Commit graph

77 commits

Author SHA1 Message Date
d78daf4e18 Weapon balancing 2026-03-02 00:10:35 +01:00
18683c0680 Add enemy creation and viewer functionality with filtering options 2026-02-26 21:58:48 +01:00
5a8ccbe51b Resources Upgrade 2026-02-08 19:07:32 +01:00
670a37140f Deleted bad resource 2026-02-08 18:10:33 +01:00
4011a7c6f6 Basic laser integration 2026-01-31 10:23:10 +01:00
d16f9b3b9d Upgrade to godot 4.6 2026-01-31 08:38:43 +01:00
9c24e29009 various mapping 2025-12-29 18:22:25 +01:00
Marco
265f5ecfca Rebalances and new fairy 2025-09-29 14:00:18 +02:00
Marco
944249d408 Mapping and direction code 2025-09-25 10:25:10 +02:00
Marco
82f4c75ad7 Rebalanced weapons 2025-09-22 16:32:55 +02:00
Marco
a774919a8b Increased enemy damage 2025-09-15 16:31:27 +02:00
Marco
bd8c8901f3 Tweaks to maps and enemies 2025-09-09 09:58:36 +02:00
Marco
400123a447 Added weapons and fixed others 2025-08-14 10:58:54 +02:00
Marco
b7686411ff Bullets sparks 2025-08-06 15:31:52 +02:00
Marco
0293291315 Enemy debris 2025-08-05 16:24:21 +02:00
Marco
8c2d7eae66 Mapping and models 2025-07-09 17:18:09 +02:00
4728677e80 Falling props 2025-07-04 22:55:28 +02:00
Marco
847d33ad4e Grazing particles and sound 2025-07-03 15:18:51 +02:00
Marco
ad58895ba8 Updated to Godot 4.5 Beta 2 2025-07-02 16:40:12 +02:00
Marco
bacf41e726 Fixed explosions and mapping 2025-07-02 14:23:55 +02:00
Marco
05576dcbe6 Changed shadows 2025-07-02 09:49:31 +02:00
1a6d5bd1ec Patterns 2025-07-01 23:12:01 +02:00
Marco
a344ed8b72 Rumia's patterns 2025-07-01 18:26:57 +02:00
Marco
1a455251a9 3D bullet rotation 2025-07-01 13:40:13 +02:00
Marco
5ef3e64413 Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
2025-07-01 09:20:48 +02:00
Marco
fae0e961d7 Updated to godot 4.5 beta 2025-07-01 09:12:36 +02:00
Marco
593f7706af rumia NS 1 patterns 2025-06-30 19:04:06 +02:00
Marco
cd309ca49c Relative movement pattern 2025-06-30 17:59:07 +02:00
Marco
dbf7f1a963 3D Boss scripts implementation 2025-06-30 17:28:19 +02:00
397742c927 Tweaked enemies 2025-06-26 23:01:55 +02:00
Marco
79cac3ebae Mapping and balance fixes 2025-06-26 13:17:21 +02:00
Marco
29dc9bebe0 Enemy spawning 2025-06-21 16:44:44 +02:00
Marco
0a6e89faed Shooting and big tank fix 2025-06-20 15:39:19 +02:00
Marco
ad63d2ff43 3D Explosions 2025-06-20 11:28:18 +02:00
Marco
341f76d885 Shooting 2025-06-18 18:09:30 +02:00
Marco
72c6270eb5 Use bullet flags instead of bools 2025-06-08 16:50:38 +02:00
Marco
37bcf8b2d0 Reimu Patterns 2025-06-08 13:23:45 +02:00
Marco
d99c773641 Generic enemies 2025-06-03 10:11:09 +02:00
Marco
762666242e Reimu actor 2025-06-02 08:39:02 +02:00
Marco
ee84bafdad P power scaling 2025-05-20 15:57:35 +02:00
Marco
fe6187af58 Rebalanced shotguns 2025-05-08 10:25:20 +02:00
Marco
57eb6d1724 Mapping and balance 2025-05-08 10:09:14 +02:00
Marco
9548688850 Replaced most cameras in levels with a scene 2025-05-07 11:58:08 +02:00
2bfc35d48c Map tile editing 2025-05-06 23:57:36 +02:00
Marco
01a72a0eb8 Tweaked laser 2025-05-06 17:48:12 +02:00
Marco
78fe44e6ec Simple knockback implementation 2025-05-06 16:06:00 +02:00
24386e724f Tweaked icicle gun to shoot faster at lower power 2025-05-04 18:41:50 +02:00
Marco
a015254f9a Added Laser tutorial 2025-05-02 16:20:54 +02:00
Marco
101f992a2a Mapping 2025-04-29 14:44:46 +02:00
Marco
72436aa820 Bullets tweaks 2025-04-26 17:07:50 +02:00