mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-10 18:55:54 +00:00
Title screen background and music
This commit is contained in:
parent
b78692f150
commit
5b2b11545a
12 changed files with 326 additions and 123 deletions
BIN
Music/Title.mp3
(Stored with Git LFS)
Normal file
BIN
Music/Title.mp3
(Stored with Git LFS)
Normal file
Binary file not shown.
19
Music/Title.mp3.import
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19
Music/Title.mp3.import
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@ -0,0 +1,19 @@
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[remap]
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importer="mp3"
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type="AudioStreamMP3"
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uid="uid://di416g5wgx6j0"
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path="res://.godot/imported/Title.mp3-5ef7234bc4e97639c388a0ca7fed0414.mp3str"
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[deps]
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source_file="res://Music/Title.mp3"
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dest_files=["res://.godot/imported/Title.mp3-5ef7234bc4e97639c388a0ca7fed0414.mp3str"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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31
Resources/Styles/MainMenuButtons.tres
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31
Resources/Styles/MainMenuButtons.tres
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@ -0,0 +1,31 @@
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[gd_resource type="Theme" load_steps=2 format=3 uid="uid://dnsadvmunm76k"]
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[ext_resource type="FontFile" uid="uid://coek1e2q257pq" path="res://fonts/at01.ttf" id="1_dp7be"]
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[resource]
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default_font = ExtResource("1_dp7be")
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default_font_size = 16
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Button/colors/font_color = Color(0, 0.717647, 0, 1)
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Button/colors/font_disabled_color = Color(0, 0, 0, 1)
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Button/colors/font_focus_color = Color(0, 0, 0, 1)
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Button/colors/font_hover_color = Color(0, 0, 0, 1)
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Button/colors/font_hover_pressed_color = Color(0, 0, 0, 1)
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Button/colors/font_outline_color = Color(0, 0, 0, 1)
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Button/colors/font_pressed_color = Color(0, 0, 0, 1)
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Button/colors/icon_disabled_color = Color(0, 0, 0, 1)
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Button/colors/icon_focus_color = Color(0, 0, 0, 1)
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Button/colors/icon_hover_color = Color(0, 0, 0, 1)
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Button/colors/icon_hover_pressed_color = Color(0, 0, 0, 1)
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Button/colors/icon_normal_color = Color(0, 0, 0, 1)
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Button/colors/icon_pressed_color = Color(0, 0, 0, 1)
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Button/constants/align_to_largest_stylebox = 0
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Button/constants/h_separation = 0
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Button/constants/icon_max_width = 0
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Button/constants/outline_size = 0
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Button/font_sizes/font_size = 16
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Button/fonts/font = ExtResource("1_dp7be")
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Button/styles/disabled = null
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Button/styles/focus = null
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Button/styles/hover = null
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Button/styles/normal = null
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Button/styles/pressed = null
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@ -1,11 +1,32 @@
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[gd_scene load_steps=5 format=3 uid="uid://5xajclchk3my"]
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[gd_scene load_steps=12 format=3 uid="uid://5xajclchk3my"]
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[ext_resource type="Script" path="res://Scripts/MainMenu.cs" id="1_702nk"]
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[ext_resource type="PackedScene" uid="uid://bv451a8wgty4u" path="res://Scenes/test.tscn" id="2_6rjfu"]
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[ext_resource type="Texture2D" uid="uid://xvadkvwajs0t" path="res://Sprites/UI/Crystal.png" id="2_j4e6a"]
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[ext_resource type="Texture2D" uid="uid://dicat7qqa0a7o" path="res://Sprites/Portraits/CirnoTitle.png" id="2_mpelb"]
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[ext_resource type="Texture2D" uid="uid://by38ufb51f6rx" path="res://Sprites/UI/TitleBackground.png" id="2_qdx0s"]
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[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="3_bl0se"]
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[ext_resource type="AudioStream" uid="uid://di416g5wgx6j0" path="res://Music/Title.mp3" id="4_i6ku4"]
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[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="4_nk7wn"]
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[sub_resource type="Theme" id="Theme_c7h4d"]
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[sub_resource type="LabelSettings" id="LabelSettings_fb256"]
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line_spacing = 0.0
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font = ExtResource("3_bl0se")
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font_size = 34
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outline_size = 8
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outline_color = Color(0, 0, 0, 1)
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shadow_size = 9
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shadow_offset = Vector2(16, 16)
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[sub_resource type="LabelSettings" id="LabelSettings_htmja"]
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line_spacing = 2.0
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font = ExtResource("3_bl0se")
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font_size = 12
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outline_size = 4
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outline_color = Color(0, 0, 0, 1)
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[node name="Control" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@ -16,47 +37,103 @@ offset_bottom = -2.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_702nk")
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GameScene = "res://Scenes/game.tscn"
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GameScene = ExtResource("2_6rjfu")
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MainMenuScene = "res://Scenes/MainMenu.tscn"
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[node name="TextureRect2" type="TextureRect" parent="."]
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layout_mode = 0
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offset_right = 320.0
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offset_bottom = 160.0
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texture = ExtResource("2_qdx0s")
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[node name="TextureRect" type="TextureRect" parent="."]
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layout_mode = 0
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offset_left = 79.0
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offset_top = -14.0
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offset_right = 241.0
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offset_bottom = 148.0
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texture = ExtResource("2_mpelb")
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offset_left = 113.0
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offset_top = 16.0
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offset_right = 161.0
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offset_bottom = 56.0
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texture = ExtResource("2_j4e6a")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 1
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offset_right = 337.0
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offset_bottom = 158.0
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 16.0
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offset_right = -13.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer"]
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[node name="GridContainer" type="GridContainer" parent="MarginContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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size_flags_vertical = 4
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columns = 3
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[node name="Label" type="Label" parent="MarginContainer/VBoxContainer"]
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[node name="GameButtons" type="VBoxContainer" parent="MarginContainer/GridContainer"]
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layout_mode = 2
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size_flags_vertical = 6
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[node name="StartButton" type="Button" parent="MarginContainer/GridContainer/GameButtons"]
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layout_mode = 2
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theme = ExtResource("4_nk7wn")
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text = "Start"
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[node name="DebugButton" type="Button" parent="MarginContainer/GridContainer/GameButtons"]
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layout_mode = 2
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theme = ExtResource("4_nk7wn")
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text = "Debug"
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[node name="ExitButton" type="Button" parent="MarginContainer/GridContainer/GameButtons"]
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layout_mode = 2
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theme = ExtResource("4_nk7wn")
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text = "Exit
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"
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[node name="Title" type="HBoxContainer" parent="MarginContainer/GridContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="VBoxContainer" type="VBoxContainer" parent="MarginContainer/GridContainer/Title"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 0
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theme_override_constants/separation = -9
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[node name="Label" type="Label" parent="MarginContainer/GridContainer/Title/VBoxContainer"]
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layout_mode = 2
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theme = SubResource("Theme_c7h4d")
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theme_override_fonts/font = ExtResource("3_bl0se")
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theme_override_font_sizes/font_size = 28
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text = "CIRNO: No Reason"
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text = "CIRNO"
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label_settings = SubResource("LabelSettings_fb256")
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horizontal_alignment = 1
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[node name="StartButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="Label2" type="Label" parent="MarginContainer/GridContainer/Title/VBoxContainer"]
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layout_mode = 2
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text = "Start"
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size_flags_horizontal = 4
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size_flags_vertical = 0
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text = "NO REASON"
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label_settings = SubResource("LabelSettings_htmja")
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horizontal_alignment = 1
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[node name="DebugButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="TextureRect" type="TextureRect" parent="MarginContainer/GridContainer/Title/VBoxContainer"]
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layout_mode = 2
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text = "Debug"
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size_flags_horizontal = 4
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texture = ExtResource("2_mpelb")
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stretch_mode = 2
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[node name="ExitButton" type="Button" parent="MarginContainer/VBoxContainer"]
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[node name="Options" type="VBoxContainer" parent="MarginContainer/GridContainer"]
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layout_mode = 2
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text = "Exit
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"
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size_flags_vertical = 6
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[connection signal="pressed" from="MarginContainer/VBoxContainer/StartButton" to="." method="_on_start_button_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/DebugButton" to="." method="_on_debug_button_pressed"]
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[connection signal="pressed" from="MarginContainer/VBoxContainer/ExitButton" to="." method="_on_exit_button_pressed"]
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[node name="Button" type="Button" parent="MarginContainer/GridContainer/Options"]
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layout_mode = 2
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theme = ExtResource("4_nk7wn")
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text = "Options"
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource("4_i6ku4")
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autoplay = true
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[connection signal="pressed" from="MarginContainer/GridContainer/GameButtons/StartButton" to="." method="_on_start_button_pressed"]
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[connection signal="pressed" from="MarginContainer/GridContainer/GameButtons/DebugButton" to="." method="_on_debug_button_pressed"]
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[connection signal="pressed" from="MarginContainer/GridContainer/GameButtons/ExitButton" to="." method="_on_exit_button_pressed"]
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@ -5,7 +5,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts.Components.Actors;
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public partial class EnemyNavigationMovement : MovementHandler
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public partial class EnemyNavigationMovement : MovementHandler
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{
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public override Vector2 FacingDirection
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{
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@ -19,21 +19,19 @@ public partial class EnemyNavigationMovement : MovementHandler
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set => _parent.MovementDirection = value;
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}
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[Export]
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private bool _navigationEnabled = false;
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[Export] private bool _navigationEnabled = false;
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[Export] public float AlarmReactRange = 200f;
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[Export] public float PlayerDisengageRange = 500f;
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public bool NavigationEnabled
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{
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get => _actorAi is not null && _actorAi.Ai is AiState.Enabled && _navigationEnabled && _navigationAgent != null;
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set => _navigationEnabled = value;
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}
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{
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get => _actorAi is not null && _actorAi.Ai is AiState.Enabled && _navigationEnabled && _navigationAgent != null;
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set => _navigationEnabled = value;
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}
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[Export]
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private PlayerDetection _playerDetection;
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[Export] private PlayerDetection _playerDetection;
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private ActorAi _actorAi;
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private NavigationAgent2D _navigationAgent;
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@ -43,122 +41,117 @@ public partial class EnemyNavigationMovement : MovementHandler
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private bool IsPlayerInRange => _playerDetection is { IsPlayerInRange: true };
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private bool IsPlayerInSight => _playerDetection is not null && _playerDetection.IsPlayerInSight(_parent.CollisionMask);
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private bool IsPlayerInSight =>
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_playerDetection is not null && _playerDetection.IsPlayerInSight(_parent.CollisionMask);
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public override void Init(Actor parent)
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public override void Init(Actor parent)
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{
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base.Init(parent);
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MovementDirection = Vector2.Zero;
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FacingDirection = Vector2.Down;
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_actorAi = parent.GetNode<ActorAi>("ActorAi");
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_navigationAgent = _parent.GetNodeOrNull<NavigationAgent2D>("NavigationAgent2D");
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_alarmManager = this.GetAlarmManager();
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_actorAi = parent.GetNode<ActorAi>("ActorAi");
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_navigationAgent = _parent.GetNodeOrNull<NavigationAgent2D>("NavigationAgent2D");
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_alarmManager = this.GetAlarmManager();
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|
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if (_alarmManager != null)
|
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{
|
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_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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}
|
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|
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{
|
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_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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}
|
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}
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|
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private void AlarmManagerOnAlarmEnabled(Vector2 location)
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{
|
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if (NavigationEnabled && location.DistanceTo(this.GlobalPosition) <= AlarmReactRange)
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{
|
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GD.Print($"Enemy {Name} alerted");
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_actorAi.State = EnemyState.Alert;
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_lastPlayerPosition = location;
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}
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}
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{
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if (NavigationEnabled && location.DistanceTo(this.GlobalPosition) <= AlarmReactRange)
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{
|
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GD.Print($"Enemy {Name} alerted");
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_actorAi.State = EnemyState.Alert;
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_lastPlayerPosition = location;
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}
|
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}
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|
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public override void Move(double delta)
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{
|
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if (_actorAi.Ai is not AiState.Enabled)
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if (_actorAi.Ai is not AiState.Enabled)
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return;
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|
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|
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switch (_actorAi.State)
|
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switch (_actorAi.State)
|
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{
|
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case EnemyState.Idle:
|
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if (_playerDetection != null && _playerDetection.IsPlayerInSight(_parent.CollisionMask))
|
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{
|
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_actorAi.State = EnemyState.Alert;
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{
|
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_actorAi.State = EnemyState.Alert;
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GD.Print("Switching to alert");
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}
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break;
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}
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break;
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case EnemyState.Alert:
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|
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// Update last known player position if it's in range
|
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if (IsPlayerInRange)
|
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{
|
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_lastPlayerPosition = _playerDetection.CachedPlayer.GlobalPosition;
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}
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||||
|
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if (NavigationEnabled)
|
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{
|
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if (_lastPlayerPosition.HasValue)
|
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{
|
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_navigationAgent.SetTargetPosition(_lastPlayerPosition.Value);
|
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}
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||||
|
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var currentAgentPosition = _parent.GlobalPosition;
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|
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var nextPathPosition = _navigationAgent.GetNextPathPosition();
|
||||
|
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var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * _parent.MovementSpeed;
|
||||
|
||||
|
||||
// Navigation is over, can do other things like shooting
|
||||
if (_navigationAgent.IsNavigationFinished())
|
||||
{
|
||||
// Shoot player
|
||||
if (IsPlayerInSight)
|
||||
{
|
||||
//Shoot();
|
||||
|
||||
}
|
||||
|
||||
// TODO: If player totally left the max range it should stop shooting and go back to idle
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_navigationAgent.AvoidanceEnabled)
|
||||
{
|
||||
_navigationAgent.SetVelocity(newVelocity);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_on_navigation_agent_2d_velocity_computed(newVelocity);
|
||||
}
|
||||
// Update last known player position if it's in range
|
||||
if (IsPlayerInRange)
|
||||
{
|
||||
_lastPlayerPosition = _playerDetection.CachedPlayer.GlobalPosition;
|
||||
}
|
||||
|
||||
_parent.MoveAndSlide();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsPlayerInSight)
|
||||
{
|
||||
//Shoot();
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
if (NavigationEnabled)
|
||||
{
|
||||
if (_lastPlayerPosition.HasValue)
|
||||
{
|
||||
_navigationAgent.SetTargetPosition(_lastPlayerPosition.Value);
|
||||
}
|
||||
|
||||
var currentAgentPosition = _parent.GlobalPosition;
|
||||
|
||||
var nextPathPosition = _navigationAgent.GetNextPathPosition();
|
||||
|
||||
var newVelocity = currentAgentPosition.DirectionTo(nextPathPosition) * _parent.MovementSpeed;
|
||||
|
||||
|
||||
// Navigation is over, can do other things like shooting
|
||||
if (_navigationAgent.IsNavigationFinished())
|
||||
{
|
||||
// Shoot player
|
||||
if (IsPlayerInSight)
|
||||
{
|
||||
//Shoot();
|
||||
}
|
||||
|
||||
// TODO: If player totally left the max range it should stop shooting and go back to idle
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_navigationAgent.AvoidanceEnabled)
|
||||
{
|
||||
_navigationAgent.SetVelocity(newVelocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
_on_navigation_agent_2d_velocity_computed(newVelocity);
|
||||
}
|
||||
|
||||
_parent.MoveAndSlide();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsPlayerInSight)
|
||||
{
|
||||
//Shoot();
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void _on_navigation_agent_2d_velocity_computed(Vector2 safeVelocity)
|
||||
{
|
||||
_parent.Velocity = safeVelocity;
|
||||
if (_parent.Velocity.Length() > 0) {
|
||||
{
|
||||
_parent.Velocity = safeVelocity;
|
||||
if (_parent.Velocity.Length() > 0)
|
||||
{
|
||||
_parent.FacingDirection = _parent.Velocity.Normalized();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -5,7 +5,7 @@ public partial class MainMenu : Control
|
|||
{
|
||||
|
||||
[Export]
|
||||
public string GameScene { get; set; }
|
||||
public PackedScene GameScene { get; set; }
|
||||
|
||||
[Export]
|
||||
public string MainMenuScene { get; set; }
|
||||
|
|
@ -23,7 +23,7 @@ public partial class MainMenu : Control
|
|||
private void _on_start_button_pressed()
|
||||
{
|
||||
if (GameScene != null) {
|
||||
GetTree().ChangeSceneToFile(GameScene);
|
||||
GetTree().ChangeSceneToFile(GameScene.ResourcePath);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
BIN
Sprites/UI/Crystal.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/UI/Crystal.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/UI/Crystal.png
(Stored with Git LFS)
Normal file
BIN
Sprites/UI/Crystal.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/UI/Crystal.png.import
Normal file
34
Sprites/UI/Crystal.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://xvadkvwajs0t"
|
||||
path="res://.godot/imported/Crystal.png-7bfffa0ee3dabc3d46bd38d70a1b2d57.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/UI/Crystal.png"
|
||||
dest_files=["res://.godot/imported/Crystal.png-7bfffa0ee3dabc3d46bd38d70a1b2d57.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Sprites/UI/TitleBackground.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/UI/TitleBackground.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/UI/TitleBackground.png
(Stored with Git LFS)
Normal file
BIN
Sprites/UI/TitleBackground.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/UI/TitleBackground.png.import
Normal file
34
Sprites/UI/TitleBackground.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://by38ufb51f6rx"
|
||||
path="res://.godot/imported/TitleBackground.png-01de501a00dbcf469f33b0ad142141d4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/UI/TitleBackground.png"
|
||||
dest_files=["res://.godot/imported/TitleBackground.png-01de501a00dbcf469f33b0ad142141d4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Loading…
Add table
Add a link
Reference in a new issue