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15 changed files with 581 additions and 401 deletions
277
Resources/Sprites/Camera.tres
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277
Resources/Sprites/Camera.tres
Normal file
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@ -1,293 +1,49 @@
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|
||||
"texture": SubResource("AtlasTexture_qgntu")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"center_to_left",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0xn7d")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5xbm6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oxghg")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"center_to_right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_6e5gf")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dxl8p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d0i3t")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oy0eq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_14w2k")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_m2si1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lbhml")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rw7h1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_x62ns")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_unrcw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y5qth")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"full_scan",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qkmcw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_myuwn")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_8aa11")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"left_to_center",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_u7xyi")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qrkj0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qcqm5")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_34faw")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_j34h0")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"left_to_right",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ojvts")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kf402")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aaebm")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"right_to_center",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_owve1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0eww4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_0pie4")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oh7bx")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vxoib")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"right_to_left",
|
||||
"speed": 5.0
|
||||
}]
|
||||
[ext_resource type="SpriteFrames" uid="uid://yfxog8pww6ih" path="res://Resources/Sprites/Camera.tres" id="2_omkb8"]
|
||||
[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_1qxk5"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_nkpag"]
|
||||
|
||||
[node name="Camera" type="Area2D"]
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_gs7jc"]
|
||||
radius = 85.0529
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_3bqsq"]
|
||||
size = Vector2(8, 12)
|
||||
|
||||
[node name="Camera" type="CharacterBody2D" node_paths=PackedStringArray("_playerDetection")]
|
||||
collision_layer = 16
|
||||
collision_mask = 8
|
||||
script = ExtResource("1_2qb38")
|
||||
Health = 1.0
|
||||
WalkSpeed = 0.0
|
||||
_playerDetection = NodePath("PlayerDetection")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = SubResource("SpriteFrames_dvf56")
|
||||
sprite_frames = ExtResource("2_omkb8")
|
||||
animation = &"full_scan"
|
||||
frame_progress = 0.779565
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_nkpag")
|
||||
|
||||
[node name="PlayerDetection" type="Area2D" parent="."]
|
||||
visible = false
|
||||
collision_layer = 16
|
||||
collision_mask = 2
|
||||
script = ExtResource("3_1qxk5")
|
||||
|
||||
[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
|
||||
shape = SubResource("CircleShape2D_gs7jc")
|
||||
|
||||
[node name="DamageHitbox" type="Area2D" parent="."]
|
||||
collision_layer = 16
|
||||
collision_mask = 9
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
|
||||
shape = SubResource("RectangleShape2D_3bqsq")
|
||||
|
||||
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
|
||||
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
|
||||
[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
|
||||
|
|
|
|||
|
|
@ -22,12 +22,13 @@ radius = 85.0529
|
|||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
|
||||
size = Vector2(8, 12)
|
||||
|
||||
[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon") groups=["Destroyable"]]
|
||||
[node name="Enemy" type="CharacterBody2D" node_paths=PackedStringArray("EquippedWeapon", "_playerDetection") groups=["Destroyable"]]
|
||||
collision_layer = 16
|
||||
collision_mask = 9
|
||||
script = ExtResource("1_h0ey4")
|
||||
EquippedWeapon = NodePath("Weapon")
|
||||
NavigationEnabled = true
|
||||
_playerDetection = NodePath("PlayerDetection")
|
||||
_navigationEnabled = true
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ collision_mask = 9
|
|||
script = ExtResource("1_lpwdj")
|
||||
EquippedWeapon = NodePath("Weapon")
|
||||
_playerDetection = NodePath("PlayerDetection")
|
||||
NavigationEnabled = true
|
||||
_navigationEnabled = true
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
|
|
|||
53
Scenes/Interactable/alarm_box.tscn
Normal file
53
Scenes/Interactable/alarm_box.tscn
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://d1h48wgasakk4"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/Interactables/AlarmBox.cs" id="1_usvoy"]
|
||||
[ext_resource type="Texture2D" uid="uid://bpc66amnvvkrn" path="res://Sprites/AlarmBox.png" id="2_slydm"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_vvpve"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_uh6p2"]
|
||||
atlas = ExtResource("2_slydm")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wt4ye"]
|
||||
atlas = ExtResource("2_slydm")
|
||||
region = Rect2(16, 0, 16, 16)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_ucweu"]
|
||||
atlas = ExtResource("2_slydm")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_kbgi5"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_uh6p2")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wt4ye")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"alarmed",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ucweu")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="AlarmBox" type="Area2D" groups=["Interactable"]]
|
||||
collision_layer = 4
|
||||
collision_mask = 2
|
||||
script = ExtResource("1_usvoy")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_vvpve")
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = SubResource("SpriteFrames_kbgi5")
|
||||
animation = &"alarmed"
|
||||
frame_progress = 0.613245
|
||||
|
|
@ -38,3 +38,7 @@ gravity_scale = 0.0
|
|||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
|
||||
position = Vector2(0, -3)
|
||||
shape = SubResource("RectangleShape2D_ss2y0")
|
||||
|
||||
[node name="NavigationObstacle2D" type="NavigationObstacle2D" parent="."]
|
||||
radius = 8.36
|
||||
vertices = PackedVector2Array(-6, -9, 6, -9, 6, 2, -6, 2)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=25 format=4 uid="uid://bv451a8wgty4u"]
|
||||
[gd_scene load_steps=27 format=4 uid="uid://bv451a8wgty4u"]
|
||||
|
||||
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
|
||||
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
|
||||
|
|
@ -17,6 +17,7 @@
|
|||
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="15_mgtvp"]
|
||||
[ext_resource type="PackedScene" uid="uid://c27co22bjym3c" path="res://Scenes/Actors/Camera.tscn" id="16_clqjt"]
|
||||
[ext_resource type="PackedScene" uid="uid://cxjumgf8bhr3l" path="res://Scenes/Elevator.tscn" id="16_n40rt"]
|
||||
[ext_resource type="PackedScene" uid="uid://d1h48wgasakk4" path="res://Scenes/Interactable/alarm_box.tscn" id="17_dppcs"]
|
||||
[ext_resource type="PackedScene" uid="uid://cdr4m7pydqk6u" path="res://Scenes/Interactable/control_pad_red_keycard.tscn" id="17_e3v0b"]
|
||||
[ext_resource type="Script" path="res://Scripts/InventoryManager.cs" id="18_dvo37"]
|
||||
[ext_resource type="PackedScene" uid="uid://v8s3kubgb2qg" path="res://Scenes/Enemy.tscn" id="18_ixcwn"]
|
||||
|
|
@ -24,6 +25,7 @@
|
|||
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="22_krk0o"]
|
||||
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="24_0c2yt"]
|
||||
[ext_resource type="PackedScene" uid="uid://djf0y08ix66fn" path="res://Scenes/Interactable/Chest.tscn" id="25_4b2ed"]
|
||||
[ext_resource type="Script" path="res://Scripts/AlarmManager.cs" id="25_rpwvt"]
|
||||
|
||||
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
|
||||
position = Vector2(38, 39)
|
||||
|
|
@ -124,7 +126,16 @@ Target = NodePath("../HorizontalDoor")
|
|||
position = Vector2(-790, -184)
|
||||
|
||||
[node name="Camera" parent="Factory Tilemaps" instance=ExtResource("16_clqjt")]
|
||||
position = Vector2(-711, -168)
|
||||
position = Vector2(-649, -168)
|
||||
|
||||
[node name="AlarmBox" parent="Factory Tilemaps" instance=ExtResource("17_dppcs")]
|
||||
position = Vector2(-713, -153)
|
||||
|
||||
[node name="AlarmBox2" parent="Factory Tilemaps" instance=ExtResource("17_dppcs")]
|
||||
position = Vector2(-616, -153)
|
||||
|
||||
[node name="AlarmBox3" parent="Factory Tilemaps" instance=ExtResource("17_dppcs")]
|
||||
position = Vector2(-775, -184)
|
||||
|
||||
[node name="CameraController" type="Camera2D" parent="."]
|
||||
script = ExtResource("6_t8ide")
|
||||
|
|
@ -179,3 +190,6 @@ position = Vector2(-790, -161)
|
|||
|
||||
[node name="RedKeyCard2" parent="." instance=ExtResource("19_8fb73")]
|
||||
position = Vector2(-824, -152)
|
||||
|
||||
[node name="AlarmManager" type="Node2D" parent="."]
|
||||
script = ExtResource("25_rpwvt")
|
||||
|
|
|
|||
|
|
@ -1,16 +1,34 @@
|
|||
using Godot;
|
||||
using System;
|
||||
using Cirno.Scripts;
|
||||
|
||||
public partial class Camera : Node2D
|
||||
public partial class Camera : Enemy
|
||||
{
|
||||
|
||||
private AnimatedSprite2D _sprite;
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
///private AlarmManager _alarmManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
_gameManager = GetNode<GameManager>("/root/GameScene");
|
||||
|
||||
//_alarmManager = _gameManager.AlarmManager;
|
||||
|
||||
_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
|
||||
|
||||
_sprite.Play("full_scan");
|
||||
|
||||
|
||||
}
|
||||
|
||||
protected override void Shoot()
|
||||
{
|
||||
_gameManager.AlarmManager.SoundAlarm(this.GlobalPosition);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
32
Scripts/AlarmManager.cs
Normal file
32
Scripts/AlarmManager.cs
Normal file
|
|
@ -0,0 +1,32 @@
|
|||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts;
|
||||
|
||||
public partial class AlarmManager : Node2D
|
||||
{
|
||||
public bool IsAlarmOn { get; private set; } = false;
|
||||
|
||||
public Vector2 LastAlarmPosition { get; private set; } = new Vector2();
|
||||
|
||||
[Signal]
|
||||
public delegate void AlarmEnabledEventHandler(Vector2 location);
|
||||
|
||||
[Signal]
|
||||
public delegate void AlarmDisabledEventHandler();
|
||||
|
||||
public void SoundAlarm(Vector2 location)
|
||||
{
|
||||
if (IsAlarmOn) return;
|
||||
IsAlarmOn = true;
|
||||
LastAlarmPosition = location;
|
||||
EmitSignal(nameof(AlarmEnabled), location);
|
||||
|
||||
GD.Print($"Alarm sounded at {location}");
|
||||
}
|
||||
|
||||
public void DisableAlarm()
|
||||
{
|
||||
IsAlarmOn = false;
|
||||
EmitSignal(nameof(AlarmDisabled));
|
||||
}
|
||||
}
|
||||
182
Scripts/Enemy.cs
182
Scripts/Enemy.cs
|
|
@ -26,31 +26,29 @@ public partial class Enemy : CharacterBody2D
|
|||
|
||||
private bool IsPlayerInRange => _playerDetection is { IsPlayerInRange: true };
|
||||
|
||||
private bool IsPlayerInSight => _playerDetection is not null && _playerDetection.IsPlayerInSight(CollisionMask);
|
||||
|
||||
private Vector2? _lastPlayerPosition = null;
|
||||
|
||||
[Export]
|
||||
private PlayerDetection _playerDetection;
|
||||
|
||||
[Export]
|
||||
private bool _navigationEnabled = false;
|
||||
|
||||
[Export] public bool NavigationEnabled { get; set; } = false;
|
||||
public bool NavigationEnabled
|
||||
{
|
||||
get => _navigationEnabled && _navigationAgent != null;
|
||||
set => _navigationEnabled = value;
|
||||
}
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready()
|
||||
{
|
||||
_currentHealth = Health;
|
||||
|
||||
_navigationAgent = GetNode<NavigationAgent2D>("NavigationAgent2D");
|
||||
|
||||
//var asdf = GetNode<ProximityPlayerDetection>("PlayerDetection");
|
||||
|
||||
//_playerDetection = GetNode<PlayerDetection>("PlayerDetection");
|
||||
|
||||
//CallDeferred("Setup");
|
||||
_navigationAgent = GetNodeOrNull<NavigationAgent2D>("NavigationAgent2D");
|
||||
}
|
||||
|
||||
// private void Setup()
|
||||
// {
|
||||
//
|
||||
// }
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
|
|
@ -90,41 +88,54 @@ public partial class Enemy : CharacterBody2D
|
|||
{
|
||||
_lastPlayerPosition = _playerDetection.CachedPlayer.GlobalPosition;
|
||||
}
|
||||
|
||||
if (NavigationEnabled)
|
||||
{
|
||||
if (_lastPlayerPosition.HasValue)
|
||||
{
|
||||
_navigationAgent.SetTargetPosition(_lastPlayerPosition.Value);
|
||||
}
|
||||
|
||||
var currentAgentPosition = GlobalPosition;
|
||||
|
||||
var nextPathPosition = _navigationAgent.GetNextPathPosition();
|
||||
|
||||
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * (float)(WalkSpeed * delta);
|
||||
|
||||
|
||||
// Navigation is over, can do other things like shooting
|
||||
if (_navigationAgent.IsNavigationFinished())
|
||||
{
|
||||
// Shoot player
|
||||
if (IsPlayerInSight)
|
||||
{
|
||||
Shoot();
|
||||
}
|
||||
|
||||
// TODO: If player totally left the max range it should stop shooting and go back to idle
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_navigationAgent.AvoidanceEnabled)
|
||||
{
|
||||
_navigationAgent.SetVelocity(newVelocity);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_on_navigation_agent_2d_velocity_computed(newVelocity);
|
||||
}
|
||||
|
||||
if (_lastPlayerPosition.HasValue)
|
||||
{
|
||||
_navigationAgent.SetTargetPosition(_lastPlayerPosition.Value);
|
||||
}
|
||||
|
||||
var currentAgentPosition = GlobalPosition;
|
||||
|
||||
var nextPathPosition = _navigationAgent.GetNextPathPosition();
|
||||
|
||||
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * (float)(WalkSpeed * delta);
|
||||
|
||||
|
||||
// Navigation is over, can do other things like shooting
|
||||
if (_navigationAgent.IsNavigationFinished())
|
||||
{
|
||||
// Shoot player
|
||||
Shoot();
|
||||
|
||||
// TODO: If player totally left the max range it should stop shooting and go back to idle
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_navigationAgent.AvoidanceEnabled)
|
||||
{
|
||||
_navigationAgent.SetVelocity(newVelocity);
|
||||
|
||||
MoveAndSlide();
|
||||
}
|
||||
else
|
||||
{
|
||||
_on_navigation_agent_2d_velocity_computed(newVelocity);
|
||||
if (IsPlayerInSight)
|
||||
{
|
||||
Shoot();
|
||||
}
|
||||
}
|
||||
|
||||
MoveAndSlide();
|
||||
|
||||
break;
|
||||
case EnemyState.Patrolling:
|
||||
|
|
@ -140,96 +151,15 @@ public partial class Enemy : CharacterBody2D
|
|||
|
||||
}
|
||||
|
||||
// private void HandlePlayerDetection()
|
||||
// {
|
||||
// if (_cachedPlayer == null)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// if (IsPlayerInSight())
|
||||
// {
|
||||
// // Update player position only if player is in sight
|
||||
// // if (NavigationEnabled)
|
||||
// // {
|
||||
// // _navigationAgent.SetTargetPosition(_cachedPlayer.GlobalPosition);
|
||||
// // }
|
||||
// //Shoot();
|
||||
//
|
||||
// _currentState = EnemyState.Alert;
|
||||
// }
|
||||
// }
|
||||
|
||||
private void Shoot()
|
||||
protected virtual void Shoot()
|
||||
{
|
||||
if (EquippedWeapon == null || !_lastPlayerPosition.HasValue) return;
|
||||
|
||||
|
||||
// Shoot at the player's last known position
|
||||
EquippedWeapon.ShootDirection = (_lastPlayerPosition.Value - this.GlobalPosition).Normalized();
|
||||
|
||||
EquippedWeapon.Shoot();
|
||||
|
||||
// // SHOOT
|
||||
// var bullet = this.CreateChild<Bullet>(BulletScene);
|
||||
// // var bullet = BulletScene.Instantiate<Bullet>();
|
||||
// // Owner.AddChild(bullet);
|
||||
// // bullet.Transform = this.GlobalTransform;
|
||||
// // bullet.Position = this.Position;
|
||||
// bullet.SetDirection((_cachedPlayer.GlobalPosition - this.GlobalPosition).Normalized());
|
||||
// bullet.Speed = BulletSpeed;
|
||||
//
|
||||
// _ammo -= 1;
|
||||
//
|
||||
// if (_ammo <= 0)
|
||||
// {
|
||||
// _ammo = BulletCount;
|
||||
// _cooldownTimer.Start(ReloadTime);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// _cooldownTimer.Start(RateOfFire);
|
||||
// }
|
||||
}
|
||||
|
||||
// private bool IsPlayerInSight()
|
||||
// {
|
||||
// var spaceState = GetWorld2D().DirectSpaceState;
|
||||
// var query = PhysicsRayQueryParameters2D.Create(this.GlobalPosition, _cachedPlayer.GlobalPosition, CollisionMask, new Godot.Collections.Array<Rid> { GetRid() });
|
||||
// var result = spaceState.IntersectRay(query);
|
||||
//
|
||||
// // If count is 0 then the player is in sight, otherwise there is level geometry in the way
|
||||
// return result.Count == 0;
|
||||
//
|
||||
// // if (result.Count > 0)
|
||||
// // GD.Print("Hit at point: ", result["position"]);
|
||||
// }
|
||||
|
||||
// private void _on_player_detection_area_entered(Area2D area)
|
||||
// {
|
||||
// // Assume area is player for now
|
||||
// if (area is InteractionController player)
|
||||
// {
|
||||
// Debug.WriteLine("Enemy detection area Entered by interaction controller");
|
||||
//
|
||||
// _cachedPlayer = player;
|
||||
//
|
||||
// _isPlayerInRange = true;
|
||||
// // if (_currentState is EnemyState.Idle)
|
||||
// // {
|
||||
// // _currentState = EnemyState.Primed;
|
||||
// // }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// private void _on_player_detection_area_exited(Area2D area)
|
||||
// {
|
||||
// _isPlayerInRange = false;
|
||||
//
|
||||
// // if (_currentState is EnemyState.Primed)
|
||||
// // {
|
||||
// // _currentState = EnemyState.Idle;
|
||||
// // }
|
||||
// }
|
||||
|
||||
private void _on_damage_hitbox_area_entered(Area2D area)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -17,8 +17,12 @@ public partial class GameManager : Node2D
|
|||
public Marker2D PlayerSpawnMarker { get; set; }
|
||||
|
||||
private InventoryManager _inventoryManager { get; set; }
|
||||
|
||||
private AlarmManager _alarmManager { get; set; }
|
||||
|
||||
public InventoryManager Inventory => _inventoryManager;
|
||||
|
||||
public AlarmManager AlarmManager => _alarmManager;
|
||||
|
||||
private Node2D _bulletsContainer;
|
||||
public Node2D BulletsContainer => _bulletsContainer;
|
||||
|
|
@ -31,6 +35,8 @@ public partial class GameManager : Node2D
|
|||
|
||||
_inventoryManager = GetNode<InventoryManager>("InventoryManager");
|
||||
|
||||
_alarmManager = GetNode<AlarmManager>("AlarmManager");
|
||||
|
||||
SpawnBulletsContainer();
|
||||
|
||||
if (PlayerSpawnMarker != null)
|
||||
|
|
|
|||
49
Scripts/Interactables/AlarmBox.cs
Normal file
49
Scripts/Interactables/AlarmBox.cs
Normal file
|
|
@ -0,0 +1,49 @@
|
|||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Interactables;
|
||||
|
||||
public partial class AlarmBox : Interactable
|
||||
{
|
||||
|
||||
private GameManager _gameManager;
|
||||
private AnimatedSprite2D _sprite;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
_gameManager = GetNode<GameManager>("/root/GameScene");
|
||||
|
||||
_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
|
||||
|
||||
_gameManager.AlarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
|
||||
|
||||
_gameManager.AlarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
|
||||
|
||||
}
|
||||
|
||||
private void AlarmManagerOnAlarmDisabled()
|
||||
{
|
||||
GD.Print("Playing disabled alarm");
|
||||
_sprite.Play("default");
|
||||
}
|
||||
|
||||
private void AlarmManagerOnAlarmEnabled(Vector2 location)
|
||||
{
|
||||
GD.Print("Playing enabled alarm");
|
||||
_sprite.Play("alarmed");
|
||||
}
|
||||
|
||||
public override bool Activate()
|
||||
{
|
||||
if (MeetsRequirements() && _gameManager.AlarmManager.IsAlarmOn)
|
||||
{
|
||||
_gameManager.AlarmManager.DisableAlarm();
|
||||
// disable alarm
|
||||
GD.Print("Alarm disabled");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
BIN
Sprites/AlarmBox.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/AlarmBox.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/AlarmBox.png
(Stored with Git LFS)
Normal file
BIN
Sprites/AlarmBox.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/AlarmBox.png.import
Normal file
34
Sprites/AlarmBox.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bpc66amnvvkrn"
|
||||
path="res://.godot/imported/AlarmBox.png-da592e01763f275e2bad76c6462ad1e5.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/AlarmBox.png"
|
||||
dest_files=["res://.godot/imported/AlarmBox.png-da592e01763f275e2bad76c6462ad1e5.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Loading…
Add table
Add a link
Reference in a new issue