mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:55:35 +00:00
19 lines
No EOL
444 B
C#
19 lines
No EOL
444 B
C#
using Cirno.Scripts.Enums;
|
|
using Godot;
|
|
|
|
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
|
|
|
|
public partial class Controlled : EnemyStateBase3D
|
|
{
|
|
public override EnemyState StateId => EnemyState.Controlled;
|
|
|
|
[Export] public EnemyStorage3D Storage { get; private set; }
|
|
|
|
public override void EnterState()
|
|
{
|
|
base.EnterState();
|
|
// player detection
|
|
// damage receiver will be a module
|
|
|
|
}
|
|
} |