| .. |
|
Alert.cs
|
Enemy Gravity
|
2025-06-29 18:09:13 +02:00 |
|
Alert.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
Controlled.cs
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
Controlled.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
Dead.cs
|
Enemy sounds
|
2025-09-11 14:10:14 +02:00 |
|
Dead.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyAnimationModule3D.cs
|
Enemy blinking
|
2025-06-26 14:03:36 +02:00 |
|
EnemyAnimationModule3D.cs.uid
|
Enemy blinking
|
2025-06-26 14:03:36 +02:00 |
|
EnemyDamageModule3D.cs
|
Enemy blinking
|
2025-06-26 14:03:36 +02:00 |
|
EnemyDamageModule3D.cs.uid
|
Enemy Damage
|
2025-06-21 18:54:14 +02:00 |
|
EnemyFSMAnimatedSprite3D.cs
|
Enemy blinking
|
2025-06-26 14:03:36 +02:00 |
|
EnemyFSMAnimatedSprite3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyProxy3D.cs
|
Enemy spawning
|
2025-06-21 16:44:44 +02:00 |
|
EnemyProxy3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyStateBase3D.cs
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyStateBase3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyStateMachine3D.cs
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyStateMachine3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyStorage3D.cs
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
EnemyStorage3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
GravityProvider.cs
|
Enemy Gravity
|
2025-06-29 18:09:13 +02:00 |
|
GravityProvider.cs.uid
|
Enemy Gravity
|
2025-06-29 18:09:13 +02:00 |
|
Idle.cs
|
Add FSM components for player and enemy state management, including initialization and module resolution
|
2026-02-26 23:13:57 +01:00 |
|
Idle.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
InitState.cs
|
Add FSM components for player and enemy state management, including initialization and module resolution
|
2026-02-26 23:13:57 +01:00 |
|
InitState.cs.uid
|
Add FSM components for player and enemy state management, including initialization and module resolution
|
2026-02-26 23:13:57 +01:00 |
|
NavigationProvider3D.cs
|
Navigation improvements
|
2025-09-25 15:50:34 +02:00 |
|
NavigationProvider3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
PlayerDetection3D.cs
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
PlayerDetection3D.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |
|
Shooting.cs
|
Add FSM components for player and enemy state management, including initialization and module resolution
|
2026-02-26 23:13:57 +01:00 |
|
Shooting.cs.uid
|
Enemy AI
|
2025-06-21 15:41:29 +02:00 |