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Activables
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Teleporter animation
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2025-02-07 15:43:02 +01:00 |
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Actors
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Boss HUD
|
2025-02-13 11:15:06 +01:00 |
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AttackPatterns
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Moved rumia NS 1 to spiral pattern
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2025-02-12 16:51:00 +01:00 |
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Components
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Bullet resource
|
2025-02-12 16:20:55 +01:00 |
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Interactables
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UI Inventory management
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2025-02-10 17:29:14 +01:00 |
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Resources
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Boss HUD
|
2025-02-13 11:15:06 +01:00 |
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UI
|
Boss HUD
|
2025-02-13 11:15:06 +01:00 |
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AlarmManager.cs
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Alarm box
|
2025-02-04 13:22:05 +01:00 |
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Bullet.cs
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Bullet resource
|
2025-02-12 16:20:55 +01:00 |
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Chest.cs
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UI Inventory management
|
2025-02-10 17:29:14 +01:00 |
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debug_stats.gd
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Debug stats and nonfunctional bursts
|
2024-11-11 15:41:34 +01:00 |
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DebugStats.cs
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Debug stats and nonfunctional bursts
|
2024-11-11 15:41:34 +01:00 |
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Door.cs
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Teleporters
|
2025-02-06 17:57:06 +01:00 |
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Enemy.cs
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Boss HUD
|
2025-02-13 11:15:06 +01:00 |
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GameManager.cs
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Health and shield gauges
|
2025-02-11 17:55:50 +01:00 |
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Hud.cs
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Boss phase animations
|
2025-02-12 18:16:16 +01:00 |
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IActivable.cs
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Teleporters
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2025-02-06 17:57:06 +01:00 |
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IDestructible.cs
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Bullet data overhaul
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2025-02-11 19:00:01 +01:00 |
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InventoryManager.cs
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Ammo UI system
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2025-02-11 11:50:45 +01:00 |
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ItemTypes.cs
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Ammo UI system
|
2025-02-11 11:50:45 +01:00 |
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MainMenu.cs
|
Debug addon and removed old scaling
|
2024-11-13 17:23:32 +01:00 |
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Pickupper.cs
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UI Inventory management
|
2025-02-10 17:29:14 +01:00 |
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PlayerMovement.cs
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Bullet data overhaul
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2025-02-11 19:00:01 +01:00 |
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Selector.cs
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Automatic box deselection
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2025-01-30 17:43:39 +01:00 |
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TilemapAvoidance.cs
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Removed broken avoidance
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2025-01-31 17:43:17 +01:00 |
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Tools.cs
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optimizations
|
2025-02-07 14:58:59 +01:00 |
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Weapon.cs
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Bullet resource
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2025-02-12 16:20:55 +01:00 |