cirnogodot/Scripts
2025-02-13 18:25:55 +01:00
..
Activables Event System 2025-02-13 16:10:22 +01:00
Actors Patterns tweaks 2025-02-13 11:59:51 +01:00
AttackPatterns Projectile Rotation 2025-02-13 18:25:55 +01:00
Components Projectile Rotation 2025-02-13 18:25:55 +01:00
Interactables Event System 2025-02-13 16:10:22 +01:00
Resources Projectile Rotation 2025-02-13 18:25:55 +01:00
UI Boss HUD 2025-02-13 11:15:06 +01:00
AlarmManager.cs Alarm box 2025-02-04 13:22:05 +01:00
Bullet.cs Projectile Rotation 2025-02-13 18:25:55 +01:00
Chest.cs UI Inventory management 2025-02-10 17:29:14 +01:00
debug_stats.gd Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
DebugStats.cs Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
Door.cs Event System 2025-02-13 16:10:22 +01:00
Enemy.cs Boss HUD 2025-02-13 11:15:06 +01:00
GameManager.cs Patterns tweaks 2025-02-13 11:59:51 +01:00
Hud.cs Boss phase animations 2025-02-12 18:16:16 +01:00
IActivable.cs Teleporters 2025-02-06 17:57:06 +01:00
IDestructible.cs Bullet data overhaul 2025-02-11 19:00:01 +01:00
InventoryManager.cs Ammo UI system 2025-02-11 11:50:45 +01:00
ItemTypes.cs Ammo UI system 2025-02-11 11:50:45 +01:00
MainMenu.cs Debug addon and removed old scaling 2024-11-13 17:23:32 +01:00
Pickupper.cs UI Inventory management 2025-02-10 17:29:14 +01:00
PlayerMovement.cs Bullet data overhaul 2025-02-11 19:00:01 +01:00
Selector.cs Automatic box deselection 2025-01-30 17:43:39 +01:00
TilemapAvoidance.cs Removed broken avoidance 2025-01-31 17:43:17 +01:00
Tools.cs optimizations 2025-02-07 14:58:59 +01:00
Weapon.cs Bullet resource 2025-02-12 16:20:55 +01:00