mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 07:45:33 +00:00
Activable spawners
This commit is contained in:
parent
0b28127970
commit
467fb5be9d
10 changed files with 427 additions and 397 deletions
|
|
@ -2175,7 +2175,7 @@
|
|||
// entity 108
|
||||
{
|
||||
"classname" "marker_spawn_enemy"
|
||||
"origin" "84 12 22"
|
||||
"origin" "164 56 22"
|
||||
"resource_path" "res://Resources/Enemies/Fairy_Guard_3D.tres"
|
||||
}
|
||||
// entity 109
|
||||
|
|
@ -2184,6 +2184,7 @@
|
|||
"origin" "48 128 26"
|
||||
"resource_path" "res://Resources/Enemies/Fairy_Guard_3D.tres"
|
||||
"autospawn" "0"
|
||||
"targetname" "camera_1"
|
||||
}
|
||||
// entity 110
|
||||
{
|
||||
|
|
@ -2204,12 +2205,12 @@
|
|||
"activationtype" "Open"
|
||||
// brush 0
|
||||
{
|
||||
( 32 -8 16 ) ( 32 -7 16 ) ( 32 -8 17 ) special/trigger [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
|
||||
( 32 -8 16 ) ( 32 -8 17 ) ( 33 -8 16 ) special/trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
|
||||
( 32 -8 16 ) ( 33 -8 16 ) ( 32 -7 16 ) special/trigger [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
|
||||
( 96 32 28 ) ( 96 33 28 ) ( 97 32 28 ) special/trigger [ 1 0 0 0 ] [ 0 -1 0 0 ] 270 1 1
|
||||
( 96 32 20 ) ( 97 32 20 ) ( 96 32 21 ) special/trigger [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
|
||||
( 96 32 20 ) ( 96 32 21 ) ( 96 33 20 ) special/trigger [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
|
||||
( 32 -12 16 ) ( 32 -11 16 ) ( 32 -12 17 ) special/trigger [ 0 -1 0 -4 ] [ 0 0 -1 0 ] 90 1 1
|
||||
( 32 -12 16 ) ( 32 -12 17 ) ( 33 -12 16 ) special/trigger [ 1 0 0 0 ] [ 0 0 -1 0 ] 90 1 1
|
||||
( 32 -12 16 ) ( 33 -12 16 ) ( 32 -11 16 ) special/trigger [ -1 0 0 0 ] [ 0 -1 0 -4 ] 90 1 1
|
||||
( 96 28 28 ) ( 96 29 28 ) ( 97 28 28 ) special/trigger [ 1 0 0 0 ] [ 0 -1 0 -4 ] 0 1 1
|
||||
( 96 28 20 ) ( 97 28 20 ) ( 96 28 21 ) special/trigger [ -1 0 0 0 ] [ 0 0 -1 0 ] 90 1 1
|
||||
( 96 28 20 ) ( 96 28 21 ) ( 96 29 20 ) special/trigger [ 0 1 0 4 ] [ 0 0 -1 0 ] 90 1 1
|
||||
}
|
||||
}
|
||||
// entity 113
|
||||
|
|
@ -2218,3 +2219,9 @@
|
|||
"origin" "152 -56 32"
|
||||
"angles" "0 90 0"
|
||||
}
|
||||
// entity 114
|
||||
{
|
||||
"classname" "marker_spawn_enemy"
|
||||
"origin" "132 144 22"
|
||||
"resource_path" "res://Resources/Enemies/Fairy_Guard_3D.tres"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
[gd_resource type="Resource" script_class="FuncGodotFGDPointClass" load_steps=5 format=3 uid="uid://cd8kf5wey5n8n"]
|
||||
|
||||
[ext_resource type="Resource" uid="uid://5bc1qysixhmh" path="res://3D/TrenchBroom/EntityDefinitions/base/actor_base.tres" id="1_yd0db"]
|
||||
[ext_resource type="Resource" uid="uid://kerywjgft7vh" path="res://3D/TrenchBroom/EntityDefinitions/base/target_base.tres" id="2_n1lol"]
|
||||
[ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_yd0db"]
|
||||
[ext_resource type="Script" uid="uid://cxsqwtsqd8w33" path="res://addons/func_godot/src/fgd/func_godot_fgd_point_class.gd" id="3_rwtar"]
|
||||
[ext_resource type="Script" uid="uid://00rbjdb4mnb0" path="res://Scripts/Actors/EnemyMarker3D.cs" id="4_7cqxf"]
|
||||
|
||||
|
|
@ -12,7 +12,7 @@ apply_rotation_on_map_build = false
|
|||
apply_scale_on_map_build = false
|
||||
classname = "marker_spawn_enemy"
|
||||
description = "Enemy Spawn Marker"
|
||||
base_classes = Array[Resource]([ExtResource("1_yd0db"), ExtResource("2_n1lol")])
|
||||
base_classes = Array[Resource]([ExtResource("1_yd0db"), ExtResource("2_yd0db")])
|
||||
class_properties = {
|
||||
"autospawn": true,
|
||||
"resource_path": ""
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -62,10 +62,10 @@ public partial class ForceField3D : AnimatableBody3D, IActivable
|
|||
this.Activate();
|
||||
}
|
||||
|
||||
public void _func_godot_apply_properties(Dictionary props)
|
||||
public void _func_godot_apply_properties(Dictionary<string, Variant> props)
|
||||
{
|
||||
TargetName = (string)props["targetname"];
|
||||
StartActive = (bool)props["startenabled"];
|
||||
TargetName = props["targetname"].AsStringName();
|
||||
StartActive = props["startenabled"].AsBool();
|
||||
}
|
||||
|
||||
public override void _Ready()
|
||||
|
|
|
|||
|
|
@ -53,6 +53,8 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
|
|||
|
||||
private EnemyProxy3D _spawnedEnemy;
|
||||
|
||||
[Export] public StringName TargetName { get; set; }
|
||||
|
||||
public void _func_godot_apply_properties(Dictionary<string, Variant> props)
|
||||
{
|
||||
//GroupName = (string)props["targetname"];
|
||||
|
|
@ -69,6 +71,8 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
|
|||
GD.PushWarning($"Spawner {this.Name} has no enemy assigned");
|
||||
}
|
||||
|
||||
TargetName = props["targetname"].AsStringName();
|
||||
|
||||
Billboard = true;
|
||||
//MarkerId = props["id"].AsInt32();
|
||||
}
|
||||
|
|
@ -77,6 +81,11 @@ public partial class EnemyMarker3D : PreviewMarker3D, IActivable
|
|||
{
|
||||
base._Ready();
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(TargetName))
|
||||
{
|
||||
this.AddToGroup(TargetName);
|
||||
}
|
||||
|
||||
if (AutoSpawn)
|
||||
{
|
||||
Spawn(false);
|
||||
|
|
|
|||
|
|
@ -42,6 +42,11 @@ public partial class ScriptableBulletsEmitter3D : Destructible3D, IActivable, IS
|
|||
public override void _Ready()
|
||||
{
|
||||
if (Engine.IsEditorHint()) return;
|
||||
if (Script is null)
|
||||
{
|
||||
GD.PushWarning($"Emitter {Name} has no script assigned");
|
||||
return;
|
||||
}
|
||||
//_scriptInstance = Script.Duplicate(true) as BulletScript;
|
||||
|
||||
if (!string.IsNullOrWhiteSpace(ActivationGroup))
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ public partial class Idle : EnemyStateBase3D
|
|||
|
||||
// player detection
|
||||
// damage receiver will be a module
|
||||
GD.Print("Entered Idle");
|
||||
//GD.Print("Entered Idle");
|
||||
|
||||
_ = DelayStart();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -29,7 +29,7 @@ public partial class Idle : EnemyStateBase3D
|
|||
|
||||
// player detection
|
||||
// damage receiver will be a module
|
||||
GD.Print("Entered Idle");
|
||||
//GD.Print("Entered Idle");
|
||||
}
|
||||
|
||||
public override void ExitState()
|
||||
|
|
@ -60,7 +60,7 @@ public partial class Idle : EnemyStateBase3D
|
|||
private void PlayerDetectionOnPlayerInRange()
|
||||
{
|
||||
_isPlayerInRange = true;
|
||||
GD.Print("Player In Range");
|
||||
//GD.Print("Player In Range");
|
||||
}
|
||||
|
||||
private void PlayerDetectionOnPlayerOutOfRange()
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ public partial class Shooting : EnemyStateBase3D
|
|||
{
|
||||
base.EnterState();
|
||||
|
||||
GD.Print("Entering Shooting");
|
||||
//GD.Print("Entering Shooting");
|
||||
|
||||
PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
|
||||
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ public partial class Idle : EnemyStateBase
|
|||
private void PlayerDetectionOnPlayerInRange()
|
||||
{
|
||||
_isPlayerInRange = true;
|
||||
GD.Print("Player In Range");
|
||||
//GD.Print("Player In Range");
|
||||
}
|
||||
|
||||
public override void PhysicsProcessState(double delta)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue