Mapping and balance

This commit is contained in:
Marco 2025-05-08 10:09:14 +02:00
commit 57eb6d1724
11 changed files with 36 additions and 14 deletions

View file

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0">
<Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View file

@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1">
<Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

View file

@ -10,7 +10,7 @@ BulletScene = ExtResource("1_no224")
DestructionParticlesScene = ExtResource("2_04tom")
BulletSpeed = 300.0
Direction = Vector2(1, 0)
BulletDamage = 0.4
BulletDamage = 0.6
Knockback = 100.0
LifeTime = 10.0
DestroyOnCollision = true

View file

@ -10,12 +10,15 @@ BulletScene = ExtResource("1_wx5pd")
DestructionParticlesScene = ExtResource("2_w7ktr")
BulletSpeed = 120.0
Direction = Vector2(1, 0)
BulletDamage = 6.0
BulletDamage = 8.0
Knockback = 200.0
LifeTime = 20.0
DestroyOnCollision = true
Owner = 1
DamageType = 2
RotateSprite = false
Controllable = false
Freezable = true
Grazeable = false
GrazeValue = -0.2
TimeModifiers = null
TimeModifiers = []

View file

@ -10,7 +10,8 @@ BulletScene = ExtResource("1_qjgqc")
DestructionParticlesScene = ExtResource("2_fkpjr")
BulletSpeed = 300.0
Direction = Vector2(1, 0)
BulletDamage = 0.4
BulletDamage = 0.8
Knockback = 200.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 1

View file

@ -22,8 +22,8 @@ BulletScene = ExtResource("1_lfcuj")
DestructionParticlesScene = ExtResource("2_mdq2b")
BulletSpeed = 100.0
Direction = Vector2(1, 0)
BulletDamage = 1.0
Knockback = 1.0
BulletDamage = 8.0
Knockback = 200.0
LifeTime = 10.0
DestroyOnCollision = true
Owner = 1

View file

@ -15,7 +15,7 @@ ItemKey = &"ICE_AMMO"
Item = 3
Tier = 0
Price = 0
Amount = 10
Amount = 20
Max = 250
PickupIfMaxed = false
ConsumeOnUse = true

View file

@ -12,7 +12,7 @@ ItemKey = &"NUCLEAR_AMMO"
Item = 3
Tier = 0
Price = 0
Amount = 5
Amount = 10
Max = 50
PickupIfMaxed = false
ConsumeOnUse = true

View file

@ -12,7 +12,7 @@ ItemKey = &"YINYANG_AMMO"
Item = 3
Tier = 0
Price = 0
Amount = 5
Amount = 10
Max = 50
PickupIfMaxed = false
ConsumeOnUse = true

View file

@ -8,6 +8,7 @@ script = ExtResource("2_dbal7")
Name = &"Yin-Yang Gun"
BulletData = ExtResource("1_otehl")
Priority = 20
AmmoPerShot = 1
RateOfFire = 0.8
BulletCapacity = 3
ReloadTime = 0.4

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