cirnogodot/Scripts/Components/FSM/Enemy/3D/EnemyStateBase3D.cs
2025-06-21 15:41:29 +02:00

9 lines
No EOL
192 B
C#

using Cirno.Scripts.Enums;
using Godot;
namespace Cirno.Scripts.Components.FSM.Enemy._3D;
public abstract partial class EnemyStateBase3D : BaseState<EnemyState, CharacterBody3D>
{
}