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Activables
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Map Level resources system
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2025-04-02 17:42:55 +02:00 |
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Actors
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Alarm trigger enhancements
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2025-03-27 17:42:45 +01:00 |
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AttackPatterns
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Bullet overrides
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2025-03-18 14:58:18 +01:00 |
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Components
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Grazing sounds
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2025-04-01 16:13:54 +02:00 |
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Enums
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Mapping
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2025-03-20 21:05:38 +01:00 |
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Interactables
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Dropping and picking up
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2025-03-28 19:47:10 +01:00 |
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Misc
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Automatic tile avoidance
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2025-03-25 13:51:35 +01:00 |
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Resources
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Map Level resources system
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2025-04-02 17:42:55 +02:00 |
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Tools
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Title screen rotating crystal
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2025-03-14 10:16:40 +01:00 |
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UI
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Update Weapon in status
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2025-03-28 10:29:04 +01:00 |
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Utils
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Save game on level start if enabled
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2025-04-02 18:39:37 +02:00 |
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Weapons
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Explosions for bullets
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2025-03-06 17:05:45 +01:00 |
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AlarmManager.cs
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Sound effects
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2025-03-01 23:46:25 +01:00 |
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AlarmManager.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Bullet.cs
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Grazing sounds
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2025-04-01 16:13:54 +02:00 |
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Bullet.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Chest.cs
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Interactable interface
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2025-03-09 21:58:25 +01:00 |
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Chest.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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debug_stats.gd
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Debug stats and nonfunctional bursts
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2024-11-11 15:41:34 +01:00 |
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debug_stats.gd.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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DebugStats.cs
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Debug stats and nonfunctional bursts
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2024-11-11 15:41:34 +01:00 |
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DebugStats.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Door.cs
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Interactable interface
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2025-03-09 21:58:25 +01:00 |
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Door.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Enemy.cs
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Bugfixes
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2025-03-22 17:47:24 +01:00 |
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Enemy.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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GameManager.cs
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Save game on level start if enabled
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2025-04-02 18:39:37 +02:00 |
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GameManager.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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GlobalState.cs
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Map Level resources system
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2025-04-02 17:42:55 +02:00 |
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GlobalState.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Hud.cs
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Added game over
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2025-04-01 11:23:37 +02:00 |
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Hud.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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IActivable.cs
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Interactable interface
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2025-03-09 21:58:25 +01:00 |
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IActivable.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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IDestructible.cs
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Cheat Gun
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2025-02-15 17:51:06 +01:00 |
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IDestructible.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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IntroManager.cs
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Use proper scene load function in all cases
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2025-02-21 12:09:42 +01:00 |
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IntroManager.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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InventoryManager.cs
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Auto Pickup
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2025-03-28 15:38:55 +01:00 |
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InventoryManager.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ItemTypes.cs
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Yin Yang orb key item
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2025-03-04 11:56:01 +01:00 |
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ItemTypes.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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MainMenu.cs
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State persistance between scenes
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2025-03-24 16:56:35 +01:00 |
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MainMenu.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Pickupper.cs
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Interactable interface
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2025-03-09 21:58:25 +01:00 |
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Pickupper.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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PlayerMovement.cs
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Drown animation
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2025-03-11 17:58:46 +01:00 |
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PlayerMovement.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Selector.cs
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Better handling of selection
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2025-03-28 12:26:34 +01:00 |
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Selector.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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ShaderTools.cs
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Modularized doors and lightbridges
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2025-03-03 17:55:53 +01:00 |
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ShaderTools.cs.uid
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Upgraded to 4.4 stable
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2025-03-03 18:26:49 +01:00 |
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TestRotation3D.cs
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Nuclear gun and 3D tests
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2025-03-22 00:33:24 +01:00 |
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TestRotation3D.cs.uid
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Nuclear gun and 3D tests
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2025-03-22 00:33:24 +01:00 |
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TilemapAvoidance.cs
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Mapping
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2025-03-26 23:13:35 +01:00 |
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TilemapAvoidance.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Tools.cs
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Enemy FSM Animation
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2025-03-21 15:16:50 +01:00 |
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Tools.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |
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Weapon.cs
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Visualization for ammo
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2025-03-05 18:55:30 +01:00 |
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Weapon.cs.uid
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Upgrade to godot 4.4
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2025-02-24 11:37:45 +01:00 |