Commit graph

27 commits

Author SHA1 Message Date
18683c0680 Add enemy creation and viewer functionality with filtering options 2026-02-26 21:58:48 +01:00
d16f9b3b9d Upgrade to godot 4.6 2026-01-31 08:38:43 +01:00
Marco
400123a447 Added weapons and fixed others 2025-08-14 10:58:54 +02:00
4728677e80 Falling props 2025-07-04 22:55:28 +02:00
Marco
ad58895ba8 Updated to Godot 4.5 Beta 2 2025-07-02 16:40:12 +02:00
Marco
05576dcbe6 Changed shadows 2025-07-02 09:49:31 +02:00
1a6d5bd1ec Patterns 2025-07-01 23:12:01 +02:00
Marco
a344ed8b72 Rumia's patterns 2025-07-01 18:26:57 +02:00
Marco
1a455251a9 3D bullet rotation 2025-07-01 13:40:13 +02:00
Marco
5ef3e64413 Revert "Updated to godot 4.5 beta"
This reverts commit fae0e961d7.
2025-07-01 09:20:48 +02:00
Marco
fae0e961d7 Updated to godot 4.5 beta 2025-07-01 09:12:36 +02:00
Marco
593f7706af rumia NS 1 patterns 2025-06-30 19:04:06 +02:00
Marco
cd309ca49c Relative movement pattern 2025-06-30 17:59:07 +02:00
Marco
dbf7f1a963 3D Boss scripts implementation 2025-06-30 17:28:19 +02:00
Marco
72c6270eb5 Use bullet flags instead of bools 2025-06-08 16:50:38 +02:00
Marco
d99c773641 Generic enemies 2025-06-03 10:11:09 +02:00
Marco
ee84bafdad P power scaling 2025-05-20 15:57:35 +02:00
Marco
9548688850 Replaced most cameras in levels with a scene 2025-05-07 11:58:08 +02:00
Marco
72436aa820 Bullets tweaks 2025-04-26 17:07:50 +02:00
036cc4b940 Weapon switching 2025-04-09 23:24:55 +02:00
Marco
bb0f17124d Apply difficulty modifiers to damage 2025-04-08 19:06:39 +02:00
Marco
866e799aaa Added sfx 2025-04-02 10:18:26 +02:00
Marco
8b28805cbd Grazing for shields 2025-04-01 15:46:25 +02:00
029128c8b8 Remade resource script system 2025-03-15 17:17:30 +01:00
5073cfea70 Project upgrade to RC3 2025-02-28 22:50:03 +01:00
Marco
457998788e Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Marco
28671c098b Added resources to bullets 2025-02-20 17:43:05 +01:00