Marco
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dbf7f1a963
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3D Boss scripts implementation
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2025-06-30 17:28:19 +02:00 |
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Marco
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d1517f864a
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Enemy Gravity
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2025-06-29 18:09:13 +02:00 |
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Marco
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49867f849b
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Debug moonjump and cirno's height adjustment
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2025-06-29 12:50:13 +02:00 |
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Marco
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16992c2bea
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Better gravity handling
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2025-06-29 12:35:19 +02:00 |
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Marco
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1907a38575
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Teleporters
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2025-06-27 17:43:15 +02:00 |
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Marco
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fe552608ee
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Crosshair
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2025-06-26 15:38:28 +02:00 |
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Marco
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e5a60a6ccd
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Enemy blinking
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2025-06-26 14:03:36 +02:00 |
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Marco
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79cac3ebae
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Mapping and balance fixes
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2025-06-26 13:17:21 +02:00 |
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Marco
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6162d11165
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Player shader
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2025-06-26 10:58:27 +02:00 |
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Marco
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a0ec2f3d74
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Game state manager and restored inventory
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2025-06-25 15:36:50 +02:00 |
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Marco
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796f70b69a
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Triggerable acid
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2025-06-23 09:19:41 +02:00 |
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Marco
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595444885d
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Mapping and models
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2025-06-22 13:52:23 +02:00 |
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7772f69cd3
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Enemy Damage
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2025-06-21 18:54:14 +02:00 |
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Marco
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29dc9bebe0
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Enemy spawning
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2025-06-21 16:44:44 +02:00 |
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Marco
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ede8f2028a
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Enemy AI
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2025-06-21 15:41:29 +02:00 |
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Marco
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341f76d885
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Shooting
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2025-06-18 18:09:30 +02:00 |
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Marco
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054c0998ad
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Map Triggers
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2025-06-18 11:33:27 +02:00 |
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Marco
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cc9c4e5aa1
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2D Character and weapons
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2025-06-17 11:57:59 +02:00 |
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Marco
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cb60226ced
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3D Switches
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2025-06-13 17:46:44 +02:00 |
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Marco
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5271b84923
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Interaction manager and hud
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2025-06-12 18:03:55 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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8ab7735d17
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Mapping and shadows
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2025-06-11 17:30:53 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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fa3805ecfe
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Bullets pooling
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2025-06-08 16:33:38 +02:00 |
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Marco
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d99c773641
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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Marco
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5067605316
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Hacking minigame scene
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2025-05-29 11:28:51 +02:00 |
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Marco
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1e5075eeb2
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Working rotating turrets
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2025-05-26 11:13:22 +02:00 |
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044fa25533
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Sprites and turret
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2025-05-25 18:42:09 +02:00 |
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63aeb0a6e9
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Turret animation controller
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2025-05-24 22:45:17 +02:00 |
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Marco
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b91e7dbf70
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Hurt sound
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2025-05-22 14:47:47 +02:00 |
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Marco
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c37278075d
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Now boss FSM Actor movement
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2025-05-16 17:38:02 +02:00 |
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Marco
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eb1e8cfcb8
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Enemy feedback and mapping fixes
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2025-05-08 10:56:00 +02:00 |
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Marco
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e85930df5e
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Restored enemy animations
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2025-05-08 10:23:00 +02:00 |
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3b19e2b76f
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Manual Reload
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2025-05-07 21:50:00 +02:00 |
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Marco
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78fe44e6ec
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Simple knockback implementation
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2025-05-06 16:06:00 +02:00 |
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Marco
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9362f66fdf
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Added weapon switching cooldown
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2025-05-06 10:53:49 +02:00 |
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Marco
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ddadb9bd04
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Made crosshair into a module
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2025-05-06 10:25:11 +02:00 |
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Marco
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b16e633451
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Movement friction
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2025-05-05 13:59:12 +02:00 |
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946e7df71e
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Grahpics overhaul and predicting bullets
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2025-05-04 22:02:05 +02:00 |
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Marco
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2f76d4742e
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Energy weapons
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2025-05-02 13:10:38 +02:00 |
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Marco
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4aa7c2515c
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Spawn boss
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2025-04-29 18:34:58 +02:00 |
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Marco
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c2a72e4e77
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New boss system
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2025-04-28 18:06:07 +02:00 |
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Marco
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7a62f6a8cd
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Fixed enemy spawns
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2025-04-28 12:22:00 +02:00 |
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Marco
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34a07342ac
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Bullet freeze
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2025-04-26 11:24:20 +02:00 |
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Marco
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a2a18c69fc
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Chests and Loot Drops
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2025-04-25 18:33:20 +02:00 |
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Marco
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1b31428752
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Player detection for rooms
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2025-04-17 17:42:24 +02:00 |
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Marco
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700be1e207
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Door connections
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2025-04-16 18:18:52 +02:00 |
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036cc4b940
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Weapon switching
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2025-04-09 23:24:55 +02:00 |
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Marco
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4d62a0a385
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Globally calculated difficulty damage
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2025-04-09 16:58:36 +02:00 |
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