Commit graph

172 commits

Author SHA1 Message Date
Marco
4fc136e5d7 Elevators 2025-06-12 16:26:11 +02:00
Marco
8ab7735d17 Mapping and shadows 2025-06-11 17:30:53 +02:00
Marco
a324f2e347 Player movement and camera 2025-06-11 15:28:26 +02:00
Marco
ed656f00bb Isometric implementation 2025-06-10 16:33:43 +02:00
Marco
72c6270eb5 Use bullet flags instead of bools 2025-06-08 16:50:38 +02:00
Marco
fa3805ecfe Bullets pooling 2025-06-08 16:33:38 +02:00
Marco
d99c773641 Generic enemies 2025-06-03 10:11:09 +02:00
Marco
5067605316 Hacking minigame scene 2025-05-29 11:28:51 +02:00
Marco
1e5075eeb2 Working rotating turrets 2025-05-26 11:13:22 +02:00
044fa25533 Sprites and turret 2025-05-25 18:42:09 +02:00
63aeb0a6e9 Turret animation controller 2025-05-24 22:45:17 +02:00
Marco
b91e7dbf70 Hurt sound 2025-05-22 14:47:47 +02:00
Marco
c37278075d Now boss FSM Actor movement 2025-05-16 17:38:02 +02:00
Marco
aab69fb609 Added offsets and remade modifiers system 2025-05-09 11:46:58 +02:00
Marco
19da648f62 Weapon hud fix 2025-05-08 11:07:23 +02:00
Marco
eb1e8cfcb8 Enemy feedback and mapping fixes 2025-05-08 10:56:00 +02:00
Marco
e85930df5e Restored enemy animations 2025-05-08 10:23:00 +02:00
3b19e2b76f Manual Reload 2025-05-07 21:50:00 +02:00
Marco
78fe44e6ec Simple knockback implementation 2025-05-06 16:06:00 +02:00
Marco
0146de8ab5 Basic weapon direction 2025-05-06 15:07:22 +02:00
Marco
9362f66fdf Added weapon switching cooldown 2025-05-06 10:53:49 +02:00
Marco
ddadb9bd04 Made crosshair into a module 2025-05-06 10:25:11 +02:00
Marco
98af0dc1ea Made Cirno float 2025-05-05 15:44:31 +02:00
Marco
b16e633451 Movement friction 2025-05-05 13:59:12 +02:00
946e7df71e Grahpics overhaul and predicting bullets 2025-05-04 22:02:05 +02:00
68daf9c372 Fixed inventory crash when restarting level 2025-05-03 16:24:05 +02:00
Marco
62751a66e6 Post-launch fixes 2025-05-02 18:12:33 +02:00
Marco
a015254f9a Added Laser tutorial 2025-05-02 16:20:54 +02:00
Marco
69487be389 Autoequip start weapon 2025-05-02 15:51:40 +02:00
Marco
1a403d163a Refactored weapon equipment system 2025-05-02 15:49:25 +02:00
Marco
2f76d4742e Energy weapons 2025-05-02 13:10:38 +02:00
Marco
4aa7c2515c Spawn boss 2025-04-29 18:34:58 +02:00
Marco
c2a72e4e77 New boss system 2025-04-28 18:06:07 +02:00
Marco
7a62f6a8cd Fixed enemy spawns 2025-04-28 12:22:00 +02:00
Marco
34a07342ac Bullet freeze 2025-04-26 11:24:20 +02:00
Marco
a2a18c69fc Chests and Loot Drops 2025-04-25 18:33:20 +02:00
Marco
e25da0fe16 Locked Doors 2025-04-24 16:40:51 +02:00
Marco
1b31428752 Player detection for rooms 2025-04-17 17:42:24 +02:00
Marco
700be1e207 Door connections 2025-04-16 18:18:52 +02:00
036cc4b940 Weapon switching 2025-04-09 23:24:55 +02:00
Marco
4d62a0a385 Globally calculated difficulty damage 2025-04-09 16:58:36 +02:00
Marco
5624d0178c Selective bullet rotation 2025-04-09 16:41:22 +02:00
Marco
538f4f215f Mapping 2025-04-09 15:12:08 +02:00
Marco
bb0f17124d Apply difficulty modifiers to damage 2025-04-08 19:06:39 +02:00
Marco
3c531bbe04 Weapon sounds 2025-04-08 17:59:20 +02:00
Marco
25a9bc1d78 Face player towards aim direction 2025-04-08 10:44:06 +02:00
Marco
c50450f6b8 Formatting 2025-04-07 16:05:48 +02:00
Marco
6f92162d5a Grazing sounds 2025-04-01 16:13:54 +02:00
Marco
8b28805cbd Grazing for shields 2025-04-01 15:46:25 +02:00
Marco
36432f6bba Always process interaction area exited event 2025-04-01 13:44:05 +02:00