Marco
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ee09c50dbd
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FSM Selector with sound
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2025-03-01 18:02:11 +01:00 |
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Marco
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f6d159b9c4
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Removed redundant crosshair functions
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2025-03-01 14:37:26 +01:00 |
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Marco
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f91df43caa
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FSM Player health and animations
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2025-03-01 14:08:31 +01:00 |
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Marco
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af0261ce8e
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Strafing and crosshair for FSM player
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2025-03-01 10:05:13 +01:00 |
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cc0d698bb5
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FSM Player input
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2025-02-28 22:49:55 +01:00 |
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c59a480ffd
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FSM Player movement
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2025-02-28 19:59:36 +01:00 |
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7d9db8cfb6
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Moved events inside the player
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2025-02-28 18:50:42 +01:00 |
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11a22684d4
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Moved weapon equipment logic to submodule
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2025-02-28 18:27:56 +01:00 |
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af46098aca
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FSM Test
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2025-02-28 13:50:52 +01:00 |
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6125565d8c
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steering bullets
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2025-02-27 18:48:13 +01:00 |
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62aae84e8f
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session settings
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2025-02-27 08:37:55 +01:00 |
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054db28c77
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FSM
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2025-02-26 11:04:16 +01:00 |
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Marco
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2d6bcc5f00
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Ability for enemies to shoot when controlled
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2025-02-25 17:29:24 +01:00 |
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Marco
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dfd9abe91b
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FSM Test
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2025-02-25 15:55:19 +01:00 |
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Marco
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b7fc718e9d
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orrected warnings
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2025-02-24 14:30:14 +01:00 |
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Marco
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457998788e
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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31ffe6156e
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Possession handling
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2025-02-23 22:38:33 +01:00 |
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ce4df42890
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New Fairies
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2025-02-23 21:08:52 +01:00 |
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Marco
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54c8199e8a
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Bullet emitter
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2025-02-23 20:00:01 +01:00 |
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Marco
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d49f5e2a45
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Actor defeat script
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2025-02-23 19:32:36 +01:00 |
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Marco
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16b7d936c9
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Death animations and spawner
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2025-02-23 19:19:12 +01:00 |
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Marco
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4fd31d7988
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Damage actor handler
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2025-02-23 18:08:57 +01:00 |
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Marco
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335f4d5430
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4 way animation handler for new actors
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2025-02-23 17:32:36 +01:00 |
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Marco
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0e15d2acba
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Test scene for new actor
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2025-02-23 17:18:48 +01:00 |
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Marco
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b07a8fe60d
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Tutorial
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2025-02-21 18:57:00 +01:00 |
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Marco
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a7f4f4eb28
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Simplified actor modules
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2025-02-20 18:26:53 +01:00 |
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Marco
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be52d0e081
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Death and Rebirth
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2025-02-20 16:12:53 +01:00 |
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Marco
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ba21b30a4d
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Resource provider
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2025-02-20 14:09:42 +01:00 |
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Marco
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a0b5cedff9
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Explosion sprites and lifetime
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2025-02-20 12:17:21 +01:00 |
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1f6c881b92
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Added collision mask for navigation provider
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2025-02-19 19:29:35 +01:00 |
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Marco
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5b2b11545a
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Title screen background and music
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2025-02-19 11:06:31 +01:00 |
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b78692f150
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Navigation for Actors
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2025-02-18 23:39:22 +01:00 |
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9d302e48e6
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Enemy Navigation Movement
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2025-02-18 22:14:42 +01:00 |
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Marco
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388747ccb3
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Better free movement
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2025-02-18 18:18:13 +01:00 |
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Marco
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90d2a95fa8
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Bad tank movement
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2025-02-18 17:40:33 +01:00 |
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a1bbe63b66
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Actor stub
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2025-02-17 21:53:05 +01:00 |
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5452b36f32
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Alert Signs
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2025-02-16 16:26:05 +01:00 |
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Marco
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e9a9653c20
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Bullet emitter
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2025-02-14 19:35:13 +01:00 |
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Marco
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c318bd8c13
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Changed casting for timemodifiers
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2025-02-14 13:47:20 +01:00 |
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Marco
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ba2f6a97fc
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Lasers
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2025-02-14 10:59:32 +01:00 |
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1ee8f085e8
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Gamemanager in bullet
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2025-02-13 21:55:14 +01:00 |
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Marco
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56ac07367b
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Projectile Rotation
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2025-02-13 18:25:55 +01:00 |
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Marco
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07f6e58ebd
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Bullet resource
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2025-02-12 16:20:55 +01:00 |
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Marco
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76221ca7a6
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Bullet data overhaul
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2025-02-11 19:00:01 +01:00 |
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f4f193af7a
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Weapon Sprites
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2025-02-09 23:20:49 +01:00 |
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Marco
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4e6257dbe3
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Time modifiers
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2025-02-09 11:48:30 +01:00 |
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Marco
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019f7d7ca0
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New Modifier
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2025-02-09 09:37:43 +01:00 |
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Marco
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fdec052c16
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Danmaku system
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2025-02-05 19:41:49 +01:00 |
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Marco
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d60878c94b
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Turrets
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2025-02-05 11:33:59 +01:00 |
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Marco
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88fd702cea
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Camera sprite sweep
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2025-02-05 09:40:24 +01:00 |
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