cirnogodot/Scripts/Components/FSM/Enemy
2025-09-25 15:50:34 +02:00
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3D Navigation improvements 2025-09-25 15:50:34 +02:00
Turret Player movement and camera 2025-06-11 15:28:26 +02:00
Alert.cs Enemy AI 2025-06-21 15:41:29 +02:00
Alert.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
AnimationModule.cs Enemy feedback and mapping fixes 2025-05-08 10:56:00 +02:00
AnimationModule.cs.uid Enemy FSM Animation 2025-03-21 15:16:50 +01:00
Controlled.cs Controllable enemies 2025-03-21 17:52:01 +01:00
Controlled.cs.uid Controllable enemies 2025-03-21 17:52:01 +01:00
Dead.cs Player detection for rooms 2025-04-17 17:42:24 +02:00
Dead.cs.uid Enemy AI 2025-03-21 10:30:44 +01:00
EnemyAlarmModule.cs Enemy alarm response 2025-03-21 11:44:08 +01:00
EnemyAlarmModule.cs.uid Enemy alarm response 2025-03-21 11:44:08 +01:00
EnemyDamageReceiver.cs Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyDamageReceiver.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyDropsProvider.cs Chests and Loot Drops 2025-04-25 18:33:20 +02:00
EnemyDropsProvider.cs.uid Loot drops provider 2025-03-21 16:05:44 +01:00
EnemyFSMAnimatedSprite.cs Generic enemies 2025-06-03 10:11:09 +02:00
EnemyFSMAnimatedSprite.cs.uid Generic enemies 2025-06-03 10:11:09 +02:00
EnemyFSMProxy.cs Map Triggers 2025-06-18 11:33:27 +02:00
EnemyFSMProxy.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyKnockbackProvider.cs Simple knockback implementation 2025-05-06 16:06:00 +02:00
EnemyKnockbackProvider.cs.uid Simple knockback implementation 2025-05-06 16:06:00 +02:00
EnemyStateBase.cs Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyStateBase.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyStateMachine.cs Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyStateMachine.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
EnemyStorageModule.cs Simple knockback implementation 2025-05-06 16:06:00 +02:00
EnemyStorageModule.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
Idle.cs Activable spawners 2025-09-22 18:19:40 +02:00
Idle.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
Init.cs New boss system 2025-04-28 18:06:07 +02:00
Init.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
NavigationMovementModule.cs Simple knockback implementation 2025-05-06 16:06:00 +02:00
NavigationMovementModule.cs.uid Navigation and shooting modules 2025-03-20 19:28:40 +01:00
PlayerDetectionModule.cs Grahpics overhaul and predicting bullets 2025-05-04 22:02:05 +02:00
PlayerDetectionModule.cs.uid Enemy state machine 2025-03-20 18:22:40 +01:00
Shooting.cs Working rotating turrets 2025-05-26 11:13:22 +02:00
Shooting.cs.uid Navigation and shooting modules 2025-03-20 19:28:40 +01:00
TurretAnimationModule.cs Isometric implementation 2025-06-10 16:33:43 +02:00
TurretAnimationModule.cs.uid Sprites and turret 2025-05-25 18:42:09 +02:00