cirnogodot/Scripts/Components/FSM/Enemy/3D
2026-02-26 23:13:57 +01:00
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Alert.cs Enemy Gravity 2025-06-29 18:09:13 +02:00
Alert.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
Controlled.cs Enemy AI 2025-06-21 15:41:29 +02:00
Controlled.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
Dead.cs Enemy sounds 2025-09-11 14:10:14 +02:00
Dead.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
EnemyAnimationModule3D.cs Enemy blinking 2025-06-26 14:03:36 +02:00
EnemyAnimationModule3D.cs.uid Enemy blinking 2025-06-26 14:03:36 +02:00
EnemyDamageModule3D.cs Enemy blinking 2025-06-26 14:03:36 +02:00
EnemyDamageModule3D.cs.uid Enemy Damage 2025-06-21 18:54:14 +02:00
EnemyFSMAnimatedSprite3D.cs Enemy blinking 2025-06-26 14:03:36 +02:00
EnemyFSMAnimatedSprite3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
EnemyProxy3D.cs Enemy spawning 2025-06-21 16:44:44 +02:00
EnemyProxy3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
EnemyStateBase3D.cs Enemy AI 2025-06-21 15:41:29 +02:00
EnemyStateBase3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
EnemyStateMachine3D.cs Enemy AI 2025-06-21 15:41:29 +02:00
EnemyStateMachine3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
EnemyStorage3D.cs Enemy AI 2025-06-21 15:41:29 +02:00
EnemyStorage3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
GravityProvider.cs Enemy Gravity 2025-06-29 18:09:13 +02:00
GravityProvider.cs.uid Enemy Gravity 2025-06-29 18:09:13 +02:00
Idle.cs Add FSM components for player and enemy state management, including initialization and module resolution 2026-02-26 23:13:57 +01:00
Idle.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
InitState.cs Add FSM components for player and enemy state management, including initialization and module resolution 2026-02-26 23:13:57 +01:00
InitState.cs.uid Add FSM components for player and enemy state management, including initialization and module resolution 2026-02-26 23:13:57 +01:00
NavigationProvider3D.cs Navigation improvements 2025-09-25 15:50:34 +02:00
NavigationProvider3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
PlayerDetection3D.cs Enemy AI 2025-06-21 15:41:29 +02:00
PlayerDetection3D.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00
Shooting.cs Add FSM components for player and enemy state management, including initialization and module resolution 2026-02-26 23:13:57 +01:00
Shooting.cs.uid Enemy AI 2025-06-21 15:41:29 +02:00