Fire Bullets

This commit is contained in:
Marco 2025-03-17 18:12:30 +01:00
commit f96b7cacee
5 changed files with 140 additions and 14 deletions

View file

@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="BulletResource" load_steps=3 format=3 uid="uid://dtkti2rjlcp3u"]
[ext_resource type="PackedScene" uid="uid://bkndk7ffavhdk" path="res://Scenes/Weapons/Bullets/Gas_Bullet.tscn" id="1_yoaa8"]
[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_udcap"]
[resource]
script = ExtResource("2_udcap")
BulletScene = ExtResource("1_yoaa8")
BulletSpeed = 0.0
Direction = Vector2(1, 0)
BulletDamage = 10.0
LifeTime = 1.0
DestroyOnCollision = false
Owner = 0
DamageType = 2
Controllable = false
TimeModifiers = null
metadata/_custom_type_script = "uid://dslyrfcej3g2n"

View file

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://nupd3pg74vua"]
[ext_resource type="Script" uid="uid://c1gu44a1kkmt1" path="res://Scripts/Actors/ScriptableBulletsEmitter.cs" id="1_3nrhr"]
[ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="2_4bw32"]
[node name="InvisibleBulletEmitter" type="Node2D"]
script = ExtResource("1_3nrhr")
[node name="BulletSpawner" type="Node2D" parent="."]
script = ExtResource("2_4bw32")

View file

@ -0,0 +1,45 @@
[gd_scene load_steps=6 format=3 uid="uid://bkndk7ffavhdk"]
[ext_resource type="Script" uid="uid://dsa4b75hdig8p" path="res://Scripts/Bullet.cs" id="1_0t8os"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_w50av"]
radius = 2.0
height = 38.68
[sub_resource type="Gradient" id="Gradient_0t8os"]
colors = PackedColorArray(0.815686, 0, 0, 1, 1, 0.478431, 0.105882, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_xbs0q"]
gradient = SubResource("Gradient_0t8os")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ai62n"]
particle_flag_disable_z = true
gravity = Vector3(0, 98, 0)
radial_accel_min = -2.23517e-06
radial_accel_max = 93.14
tangential_accel_min = -19.42
tangential_accel_max = 14.86
color_ramp = SubResource("GradientTexture1D_xbs0q")
[node name="Bullet" type="Area2D" groups=["bullets"]]
collision_layer = 136
collision_mask = 87
script = ExtResource("1_0t8os")
Speed = 0.0
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 15.885)
shape = SubResource("CapsuleShape2D_w50av")
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
amount = 16
lifetime = 0.64
trail_lifetime = 1.0
process_material = SubResource("ParticleProcessMaterial_ai62n")
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]

File diff suppressed because one or more lines are too long

View file

@ -401,6 +401,7 @@ texture = ExtResource("1_u4jco")
9:5/0 = 0
9:5/0/terrain_set = 0
9:5/0/terrain = 1
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:5/0/terrains_peering_bit/right_side = 1
9:5/0/terrains_peering_bit/bottom_side = 1
9:5/0/terrains_peering_bit/left_side = 1
@ -474,6 +475,7 @@ texture = ExtResource("1_u4jco")
9:6/0 = 0
9:6/0/terrain_set = 0
9:6/0/terrain = 1
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0/terrains_peering_bit/right_side = 1
9:6/0/terrains_peering_bit/bottom_side = 1
9:6/0/terrains_peering_bit/top_side = 1
@ -899,12 +901,16 @@ texture = ExtResource("1_u4jco")
3:13/0/terrains_peering_bit/top_right_corner = 2
4:13/0 = 0
5:13/0 = 0
5:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0 = 0
6:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0 = 0
7:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
7:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0 = 0
8:13/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:13/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:13/0 = 0
0:14/0 = 0
@ -958,23 +964,27 @@ texture = ExtResource("1_u4jco")
10:5/0 = 0
10:5/0/terrain_set = 0
10:5/0/terrain = 1
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0/terrains_peering_bit/right_side = 1
10:5/0/terrains_peering_bit/left_side = 1
10:5/0/terrains_peering_bit/top_side = 1
10:6/0 = 0
10:6/0/terrain_set = 0
10:6/0/terrain = 1
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0/terrains_peering_bit/bottom_side = 1
10:6/0/terrains_peering_bit/left_side = 1
10:6/0/terrains_peering_bit/top_side = 1
4:6/0 = 0
4:6/0/terrain_set = 0
4:6/0/terrain = 1
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:6/0/terrains_peering_bit/right_side = 1
4:6/0/terrains_peering_bit/bottom_side = 1
4:6/0/terrains_peering_bit/left_side = 1
4:6/0/terrains_peering_bit/top_side = 1
4:7/0 = 0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_1fi5l")