mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-10 17:05:54 +00:00
Controllable enemies
This commit is contained in:
parent
cf4b11d157
commit
0aad79a0f8
18 changed files with 893 additions and 23 deletions
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@ -11,6 +11,7 @@
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AEnemy_005FScriptProperties_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FMaddo_003FAppData_003FLocal_003FJetBrains_003FShared_003FvAny_003FSourcesCache_003Fd6739058209280d46591ab296d6b49dfcf7ecd2_003FEnemy_005FScriptProperties_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AGameManager_005FScriptMethods_002Egenerated_002Ecs_002Fl_003AC_0021_003FUsers_003FMaddo_003FAppData_003FLocal_003FJetBrains_003FShared_003FvAny_003FSourcesCache_003F642294f86639b2f8d4cb4d14e791d697e55369_003FGameManager_005FScriptMethods_002Egenerated_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003AInput_002Ecs_002Fl_003AC_0021_003FUsers_003FMaddo_003FAppData_003FLocal_003FJetBrains_003FShared_003FvAny_003FSourcesCache_003F3e43a674e8a96aa8b4abdf97a31f18732060401d8285a17ee7109827a69cd18b_003FInput_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode2D_002Ecs_002Fl_003AC_0021_003FUsers_003FMaddo_003FAppData_003FRoaming_003FJetBrains_003FRider2024_002E3_003Fresharper_002Dhost_003FDecompilerCache_003Fdecompiler_003Fe37dc1faf08a4d5ea030ad59bdf77522523400_003F49_003F8f2ede17_003FNode2D_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMaddo_003FAppData_003FLocal_003FJetBrains_003FShared_003FvAny_003FSourcesCache_003Fbb1b701f3c7411227a9d2e09f965d857ff3e771557650c4f513e427d77c_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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<s:String x:Key="/Default/CodeInspection/ExcludedFiles/FilesAndFoldersToSkip2/=7020124F_002D9FFC_002D4AC3_002D8F3D_002DAAB8E0240759_002Ff_003ANode_002Ecs_002Fl_003AC_0021_003FUsers_003FMaddo_003FAppData_003FLocal_003FJetBrains_003FShared_003FvAny_003FSourcesCache_003Ff1d69ec2da76ccf9bc8a75c8e0fdca9a7ba1adf8c8c9d5047e2fa5991c02eca_003FNode_002Ecs/@EntryIndexedValue">ForceIncluded</s:String>
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@ -45,10 +45,11 @@ EnemyName = &"Fairy Guard"
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EnemyKey = &"FAIRY_GUARD"
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PrefabPath = &"res://Scenes/Actors/FairyGuard_New.tscn"
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MaxHealth = 4.0
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MovementSpeed = 20.0
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MovementSpeed = 30.0
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Weapon = ExtResource("7_xlxdc")
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LootDrops = Array[Object]([SubResource("Resource_c8nix"), SubResource("Resource_gs2l3"), SubResource("Resource_sqnvg"), SubResource("Resource_5tyar"), SubResource("Resource_48xq6")])
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 200.0
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PlayerDisengageRange = 500.0
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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@ -1,5 +1,6 @@
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=3 format=3 uid="uid://cfdvg162u65sr"]
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[gd_resource type="Resource" script_class="EnemyResource" load_steps=4 format=3 uid="uid://cfdvg162u65sr"]
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[ext_resource type="Script" uid="uid://cq65aed620ijo" path="res://Scripts/Resources/Loot/LootDrop.cs" id="1_f3huq"]
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[ext_resource type="Resource" uid="uid://cdfmedtgp2rcn" path="res://Resources/Weapons/EnemyWeapon.tres" id="7_filx8"]
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[ext_resource type="Script" uid="uid://cd5o0ceb50jki" path="res://Scripts/Resources/EnemyResource.cs" id="8_x8scf"]
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@ -9,10 +10,11 @@ EnemyName = &"Robot 1"
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EnemyKey = &"ROBOT_1"
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PrefabPath = &"res://Scenes/Actors/Thermathron.tscn"
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MaxHealth = 8.0
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MovementSpeed = 20.0
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MovementSpeed = 35.0
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Weapon = ExtResource("7_filx8")
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LootDrops = Array[Object]([])
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LootDrops = Array[ExtResource("1_f3huq")]([])
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PlayerDetectionRange = 90.0
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ViewRange = 120.0
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AlarmReactRange = 200.0
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PlayerDisengageRange = 500.0
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metadata/_custom_type_script = "uid://cd5o0ceb50jki"
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@ -1,4 +1,4 @@
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[gd_resource type="SpriteFrames" load_steps=10 format=3 uid="uid://bcc5mlwwnkvri"]
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[gd_resource type="SpriteFrames" load_steps=11 format=3 uid="uid://bcc5mlwwnkvri"]
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[ext_resource type="Texture2D" uid="uid://xgxxdq37pykh" path="res://Sprites/Actors/Fairy.png" id="1_dnfgi"]
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@ -30,7 +30,11 @@ region = Rect2(16, 16, 16, 16)
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atlas = ExtResource("1_dnfgi")
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region = Rect2(0, 48, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_c2w8n"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_6os6y"]
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atlas = ExtResource("1_dnfgi")
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region = Rect2(0, 48, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_m2qbo"]
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atlas = ExtResource("1_dnfgi")
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region = Rect2(16, 48, 16, 16)
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@ -74,7 +78,10 @@ animations = [{
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"texture": SubResource("AtlasTexture_cciyq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_c2w8n")
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"texture": SubResource("AtlasTexture_6os6y")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_m2qbo")
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}],
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"loop": true,
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"name": &"up",
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110
Resources/Sprites/Thermathron.tres
Normal file
110
Resources/Sprites/Thermathron.tres
Normal file
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@ -0,0 +1,110 @@
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[gd_resource type="SpriteFrames" load_steps=14 format=3 uid="uid://tei88ni5rpc"]
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[ext_resource type="Texture2D" uid="uid://hukxr2e63gky" path="res://Sprites/Actors/Robot3.png" id="1_rrwlm"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_rrwlm"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(0, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bpw12"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(16, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_jbf8a"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(32, 0, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ifusk"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(0, 192, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a8tyn"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(16, 192, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_suo30"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(32, 192, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_hr00v"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(0, 64, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_edorv"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(16, 64, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_2f6bp"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(32, 64, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_yfk7l"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(0, 128, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_xk2rf"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(16, 128, 16, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_8f6o6"]
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atlas = ExtResource("1_rrwlm")
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region = Rect2(32, 128, 16, 32)
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[resource]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_rrwlm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bpw12")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_jbf8a")
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}],
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"loop": true,
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"name": &"down",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ifusk")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a8tyn")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_suo30")
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}],
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"loop": true,
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"name": &"left",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_hr00v")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_edorv")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_2f6bp")
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}],
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"loop": true,
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"name": &"right",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_yfk7l")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_xk2rf")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8f6o6")
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}],
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"loop": true,
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"name": &"up",
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"speed": 5.0
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}]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=27 format=3 uid="uid://clieeuln36a7a"]
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[gd_scene load_steps=36 format=3 uid="uid://clieeuln36a7a"]
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[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
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[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
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@ -11,6 +11,7 @@
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[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_br0mr"]
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[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="8_fu65u"]
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[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_pi7ab"]
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[ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="9_f3gn5"]
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[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="10_l7aey"]
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[ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="11_br0mr"]
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[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="12_w08b8"]
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@ -22,6 +23,10 @@
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[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="20_8kl2e"]
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[ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="21_8kl2e"]
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[ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="22_poxpj"]
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[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="24_f3gn5"]
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[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="25_hnfyq"]
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[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_hnfyq"]
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[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_wafqr"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
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@ -40,6 +45,36 @@ orbit_velocity_max = 1.098
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gravity = Vector3(0, 0, 0)
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color = Color(0.0392157, 0.380392, 1, 1)
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[sub_resource type="AtlasTexture" id="AtlasTexture_urwql"]
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atlas = ExtResource("25_hnfyq")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_urwql")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[sub_resource type="AtlasTexture" id="AtlasTexture_12erk"]
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atlas = ExtResource("27_wafqr")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_12erk")
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}],
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"loop": true,
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"name": &"default",
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"speed": 5.0
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}]
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[node name="FairyFsm" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
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collision_layer = 16
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collision_mask = 33
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@ -86,9 +121,18 @@ script = ExtResource("8_pi7ab")
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StorageModule = NodePath("../../Storage")
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DropsProvider = NodePath("../../DropsProvider")
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[node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")]
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script = ExtResource("9_f3gn5")
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StorageModule = NodePath("../../Storage")
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DamageReceiver = NodePath("../../DamageReceiver")
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_inputProvider = NodePath("../../InputProvider")
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CrosshairProvider = NodePath("../../CrosshairProvider")
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EquippedWeapon = NodePath("../../EnemyWeapon")
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_moduleNodes = [NodePath("../../AnimationModule")]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("1_ho0th")
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animation = &"down"
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animation = &"up"
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[node name="PlayerDetection" type="Area2D" parent="."]
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collision_layer = 0
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@ -165,6 +209,21 @@ StorageModule = NodePath("../Storage")
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script = ExtResource("22_poxpj")
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StorageModule = NodePath("../Storage")
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[node name="PossessionWings" type="AnimatedSprite2D" parent="."]
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visible = false
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sprite_frames = SubResource("SpriteFrames_wafqr")
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[node name="InputProvider" type="Node2D" parent="."]
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script = ExtResource("24_f3gn5")
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[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
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script = ExtResource("26_hnfyq")
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AnimatedSprite = NodePath("Crosshair")
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CrosshairDistance = 35.0
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[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
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sprite_frames = SubResource("SpriteFrames_biwfl")
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[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
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[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
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[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
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230
Scenes/Actors/Fairy_Guard_FSM.tscn
Normal file
230
Scenes/Actors/Fairy_Guard_FSM.tscn
Normal file
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@ -0,0 +1,230 @@
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[gd_scene load_steps=36 format=3 uid="uid://bb32f4p5e671j"]
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[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_514kd"]
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[ext_resource type="Resource" uid="uid://qbo6avc7x64b" path="res://Resources/Enemies/Fairy_Guard.tres" id="2_514kd"]
|
||||
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_1d0cr"]
|
||||
[ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_hwyax"]
|
||||
[ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="5_xxkf8"]
|
||||
[ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="6_kji07"]
|
||||
[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_w6ssf"]
|
||||
[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_8jlfa"]
|
||||
[ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="9_hu08i"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://ch2ll1on8im2p" path="res://Resources/Sprites/FairyGuard.tres" id="10_514kd"]
|
||||
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="11_uimt1"]
|
||||
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="12_k3g3k"]
|
||||
[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="13_tmpee"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="14_5gayb"]
|
||||
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_57pi6"]
|
||||
[ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="16_hg2oh"]
|
||||
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="17_i8o8t"]
|
||||
[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="18_bhoke"]
|
||||
[ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="19_i0ais"]
|
||||
[ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="20_f422k"]
|
||||
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="21_76bkd"]
|
||||
[ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="22_ipl8g"]
|
||||
[ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="23_1llhk"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="24_jlj2a"]
|
||||
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_5xyu0"]
|
||||
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_u2sah"]
|
||||
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_na4im"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"]
|
||||
radius = 29.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"]
|
||||
radius = 5.0
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 2
|
||||
emission_sphere_radius = 16.0
|
||||
orbit_velocity_min = -1.0
|
||||
orbit_velocity_max = 1.098
|
||||
gravity = Vector3(0, 0, 0)
|
||||
color = Color(0.0392157, 0.380392, 1, 1)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_urwql"]
|
||||
atlas = ExtResource("24_jlj2a")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_urwql")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_12erk"]
|
||||
atlas = ExtResource("27_na4im")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_12erk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="FairyGuardFsm" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
|
||||
collision_layer = 16
|
||||
collision_mask = 33
|
||||
script = ExtResource("1_514kd")
|
||||
EnemyFSM = NodePath("StateMachine")
|
||||
EnemyResource = ExtResource("2_514kd")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pnkma")
|
||||
|
||||
[node name="StateMachine" type="Node2D" parent="."]
|
||||
script = ExtResource("3_1d0cr")
|
||||
|
||||
[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
|
||||
script = ExtResource("4_hwyax")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
|
||||
[node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "_moduleNodes")]
|
||||
script = ExtResource("5_xxkf8")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
|
||||
script = ExtResource("6_kji07")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
NavigationModule = NodePath("../../NavigationModule")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "EquippedWeapon", "_moduleNodes")]
|
||||
script = ExtResource("7_w6ssf")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
EquippedWeapon = NodePath("../../EnemyWeapon")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
|
||||
script = ExtResource("8_8jlfa")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
DropsProvider = NodePath("../../DropsProvider")
|
||||
|
||||
[node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")]
|
||||
script = ExtResource("9_hu08i")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
_inputProvider = NodePath("../../InputProvider")
|
||||
CrosshairProvider = NodePath("../../CrosshairProvider")
|
||||
EquippedWeapon = NodePath("../../EnemyWeapon")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = ExtResource("10_514kd")
|
||||
animation = &"right"
|
||||
|
||||
[node name="PlayerDetection" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
script = ExtResource("11_uimt1")
|
||||
ObstaclesCollisionMask = 81
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
|
||||
shape = SubResource("CircleShape2D_5wstg")
|
||||
|
||||
[node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")]
|
||||
script = ExtResource("12_k3g3k")
|
||||
Root = NodePath("..")
|
||||
|
||||
[node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")]
|
||||
collision_layer = 64
|
||||
collision_mask = 136
|
||||
script = ExtResource("13_tmpee")
|
||||
HealthProvider = NodePath("Health")
|
||||
BulletGroup = 2
|
||||
Debris = ExtResource("14_5gayb")
|
||||
DeleteParentOnDeath = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
|
||||
position = Vector2(0, 3.865)
|
||||
shape = SubResource("CircleShape2D_6x22m")
|
||||
|
||||
[node name="Health" type="Node2D" parent="DamageReceiver"]
|
||||
script = ExtResource("15_57pi6")
|
||||
ResourceName = "Health"
|
||||
|
||||
[node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
|
||||
script = ExtResource("16_hg2oh")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
|
||||
target_desired_distance = 8.0
|
||||
path_max_distance = 800.0
|
||||
path_postprocessing = 1
|
||||
avoidance_enabled = true
|
||||
debug_enabled = true
|
||||
debug_path_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="EnemyWeapon" parent="." instance=ExtResource("17_i8o8t")]
|
||||
WeaponData = ExtResource("18_bhoke")
|
||||
|
||||
[node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")]
|
||||
script = ExtResource("19_i0ais")
|
||||
PlayerDetection = NodePath("../PlayerDetection")
|
||||
|
||||
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
|
||||
script = ExtResource("20_f422k")
|
||||
_animatedSprite = NodePath("../AnimatedSprite2D")
|
||||
_shieldParticles = NodePath("ShieldParticles")
|
||||
WalkRightAnimationName = &"right"
|
||||
WalkLeftAnimationName = &"left"
|
||||
WalkDownAnimationName = &"down"
|
||||
WalkUpAnimationName = &"up"
|
||||
BlinkMaterial = ExtResource("21_76bkd")
|
||||
|
||||
[node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"]
|
||||
emitting = false
|
||||
amount = 32
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_poxpj")
|
||||
|
||||
[node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")]
|
||||
script = ExtResource("22_ipl8g")
|
||||
AnimationProvider = NodePath("../AnimationProvider")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
|
||||
script = ExtResource("23_1llhk")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[node name="PossessionWings" type="AnimatedSprite2D" parent="."]
|
||||
visible = false
|
||||
sprite_frames = SubResource("SpriteFrames_wafqr")
|
||||
|
||||
[node name="InputProvider" type="Node2D" parent="."]
|
||||
script = ExtResource("25_5xyu0")
|
||||
|
||||
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
|
||||
script = ExtResource("26_u2sah")
|
||||
AnimatedSprite = NodePath("Crosshair")
|
||||
CrosshairDistance = 35.0
|
||||
|
||||
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
|
||||
sprite_frames = SubResource("SpriteFrames_biwfl")
|
||||
|
||||
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
|
||||
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
|
||||
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
|
||||
[connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]
|
||||
|
|
@ -50,7 +50,7 @@ EnemyData = ExtResource("2_jukx0")
|
|||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = ExtResource("2_7asxc")
|
||||
animation = &"down"
|
||||
animation = &"dead"
|
||||
|
||||
[node name="PosessionMovementProvider" type="Node2D" parent="." node_paths=PackedStringArray("PossessionSprite", "DamageReceiver", "EquippedWeapon")]
|
||||
script = ExtResource("3_81a26")
|
||||
|
|
|
|||
231
Scenes/Actors/Thermatron_FSM.tscn
Normal file
231
Scenes/Actors/Thermatron_FSM.tscn
Normal file
|
|
@ -0,0 +1,231 @@
|
|||
[gd_scene load_steps=36 format=3 uid="uid://dky13otbks8cm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bi2edpdosngll" path="res://Scripts/Components/FSM/Enemy/EnemyFSMProxy.cs" id="1_ypjty"]
|
||||
[ext_resource type="Resource" uid="uid://cfdvg162u65sr" path="res://Resources/Enemies/Thermathron.tres" id="2_ypjty"]
|
||||
[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="3_vwbuk"]
|
||||
[ext_resource type="Script" uid="uid://rrelumir3g6n" path="res://Scripts/Components/FSM/Enemy/Init.cs" id="4_h5l0p"]
|
||||
[ext_resource type="Script" uid="uid://bjrh5q24nuoec" path="res://Scripts/Components/FSM/Enemy/Idle.cs" id="5_0h47h"]
|
||||
[ext_resource type="Script" uid="uid://dbmc3klko5x18" path="res://Scripts/Components/FSM/Enemy/Alert.cs" id="6_6jnl3"]
|
||||
[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_0b4ec"]
|
||||
[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_vnfdp"]
|
||||
[ext_resource type="Script" uid="uid://dj37rup1ibnn6" path="res://Scripts/Components/FSM/Enemy/Controlled.cs" id="9_3mqch"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://tei88ni5rpc" path="res://Resources/Sprites/Thermathron.tres" id="10_ypjty"]
|
||||
[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="11_fr0ok"]
|
||||
[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="12_owlkt"]
|
||||
[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="13_dawgb"]
|
||||
[ext_resource type="PackedScene" uid="uid://cm564ue740cpx" path="res://Scenes/Actors/DeadFairyGuard.tscn" id="14_u1bck"]
|
||||
[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="15_7irjb"]
|
||||
[ext_resource type="Script" uid="uid://ik7s65de723k" path="res://Scripts/Components/FSM/Enemy/NavigationMovementModule.cs" id="16_sdbo2"]
|
||||
[ext_resource type="PackedScene" uid="uid://cj63k0dmk7tl1" path="res://Scenes/Weapons/enemy_weapon_base.tscn" id="17_fd7xe"]
|
||||
[ext_resource type="Resource" uid="uid://csdlihliv4cr8" path="res://Resources/Weapons/EnemyWeapon_simple.tres" id="18_w3tna"]
|
||||
[ext_resource type="Script" uid="uid://dhsqsajq537qn" path="res://Scripts/Components/FSM/Enemy/EnemyAlarmModule.cs" id="19_c3uga"]
|
||||
[ext_resource type="Script" uid="uid://bo5sgbv1t8ril" path="res://Scripts/Components/Actors/PlayerAnimationProvider.cs" id="20_ugc72"]
|
||||
[ext_resource type="Material" uid="uid://dnvwgyt2tbqmr" path="res://Resources/Materials/Player_Blink_Teleport_Material.tres" id="21_47d4e"]
|
||||
[ext_resource type="Script" uid="uid://dncdgq843sj2f" path="res://Scripts/Components/FSM/Enemy/AnimationModule.cs" id="22_fwg5l"]
|
||||
[ext_resource type="Script" uid="uid://bw4t2clyr6lib" path="res://Scripts/Components/FSM/Enemy/EnemyDropsProvider.cs" id="23_iws4h"]
|
||||
[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="24_wy318"]
|
||||
[ext_resource type="Script" uid="uid://dq338w2lw5phl" path="res://Scripts/Components/Actors/KeyboardInputProvider.cs" id="25_5b7ew"]
|
||||
[ext_resource type="Script" uid="uid://d208gvthkstvc" path="res://Scripts/Components/Actors/PlayerCrosshairProvider.cs" id="26_k7vny"]
|
||||
[ext_resource type="Texture2D" uid="uid://cf2855sd3hqty" path="res://Sprites/Actors/Aiming_Reticule_Small.png" id="27_tgmsl"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_pnkma"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_5wstg"]
|
||||
radius = 29.0
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_6x22m"]
|
||||
radius = 5.0
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_poxpj"]
|
||||
particle_flag_disable_z = true
|
||||
emission_shape = 2
|
||||
emission_sphere_radius = 16.0
|
||||
orbit_velocity_min = -1.0
|
||||
orbit_velocity_max = 1.098
|
||||
gravity = Vector3(0, 0, 0)
|
||||
color = Color(0.0392157, 0.380392, 1, 1)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_urwql"]
|
||||
atlas = ExtResource("24_wy318")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_wafqr"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_urwql")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_12erk"]
|
||||
atlas = ExtResource("27_tgmsl")
|
||||
region = Rect2(0, 0, 16, 16)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_biwfl"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_12erk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"default",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="ThermatronFsm" type="CharacterBody2D" node_paths=PackedStringArray("EnemyFSM")]
|
||||
collision_layer = 16
|
||||
collision_mask = 33
|
||||
script = ExtResource("1_ypjty")
|
||||
EnemyFSM = NodePath("StateMachine")
|
||||
EnemyResource = ExtResource("2_ypjty")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_pnkma")
|
||||
|
||||
[node name="StateMachine" type="Node2D" parent="."]
|
||||
script = ExtResource("3_vwbuk")
|
||||
|
||||
[node name="Init" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("DamageReceiver", "StorageModule")]
|
||||
script = ExtResource("4_h5l0p")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
|
||||
[node name="Idle" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "_moduleNodes")]
|
||||
script = ExtResource("5_0h47h")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
_moduleNodes = [NodePath("../../AlarmModule"), NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="Alert" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "NavigationModule", "_moduleNodes")]
|
||||
script = ExtResource("6_6jnl3")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
NavigationModule = NodePath("../../NavigationModule")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="Shooting" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "PlayerDetection", "DamageReceiver", "EquippedWeapon", "_moduleNodes")]
|
||||
script = ExtResource("7_0b4ec")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
PlayerDetection = NodePath("../../PlayerDetection")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
EquippedWeapon = NodePath("../../EnemyWeapon")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="Dead" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DropsProvider")]
|
||||
script = ExtResource("8_vnfdp")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
DropsProvider = NodePath("../../DropsProvider")
|
||||
|
||||
[node name="Controlled" type="Node2D" parent="StateMachine" node_paths=PackedStringArray("StorageModule", "DamageReceiver", "_inputProvider", "CrosshairProvider", "EquippedWeapon", "_moduleNodes")]
|
||||
script = ExtResource("9_3mqch")
|
||||
StorageModule = NodePath("../../Storage")
|
||||
DamageReceiver = NodePath("../../DamageReceiver")
|
||||
_inputProvider = NodePath("../../InputProvider")
|
||||
CrosshairProvider = NodePath("../../CrosshairProvider")
|
||||
EquippedWeapon = NodePath("../../EnemyWeapon")
|
||||
_moduleNodes = [NodePath("../../AnimationModule")]
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||
sprite_frames = ExtResource("10_ypjty")
|
||||
animation = &"right"
|
||||
autoplay = "down"
|
||||
|
||||
[node name="PlayerDetection" type="Area2D" parent="."]
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
script = ExtResource("11_fr0ok")
|
||||
ObstaclesCollisionMask = 81
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetection"]
|
||||
shape = SubResource("CircleShape2D_5wstg")
|
||||
|
||||
[node name="Storage" type="Node2D" parent="." node_paths=PackedStringArray("Root")]
|
||||
script = ExtResource("12_owlkt")
|
||||
Root = NodePath("..")
|
||||
|
||||
[node name="DamageReceiver" type="Area2D" parent="." node_paths=PackedStringArray("HealthProvider")]
|
||||
collision_layer = 64
|
||||
collision_mask = 136
|
||||
script = ExtResource("13_dawgb")
|
||||
HealthProvider = NodePath("Health")
|
||||
BulletGroup = 2
|
||||
Debris = ExtResource("14_u1bck")
|
||||
DeleteParentOnDeath = false
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageReceiver"]
|
||||
position = Vector2(0, 3.865)
|
||||
shape = SubResource("CircleShape2D_6x22m")
|
||||
|
||||
[node name="Health" type="Node2D" parent="DamageReceiver"]
|
||||
script = ExtResource("15_7irjb")
|
||||
ResourceName = "Health"
|
||||
|
||||
[node name="NavigationModule" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
|
||||
script = ExtResource("16_sdbo2")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
|
||||
target_desired_distance = 8.0
|
||||
path_max_distance = 800.0
|
||||
path_postprocessing = 1
|
||||
avoidance_enabled = true
|
||||
debug_enabled = true
|
||||
debug_path_custom_color = Color(1, 0, 0, 1)
|
||||
|
||||
[node name="EnemyWeapon" parent="." instance=ExtResource("17_fd7xe")]
|
||||
WeaponData = ExtResource("18_w3tna")
|
||||
|
||||
[node name="AlarmModule" type="Node2D" parent="." node_paths=PackedStringArray("PlayerDetection")]
|
||||
script = ExtResource("19_c3uga")
|
||||
PlayerDetection = NodePath("../PlayerDetection")
|
||||
|
||||
[node name="AnimationProvider" type="Node2D" parent="." node_paths=PackedStringArray("_animatedSprite", "_shieldParticles")]
|
||||
script = ExtResource("20_ugc72")
|
||||
_animatedSprite = NodePath("../AnimatedSprite2D")
|
||||
_shieldParticles = NodePath("ShieldParticles")
|
||||
WalkRightAnimationName = &"right"
|
||||
WalkLeftAnimationName = &"left"
|
||||
WalkDownAnimationName = &"down"
|
||||
WalkUpAnimationName = &"up"
|
||||
BlinkMaterial = ExtResource("21_47d4e")
|
||||
|
||||
[node name="ShieldParticles" type="GPUParticles2D" parent="AnimationProvider"]
|
||||
emitting = false
|
||||
amount = 32
|
||||
lifetime = 0.4
|
||||
one_shot = true
|
||||
process_material = SubResource("ParticleProcessMaterial_poxpj")
|
||||
|
||||
[node name="AnimationModule" type="Node2D" parent="." node_paths=PackedStringArray("AnimationProvider", "StorageModule")]
|
||||
script = ExtResource("22_fwg5l")
|
||||
AnimationProvider = NodePath("../AnimationProvider")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[node name="DropsProvider" type="Node2D" parent="." node_paths=PackedStringArray("StorageModule")]
|
||||
script = ExtResource("23_iws4h")
|
||||
StorageModule = NodePath("../Storage")
|
||||
|
||||
[node name="PossessionWings" type="AnimatedSprite2D" parent="."]
|
||||
visible = false
|
||||
sprite_frames = SubResource("SpriteFrames_wafqr")
|
||||
|
||||
[node name="InputProvider" type="Node2D" parent="."]
|
||||
script = ExtResource("25_5b7ew")
|
||||
|
||||
[node name="CrosshairProvider" type="Node2D" parent="." node_paths=PackedStringArray("AnimatedSprite")]
|
||||
script = ExtResource("26_k7vny")
|
||||
AnimatedSprite = NodePath("Crosshair")
|
||||
CrosshairDistance = 35.0
|
||||
|
||||
[node name="Crosshair" type="AnimatedSprite2D" parent="CrosshairProvider"]
|
||||
sprite_frames = SubResource("SpriteFrames_biwfl")
|
||||
|
||||
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
|
||||
[connection signal="area_exited" from="PlayerDetection" to="PlayerDetection" method="_on_area_exited"]
|
||||
[connection signal="area_entered" from="DamageReceiver" to="DamageReceiver" method="_on_damage_hitbox_area_entered"]
|
||||
[connection signal="velocity_computed" from="NavigationModule/NavigationAgent2D" to="NavigationModule" method="_on_navigation_agent_2d_velocity_computed"]
|
||||
File diff suppressed because one or more lines are too long
140
Scripts/Components/FSM/Enemy/Controlled.cs
Normal file
140
Scripts/Components/FSM/Enemy/Controlled.cs
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
using Cirno.Scripts.Components.Actors;
|
||||
using Cirno.Scripts.Enums;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Components.FSM.Enemy;
|
||||
|
||||
public partial class Controlled : EnemyStateBase
|
||||
{
|
||||
public override EnemyState StateId => EnemyState.Controlled;
|
||||
|
||||
[Export]
|
||||
public EnemyStorageModule StorageModule { get; private set; }
|
||||
|
||||
[Export]
|
||||
public GenericDamageReceiver DamageReceiver { get; private set; }
|
||||
|
||||
[Export]
|
||||
private InputProvider _inputProvider;
|
||||
|
||||
[Export]
|
||||
public PlayerCrosshairProvider CrosshairProvider { get; private set; }
|
||||
|
||||
[Export] public Weapon EquippedWeapon { get; private set; }
|
||||
|
||||
[Export] public StringName ControlEndAction { get; private set; } = "pause";
|
||||
|
||||
[Export] public StringName ShootAction { get; private set; } = "shoot";
|
||||
|
||||
private bool _isStrafing = false;
|
||||
|
||||
public override void EnterState()
|
||||
{
|
||||
base.EnterState();
|
||||
|
||||
GD.Print($"{StorageModule.Root.Name} Controlled");
|
||||
|
||||
DamageReceiver.ChangeState(true);
|
||||
|
||||
DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
|
||||
|
||||
GameManager.Instance.CameraTargetObject(MainObject);
|
||||
GameManager.Instance.Player.SetState(PlayerState.Controlling);
|
||||
|
||||
DamageReceiver.BulletGroup = BulletOwner.Player;
|
||||
|
||||
_isStrafing = false;
|
||||
|
||||
CrosshairProvider.Visible = true;
|
||||
// Show possession sprite
|
||||
|
||||
}
|
||||
|
||||
private void HealthProviderOnResourceDepleted()
|
||||
{
|
||||
ChangeState(EnemyState.Dead);
|
||||
}
|
||||
|
||||
public override void ExitState()
|
||||
{
|
||||
base.ExitState();
|
||||
|
||||
DamageReceiver.HealthProvider.ResourceDepleted -= HealthProviderOnResourceDepleted;
|
||||
DamageReceiver.ChangeState(false);
|
||||
|
||||
GameManager.Instance.CameraTargetPlayer();
|
||||
GameManager.Instance.Player.SetState(PlayerState.Active);
|
||||
DamageReceiver.BulletGroup = BulletOwner.Enemy;
|
||||
CrosshairProvider.Visible = false;
|
||||
// Hide possession sprite
|
||||
}
|
||||
|
||||
public override void PhysicsProcessState(double delta)
|
||||
{
|
||||
base.PhysicsProcessState(delta);
|
||||
|
||||
if (_inputProvider.GetShootPressed())
|
||||
{
|
||||
Shoot();
|
||||
}
|
||||
|
||||
if (Input.IsActionJustPressed(ControlEndAction))
|
||||
{
|
||||
// if (GameManager.Instance.ToggleControlMode() is GameState.Playing)
|
||||
// {
|
||||
// ResumeControl();
|
||||
// }
|
||||
StateMachine.SetState(EnemyState.Idle);
|
||||
}
|
||||
|
||||
HandlePhysics(delta);
|
||||
|
||||
StorageModule.FacingDirection = MainObject.Velocity.SnapToCardinal().Normalized();
|
||||
}
|
||||
|
||||
private void HandlePhysics(double delta)
|
||||
{
|
||||
StorageModule.MovementDirection = _inputProvider.GetMovementInput().Normalized();
|
||||
|
||||
_isStrafing = _inputProvider.GetStrafePressed();
|
||||
|
||||
var rightStickInput = _inputProvider.GetAimInput().Normalized();
|
||||
|
||||
if (rightStickInput.Length() > 0.1f) // If the right stick is moved
|
||||
{
|
||||
StorageModule.AimingDirection = rightStickInput;
|
||||
}
|
||||
else if (StorageModule.MovementDirection != Vector2.Zero) // Fall back to movement direction
|
||||
{
|
||||
StorageModule.AimingDirection = StorageModule.MovementDirection;
|
||||
}
|
||||
|
||||
// Update crosshair
|
||||
CrosshairProvider.UpdatePosition(StorageModule.AimingDirection);
|
||||
|
||||
MainObject.Velocity = StorageModule.MovementDirection * StorageModule.MovementSpeed;
|
||||
|
||||
MainObject.MoveAndSlide();
|
||||
|
||||
}
|
||||
|
||||
private void Shoot()
|
||||
{
|
||||
if (EquippedWeapon == null) return;
|
||||
|
||||
var direction = StorageModule.AimingDirection;
|
||||
|
||||
// Shoot at the player's last known position
|
||||
EquippedWeapon.ShootDirection = direction;
|
||||
//StorageModule.FacingDirection = direction;
|
||||
//StorageModule.FacingDirection = direction.SnapToCardinal().Normalized();
|
||||
|
||||
EquippedWeapon.Shoot(BulletOwner.Player);
|
||||
}
|
||||
|
||||
public override void ProcessState(double delta)
|
||||
{
|
||||
base.ProcessState(delta);
|
||||
}
|
||||
|
||||
}
|
||||
1
Scripts/Components/FSM/Enemy/Controlled.cs.uid
Normal file
1
Scripts/Components/FSM/Enemy/Controlled.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dj37rup1ibnn6
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using Cirno.Scripts.Enums;
|
||||
using System;
|
||||
using Cirno.Scripts.Enums;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Cirno.Scripts.Resources.Loot;
|
||||
using Godot;
|
||||
|
|
@ -6,7 +7,7 @@ using Godot.Collections;
|
|||
|
||||
namespace Cirno.Scripts.Components.FSM.Enemy;
|
||||
|
||||
public partial class EnemyFSMProxy : CharacterBody2D
|
||||
public partial class EnemyFSMProxy : CharacterBody2D, IActivable
|
||||
{
|
||||
[Export] public EnemyStateMachine EnemyFSM { get; private set; }
|
||||
|
||||
|
|
@ -21,4 +22,31 @@ public partial class EnemyFSMProxy : CharacterBody2D
|
|||
[Export] public Node2D DefeatScript { get; set; }
|
||||
|
||||
[Export] public ActivationType ActivationType { get; private set; } = ActivationType.Toggle;
|
||||
|
||||
public bool Activate(ActivationType activationType = ActivationType.Toggle)
|
||||
{
|
||||
switch (activationType)
|
||||
{
|
||||
case ActivationType.Toggle:
|
||||
EnemyFSM.SetState(EnemyState.Controlled);
|
||||
break;
|
||||
case ActivationType.Enable:
|
||||
// Enable or disable AI
|
||||
break;
|
||||
case ActivationType.Disable:
|
||||
// Enable or disable AI
|
||||
break;
|
||||
case ActivationType.Use:
|
||||
break;
|
||||
case ActivationType.Destroy:
|
||||
EnemyFSM.SetState(EnemyState.Dead);
|
||||
break;
|
||||
case ActivationType.Open:
|
||||
break;
|
||||
case ActivationType.Close:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
@ -13,11 +13,13 @@ public partial class EnemyStorageModule : Node2D
|
|||
|
||||
public Vector2 MovementDirection { get; set; }
|
||||
public Vector2 FacingDirection { get; set; }
|
||||
|
||||
public Vector2 AimingDirection { get; set; }
|
||||
|
||||
public float MovementSpeed => Root.EnemyResource.MovementSpeed;
|
||||
|
||||
public IEnumerable<LootDrop> LootDrops => Root.EnemyResource.LootDrops.Concat(Root.ExtraLoot);
|
||||
|
||||
|
||||
public AiState AiState { get; set; }
|
||||
|
||||
}
|
||||
|
|
@ -47,6 +47,7 @@ public partial class Idle : EnemyStateBase
|
|||
|
||||
private void HealthProviderOnResourceDecreased(float oldvalue, float newvalue, float maxvalue)
|
||||
{
|
||||
StorageModule.AiState = AiState.Enabled;
|
||||
ChangeState(EnemyState.Alert);
|
||||
}
|
||||
|
||||
|
|
@ -85,7 +86,7 @@ public partial class Idle : EnemyStateBase
|
|||
public override void PhysicsProcessState(double delta)
|
||||
{
|
||||
base.PhysicsProcessState(delta);
|
||||
if (_isPlayerInRange)
|
||||
if (StorageModule.AiState is AiState.Enabled && _isPlayerInRange)
|
||||
{
|
||||
if (PlayerDetection.IsPlayerInSight())
|
||||
{
|
||||
|
|
|
|||
|
|
@ -18,6 +18,11 @@ public partial class Init : EnemyStateBase
|
|||
{
|
||||
GD.Print("Enemy init");
|
||||
DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
|
||||
|
||||
StorageModule.AiState = StorageModule.Root.StartingAiState;
|
||||
|
||||
// TODO: Hide wings
|
||||
// TODO: Hide aiming reticule
|
||||
|
||||
StateMachine.SetState(EnemyState.Idle);
|
||||
}
|
||||
|
|
|
|||
BIN
Sprites/Actors/Fairy.aseprite
(Stored with Git LFS)
BIN
Sprites/Actors/Fairy.aseprite
(Stored with Git LFS)
Binary file not shown.
BIN
Sprites/Actors/Fairy.png
(Stored with Git LFS)
BIN
Sprites/Actors/Fairy.png
(Stored with Git LFS)
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue