthProvider.CurrentResource = value;
}
public float CurrentShield
{
get => _currentShield;
set
{
if (_currentShield != value)
{
_currentShield = value;
if (_currentShield > MaxShield)
{
_currentShield = MaxShield;
}
EmitSignal(nameof(ShieldChanged), _currentShield, MaxShield);
}
}
get => _shieldProvider.CurrentResource;
set => _shieldProvider.CurrentResource = value;
}
//private InventoryManager _inventoryManager;
private Vector2 _lastCheckPointPosition;
public Vector2 LastCheckPointPosition
{
get => _lastCheckPointPosition;
set => _lastCheckPointPosition = value;
}
public override void _Ready()
{
CurrentHealth = MaxHealth;
CurrentShield = MaxShield;
// CurrentHealth = MaxHealth;
// CurrentShield = MaxShield;
_animatedSprite = GetNode<AnimatedSprite2D>("./Smoothing2D/AnimatedSprite2D");
_crosshair = GetNode<Sprite2D>("./Smoothing2D/Crosshair");
_healthProvider = GetNode<ActorResourceProvider>("HealthProvider");
_shieldProvider = GetNode<ActorResourceProvider>("ShieldProvider");
_healthProvider.MaxResource = MaxHealth;
_shieldProvider.MaxResource = MaxShield;
_healthProvider.ResourceChanged += (value, maxValue) =>
{
EmitSignal(nameof(HealthChanged), value, maxValue);
};
_shieldProvider.ResourceChanged += (value, maxValue) =>
{
EmitSignal(nameof(ShieldChanged), value, maxValue);
};
_healthProvider.FillResource();
_shieldProvider.FillResource();
_movementDirection = Vector2.Zero;
_facingDirection = Vector2.Zero;
@ -142,6 +178,8 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
_selector = this.CreateSibling<Selector>(SelectorScene, this.GlobalPosition);
_selector.Visible = false;
}
_lastCheckPointPosition = GlobalPosition;
}
private void GameManagerOnGameStateChange(GameState state)
@ -215,7 +253,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
private void FindInteractable()
{
var selected = _selector.SelectedInteractable;
if (!Input.IsActionJustPressed("Use") || selected == null) return;
if (!Input.IsActionJustPressed(_useActionName) || selected == null) return;
if (!selected.CanActivate()) return;
bool success = selected.Activate();
@ -235,7 +273,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
private void HandleShoot()
{
if (EquippedWeapon == null) return;
if (!Input.IsActionPressed("shoot")) return;
if (!Input.IsActionPressed(_shootActionName)) return;
EquippedWeapon.ShootDirection = this._facingDirection;
EquippedWeapon.Shoot();
@ -295,18 +333,23 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
//var cPos = new Vector2(this.Position.X + CrosshairDistance * Godot.Mathf.Cos(angle), this.Position.Y + CrosshairDistance * Godot.Mathf.Sin(angle));
}
public override void _Process(double delta)
{
if (_isDestroyed)
{
if (Input.IsActionJustPressed(_shootActionName))
Respawn();
return;
};
SetAnimation();
if (!_canMove) return;
_movementDirection = GetInput();
_isStrafing = Input.IsActionPressed("strafe");
_isStrafing = Input.IsActionPressed(_strafeActionName);
// Toggle visibility of the hitbox sprite based on strafing
if (HitboxSprite != null)
{
@ -331,12 +374,12 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
HandleShoot();
FindInteractable();
if (Input.IsActionJustPressed("next_weapon"))
if (Input.IsActionJustPressed(_nextWeaponActionName))
{
NextWeapon();
}
if (Input.IsActionJustPressed("previous_weapon"))
if (Input.IsActionJustPressed(_previousWeaponActionName))
{
PreviousWeapon();
}
@ -344,8 +387,18 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
_crosshair.Position = CalculateCrosshairPosition();
}
public void Respawn()
{
if (!_isDestroyed) return;
_isDestroyed = false;
this.GlobalPosition = LastCheckPointPosition;
_healthProvider.FillResource();
this.Visible = true;
}
public override void _PhysicsProcess(double delta)
{
if (_isDestroyed) return;
if (!_canMove) return;
Velocity = _movementDirection * MovementSpeed;
@ -391,14 +444,18 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
Debug.WriteLine("Ded");
//CreateParticles();
//CreateDebris();
if (GameOverScene != null)
{
GetTree().ChangeSceneToFile(GameOverScene);
}
else
{
QueueFree();
}
// if (GameOverScene != null)
// {
// GetTree().ChangeSceneToFile(GameOverScene);
// }
// else
// {
// QueueFree();
// }
var particles = this.CreateSibling<AutodeleteParticle>(_deathParticles, this.GlobalPosition);
//particles.Init();
this.Visible = false;
EmitSignal(SignalName.Death);
}
public void Hit(float damage, DamageType type = DamageType.Neutral)
@ -410,7 +467,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
if (CurrentShield > 0 && type is not DamageType.Explosive or DamageType.Acid) {
// Reduce shield
CurrentShield -= damage;
if (_currentHealth < 0 ) {
if (CurrentShield < 0 ) {
CurrentHealth -= Math.Abs(CurrentShield);
CurrentShield = 0;
}

View file

@ -0,0 +1,32 @@
using Godot;
namespace Cirno.Scripts.Resources.Events;
[GlobalClass]
public partial class UpdateCheckPointEvent : EventResource
{
private GameManager _gameManager;
[Export]
public NodePath Target { get; set; }
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
}
public override void Start(Node2D parent)
{
_gameManager.Player.LastCheckPointPosition = parent.GetNode<Node2D>(Target).GlobalPosition;
}
public override void UpdateEvent(double delta)
{
}
public override bool IsComplete()
{
return true;
}
}