Marco
|
400123a447
|
Added weapons and fixed others
|
2025-08-14 10:58:54 +02:00 |
|
Marco
|
b7686411ff
|
Bullets sparks
|
2025-08-06 15:31:52 +02:00 |
|
Marco
|
0293291315
|
Enemy debris
|
2025-08-05 16:24:21 +02:00 |
|
Marco
|
8c2d7eae66
|
Mapping and models
|
2025-07-09 17:18:09 +02:00 |
|
|
|
4728677e80
|
Falling props
|
2025-07-04 22:55:28 +02:00 |
|
Marco
|
847d33ad4e
|
Grazing particles and sound
|
2025-07-03 15:18:51 +02:00 |
|
Marco
|
ad58895ba8
|
Updated to Godot 4.5 Beta 2
|
2025-07-02 16:40:12 +02:00 |
|
Marco
|
bacf41e726
|
Fixed explosions and mapping
|
2025-07-02 14:23:55 +02:00 |
|
Marco
|
05576dcbe6
|
Changed shadows
|
2025-07-02 09:49:31 +02:00 |
|
|
|
1a6d5bd1ec
|
Patterns
|
2025-07-01 23:12:01 +02:00 |
|
Marco
|
a344ed8b72
|
Rumia's patterns
|
2025-07-01 18:26:57 +02:00 |
|
Marco
|
1a455251a9
|
3D bullet rotation
|
2025-07-01 13:40:13 +02:00 |
|
Marco
|
5ef3e64413
|
Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
|
2025-07-01 09:20:48 +02:00 |
|
Marco
|
fae0e961d7
|
Updated to godot 4.5 beta
|
2025-07-01 09:12:36 +02:00 |
|
Marco
|
593f7706af
|
rumia NS 1 patterns
|
2025-06-30 19:04:06 +02:00 |
|
Marco
|
cd309ca49c
|
Relative movement pattern
|
2025-06-30 17:59:07 +02:00 |
|
Marco
|
dbf7f1a963
|
3D Boss scripts implementation
|
2025-06-30 17:28:19 +02:00 |
|
|
|
397742c927
|
Tweaked enemies
|
2025-06-26 23:01:55 +02:00 |
|
Marco
|
79cac3ebae
|
Mapping and balance fixes
|
2025-06-26 13:17:21 +02:00 |
|
Marco
|
29dc9bebe0
|
Enemy spawning
|
2025-06-21 16:44:44 +02:00 |
|
Marco
|
0a6e89faed
|
Shooting and big tank fix
|
2025-06-20 15:39:19 +02:00 |
|
Marco
|
ad63d2ff43
|
3D Explosions
|
2025-06-20 11:28:18 +02:00 |
|
Marco
|
341f76d885
|
Shooting
|
2025-06-18 18:09:30 +02:00 |
|
Marco
|
72c6270eb5
|
Use bullet flags instead of bools
|
2025-06-08 16:50:38 +02:00 |
|
Marco
|
37bcf8b2d0
|
Reimu Patterns
|
2025-06-08 13:23:45 +02:00 |
|
Marco
|
d99c773641
|
Generic enemies
|
2025-06-03 10:11:09 +02:00 |
|
Marco
|
762666242e
|
Reimu actor
|
2025-06-02 08:39:02 +02:00 |
|
Marco
|
ee84bafdad
|
P power scaling
|
2025-05-20 15:57:35 +02:00 |
|
Marco
|
fe6187af58
|
Rebalanced shotguns
|
2025-05-08 10:25:20 +02:00 |
|
Marco
|
57eb6d1724
|
Mapping and balance
|
2025-05-08 10:09:14 +02:00 |
|
Marco
|
9548688850
|
Replaced most cameras in levels with a scene
|
2025-05-07 11:58:08 +02:00 |
|
|
|
2bfc35d48c
|
Map tile editing
|
2025-05-06 23:57:36 +02:00 |
|
Marco
|
01a72a0eb8
|
Tweaked laser
|
2025-05-06 17:48:12 +02:00 |
|
Marco
|
78fe44e6ec
|
Simple knockback implementation
|
2025-05-06 16:06:00 +02:00 |
|
|
|
24386e724f
|
Tweaked icicle gun to shoot faster at lower power
|
2025-05-04 18:41:50 +02:00 |
|
Marco
|
a015254f9a
|
Added Laser tutorial
|
2025-05-02 16:20:54 +02:00 |
|
Marco
|
101f992a2a
|
Mapping
|
2025-04-29 14:44:46 +02:00 |
|
Marco
|
72436aa820
|
Bullets tweaks
|
2025-04-26 17:07:50 +02:00 |
|
Marco
|
34a07342ac
|
Bullet freeze
|
2025-04-26 11:24:20 +02:00 |
|
Marco
|
5ada2ea044
|
Enemies balance
|
2025-04-23 17:29:00 +02:00 |
|
Marco
|
8a0ae72bc9
|
Bufgixes for release
|
2025-04-10 12:00:08 +02:00 |
|
|
|
036cc4b940
|
Weapon switching
|
2025-04-09 23:24:55 +02:00 |
|
Marco
|
538f4f215f
|
Mapping
|
2025-04-09 15:12:08 +02:00 |
|
Marco
|
bb0f17124d
|
Apply difficulty modifiers to damage
|
2025-04-08 19:06:39 +02:00 |
|
|
|
a533f93361
|
Concurrent audio limit and volume limiter
|
2025-04-05 18:46:20 +02:00 |
|
Marco
|
866e799aaa
|
Added sfx
|
2025-04-02 10:18:26 +02:00 |
|
Marco
|
8b28805cbd
|
Grazing for shields
|
2025-04-01 15:46:25 +02:00 |
|
|
|
d1d3a3fdd5
|
Nuclear gun and 3D tests
|
2025-03-22 00:33:24 +01:00 |
|
Marco
|
f96b7cacee
|
Fire Bullets
|
2025-03-17 18:12:30 +01:00 |
|
|
|
029128c8b8
|
Remade resource script system
|
2025-03-15 17:17:30 +01:00 |
|