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Partial selector fix
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parent
f7cbd7d171
commit
882608be72
2 changed files with 15 additions and 14 deletions
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@ -214,15 +214,17 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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private void FindInteractable()
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{
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if (!Input.IsActionJustPressed("Use") || _selector.SelectedInteractable == null) return;
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if (!_selector.SelectedInteractable.CanActivate()) return;
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bool success = _selector.SelectedInteractable.Activate();
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var selected = _selector.SelectedInteractable;
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if (!Input.IsActionJustPressed("Use") || selected == null) return;
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if (!selected.CanActivate()) return;
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bool success = selected.Activate();
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if (success)
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{
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// Deselect and scan for next
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_selector.SelectedInteractable = null;
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_selector.SelectNext();
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_selector.RemoveInteractable(selected);
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//_selector.SelectedInteractable = null;
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//_selector.SelectNext();
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}
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//var spaceState = GetWorld2D().DirectSpaceState;
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@ -49,14 +49,14 @@ public partial class Selector : Node2D
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SelectNext();
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}
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if (SelectedInteractable != null) {
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this.Visible = true;
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this.GlobalPosition = SelectedInteractable.GlobalPosition;
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}
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else
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{
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this.Visible = false;
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}
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// if (SelectedInteractable is not null) {
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// this.Visible = true;
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// this.GlobalPosition = SelectedInteractable.GlobalPosition;
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// }
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// else
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// {
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// this.Visible = false;
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// }
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}
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public void SelectNext()
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@ -115,7 +115,6 @@ public partial class Selector : Node2D
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public void UpdatePosition()
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{
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return;
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if (SelectedInteractable != null)
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{
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this.Position = SelectedInteractable.Position;
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