| .. |
|
Activables
|
Added Laser tutorial
|
2025-05-02 16:20:54 +02:00 |
|
Actors
|
Mapping
|
2025-05-01 17:07:55 +02:00 |
|
AttackPatterns
|
Grahpics overhaul and predicting bullets
|
2025-05-04 22:02:05 +02:00 |
|
Components
|
Simple knockback implementation
|
2025-05-06 16:06:00 +02:00 |
|
Controllers
|
Maps fixes
|
2025-05-02 11:52:06 +02:00 |
|
Editor
|
Generic marker pickups
|
2025-05-01 10:04:15 +02:00 |
|
Enums
|
Spawning special rooms
|
2025-04-21 17:53:36 +02:00 |
|
Interactables
|
Fix drops on enemies and treasure rooms
|
2025-05-01 14:43:30 +02:00 |
|
Misc
|
Checkpoints
|
2025-04-06 17:53:46 +02:00 |
|
Resources
|
Simple knockback implementation
|
2025-05-06 16:06:00 +02:00 |
|
Tools
|
Title screen rotating crystal
|
2025-03-14 10:16:40 +01:00 |
|
UI
|
Refactored weapon equipment system
|
2025-05-02 15:49:25 +02:00 |
|
Utils
|
Movement friction
|
2025-05-05 13:59:12 +02:00 |
|
Weapons
|
Weapon sounds
|
2025-04-08 17:59:20 +02:00 |
|
AlarmManager.cs
|
Fixed enemy spawns
|
2025-04-28 12:22:00 +02:00 |
|
AlarmManager.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Bullet.cs
|
Bullet freeze
|
2025-04-26 11:24:20 +02:00 |
|
Bullet.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Chest.cs
|
Interactable interface
|
2025-03-09 21:58:25 +01:00 |
|
Chest.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
debug_stats.gd
|
Debug stats and nonfunctional bursts
|
2024-11-11 15:41:34 +01:00 |
|
debug_stats.gd.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
DebugStats.cs
|
Debug stats and nonfunctional bursts
|
2024-11-11 15:41:34 +01:00 |
|
DebugStats.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Door.cs
|
Door opening fix
|
2025-04-26 22:06:32 +02:00 |
|
Door.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Enemy.cs
|
Bugfixes
|
2025-03-22 17:47:24 +01:00 |
|
Enemy.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
GameManager.cs
|
Grahpics overhaul and predicting bullets
|
2025-05-04 22:02:05 +02:00 |
|
GameManager.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
GlobalState.cs
|
Roguelike map
|
2025-04-10 19:04:06 +02:00 |
|
GlobalState.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Hud.cs
|
Hud fixes
|
2025-04-09 09:30:49 +02:00 |
|
Hud.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
IActivable.cs
|
Interactable interface
|
2025-03-09 21:58:25 +01:00 |
|
IActivable.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
IDestructible.cs
|
Cheat Gun
|
2025-02-15 17:51:06 +01:00 |
|
IDestructible.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
IntroManager.cs
|
Use proper scene load function in all cases
|
2025-02-21 12:09:42 +01:00 |
|
IntroManager.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
InventoryManager.cs
|
Revamped equipment init
|
2025-04-07 15:58:43 +02:00 |
|
InventoryManager.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
ItemTypes.cs
|
Yin Yang orb key item
|
2025-03-04 11:56:01 +01:00 |
|
ItemTypes.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
MainMenu.cs
|
Floor system
|
2025-04-30 16:11:25 +02:00 |
|
MainMenu.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Pickupper.cs
|
Interactable interface
|
2025-03-09 21:58:25 +01:00 |
|
Pickupper.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
PlayerMovement.cs
|
Refactored weapon equipment system
|
2025-05-02 15:49:25 +02:00 |
|
PlayerMovement.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Selector.cs
|
Better handling of selection
|
2025-03-28 12:26:34 +01:00 |
|
Selector.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
ShaderTools.cs
|
Modularized doors and lightbridges
|
2025-03-03 17:55:53 +01:00 |
|
ShaderTools.cs.uid
|
Upgraded to 4.4 stable
|
2025-03-03 18:26:49 +01:00 |
|
TestRotation3D.cs
|
Nuclear gun and 3D tests
|
2025-03-22 00:33:24 +01:00 |
|
TestRotation3D.cs.uid
|
Nuclear gun and 3D tests
|
2025-03-22 00:33:24 +01:00 |
|
TilemapAvoidance.cs
|
New navigation
|
2025-04-09 11:43:44 +02:00 |
|
TilemapAvoidance.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Tools.cs
|
Non working procedural generation
|
2025-04-14 16:50:58 +02:00 |
|
Tools.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |
|
Weapon.cs
|
Basic weapon direction
|
2025-05-06 15:07:22 +02:00 |
|
Weapon.cs.uid
|
Upgrade to godot 4.4
|
2025-02-24 11:37:45 +01:00 |