Marco
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c37278075d
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Now boss FSM Actor movement
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2025-05-16 17:38:02 +02:00 |
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Marco
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aab69fb609
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Added offsets and remade modifiers system
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2025-05-09 11:46:58 +02:00 |
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Marco
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19da648f62
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Weapon hud fix
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2025-05-08 11:07:23 +02:00 |
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Marco
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eb1e8cfcb8
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Enemy feedback and mapping fixes
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2025-05-08 10:56:00 +02:00 |
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Marco
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e85930df5e
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Restored enemy animations
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2025-05-08 10:23:00 +02:00 |
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3b19e2b76f
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Manual Reload
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2025-05-07 21:50:00 +02:00 |
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Marco
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78fe44e6ec
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Simple knockback implementation
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2025-05-06 16:06:00 +02:00 |
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Marco
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0146de8ab5
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Basic weapon direction
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2025-05-06 15:07:22 +02:00 |
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Marco
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9362f66fdf
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Added weapon switching cooldown
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2025-05-06 10:53:49 +02:00 |
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Marco
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ddadb9bd04
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Made crosshair into a module
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2025-05-06 10:25:11 +02:00 |
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Marco
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98af0dc1ea
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Made Cirno float
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2025-05-05 15:44:31 +02:00 |
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Marco
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b16e633451
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Movement friction
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2025-05-05 13:59:12 +02:00 |
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946e7df71e
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Grahpics overhaul and predicting bullets
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2025-05-04 22:02:05 +02:00 |
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68daf9c372
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Fixed inventory crash when restarting level
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2025-05-03 16:24:05 +02:00 |
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Marco
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62751a66e6
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Post-launch fixes
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2025-05-02 18:12:33 +02:00 |
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Marco
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a015254f9a
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Added Laser tutorial
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2025-05-02 16:20:54 +02:00 |
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Marco
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69487be389
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Autoequip start weapon
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2025-05-02 15:51:40 +02:00 |
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Marco
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1a403d163a
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Refactored weapon equipment system
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2025-05-02 15:49:25 +02:00 |
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Marco
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2f76d4742e
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Energy weapons
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2025-05-02 13:10:38 +02:00 |
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Marco
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4aa7c2515c
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Spawn boss
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2025-04-29 18:34:58 +02:00 |
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Marco
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c2a72e4e77
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New boss system
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2025-04-28 18:06:07 +02:00 |
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Marco
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7a62f6a8cd
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Fixed enemy spawns
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2025-04-28 12:22:00 +02:00 |
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Marco
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34a07342ac
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Bullet freeze
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2025-04-26 11:24:20 +02:00 |
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Marco
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a2a18c69fc
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Chests and Loot Drops
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2025-04-25 18:33:20 +02:00 |
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Marco
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e25da0fe16
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Locked Doors
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2025-04-24 16:40:51 +02:00 |
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Marco
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1b31428752
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Player detection for rooms
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2025-04-17 17:42:24 +02:00 |
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Marco
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700be1e207
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Door connections
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2025-04-16 18:18:52 +02:00 |
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036cc4b940
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Weapon switching
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2025-04-09 23:24:55 +02:00 |
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Marco
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4d62a0a385
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Globally calculated difficulty damage
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2025-04-09 16:58:36 +02:00 |
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Marco
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5624d0178c
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Selective bullet rotation
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2025-04-09 16:41:22 +02:00 |
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Marco
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538f4f215f
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Mapping
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2025-04-09 15:12:08 +02:00 |
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Marco
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bb0f17124d
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Apply difficulty modifiers to damage
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2025-04-08 19:06:39 +02:00 |
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Marco
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3c531bbe04
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Weapon sounds
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2025-04-08 17:59:20 +02:00 |
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Marco
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25a9bc1d78
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Face player towards aim direction
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2025-04-08 10:44:06 +02:00 |
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Marco
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c50450f6b8
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Formatting
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2025-04-07 16:05:48 +02:00 |
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Marco
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6f92162d5a
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Grazing sounds
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2025-04-01 16:13:54 +02:00 |
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Marco
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8b28805cbd
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Grazing for shields
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2025-04-01 15:46:25 +02:00 |
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Marco
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36432f6bba
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Always process interaction area exited event
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2025-04-01 13:44:05 +02:00 |
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Marco
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8151298b44
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Added game over
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2025-04-01 11:23:37 +02:00 |
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Marco
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e73596e464
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Motivation
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2025-03-31 18:28:33 +02:00 |
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ec366843c2
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Wall Turret
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2025-03-28 23:07:39 +01:00 |
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Marco
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bcd007fa1e
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Dropping and picking up
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2025-03-28 19:47:10 +01:00 |
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Marco
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1c7afec7e2
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Better handling of selection
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2025-03-28 12:26:34 +01:00 |
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20b862b40f
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Removed alarm event on tree exit
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2025-03-27 21:16:25 +01:00 |
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ab4321df31
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Mapping
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2025-03-27 21:13:22 +01:00 |
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Marco
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d0baa87bba
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Alarm trigger enhancements
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2025-03-27 17:42:45 +01:00 |
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29bf869bd1
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Player Animation based on speed
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2025-03-25 19:21:42 +01:00 |
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Marco
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543f5f0d6b
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Added reaction time to enemies
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2025-03-25 15:15:04 +01:00 |
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b35772f519
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Enemy strafing
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2025-03-23 18:22:12 +01:00 |
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0f431b5343
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Move player to the middle of the elevator
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2025-03-23 16:46:21 +01:00 |
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