cirnogodot/Scripts/Components/FSM/Enemy/3D/EnemyStateMachine3D.cs
2025-06-21 15:41:29 +02:00

10 lines
No EOL
288 B
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public partial class EnemyStateMachine3D : StateMachineBase<EnemyState, CharacterBody3D>
{
[Export] public override EnemyState InitialState { get; protected set; } = EnemyState.Init;
}