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036cc4b940
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Weapon switching
|
2025-04-09 23:24:55 +02:00 |
|
Marco
|
4d62a0a385
|
Globally calculated difficulty damage
|
2025-04-09 16:58:36 +02:00 |
|
Marco
|
5624d0178c
|
Selective bullet rotation
|
2025-04-09 16:41:22 +02:00 |
|
Marco
|
538f4f215f
|
Mapping
|
2025-04-09 15:12:08 +02:00 |
|
Marco
|
bb0f17124d
|
Apply difficulty modifiers to damage
|
2025-04-08 19:06:39 +02:00 |
|
Marco
|
3c531bbe04
|
Weapon sounds
|
2025-04-08 17:59:20 +02:00 |
|
Marco
|
25a9bc1d78
|
Face player towards aim direction
|
2025-04-08 10:44:06 +02:00 |
|
Marco
|
c50450f6b8
|
Formatting
|
2025-04-07 16:05:48 +02:00 |
|
Marco
|
6f92162d5a
|
Grazing sounds
|
2025-04-01 16:13:54 +02:00 |
|
Marco
|
8b28805cbd
|
Grazing for shields
|
2025-04-01 15:46:25 +02:00 |
|
Marco
|
36432f6bba
|
Always process interaction area exited event
|
2025-04-01 13:44:05 +02:00 |
|
Marco
|
8151298b44
|
Added game over
|
2025-04-01 11:23:37 +02:00 |
|
Marco
|
e73596e464
|
Motivation
|
2025-03-31 18:28:33 +02:00 |
|
|
|
ec366843c2
|
Wall Turret
|
2025-03-28 23:07:39 +01:00 |
|
Marco
|
bcd007fa1e
|
Dropping and picking up
|
2025-03-28 19:47:10 +01:00 |
|
Marco
|
1c7afec7e2
|
Better handling of selection
|
2025-03-28 12:26:34 +01:00 |
|
|
|
20b862b40f
|
Removed alarm event on tree exit
|
2025-03-27 21:16:25 +01:00 |
|
|
|
ab4321df31
|
Mapping
|
2025-03-27 21:13:22 +01:00 |
|
Marco
|
d0baa87bba
|
Alarm trigger enhancements
|
2025-03-27 17:42:45 +01:00 |
|
|
|
29bf869bd1
|
Player Animation based on speed
|
2025-03-25 19:21:42 +01:00 |
|
Marco
|
543f5f0d6b
|
Added reaction time to enemies
|
2025-03-25 15:15:04 +01:00 |
|
|
|
b35772f519
|
Enemy strafing
|
2025-03-23 18:22:12 +01:00 |
|
|
|
0f431b5343
|
Move player to the middle of the elevator
|
2025-03-23 16:46:21 +01:00 |
|
|
|
95837b75fe
|
Enemies drop items with speed
|
2025-03-23 16:39:47 +01:00 |
|
|
|
baa05f4739
|
3D Intro scene
|
2025-03-23 00:11:37 +01:00 |
|
|
|
f3f1534117
|
Fixed after feedback
|
2025-03-22 18:15:27 +01:00 |
|
|
|
db50df369f
|
Delay npc initialization
|
2025-03-22 13:16:29 +01:00 |
|
|
|
d1d3a3fdd5
|
Nuclear gun and 3D tests
|
2025-03-22 00:33:24 +01:00 |
|
Marco
|
0aad79a0f8
|
Controllable enemies
|
2025-03-21 17:52:01 +01:00 |
|
Marco
|
cf4b11d157
|
Loot drops provider
|
2025-03-21 16:05:44 +01:00 |
|
Marco
|
cc85cd4b54
|
Enemy FSM death
|
2025-03-21 15:33:37 +01:00 |
|
Marco
|
e7c1814d98
|
Enemy FSM Animation
|
2025-03-21 15:16:50 +01:00 |
|
Marco
|
dd3d427ac3
|
Enemy alarm response
|
2025-03-21 11:44:08 +01:00 |
|
Marco
|
39fd072163
|
Enemy gets weapon from resource
|
2025-03-21 11:15:44 +01:00 |
|
Marco
|
f2bdec7ad7
|
Enemy AI
|
2025-03-21 10:30:44 +01:00 |
|
Marco
|
5a6d31e2f0
|
Navigation and shooting modules
|
2025-03-20 19:28:40 +01:00 |
|
Marco
|
ef6c240e8e
|
Enemy state machine
|
2025-03-20 18:22:40 +01:00 |
|
Marco
|
b9b8834bc2
|
Enemy information
|
2025-03-20 11:34:48 +01:00 |
|
Marco
|
eeaf1526f8
|
New damage resistance system
|
2025-03-18 14:36:28 +01:00 |
|
Marco
|
5dec57e711
|
Health and shield extensions for player
|
2025-03-18 11:57:15 +01:00 |
|
Marco
|
dae952af8b
|
Item Effects system
|
2025-03-17 16:20:22 +01:00 |
|
|
|
36e77adcd7
|
Directional spider bomb
|
2025-03-15 17:56:55 +01:00 |
|
|
|
7b24e47739
|
Redesigned bullet emitters
|
2025-03-14 23:04:59 +01:00 |
|
Marco
|
362ea29852
|
Conveyor belts
|
2025-03-14 15:13:00 +01:00 |
|
Marco
|
036a36a80f
|
Mapping
|
2025-03-13 16:59:16 +01:00 |
|
Marco
|
4d9d566b2f
|
Rudimentary mouse aiming
|
2025-03-13 15:01:21 +01:00 |
|
Marco
|
27fb8fb4bd
|
Weapon equip fix
|
2025-03-13 14:20:30 +01:00 |
|
Marco
|
4e25d03dda
|
Tanks
|
2025-03-13 09:58:54 +01:00 |
|
|
|
80e0eda977
|
Destroyable chests
|
2025-03-12 22:01:45 +01:00 |
|
|
|
208ce8c533
|
Parallax beams
|
2025-03-12 18:46:17 +01:00 |
|