Grazing for shields

This commit is contained in:
Marco 2025-04-01 15:46:25 +02:00
commit 8b28805cbd
22 changed files with 554 additions and 9 deletions

View file

@ -30,4 +30,6 @@ DestroyOnCollision = false
Owner = 2
DamageType = 0
Controllable = false
Grazeable = false
GrazeValue = 1.0
TimeModifiers = Array[Object]([SubResource("Resource_3a5dw"), SubResource("Resource_rtncg")])

View file

@ -13,4 +13,7 @@ LifeTime = 1.0
DestroyOnCollision = false
Owner = 0
DamageType = 4
Controllable = false
Grazeable = false
GrazeValue = 1.0
TimeModifiers = null

View file

@ -14,5 +14,7 @@ DestroyOnCollision = false
Owner = 0
DamageType = 2
Controllable = false
Grazeable = false
GrazeValue = 1.0
TimeModifiers = null
metadata/_custom_type_script = "uid://dslyrfcej3g2n"

View file

@ -16,5 +16,7 @@ DestroyOnCollision = true
Owner = 1
DamageType = 0
Controllable = true
Grazeable = false
GrazeValue = 1.0
TimeModifiers = null
metadata/_custom_type_script = "uid://dslyrfcej3g2n"

View file

@ -28,4 +28,6 @@ DestroyOnCollision = true
Owner = 1
DamageType = 0
Controllable = false
Grazeable = false
GrazeValue = 1.0
TimeModifiers = Array[Object]([SubResource("Resource_26vvh")])

View file

@ -16,4 +16,6 @@ DestroyOnCollision = true
Owner = 1
DamageType = 2
Controllable = false
Grazeable = false
GrazeValue = -1.0
TimeModifiers = null

View file

@ -15,4 +15,7 @@ LifeTime = 10.0
DestroyOnCollision = true
Owner = 1
DamageType = 3
Controllable = false
Grazeable = false
GrazeValue = 1.0
TimeModifiers = null

View file

@ -28,4 +28,6 @@ DestroyOnCollision = true
Owner = 1
DamageType = 1
Controllable = false
Grazeable = false
GrazeValue = 1.0
TimeModifiers = Array[Object]([SubResource("Resource_lcgqc")])

View file

@ -0,0 +1,60 @@
[gd_resource type="Resource" script_class="EnemyResource" load_steps=14 format=3 uid="uid://cqfyuurvqb8m6"]
[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_tf7s2"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_kekqr"]
[ext_resource type="Resource" uid="uid://dy53gia1tmkah" path="res://Resources/Items/Points_Pickup.tres" id="3_c0hok"]
[ext_resource type="Resource" uid="uid://bhbufxodybsw4" path="res://Resources/Items/Shield_Pickup.tres" id="4_o6iyn"]
[ext_resource type="Resource" uid="uid://dodwpect0ldjf" path="res://Resources/Items/Heart_Pickup.tres" id="5_onxa8"]
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="6_1cdvd"]
[ext_resource type="Resource" uid="uid://d27t8ruig8lie" path="res://Resources/Weapons/EnemyShotgun.tres" id="7_tf7s2"]
[ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="8_8fxhl"]
[sub_resource type="Resource" id="Resource_c8nix"]
script = ExtResource("1_tf7s2")
Item = ExtResource("2_kekqr")
Chance = 40.0
metadata/_custom_type_script = "uid://cq65aed620ijo"
[sub_resource type="Resource" id="Resource_gs2l3"]
script = ExtResource("1_tf7s2")
Item = ExtResource("3_c0hok")
Chance = 10.0
metadata/_custom_type_script = "uid://cq65aed620ijo"
[sub_resource type="Resource" id="Resource_sqnvg"]
script = ExtResource("1_tf7s2")
Item = ExtResource("4_o6iyn")
Chance = 5.0
metadata/_custom_type_script = "uid://cq65aed620ijo"
[sub_resource type="Resource" id="Resource_5tyar"]
script = ExtResource("1_tf7s2")
Item = ExtResource("5_onxa8")
Chance = 5.0
metadata/_custom_type_script = "uid://cq65aed620ijo"
[sub_resource type="Resource" id="Resource_48xq6"]
script = ExtResource("1_tf7s2")
Item = ExtResource("6_1cdvd")
Chance = 6.0
metadata/_custom_type_script = "uid://cq65aed620ijo"
[resource]
script = ExtResource("8_8fxhl")
EnemyName = &"Special Fairy"
EnemyKey = &"FAIRY_BASE_SPECIAL"
PrefabPath = &"res://Scenes/Actors/Fairy_Special_FSM.tscn"
MaxHealth = 4.0
MovementSpeed = 30.0
Weapon = ExtResource("7_tf7s2")
LootDrops = Array[ExtResource("1_tf7s2")]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
MotivationReward = 4.0
PlayerDetectionRange = 90.0
ViewRange = 120.0
AlarmReactRange = 150.0
PlayerDisengageRange = 200.0
StrafeSpeed = 25.0
MaxStrafeDistance = 16.0
MinStrafeDistance = 8.0
ResponseTime = 0.5
metadata/_custom_type_script = "uid://cd5o0ceb50jki"

View file

@ -0,0 +1,86 @@
[gd_resource type="SpriteFrames" load_steps=11 format=3 uid="uid://cnl6ju3qlr2bj"]
[ext_resource type="Texture2D" uid="uid://xgxxdq37pykh" path="res://Sprites/Actors/Fairy.png" id="1_jhe43"]
[ext_resource type="Texture2D" uid="uid://callpd48wwnlw" path="res://Sprites/Actors/Fairy_Special.png" id="2_ucisl"]
[sub_resource type="AtlasTexture" id="AtlasTexture_13sn2"]
atlas = ExtResource("1_jhe43")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qs3gm"]
atlas = ExtResource("1_jhe43")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_fppxn"]
atlas = ExtResource("1_jhe43")
region = Rect2(0, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_b01sl"]
atlas = ExtResource("1_jhe43")
region = Rect2(16, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_jgccb"]
atlas = ExtResource("1_jhe43")
region = Rect2(0, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_v7nm4"]
atlas = ExtResource("1_jhe43")
region = Rect2(16, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pt5ys"]
atlas = ExtResource("2_ucisl")
region = Rect2(0, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_cplfv"]
atlas = ExtResource("2_ucisl")
region = Rect2(16, 48, 16, 16)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_13sn2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qs3gm")
}],
"loop": true,
"name": &"down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fppxn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_b01sl")
}],
"loop": true,
"name": &"left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jgccb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v7nm4")
}],
"loop": true,
"name": &"right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pt5ys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pt5ys")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_cplfv")
}],
"loop": true,
"name": &"up",
"speed": 5.0
}]

View file

@ -0,0 +1,20 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://d27t8ruig8lie"]
[ext_resource type="Resource" uid="uid://dqnvesdj0dk3v" path="res://Resources/Bullets/simple_enemy_bullet.tres" id="1_gd1fn"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_gblpw"]
[resource]
script = ExtResource("2_gblpw")
Name = &"Enemy Shotgun"
BulletData = ExtResource("1_gd1fn")
RateOfFire = 0.3
BulletCapacity = 4
ReloadTime = 1.0
AutoReload = true
InfiniteAmmo = true
BulletsPerShot = 2
SpreadAngle = 20.0
RandomSpread = 0.0
ItemKey = null
AmmoKey = null
_rotationOffset = 0.0

View file

@ -0,0 +1,230 @@
[gd_scene load_steps=36 format=3 uid="uid://bq4r28ikbmn0r"]
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_8jo7b"]
[ext_resource type="Resource" uid="uid://cqfyuurvqb8m6" path="res://Resources/Enemies/Base_Fairy_Special.tres" id="2_8jo7b"]
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_mximv"]
[ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_t1tlp"]
[ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="5_n8ko4"]
[ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="6_ydeam"]
[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_i8tpe"]
[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_le3c7"]
[ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="9_aujmv"]
[ext_resource type="SpriteFrames" uid="uid://cnl6ju3qlr2bj" path="res://Resources/Sprites/base_fairy_special.tres" id="10_8jo7b"]
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="11_3kqmr"]
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="12_e1t8h"]
[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="13_mm4bn"]
[ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="14_be3bw"]
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_lb7n2"]
[ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="16_0kid0"]
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="17_37fbm"]
[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="18_eqabw"]
[ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="19_cqdny"]
[ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="20_bi6th"]
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="21_7je66"]
[ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="22_23wbc"]
[ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="23_5aqmo"]
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="24_vyr38"]
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_e32jm"]
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_1qijx"]
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_j5is2"]
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
[sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"]
radius = 29.0
[sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"]
radius = 5.0
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"]
particle_flag_disable_z = true
emission_shape = 2
emission_sphere_radius = 16.0
orbit_velocity_min = -1.0
orbit_velocity_max = 1.098
gravity = Vector3(0, 0, 0)
color = Color(0.0392157, 0.380392, 1, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_urwql"]
atlas = ExtResource("24_vyr38")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_urwql")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_12erk"]
atlas = ExtResource("27_j5is2")
region = Rect2(0, 0, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_12erk")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}]
[node name="FairyFsm" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
collision_layer = 16
collision_mask = 33
script = ExtResource("1_8jo7b")
EnemyFSM = NodePath("StateMachine")
EnemyResource = ExtResource("2_8jo7b")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_pnkma")
[node name="StateMachine" type="Node2D" parent="."]
script = ExtResource("3_mximv")
[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
script = ExtResource("4_t1tlp")
DamageReceiver = NodePath("../../DamageReceiver")
StorageModule = NodePath("../../Storage")
[node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "_moduleNodes")]
script = ExtResource("5_n8ko4")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
script = ExtResource("6_ydeam")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("7_i8tpe")
StorageModule = NodePath("../../Storage")
PlayerDetection = NodePath("../../PlayerDetection")
DamageReceiver = NodePath("../../DamageReceiver")
NavigationModule = NodePath("../../NavigationModule")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
script = ExtResource("8_le3c7")
StorageModule = NodePath("../../Storage")
DropsProvider = NodePath("../../DropsProvider")
[node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")]
script = ExtResource("9_aujmv")
StorageModule = NodePath("../../Storage")
DamageReceiver = NodePath("../../DamageReceiver")
_inputProvider = NodePath("../../InputProvider")
CrosshairProvider = NodePath("../../CrosshairProvider")
EquippedWeapon = NodePath("../../EnemyWeapon")
_moduleNodes = [NodePath("../../AnimationModule")]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = ExtResource("10_8jo7b")
animation = &"up"
[node name="PlayerDetection" type="Area2D" parent="."]
collision_layer = 0
collision_mask = 2
script = ExtResource("11_3kqmr")
ObstaclesCollisionMask = 81
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
shape = SubResource("CircleShape2D_5wstg")
[node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")]
script = ExtResource("12_e1t8h")
Root = NodePath("..")
[node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")]
collision_layer = 0
collision_mask = 136
script = ExtResource("13_mm4bn")
HealthProvider = NodePath("Health")
BulletGroup = 2
Debris = ExtResource("14_be3bw")
DeleteParentOnDeath = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
position = Vector2(0, 3.865)
shape = SubResource("CircleShape2D_6x22m")
[node name="Health" type="Node2D" parent="DamageReceiver"]
script = ExtResource("15_lb7n2")
ResourceName = "Health"
[node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("16_0kid0")
StorageModule = NodePath("../Storage")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
target_desired_distance = 8.0
path_max_distance = 800.0
path_postprocessing = 1
avoidance_enabled = true
debug_path_custom_color = Color(1, 0, 0, 1)
[node name="EnemyWeapon" parent="." instance=ExtResource("17_37fbm")]
WeaponData = ExtResource("18_eqabw")
[node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")]
script = ExtResource("19_cqdny")
PlayerDetection = NodePath("../PlayerDetection")
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
script = ExtResource("20_bi6th")
_animatedSprite = NodePath("../AnimatedSprite2D")
_shieldParticles = NodePath("ShieldParticles")
WalkRightAnimationName = &"right"
WalkLeftAnimationName = &"left"
WalkDownAnimationName = &"down"
WalkUpAnimationName = &"up"
BlinkMaterial = ExtResource("21_7je66")
[node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"]
emitting = false
amount = 32
lifetime = 0.4
one_shot = true
process_material = SubResource("ParticleProcessMaterial_poxpj")
[node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")]
script = ExtResource("22_23wbc")
AnimationProvider = NodePath("../AnimationProvider")
StorageModule = NodePath("../Storage")
[node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
script = ExtResource("23_5aqmo")
StorageModule = NodePath("../Storage")
[node name="PossessionWings" type="AnimatedSprite2D" parent="."]
visible = false
sprite_frames = SubResource("SpriteFrames_wafqr")
[node name="InputProvider" type="Node2D" parent="."]
script = ExtResource("25_e32jm")
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
script = ExtResource("26_1qijx")
AnimatedSprite = NodePath("Crosshair")
CrosshairDistance = 35.0
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
sprite_frames = SubResource("SpriteFrames_biwfl")
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=83 format=3 uid="uid://c4pr2707hbeph"]
[gd_scene load_steps=85 format=3 uid="uid://c4pr2707hbeph"]
[ext_resource type="Script" uid="uid://d2ubk5gucny6s" path="res://Scripts/Components/FSM/PlayerFSMProxy.cs" id="1_g3wua"]
[ext_resource type="Script" uid="uid://bw2hakslndaxm" path="res://Scripts/Components/FSM/PlayerStateMachine.cs" id="1_mpmil"]
@ -41,6 +41,7 @@
[ext_resource type="Resource" uid="uid://dy53gia1tmkah" path="res://Resources/Items/Points_Pickup.tres" id="39_nfq4p"]
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="40_m1iep"]
[ext_resource type="Script" uid="uid://c8f4tbcjcfsu1" path="res://Scripts/Components/FSM/Player/AutoPickupModule.cs" id="41_v2m0j"]
[ext_resource type="Script" uid="uid://d2r5eh3wn16bg" path="res://Scripts/Components/FSM/Player/PlayerGrazingModule.cs" id="42_awrib"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b3hxm"]
radius = 5.0
@ -318,6 +319,8 @@ radius = 2.05679
[sub_resource type="CircleShape2D" id="CircleShape2D_qlmfy"]
radius = 3.16228
[sub_resource type="CircleShape2D" id="CircleShape2D_awrib"]
[node name="FSMPlayer" type="CharacterBody2D" node_paths=PackedStringArray("PlayerFSM", "InteractionController")]
process_mode = 1
collision_layer = 2
@ -350,7 +353,7 @@ _damageReceiver = NodePath("../../DamageReceiver")
_activationProvider = NodePath("../../InteractionProvider")
_interactionController = NodePath("../../InteractionController")
_storageModule = NodePath("../../Storage")
_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule")]
_moduleNodes = [NodePath("../../InteractionController"), NodePath("../../ItemUser"), NodePath("../../ConveyorBeltMover"), NodePath("../../AutoPickupModule"), NodePath("../../GrazingModule")]
[node name="Cutscene" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("_animationProvider")]
script = ExtResource("4_22ff8")
@ -549,6 +552,15 @@ script = ExtResource("41_v2m0j")
visible = false
shape = SubResource("CircleShape2D_qlmfy")
[node name="GrazingModule" type="Area2D" parent="." node_paths=PackedStringArray("Shield")]
collision_layer = 0
collision_mask = 136
script = ExtResource("42_awrib")
Shield = NodePath("../DamageReceiver/ShieldProvider")
[node name="CollisionShape2D" type="CollisionShape2D" parent="GrazingModule"]
shape = SubResource("CircleShape2D_awrib")
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
[connection signal="area_entered" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_entered"]
[connection signal="area_exited" from="InteractionProvider" to="InteractionProvider" method="_on_interaction_controller_area_exited"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=145 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=146 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ksslq"]
@ -114,6 +114,7 @@
[ext_resource type="PackedScene" uid="uid://ey71mxa5ocpn" path="res://Scenes/Items/Shield_Extend_Pickup.tscn" id="103_0bqta"]
[ext_resource type="PackedScene" uid="uid://bb32f4p5e671j" path="res://Scenes/Actors/Fairy_Guard_FSM.tscn" id="103_f37sa"]
[ext_resource type="PackedScene" uid="uid://clieeuln36a7a" path="res://Scenes/Actors/Fairy_FSM.tscn" id="104_0bqta"]
[ext_resource type="PackedScene" uid="uid://bq4r28ikbmn0r" path="res://Scenes/Actors/Fairy_Special_FSM.tscn" id="108_cxj4w"]
[ext_resource type="PackedScene" uid="uid://ue3i2qyhhtbg" path="res://Scenes/Interactable/control_pad_yellow_keycard.tscn" id="109_j6vrf"]
[sub_resource type="Resource" id="Resource_6sau4"]
@ -1363,11 +1364,19 @@ position = Vector2(-927, -159)
[node name="FairyGuardFsm15" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("103_f37sa")]
position = Vector2(-869, -105)
[node name="KeycardReaderYellow" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("109_j6vrf")]
position = Vector2(-1499, -189)
Targets = [NodePath("../HorizontalForceField4")]
ActivationType = 5
[node name="ControlPad9" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Target") instance=ExtResource("12_hfkf1")]
position = Vector2(-931, -62)
Target = NodePath("../VerticalDoor")
ActivationType = 5
[node name="FairyFsm15" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("108_cxj4w")]
position = Vector2(-687, -53)
[node name="PlayerParent" type="Node2D" parent="Parallax2D/Factory Tilemaps"]
[node name="BeamShadows" type="TileMapLayer" parent="Parallax2D/Factory Tilemaps"]
@ -1424,8 +1433,3 @@ AlarmSound = ExtResource("79_jn1m0")
process_mode = 3
autoplay = true
MusicData = ExtResource("82_ksslq")
[node name="KeycardReaderYellow" parent="." node_paths=PackedStringArray("Targets") instance=ExtResource("109_j6vrf")]
position = Vector2(-1499, -189)
Targets = [NodePath("../Parallax2D/Factory Tilemaps/LevelProps/HorizontalForceField4")]
ActivationType = 5

View file

@ -28,6 +28,8 @@ public partial class Bullet : Area2D
private GameManager _gameManager;
public bool IsGrazed { get; set; } = false;
[Signal] public delegate void OnDestroyEventHandler();
public void Initialize(BulletInfo bulletInfo, GameManager gameManager)

View file

@ -102,6 +102,9 @@ public class BulletInfo
public PackedScene DestructionParticlesScene { get; set; }
public IBulletModifier Modifier { get; set; }
public List<TimeModifier> TimeModifiers { get; set; } = new List<TimeModifier>();
public bool Grazeable { get; set; }
public float GrazeValue { get; set; }
#region Laser
public bool IsLaser { get; set; }

View file

@ -0,0 +1,65 @@
using Cirno.Scripts.Components.Actors;
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class PlayerGrazingModule : PlayerArea2DModule
{
[Export] public BulletOwner Owner { get; private set; } = BulletOwner.Player;
[Export] public ActorResourceProvider Shield { get; private set; }
private bool _enabled = false;
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
}
}
public override void EnterState(PlayerState state)
{
Enabled = true;
this.AreaEntered += OnAreaEntered;
}
private void OnAreaEntered(Area2D area)
{
if (!Enabled) return;
if (area is Bullet bullet)
{
if (bullet.IsGrazed) return;
if (!bullet.BulletInfo.Grazeable) return;
if (bullet.BulletOwner is BulletOwner.Player) return;
GD.Print("Grazed");
bullet.IsGrazed = true;
Shield.CurrentResource += bullet.BulletInfo.GrazeValue;
// check if it's grazed
// check if it's grazeable
// restore appropriate amount of shield
}
}
public override void ExitState(PlayerState state)
{
Enabled = false;
this.AreaEntered -= OnAreaEntered;
}
public override void Process(double delta)
{
}
public override void PhysicsProcess(double delta)
{
}
}

View file

@ -0,0 +1 @@
uid://d2r5eh3wn16bg

View file

@ -20,6 +20,8 @@ public partial class BulletResource : Resource
[Export] public BulletOwner Owner = BulletOwner.None;
[Export] public DamageType DamageType = DamageType.Neutral;
[Export] public bool Controllable = false;
[Export] public bool Grazeable { get; set; } = true;
[Export] public float GrazeValue { get; set; } = 1f;
[Export]
public BulletCreationModifier Modifier;
@ -44,7 +46,9 @@ public partial class BulletResource : Resource
DestroyOnCollision = DestroyOnCollision,
DestructionParticlesScene = DestructionParticlesScene,
Controllabe = Controllable,
TimeModifiers = TimeModifiers.Select(x => x).ToList()
TimeModifiers = TimeModifiers.Select(x => x).ToList(),
Grazeable = Grazeable,
GrazeValue = GrazeValue,
// TimeModifiers = TimeModifiers?.Where(mod => mod is TimeModifier).Cast<TimeModifier>().Select(m => new ModifierWrapper()
// {
// TimeModifier = m,

BIN
Sprites/Actors/Fairy_Special.aseprite (Stored with Git LFS) Normal file

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BIN
Sprites/Actors/Fairy_Special.png (Stored with Git LFS) Normal file

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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://callpd48wwnlw"
path="res://.godot/imported/Fairy_Special.png-ca9d9981d9f4a3f7175ca0e78f8bafb4.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Sprites/Actors/Fairy_Special.png"
dest_files=["res://.godot/imported/Fairy_Special.png-ca9d9981d9f4a3f7175ca0e78f8bafb4.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1