|
|
18683c0680
|
Add enemy creation and viewer functionality with filtering options
|
2026-02-26 21:58:48 +01:00 |
|
|
|
5a8ccbe51b
|
Resources Upgrade
|
2026-02-08 19:07:32 +01:00 |
|
|
|
670a37140f
|
Deleted bad resource
|
2026-02-08 18:10:33 +01:00 |
|
|
|
4011a7c6f6
|
Basic laser integration
|
2026-01-31 10:23:10 +01:00 |
|
|
|
d16f9b3b9d
|
Upgrade to godot 4.6
|
2026-01-31 08:38:43 +01:00 |
|
|
|
9c24e29009
|
various mapping
|
2025-12-29 18:22:25 +01:00 |
|
Marco
|
265f5ecfca
|
Rebalances and new fairy
|
2025-09-29 14:00:18 +02:00 |
|
Marco
|
944249d408
|
Mapping and direction code
|
2025-09-25 10:25:10 +02:00 |
|
Marco
|
82f4c75ad7
|
Rebalanced weapons
|
2025-09-22 16:32:55 +02:00 |
|
Marco
|
a774919a8b
|
Increased enemy damage
|
2025-09-15 16:31:27 +02:00 |
|
Marco
|
bd8c8901f3
|
Tweaks to maps and enemies
|
2025-09-09 09:58:36 +02:00 |
|
Marco
|
400123a447
|
Added weapons and fixed others
|
2025-08-14 10:58:54 +02:00 |
|
Marco
|
b7686411ff
|
Bullets sparks
|
2025-08-06 15:31:52 +02:00 |
|
Marco
|
0293291315
|
Enemy debris
|
2025-08-05 16:24:21 +02:00 |
|
Marco
|
8c2d7eae66
|
Mapping and models
|
2025-07-09 17:18:09 +02:00 |
|
|
|
4728677e80
|
Falling props
|
2025-07-04 22:55:28 +02:00 |
|
Marco
|
847d33ad4e
|
Grazing particles and sound
|
2025-07-03 15:18:51 +02:00 |
|
Marco
|
ad58895ba8
|
Updated to Godot 4.5 Beta 2
|
2025-07-02 16:40:12 +02:00 |
|
Marco
|
bacf41e726
|
Fixed explosions and mapping
|
2025-07-02 14:23:55 +02:00 |
|
Marco
|
05576dcbe6
|
Changed shadows
|
2025-07-02 09:49:31 +02:00 |
|
|
|
1a6d5bd1ec
|
Patterns
|
2025-07-01 23:12:01 +02:00 |
|
Marco
|
a344ed8b72
|
Rumia's patterns
|
2025-07-01 18:26:57 +02:00 |
|
Marco
|
1a455251a9
|
3D bullet rotation
|
2025-07-01 13:40:13 +02:00 |
|
Marco
|
5ef3e64413
|
Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
|
2025-07-01 09:20:48 +02:00 |
|
Marco
|
fae0e961d7
|
Updated to godot 4.5 beta
|
2025-07-01 09:12:36 +02:00 |
|
Marco
|
593f7706af
|
rumia NS 1 patterns
|
2025-06-30 19:04:06 +02:00 |
|
Marco
|
cd309ca49c
|
Relative movement pattern
|
2025-06-30 17:59:07 +02:00 |
|
Marco
|
dbf7f1a963
|
3D Boss scripts implementation
|
2025-06-30 17:28:19 +02:00 |
|
|
|
397742c927
|
Tweaked enemies
|
2025-06-26 23:01:55 +02:00 |
|
Marco
|
79cac3ebae
|
Mapping and balance fixes
|
2025-06-26 13:17:21 +02:00 |
|
Marco
|
29dc9bebe0
|
Enemy spawning
|
2025-06-21 16:44:44 +02:00 |
|
Marco
|
0a6e89faed
|
Shooting and big tank fix
|
2025-06-20 15:39:19 +02:00 |
|
Marco
|
ad63d2ff43
|
3D Explosions
|
2025-06-20 11:28:18 +02:00 |
|
Marco
|
341f76d885
|
Shooting
|
2025-06-18 18:09:30 +02:00 |
|
Marco
|
72c6270eb5
|
Use bullet flags instead of bools
|
2025-06-08 16:50:38 +02:00 |
|
Marco
|
37bcf8b2d0
|
Reimu Patterns
|
2025-06-08 13:23:45 +02:00 |
|
Marco
|
d99c773641
|
Generic enemies
|
2025-06-03 10:11:09 +02:00 |
|
Marco
|
762666242e
|
Reimu actor
|
2025-06-02 08:39:02 +02:00 |
|
Marco
|
ee84bafdad
|
P power scaling
|
2025-05-20 15:57:35 +02:00 |
|
Marco
|
fe6187af58
|
Rebalanced shotguns
|
2025-05-08 10:25:20 +02:00 |
|
Marco
|
57eb6d1724
|
Mapping and balance
|
2025-05-08 10:09:14 +02:00 |
|
Marco
|
9548688850
|
Replaced most cameras in levels with a scene
|
2025-05-07 11:58:08 +02:00 |
|
|
|
2bfc35d48c
|
Map tile editing
|
2025-05-06 23:57:36 +02:00 |
|
Marco
|
01a72a0eb8
|
Tweaked laser
|
2025-05-06 17:48:12 +02:00 |
|
Marco
|
78fe44e6ec
|
Simple knockback implementation
|
2025-05-06 16:06:00 +02:00 |
|
|
|
24386e724f
|
Tweaked icicle gun to shoot faster at lower power
|
2025-05-04 18:41:50 +02:00 |
|
Marco
|
a015254f9a
|
Added Laser tutorial
|
2025-05-02 16:20:54 +02:00 |
|
Marco
|
101f992a2a
|
Mapping
|
2025-04-29 14:44:46 +02:00 |
|
Marco
|
72436aa820
|
Bullets tweaks
|
2025-04-26 17:07:50 +02:00 |
|
Marco
|
34a07342ac
|
Bullet freeze
|
2025-04-26 11:24:20 +02:00 |
|