Upgrade to godot 4.6

This commit is contained in:
MaddoScientisto 2026-01-31 08:38:43 +01:00
commit d16f9b3b9d
71 changed files with 306 additions and 506 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="VisualShader" load_steps=15 format=3 uid="uid://bjp77nc6cbjfa"]
[gd_resource type="VisualShader" format=3 uid="uid://bjp77nc6cbjfa"]
[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_lj28b"]
default_input_values = [0, 0.0, 1, 20.0]
@ -45,95 +45,6 @@ source = 5
input_name = "time"
[resource]
code = "shader_type canvas_item;
render_mode blend_mix;
void fragment() {
// Input:2
vec2 n_out2p0 = UV;
// VectorDecompose:3
float n_out3p0 = n_out2p0.x;
float n_out3p1 = n_out2p0.y;
// FloatOp:4
float n_in4p1 = 300.00000;
float n_out4p0 = n_out3p1 * n_in4p1;
// Input:9
float n_out9p0 = TIME;
// FloatOp:10
float n_in10p1 = 20.00000;
float n_out10p0 = n_out9p0 * n_in10p1;
// FloatOp:11
float n_out11p0 = n_out4p0 + n_out10p0;
// FloatFunc:5
float n_out5p0 = sin(n_out11p0);
// FloatOp:12
float n_in12p1 = 5.00000;
float n_out12p0 = n_out9p0 * n_in12p1;
// FloatFunc:13
float n_out13p0 = sin(n_out12p0);
float n_out14p0;
// Remap:14
float n_in14p1 = 0.00000;
float n_in14p2 = 1.00000;
float n_in14p3 = 0.20000;
float n_in14p4 = 0.70000;
{
float __input_range = n_in14p2 - n_in14p1;
float __output_range = n_in14p4 - n_in14p3;
n_out14p0 = n_in14p3 + __output_range * ((n_out13p0 - n_in14p1) / __input_range);
}
float n_out15p0;
// Remap:15
float n_in15p1 = 0.00000;
float n_in15p2 = 1.00000;
float n_in15p4 = 1.00000;
{
float __input_range = n_in15p2 - n_in15p1;
float __output_range = n_in15p4 - n_out14p0;
n_out15p0 = n_out14p0 + __output_range * ((n_out5p0 - n_in15p1) / __input_range);
}
vec4 n_out7p0;
// Texture2D:7
n_out7p0 = texture(TEXTURE, UV);
float n_out7p4 = n_out7p0.a;
// Mix:8
float n_in8p0 = 0.00000;
float n_out8p0 = mix(n_in8p0, n_out15p0, n_out7p4);
// Output:0
COLOR.a = n_out8p0;
}
"
mode = 1
flags/light_only = false
nodes/fragment/0/position = Vector2(2960, 500)