This commit is contained in:
Maddo 2025-02-28 13:50:52 +01:00
commit af46098aca
9 changed files with 414 additions and 145 deletions

View file

@ -0,0 +1,122 @@
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[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="1_nsg0m"]
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atlas = ExtResource("1_nsg0m")
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atlas = ExtResource("1_nsg0m")
region = Rect2(0, 0, 16, 16)
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atlas = ExtResource("1_nsg0m")
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atlas = ExtResource("1_nsg0m")
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atlas = ExtResource("1_nsg0m")
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atlas = ExtResource("1_nsg0m")
region = Rect2(0, 48, 16, 16)
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atlas = ExtResource("1_nsg0m")
region = Rect2(32, 48, 16, 16)
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atlas = ExtResource("1_nsg0m")
region = Rect2(16, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_sv6wb"]
atlas = ExtResource("1_nsg0m")
region = Rect2(0, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_taqav"]
atlas = ExtResource("1_nsg0m")
region = Rect2(32, 16, 16, 16)
[resource]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6tpxx")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
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"texture": SubResource("AtlasTexture_wp7gh")
}, {
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"texture": SubResource("AtlasTexture_ke1tg")
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"duration": 1.0,
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"name": &"walk_down",
"speed": 5.0
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"texture": SubResource("AtlasTexture_3cgoj")
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"duration": 1.0,
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"loop": true,
"name": &"walk_left",
"speed": 5.0
}, {
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"texture": SubResource("AtlasTexture_mcevb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6voax")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s2loq")
}],
"loop": true,
"name": &"walk_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8lgq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sv6wb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_taqav")
}],
"loop": true,
"name": &"walk_up",
"speed": 5.0
}]

View file

@ -0,0 +1,116 @@
[gd_scene load_steps=19 format=4 uid="uid://dqyfnby0t7gu1"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_c3v4x"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_w1v1g"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_b3hxm"]
[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_u1i8n"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_6314l"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_yyg8m"]
[ext_resource type="Script" uid="uid://v2f387aad33k" path="res://Scripts/Components/FSM/ActorStateMachine.cs" id="7_mljl7"]
[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="8_0knpf"]
[ext_resource type="Script" uid="uid://cfya7sndh7vy2" path="res://Scenes/CameraController.gd" id="9_dj0ui"]
[ext_resource type="SpriteFrames" uid="uid://bc7mghjx75qip" path="res://Resources/Sprites/player.tres" id="9_w1v1g"]
[ext_resource type="Script" uid="uid://c5nxsq3tyxcx6" path="res://Scripts/InventoryManager.cs" id="10_qmakk"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="11_hmqao"]
[ext_resource type="Script" uid="uid://bdshph801ac2i" path="res://Scenes/CameraTarget.gd" id="12_8to53"]
[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="13_8fnge"]
[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="14_q7rh4"]
[sub_resource type="Resource" id="Resource_6wo78"]
script = ExtResource("4_u1i8n")
EggIndex = 0
StartingEquipment = []
[sub_resource type="CircleShape2D" id="CircleShape2D_5xgmc"]
[sub_resource type="CircleShape2D" id="CircleShape2D_b3hxm"]
[node name="GameScene" type="Node2D"]
process_mode = 3
script = ExtResource("1_c3v4x")
PlayerTemplate = ExtResource("2_w1v1g")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")
})
WeaponTemplate = ExtResource("3_b3hxm")
MapStartData = SubResource("Resource_6wo78")
[node name="Tilemaps" type="Node2D" parent="."]
process_mode = 1
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayer")]
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tile_set = ExtResource("5_6314l")
script = ExtResource("6_yyg8m")
_solidLayer = NodePath("../Solid")
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
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tile_set = ExtResource("5_6314l")
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="Tilemaps"]
tile_set = ExtResource("5_6314l")
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="FSMEnemy" type="CharacterBody2D" parent="Tilemaps/Actors"]
position = Vector2(161.783, 298.229)
script = ExtResource("7_mljl7")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tilemaps/Actors/FSMEnemy"]
shape = SubResource("CircleShape2D_5xgmc")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Tilemaps/Actors/FSMEnemy"]
sprite_frames = ExtResource("8_0knpf")
animation = &"down"
[node name="Idle" type="Node2D" parent="Tilemaps/Actors/FSMEnemy"]
[node name="FSMPlayer" type="CharacterBody2D" parent="Tilemaps/Actors"]
position = Vector2(76, 295)
[node name="Node2D" type="Node2D" parent="Tilemaps/Actors/FSMPlayer"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tilemaps/Actors/FSMPlayer"]
shape = SubResource("CircleShape2D_b3hxm")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Tilemaps/Actors/FSMPlayer"]
sprite_frames = ExtResource("9_w1v1g")
animation = &"idle"
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1
script = ExtResource("9_dj0ui")
pixel_snap = false
[node name="ReferenceRect" type="ReferenceRect" parent="."]
visible = false
offset_left = -38.0
offset_top = -39.0
offset_right = 124.0
offset_bottom = 44.0
[node name="InventoryManager" type="Node2D" parent="."]
script = ExtResource("10_qmakk")
[node name="HUD" parent="." instance=ExtResource("11_hmqao")]
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(115, 328)
script = ExtResource("12_8to53")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(111, 305)
[node name="AlarmManager" type="Node2D" parent="."]
process_mode = 1
script = ExtResource("13_8fnge")
[node name="AudioStreamPlayer2D" parent="." instance=ExtResource("14_q7rh4")]
process_mode = 3
autoplay = true

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=39 format=3 uid="uid://bghghp5ep4w2j"]
[gd_scene load_steps=25 format=3 uid="uid://bghghp5ep4w2j"]
[ext_resource type="Script" uid="uid://dqw1gfr3n6rl3" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
@ -7,9 +7,9 @@
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="3_ul15q"]
[ext_resource type="PackedScene" uid="uid://biugfbp0yae2s" path="res://Scenes/Particles/DeathParticles.tscn" id="4_1bl4h"]
[ext_resource type="Script" uid="uid://c1ac1yeu0oevo" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="5_hq878"]
[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="6_xugve"]
[ext_resource type="SpriteFrames" uid="uid://bc7mghjx75qip" path="res://Resources/Sprites/player.tres" id="7_fd4e3"]
[ext_resource type="Texture2D" uid="uid://bf37ce6jskdel" path="res://Sprites/SmallHitbox.png" id="7_msn8i"]
[ext_resource type="Script" uid="uid://cem7a1agaqtrt" path="res://Scenes/InteractionController.cs" id="7_uvgjg"]
[ext_resource type="Texture2D" uid="uid://bwjrdlnysft15" path="res://Sprites/Actors/Focus_Circle.png" id="8_1og8b"]
@ -32,125 +32,6 @@ shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0
[sub_resource type="AtlasTexture" id="AtlasTexture_6tpxx"]
atlas = ExtResource("5_hq878")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_wp7gh"]
atlas = ExtResource("5_hq878")
region = Rect2(16, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke1tg"]
atlas = ExtResource("5_hq878")
region = Rect2(0, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_t8hpb"]
atlas = ExtResource("5_hq878")
region = Rect2(32, 0, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_qarhr"]
atlas = ExtResource("5_hq878")
region = Rect2(16, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_3cgoj"]
atlas = ExtResource("5_hq878")
region = Rect2(0, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_3o5ec"]
atlas = ExtResource("5_hq878")
region = Rect2(32, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_mcevb"]
atlas = ExtResource("5_hq878")
region = Rect2(16, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_6voax"]
atlas = ExtResource("5_hq878")
region = Rect2(0, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_s2loq"]
atlas = ExtResource("5_hq878")
region = Rect2(32, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_a8lgq"]
atlas = ExtResource("5_hq878")
region = Rect2(16, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_sv6wb"]
atlas = ExtResource("5_hq878")
region = Rect2(0, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_taqav"]
atlas = ExtResource("5_hq878")
region = Rect2(32, 16, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_q0rt3"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_6tpxx")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_wp7gh")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke1tg")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t8hpb")
}],
"loop": true,
"name": &"walk_down",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qarhr")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3cgoj")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3o5ec")
}],
"loop": true,
"name": &"walk_left",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_mcevb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_6voax")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_s2loq")
}],
"loop": true,
"name": &"walk_right",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8lgq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_sv6wb")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_taqav")
}],
"loop": true,
"name": &"walk_up",
"speed": 5.0
}]
[sub_resource type="AtlasTexture" id="AtlasTexture_lsyrf"]
atlas = ExtResource("8_1og8b")
region = Rect2(0, 0, 32, 32)
@ -222,7 +103,7 @@ frame = 1
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Smoothing2D" groups=["player_sprite"]]
y_sort_enabled = true
material = SubResource("ShaderMaterial_s7co1")
sprite_frames = SubResource("SpriteFrames_q0rt3")
sprite_frames = ExtResource("7_fd4e3")
animation = &"walk_left"
frame = 1
frame_progress = 0.47396

View file

@ -3,7 +3,7 @@ using Godot.Collections;
namespace Cirno.Scripts.Components.FSM;
public partial class ActorStateMachine : Node2D
public partial class ActorStateMachine : CharacterBody2D
{
public Dictionary<int, State> States { get; private set; } = new();

View file

@ -0,0 +1,128 @@
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Active : PlayerFSMState
{
private Vector2 _movementDirection { get; set; }
private Vector2 _facingDirection { get; set; }
[Export] public Sprite2D HitboxSprite { get; set; }
[ExportGroup("Action Names")]
[Export] private string _shootActionName = "shoot";
[Export] private string _useActionName = "Use";
[Export] private string _strafeActionName = "strafe";
[Export] private string _nextWeaponActionName = "next_weapon";
[Export] private string _previousWeaponActionName = "previous_weapon";
private bool _isStrafing { get; set; }
public override void EnterState()
{
// enable sprite
// enable crosshair
}
public override void ExitState()
{
}
public override void PhysicsProcessState(double delta)
{
}
public override void ProcessState(double delta)
{
SetAnimation();
_movementDirection = GetInput();
_isStrafing = Input.IsActionPressed(_strafeActionName);
// Toggle visibility of the hitbox sprite based on strafing
if (HitboxSprite != null)
{
HitboxSprite.Visible = _isStrafing;
}
var rightStickInput = GetRightStickInput();
// Update Facing Direction
if (!_isStrafing)
{
if (rightStickInput.Length() > 0.1f) // If the right stick is moved
{
_facingDirection = rightStickInput.Normalized();
}
else if (_movementDirection != Vector2.Zero) // Fall back to movement direction
{
_facingDirection = _movementDirection;
}
}
// HandleShoot();
// FindInteractable();
// if (Input.IsActionJustPressed(_nextWeaponActionName))
// {
// NextWeapon();
// }
// if (Input.IsActionJustPressed(_previousWeaponActionName))
// {
// PreviousWeapon();
// }
// _crosshair.Position = CalculateCrosshairPosition();
}
private void SetAnimation()
{
// if (Velocity.X == 0 && Velocity.Y == 0)
// {
// _animatedSprite.SpeedScale = 0;
// }
// else
// {
// _animatedSprite.SpeedScale = 1;
// }
// if (Velocity.X > 0)
// {
// _animatedSprite.Play("walk_right");
// }
// else if (Velocity.X < 0)
// {
// _animatedSprite.Play("walk_left");
// }
// else if (Velocity.Y > 0)
// {
// _animatedSprite.Play("walk_down");
// }
// else if (Velocity.Y < 0)
// {
// _animatedSprite.Play("walk_up");
// }
}
public Vector2 GetInput()
{
return Input.GetVector("left", "right", "up", "down");
}
private Vector2 GetRightStickInput()
{
return new Vector2(
Input.GetAxis("aim_left", "aim_right"),
Input.GetAxis("aim_up", "aim_down")
);
}
}

View file

@ -5,18 +5,11 @@ namespace Cirno.Scripts.Components.FSM;
public abstract partial class PlayerFSMState : State
{
[Export]
public PlayerState State { get; private set; }
public PlayerState State { get; private set; }
public override int StateId => (int)State;
protected void ChangeState(PlayerState newState)
{
_stateMachine.SetState((int)newState);
}
}
public enum PlayerState
{
Idle,
Walking,
Cutscene
}

View file

@ -0,0 +1,12 @@
using System;
using Godot;
namespace Cirno.Scripts.Components.FSM;
public partial class PlayerStateMachine : ActorStateMachine
{
public override void _Ready()
{
base._Ready();
}
}

View file

@ -5,28 +5,28 @@ namespace Cirno.Scripts.Components.FSM;
public abstract partial class State : Node2D
{
[Export]
public Array<FSMStateModule> Modules { get; private set; } = new();
// [Export]
// public Array<FSMStateModule> Modules { get; private set; } = new();
public virtual int StateId { get; }
protected ActorStateMachine _stateMachine;
public virtual void Init(ActorStateMachine stateMachine)
{
_stateMachine = stateMachine;
foreach (var module in Modules)
{
//module.Init()
}
// foreach (var module in Modules)
// {
// //module.Init()
// }
}
public abstract void EnterState();
public abstract void ExitState();
public abstract void ProcessState(double delta);
public abstract void PhysicsProcessState(double delta);
}

View file

@ -64,6 +64,8 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
[Export] private GpuParticles2D _shieldParticles;
public Weapon EquippedWeapon { get; set; }
private PlayerState _state;
public Array<Weapon> EquippedWeapons { get; set; } = new Array<Weapon>();
public int CurrentWeaponIndex { get; set; } = 0;
@ -124,6 +126,8 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
// CurrentHealth = MaxHealth;
// CurrentShield = MaxShield;
_state = PlayerState.Active;
_animatedSprite = GetNode<AnimatedSprite2D>("./Smoothing2D/AnimatedSprite2D");
_crosshair = GetNode<Sprite2D>("./Smoothing2D/Crosshair");
@ -171,17 +175,22 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
switch (state)
{
case GameState.Menu:
break;
case GameState.Paused:
_canMove = false;
_state = PlayerState.Paused;
break;
case GameState.Playing:
_canMove = true;
_state = PlayerState.Active;
break;
case GameState.Dialogue:
_canMove = false;
_state = PlayerState.Paused;
break;
case GameState.Controlling:
_canMove = false;
_state = PlayerState.Controlling;
break;
}
}
@ -601,3 +610,11 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
}
}
public enum PlayerState
{
Active,
Paused,
Controlling,
Dead,
}