mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-05 23:55:54 +00:00
Visualization for ammo
This commit is contained in:
parent
ed6e659d23
commit
07ab64a0bf
12 changed files with 252 additions and 102 deletions
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@ -19,7 +19,7 @@ _name = "Intro"
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[sub_resource type="Resource" id="Resource_cfhv5"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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StartingEquipment = []
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[sub_resource type="Resource" id="Resource_0k62o"]
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script = ExtResource("2_tnajf")
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@ -31,7 +31,7 @@ StartData = SubResource("Resource_cfhv5")
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[sub_resource type="Resource" id="Resource_tpb7s"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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StartingEquipment = []
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[sub_resource type="Resource" id="Resource_edoov"]
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script = ExtResource("2_tnajf")
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@ -43,7 +43,7 @@ StartData = SubResource("Resource_tpb7s")
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[sub_resource type="Resource" id="Resource_1sw5g"]
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script = ExtResource("1_ov731")
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EggIndex = 255
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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StartingEquipment = []
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[sub_resource type="Resource" id="Resource_47bot"]
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script = ExtResource("2_tnajf")
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@ -73,7 +73,7 @@ _name = "Rebel Base"
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[sub_resource type="Resource" id="Resource_maxpt"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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StartingEquipment = []
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[sub_resource type="Resource" id="Resource_pein5"]
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script = ExtResource("2_tnajf")
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@ -128,7 +128,7 @@ metadata/_custom_type_script = "uid://dnthdjrx78u6m"
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[sub_resource type="Resource" id="Resource_7sue8"]
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script = ExtResource("1_ov731")
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EggIndex = 255
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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StartingEquipment = []
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metadata/_custom_type_script = "uid://mja0rk7n2kln"
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[sub_resource type="Resource" id="Resource_ognca"]
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Binary file not shown.
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@ -1,7 +1,8 @@
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[gd_scene load_steps=21 format=3 uid="uid://dkwi1hu1bixoe"]
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[gd_scene load_steps=22 format=3 uid="uid://dkwi1hu1bixoe"]
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[ext_resource type="Script" uid="uid://baf6pxbvhqmjk" path="res://Scripts/Hud.cs" id="1_m0hb0"]
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[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
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[ext_resource type="PackedScene" uid="uid://cd3ee1adstcrw" path="res://Scenes/HUD/HudItemContainer.tscn" id="2_mattb"]
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[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="2_x7kl7"]
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[ext_resource type="Texture2D" uid="uid://dde36pgb8fbwc" path="res://Sprites/selector_big.png" id="3_hee3i"]
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[ext_resource type="PackedScene" uid="uid://bybd38ivpb2ly" path="res://Scenes/HUD/pause_menu.tscn" id="3_hxmxt"]
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@ -68,6 +69,7 @@ anti_aliasing = false
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[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_healthLabel", "_healthBar", "_shieldLabel", "_shieldBar", "_itemsContainer", "_gameOverPanel", "PauseMenuContainer", "DebugMenuHolder")]
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process_mode = 3
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script = ExtResource("1_m0hb0")
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WeaponContainerTemplate = ExtResource("2_mattb")
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_healthLabel = NodePath("VBoxContainer/HealthBarContainer/HealthLabel")
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_healthBar = NodePath("VBoxContainer/HealthBarContainer/HealthBar")
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_shieldLabel = NodePath("VBoxContainer/ShieldBarContainer/ShieldLabel")
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@ -195,6 +197,7 @@ mouse_filter = 2
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metadata/_edit_group_ = true
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[node name="ItemList" type="ItemList" parent="Control"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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43
Scenes/HUD/HudItemContainer.tscn
Normal file
43
Scenes/HUD/HudItemContainer.tscn
Normal file
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@ -0,0 +1,43 @@
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[gd_scene load_steps=5 format=3 uid="uid://cd3ee1adstcrw"]
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[ext_resource type="Script" uid="uid://chqjrv7wqk6ej" path="res://Scripts/UI/WeaponAmmoCounter.cs" id="1_pwei3"]
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[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="2_pqw4t"]
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[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="3_a6rek"]
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[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="4_kbanm"]
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[node name="HudItemContainer" type="Control" node_paths=PackedStringArray("Icon", "AmmoIcon", "TotalAmmoLabel", "LoadedAmmoLabel")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_pwei3")
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Icon = NodePath("HBoxContainer/WeaponIcon")
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AmmoIcon = NodePath("HBoxContainer/Ammo Icon")
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TotalAmmoLabel = NodePath("HBoxContainer/TotalAmmo")
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LoadedAmmoLabel = NodePath("HBoxContainer/LoadedAmmo")
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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layout_mode = 1
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offset_right = 16.0
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offset_bottom = 16.0
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theme_override_constants/separation = 0
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[node name="WeaponIcon" type="TextureRect" parent="HBoxContainer"]
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layout_mode = 2
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texture = ExtResource("2_pqw4t")
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[node name="LoadedAmmo" type="Label" parent="HBoxContainer"]
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layout_mode = 2
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text = "999"
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label_settings = ExtResource("3_a6rek")
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[node name="Ammo Icon" type="TextureRect" parent="HBoxContainer"]
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layout_mode = 2
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texture = ExtResource("4_kbanm")
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[node name="TotalAmmo" type="Label" parent="HBoxContainer"]
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layout_mode = 2
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text = "999"
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label_settings = ExtResource("3_a6rek")
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@ -1,8 +1,7 @@
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[gd_scene load_steps=51 format=4 uid="uid://bpnahwxmjgb6t"]
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[gd_scene load_steps=50 format=4 uid="uid://bpnahwxmjgb6t"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_qxyfr"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_ajkcn"]
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="3_covcf"]
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[ext_resource type="Script" uid="uid://mja0rk7n2kln" path="res://Scripts/Resources/MapStartDataResource.cs" id="4_g48r8"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_2m462"]
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[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_bnfdx"]
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@ -38,7 +37,7 @@
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[sub_resource type="Resource" id="Resource_6wo78"]
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script = ExtResource("4_g48r8")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("3_covcf")]([])
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StartingEquipment = []
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[sub_resource type="Resource" id="Resource_hppa0"]
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script = ExtResource("14_wc2f3")
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@ -215,7 +215,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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})
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StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
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StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
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MapStartData = SubResource("Resource_6sau4")
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metadata/_edit_lock_ = true
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@ -971,7 +971,7 @@ position = Vector2(-2000, -736)
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[node name="ControlPad8" parent="Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
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position = Vector2(-2027, -735)
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Targets = [NodePath("../HorizontalForceField")]
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Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
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Requirements = [ExtResource("84_ma1ta")]
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[node name="Ammo6" parent="Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
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position = Vector2(-872, -220)
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@ -998,6 +998,7 @@ position = Vector2(-1163, -812)
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process_mode = 1
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script = ExtResource("6_t8ide")
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pixel_snap = false
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enable_smoothing = false
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[node name="CameraTarget" type="Node2D" parent="."]
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position = Vector2(-808, -169)
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@ -81,8 +81,10 @@ public partial class GameManager : Node2D
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if (_inventoryManager != null && _hud != null)
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{
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_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
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//_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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//_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
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_inventoryManager.WeaponEquip += key => _hud.EquipWeapon(key);
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}
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PlayerRespawned += OnPlayerRespawned;
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180
Scripts/Hud.cs
180
Scripts/Hud.cs
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@ -16,6 +16,9 @@ public partial class Hud : CanvasLayer
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[Export]
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public PackedScene SelectorScene { get; set; }
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[Export]
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public PackedScene WeaponContainerTemplate { get; private set; }
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[Export]
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private Node2D _selector;
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@ -45,7 +48,7 @@ public partial class Hud : CanvasLayer
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[Export]
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public Control DebugMenuHolder { get; set; }
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private Dictionary<string, HudItem> _items = new();
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private Dictionary<string, WeaponAmmoCounter> _items = new();
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private PauseMenu _pauseMenu;
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@ -128,63 +131,49 @@ public partial class Hud : CanvasLayer
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if (!_items.TryGetValue(item.ItemKey, out var item1))
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{
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var hbox = new HBoxContainer();
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_itemsContainer.AddChild(hbox);
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var instance = new TextureRect();
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instance.Texture = item.InventorySprite;
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instance.StretchMode = TextureRect.StretchModeEnum.Keep;
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// change transform size?
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var instance = WeaponContainerTemplate.Instantiate<WeaponAmmoCounter>();
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//var instance = item.HudItemScene.Instantiate<TextureRect>();
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//_in.CallDeferred("add_child", instance);
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hbox.AddChild(instance);
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var hudItem = new HudItem()
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{
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Item = item,
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Container = hbox,
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//Amount = currentAmount
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};
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_itemsContainer.CallDeferred("add_child", instance);
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if (item.UiType == UiItemType.IconText)
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{
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var label = new Label();
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label.Text = currentAmount.ToString();
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// if (item.Item == ItemTypes.Weapon && item.WeaponData != null)
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// {
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// // Show ammo instead of item count
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// var ammoItem = _items.GetValueOrDefault(item.WeaponData.AmmoKey);
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//
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// if (ammoItem != null)
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// {
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// label.Text = "0";
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// }
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// else
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// {
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// label.Text = ammoItem.
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// }
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//
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// }
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// else
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// {
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// label.Text = currentAmount.ToString();
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// }
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// var hbox = new HBoxContainer();
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// _itemsContainer.AddChild(hbox);
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//
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// var instance = new TextureRect();
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// instance.Texture = item.InventorySprite;
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// instance.StretchMode = TextureRect.StretchModeEnum.Keep;
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// hbox.AddChild(instance);
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label.LabelSettings = _labelSettings;
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hbox.AddChild(label);
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hudItem.Label = label;
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}
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// var hudItem = new HudItem()
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// {
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// Item = item,
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// Container = hbox,
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// //Amount = currentAmount
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// };
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_items.Add(item.ItemKey, hudItem);
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// if (item.UiType == UiItemType.IconText)
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// {
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// var label = new Label();
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// label.Text = currentAmount.ToString();
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//
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//
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// label.LabelSettings = _labelSettings;
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// hbox.AddChild(label);
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//
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// hudItem.Label = label;
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// }
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_items.Add(item.ItemKey, instance);
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instance.Init(item);
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}
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else
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{
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if (item.UiType == UiItemType.IconText && item1.Label != null)
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{
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item1.Label.Text = currentAmount.ToString();
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}
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// nothing
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// if (item.UiType == UiItemType.IconText && item1.Label != null)
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// {
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// item1.Label.Text = currentAmount.ToString();
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// }
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}
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// TextureRect texture = new TextureRect();
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@ -244,38 +233,38 @@ public partial class Hud : CanvasLayer
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}
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}
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public void RemoveInventoryItem(string itemKey, int currentAmount)
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{
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if (_items.TryGetValue(itemKey, out var itm))
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{
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if (currentAmount <= 0)
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{
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itm.Container.QueueFree();
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_items.Remove(itemKey);
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}
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else
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{
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if (itm.Item.UiType == UiItemType.IconText)
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{
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itm.Label.Text = currentAmount.ToString();
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}
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}
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}
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else
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{
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GD.Print($"Tried to remove item {itemKey} but it was not found");
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}
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// var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// if (containerItem == null)
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// {
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// GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// return;
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// }
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//
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// containerItem.Container.QueueFree();
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}
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// public void RemoveInventoryItem(string itemKey, int currentAmount)
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// {
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// if (_items.TryGetValue(itemKey, out var itm))
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// {
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// if (currentAmount <= 0)
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// {
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// itm.Container.QueueFree();
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// _items.Remove(itemKey);
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// }
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// else
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// {
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// if (itm.Item.UiType == UiItemType.IconText)
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// {
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// itm.Label.Text = currentAmount.ToString();
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// }
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// }
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// }
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// else
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// {
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// GD.Print($"Tried to remove item {itemKey} but it was not found");
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// }
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//
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// // var containerItem = _items.FirstOrDefault(x => x.Item == item);
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// // if (containerItem == null)
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// // {
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// // GD.Print($"Tried to remove item {item.ItemName} but it was not found");
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// // return;
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// // }
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// //
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// // containerItem.Container.QueueFree();
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//
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// }
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private void SpawnDebugMenu()
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{
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@ -309,4 +298,29 @@ public partial class Hud : CanvasLayer
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//public int Amount { get; set; }
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}
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public void EquipWeapon(string itemKey)
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{
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if (_items.TryGetValue(itemKey, out var localItem))
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{
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// It's already in the hud, abort
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GD.Print($"Item with key {itemKey} is already in hud, aborting.");
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return;
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}
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if (!InventoryManager.Instance.TryGetItem(itemKey, out var item))
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{
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GD.Print($"Item with key {itemKey} not found in inventory when equipping in hud.");
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return;
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}
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// Clear all items
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foreach (var hudItem in _items)
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{
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hudItem.Value.QueueFree();
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}
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_items.Clear();
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AddInventoryItem(item.Item, item.Count);
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}
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}
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@ -25,6 +25,12 @@ public partial class InventoryManager : Node2D
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[Signal]
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public delegate void ItemUsedEventHandler(LootItem itemKey, int totalCount);
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[Signal]
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public delegate void TotalAmmoChangedEventHandler(StringName ammoKey, int count);
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[Signal]
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public delegate void LoadedAmmoChangedEventHandler(StringName weaponKey, int count);
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public override void _Ready()
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{
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@ -36,6 +42,11 @@ public partial class InventoryManager : Node2D
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{
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}
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||||
public bool TryGetItem(string key, out ItemContainer item)
|
||||
{
|
||||
return _itemsDict.TryGetValue(key, out item);
|
||||
}
|
||||
|
||||
public bool HasItems(List<string> itemKeys)
|
||||
{
|
||||
return itemKeys.Aggregate(false, (current, item) => current || GetItemCount(item) > 0);
|
||||
|
|
@ -59,8 +70,13 @@ public partial class InventoryManager : Node2D
|
|||
_itemsDict.Remove(itemKey);
|
||||
}
|
||||
|
||||
EmitSignal(nameof(ItemRemoved), itemKey, itm.Count);
|
||||
EmitSignal(SignalName.ItemRemoved, itemKey, itm.Count);
|
||||
|
||||
if (itm.Item.Item is ItemTypes.Ammo)
|
||||
{
|
||||
EmitSignal(SignalName.TotalAmmoChanged, itemKey, itm.Count);
|
||||
}
|
||||
|
||||
return removed;
|
||||
|
||||
}
|
||||
|
|
@ -78,7 +94,7 @@ public partial class InventoryManager : Node2D
|
|||
});
|
||||
GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
|
||||
|
||||
EmitSignal(nameof(ItemAdded), item, item.Amount);
|
||||
EmitSignal(SignalName.ItemAdded, item, item.Amount);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -97,7 +113,7 @@ public partial class InventoryManager : Node2D
|
|||
return false;
|
||||
}
|
||||
}
|
||||
EmitSignal(nameof(ItemAdded), item, itm.Count);
|
||||
EmitSignal(SignalName.ItemAdded, item, itm.Count);
|
||||
}
|
||||
|
||||
return true;
|
||||
|
|
@ -141,6 +157,11 @@ public partial class InventoryManager : Node2D
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void NotifyLoadedAmmoChange(string weaponDataItemKey, int loadedAmmo)
|
||||
{
|
||||
EmitSignal(SignalName.LoadedAmmoChanged, weaponDataItemKey, loadedAmmo);
|
||||
}
|
||||
}
|
||||
|
||||
public class ItemContainer
|
||||
|
|
|
|||
51
Scripts/UI/WeaponAmmoCounter.cs
Normal file
51
Scripts/UI/WeaponAmmoCounter.cs
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.UI;
|
||||
|
||||
public partial class WeaponAmmoCounter : Control
|
||||
{
|
||||
public LootItem Item { get; private set; }
|
||||
|
||||
[Export]
|
||||
public TextureRect Icon { get; private set; }
|
||||
|
||||
[Export]
|
||||
public TextureRect AmmoIcon { get; private set; }
|
||||
|
||||
[Export]
|
||||
public Label TotalAmmoLabel { get; private set; }
|
||||
[Export]
|
||||
public Label LoadedAmmoLabel { get; private set; }
|
||||
|
||||
public void Init(LootItem item)
|
||||
{
|
||||
Item = item;
|
||||
|
||||
InventoryManager.Instance.LoadedAmmoChanged += (weaponKey, count) =>
|
||||
{
|
||||
if (weaponKey != Item.WeaponData.ItemKey) return;
|
||||
LoadedAmmoLabel.Text = count.ToString();
|
||||
};
|
||||
|
||||
if (string.IsNullOrWhiteSpace(item.WeaponData.AmmoKey))
|
||||
{
|
||||
TotalAmmoLabel.Hide();
|
||||
AmmoIcon.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateCounter();
|
||||
// Register this only if there's ammo
|
||||
InventoryManager.Instance.TotalAmmoChanged += (ammoKey, count) =>
|
||||
{
|
||||
if (ammoKey != Item.WeaponData.AmmoKey) return;
|
||||
TotalAmmoLabel.Text = count.ToString();
|
||||
};
|
||||
}
|
||||
|
||||
private void UpdateCounter()
|
||||
{
|
||||
TotalAmmoLabel.Text = InventoryManager.Instance.GetItemCount(Item.WeaponData.AmmoKey).ToString();
|
||||
}
|
||||
}
|
||||
1
Scripts/UI/WeaponAmmoCounter.cs.uid
Normal file
1
Scripts/UI/WeaponAmmoCounter.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://chqjrv7wqk6ej
|
||||
|
|
@ -19,7 +19,16 @@ public partial class Weapon : Node2D
|
|||
|
||||
public int Ammo { get; set; } = 0;
|
||||
|
||||
public int LoadedAmmo { get; private set; }
|
||||
private int _loadedAmmo;
|
||||
public int LoadedAmmo
|
||||
{
|
||||
get => _loadedAmmo;
|
||||
private set
|
||||
{
|
||||
_loadedAmmo = value;
|
||||
_inventoryManager?.NotifyLoadedAmmoChange(WeaponData?.ItemKey, _loadedAmmo);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 ShootDirection { get; set; } = Vector2.Zero;
|
||||
|
||||
|
|
@ -61,7 +70,7 @@ public partial class Weapon : Node2D
|
|||
{
|
||||
// if (_inventoryManager.GetItemCount(WeaponData.AmmoKey) <= 0) return;
|
||||
var ammoToLoad = _inventoryManager.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity);
|
||||
|
||||
|
||||
if (ammoToLoad > 0)
|
||||
{
|
||||
LoadedAmmo = ammoToLoad;
|
||||
|
|
@ -127,7 +136,13 @@ public partial class Weapon : Node2D
|
|||
}
|
||||
|
||||
LoadedAmmo -= 1;
|
||||
//_inventoryManager.NotifyLoadedAmmoChange(WeaponData.ItemKey, LoadedAmmo);
|
||||
// if (!string.IsNullOrWhiteSpace(WeaponData?.AmmoKey))
|
||||
// {
|
||||
// // Notify hud to decrease weapon
|
||||
//
|
||||
// }
|
||||
|
||||
_cooldownTimer.Start(WeaponData.RateOfFire);
|
||||
_cooldownTimer.Start(WeaponData?.RateOfFire ?? 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue