Marco
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34a0e8e380
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Disable debugdraw in release
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2025-08-12 14:37:48 +02:00 |
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Marco
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7c2d01a52e
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Selector Fix
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2025-08-12 10:42:09 +02:00 |
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Marco
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c6fa31188a
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Upgraded to beta 5
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2025-08-12 08:47:07 +02:00 |
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Marco
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690ac102dc
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Selector changes
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2025-08-12 08:43:26 +02:00 |
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Marco
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176c1050b7
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New Map
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2025-08-12 08:41:41 +02:00 |
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Marco
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0a7b1614a9
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Made selector 3D
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2025-08-07 15:09:02 +02:00 |
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Marco
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5e3ccf3b99
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Noisy textures for boxes and tables
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2025-08-07 12:12:30 +02:00 |
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Marco
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d318e299f7
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Computer map fix
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2025-08-06 16:12:49 +02:00 |
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Marco
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b7686411ff
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Bullets sparks
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2025-08-06 15:31:52 +02:00 |
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Marco
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3e1a08a915
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Interactions and bullets
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2025-08-05 16:31:46 +02:00 |
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Marco
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0293291315
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Enemy debris
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2025-08-05 16:24:21 +02:00 |
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Marco
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54b4d94491
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New Grates
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2025-08-05 14:49:50 +02:00 |
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Marco
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19b7a56798
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Mapping
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2025-07-22 15:35:50 +02:00 |
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Marco
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a5abecb73d
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Walls project
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2025-07-22 10:04:25 +02:00 |
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Marco
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0576fa8566
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Restored hexgrid project file
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2025-07-22 09:09:35 +02:00 |
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Marco
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9705f20af4
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Upgraded to godot 4.5 Beta 3
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2025-07-22 08:51:25 +02:00 |
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Marco
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52aa4b4651
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Mapping
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2025-07-10 18:17:09 +02:00 |
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Marco
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869dc16175
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Retextured big tank
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2025-07-10 11:17:58 +02:00 |
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Marco
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8c2d7eae66
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Mapping and models
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2025-07-09 17:18:09 +02:00 |
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Marco
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b64e096661
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Bullet spawners in editor and bullets come out at the spanwer position
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2025-07-09 15:05:50 +02:00 |
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Marco
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e2b9cc8c90
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Removed debug messages for targets
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2025-07-09 12:10:56 +02:00 |
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Marco
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7d267c406d
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Rotate bullet pattern to face parent
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2025-07-09 12:00:23 +02:00 |
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Marco
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ed86ffd184
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Valve and music
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2025-07-09 10:41:44 +02:00 |
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Marco
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af44d96c33
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Door Animation Module
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2025-07-09 09:20:48 +02:00 |
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Marco
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f7334c056b
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Door player detection
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2025-07-08 14:31:12 +02:00 |
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Marco
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87438dff2b
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Mapping and models
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2025-07-07 12:06:27 +02:00 |
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4728677e80
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Falling props
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2025-07-04 22:55:28 +02:00 |
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c0493c2008
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upgraded to 4.5 beta 2
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2025-07-04 21:53:19 +02:00 |
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Marco
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bf0fbb68b1
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Shrouds
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2025-07-04 20:26:06 +02:00 |
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Marco
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5011de651f
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Transparent brushes
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2025-07-04 19:14:34 +02:00 |
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Marco
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7aee230b3c
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Destructible triggers
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2025-07-04 10:31:53 +02:00 |
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Marco
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f013987bab
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Mapping adjustments
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2025-07-03 15:31:26 +02:00 |
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Marco
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847d33ad4e
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Grazing particles and sound
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2025-07-03 15:18:51 +02:00 |
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Marco
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66fbda2b2b
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Mapping
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2025-07-03 11:22:10 +02:00 |
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Marco
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9389abf4de
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Imported new floors in godot
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2025-07-03 10:42:59 +02:00 |
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Marco
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8fd8706c2e
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New Floors
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2025-07-03 10:42:17 +02:00 |
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Marco
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dde91dfaf4
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Added export groups
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2025-07-02 20:50:18 +02:00 |
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Marco
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ad58895ba8
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Updated to Godot 4.5 Beta 2
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2025-07-02 16:40:12 +02:00 |
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Marco
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b86fa135ed
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Small stairs
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2025-07-02 16:35:14 +02:00 |
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Marco
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7d49c5a25e
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Game over and proper acid death
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2025-07-02 15:15:47 +02:00 |
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Marco
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bacf41e726
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Fixed explosions and mapping
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2025-07-02 14:23:55 +02:00 |
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Marco
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d35af0dc2a
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Debug boxes
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2025-07-02 10:34:14 +02:00 |
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Marco
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05576dcbe6
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Changed shadows
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2025-07-02 09:49:31 +02:00 |
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1a6d5bd1ec
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Patterns
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2025-07-01 23:12:01 +02:00 |
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Marco
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a344ed8b72
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Rumia's patterns
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2025-07-01 18:26:57 +02:00 |
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Marco
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6505c058a6
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Reverted sprite change
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2025-07-01 14:57:10 +02:00 |
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Marco
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e061ad9570
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Correct sprites rotation
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2025-07-01 14:56:50 +02:00 |
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Marco
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da73823ac8
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Simplified and optimized bullet pooling
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2025-07-01 13:55:30 +02:00 |
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Marco
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1a455251a9
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3D bullet rotation
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2025-07-01 13:40:13 +02:00 |
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Marco
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4541c5fbf4
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Boss patterns
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2025-07-01 10:00:02 +02:00 |
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