Spawning special rooms

This commit is contained in:
Marco 2025-04-21 17:46:26 +02:00
commit 6e26eb21b1
17 changed files with 502 additions and 54 deletions

View file

@ -9,7 +9,7 @@
[resource]
script = ExtResource("5_2u7yj")
RoomName = &"Boss1"
Type = 4
Type = 6
ScenePath = &"uid://brytwc48xpj78"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bew4cuec4pbms"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_dr5c8"]
[resource]
script = ExtResource("5_dr5c8")
RoomName = &"KeyRoom"
Type = 4
ScenePath = &"uid://cadjkf73yep12"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -10,7 +10,7 @@
script = ExtResource("5_6i0i5")
RoomName = &"TestMapSmall"
Type = 1
ScenePath = &"uid://da7hmajaaiohm"
ScenePath = &"uid://pym646ug0ha6"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = Array[Object]([ExtResource("1_qpd3i"), ExtResource("2_wcax6"), ExtResource("3_jwk05"), ExtResource("4_n80ev")])

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bo4efv7rwowuh"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_8oy5x"]
[resource]
script = ExtResource("1_8oy5x")
RoomName = &"SecretRoom"
Type = 2
ScenePath = &"uid://r2j1wyglsnt5"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://cwtma7mxged8a"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_e5vsc"]
[resource]
script = ExtResource("1_e5vsc")
RoomName = &"TestShopSmall"
Type = 3
ScenePath = &"uid://cv1c7ymi8ab17"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://crqgvauqarfaq"]
[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_8imwp"]
[resource]
script = ExtResource("1_8imwp")
RoomName = &"TestMapSmall"
Type = 5
ScenePath = &"uid://j71ehkbbalh2"
Size = Vector2i(1, 1)
DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
SpawnableEnemies = null
DoorDirections = 30
metadata/_custom_type_script = "uid://bl2ne8w12e3a"

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=24 format=3 uid="uid://bf1kqr3o6r6d4"]
[gd_scene load_steps=28 format=3 uid="uid://bf1kqr3o6r6d4"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_wbqvu"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_3fyis"]
@ -23,6 +23,10 @@
[ext_resource type="Resource" uid="uid://cur433g6oevmd" path="res://Resources/RogueliteMaps/RGLongAcidWalk.tres" id="15_6gk3e"]
[ext_resource type="Resource" uid="uid://cc53bb6th33hi" path="res://Resources/RogueliteMaps/RGHorizontal1x1.tres" id="16_4gy5m"]
[ext_resource type="Script" uid="uid://3v6q0p5krqn7" path="res://Scripts/UI/Minimap.cs" id="16_pfafs"]
[ext_resource type="Resource" uid="uid://bew4cuec4pbms" path="res://Resources/RogueliteMaps/KeyRoom1.tres" id="17_td7hx"]
[ext_resource type="Resource" uid="uid://cwtma7mxged8a" path="res://Resources/RogueliteMaps/ShopRoom1.tres" id="18_2lxq3"]
[ext_resource type="Resource" uid="uid://crqgvauqarfaq" path="res://Resources/RogueliteMaps/TreasureRoom1.tres" id="19_6ahuq"]
[ext_resource type="Resource" uid="uid://bo4efv7rwowuh" path="res://Resources/RogueliteMaps/SecretRoom1.tres" id="20_xrp0h"]
[node name="GameScene" type="Node2D"]
process_mode = 3
@ -37,8 +41,10 @@ SpawnMarkers = Dictionary[int, NodePath]({
process_mode = 1
y_sort_enabled = true
script = ExtResource("4_jtlua")
Rooms = Array[Object]([ExtResource("5_gwtv6"), ExtResource("6_gwtv6"), ExtResource("7_wbqvu"), ExtResource("8_3fyis"), ExtResource("9_go1yg"), ExtResource("5_pfafs"), ExtResource("11_68lig"), ExtResource("12_83bvc"), ExtResource("13_y651a"), ExtResource("14_vhvs2"), ExtResource("15_6gk3e"), ExtResource("16_4gy5m")])
Rooms = Array[Object]([ExtResource("5_gwtv6"), ExtResource("6_gwtv6"), ExtResource("7_wbqvu"), ExtResource("8_3fyis"), ExtResource("9_go1yg"), ExtResource("5_pfafs"), ExtResource("11_68lig"), ExtResource("12_83bvc"), ExtResource("13_y651a"), ExtResource("14_vhvs2"), ExtResource("15_6gk3e"), ExtResource("16_4gy5m"), ExtResource("17_td7hx"), ExtResource("18_2lxq3"), ExtResource("19_6ahuq"), ExtResource("20_xrp0h")])
DungeonLength = 6
MaxBranchLength = 2
Seed = 1
[node name="CameraController" type="Camera2D" parent="."]
process_mode = 1

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=9 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
@ -6,6 +6,7 @@
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_u3c1h"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_pys6w"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_mqiea"]
[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="6_pys6w"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
@ -39,6 +40,9 @@ metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="."]
metadata/_edit_lock_ = true
[node name="CheaetGun" parent="Actors" instance=ExtResource("6_pys6w")]
position = Vector2(119, 127)
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="Doors" type="Node2D" parent="."]
@ -63,6 +67,7 @@ script = ExtResource("5_mqiea")
Direction = 3
[node name="PlayerEnterDetector" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2

View file

@ -0,0 +1,88 @@
[gd_scene load_steps=10 format=4 uid="uid://cadjkf73yep12"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_3j8r8"]
[ext_resource type="Resource" uid="uid://bew4cuec4pbms" path="res://Resources/RogueliteMaps/KeyRoom1.tres" id="2_3j8r8"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_t6hxp"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_hfso4"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_3o7os"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_sn1r1"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_ec7cq"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
parsed_collision_mask = 353
source_geometry_mode = 1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
size = Vector2(272, 85)
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_3j8r8")
RoomResource = ExtResource("2_3j8r8")
DoorPrefab = ExtResource("3_t6hxp")
WallPrefab = ExtResource("4_hfso4")
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
tile_map_data = PackedByteArray("AAAAAAIAAAALAAUAAAAAAAMAAAALAAUAAAAAAAQAAAALAAUAAAAAAAUAAAALAAUAAAAAAAYAAAALAAUAAAAAAAcAAAALAAUAAAAAAAgAAAALAAUAAAAAAAkAAAALAAUAAAABAAIAAAALAAUAAAABAAMAAAALAAUAAAABAAQAAAALAAUAAAABAAUAAAALAAUAAAABAAYAAAALAAUAAAABAAcAAAALAAUAAAABAAgAAAALAAUAAAABAAkAAAALAAUAAAACAAIAAAALAAUAAAACAAMAAAALAAUAAAACAAQAAAALAAUAAAACAAUAAAALAAUAAAACAAYAAAALAAUAAAACAAcAAAALAAUAAAACAAgAAAALAAUAAAACAAkAAAALAAUAAAADAAIAAAALAAUAAAADAAMAAAALAAUAAAADAAQAAAALAAUAAAADAAUAAAALAAUAAAADAAYAAAALAAUAAAADAAcAAAALAAUAAAADAAgAAAALAAUAAAADAAkAAAALAAUAAAAEAAIAAAALAAUAAAAEAAMAAAALAAUAAAAEAAQAAAALAAUAAAAEAAUAAAALAAUAAAAEAAYAAAALAAUAAAAEAAcAAAALAAUAAAAEAAgAAAALAAUAAAAEAAkAAAALAAUAAAAFAAIAAAALAAUAAAAFAAMAAAALAAUAAAAFAAQAAAALAAUAAAAFAAUAAAALAAUAAAAFAAYAAAALAAUAAAAFAAcAAAALAAUAAAAFAAgAAAALAAUAAAAFAAkAAAALAAUAAAAGAAIAAAALAAUAAAAGAAMAAAALAAUAAAAGAAQAAAALAAUAAAAGAAUAAAALAAUAAAAGAAYAAAALAAUAAAAGAAcAAAALAAUAAAAGAAgAAAALAAUAAAAGAAkAAAALAAUAAAAHAAIAAAALAAUAAAAHAAMAAAALAAUAAAAHAAQAAAALAAUAAAAHAAUAAAALAAUAAAAHAAYAAAALAAUAAAAHAAcAAAALAAUAAAAHAAgAAAALAAUAAAAHAAkAAAALAAUAAAAIAAIAAAALAAUAAAAIAAMAAAALAAUAAAAIAAQAAAALAAUAAAAIAAUAAAALAAUAAAAIAAYAAAALAAUAAAAIAAcAAAALAAUAAAAIAAgAAAALAAUAAAAIAAkAAAALAAUAAAAJAAIAAAALAAUAAAAJAAMAAAALAAUAAAAJAAQAAAALAAUAAAAJAAUAAAALAAUAAAAJAAYAAAALAAUAAAAJAAcAAAALAAUAAAAJAAgAAAALAAUAAAAJAAkAAAALAAUAAAAKAAIAAAALAAUAAAAKAAMAAAALAAUAAAAKAAQAAAALAAUAAAAKAAUAAAALAAUAAAAKAAYAAAALAAUAAAAKAAcAAAALAAUAAAAKAAgAAAALAAUAAAAKAAkAAAALAAUAAAALAAIAAAALAAUAAAALAAUAAAALAAUAAAALAAYAAAALAAUAAAALAAcAAAALAAUAAAALAAgAAAALAAUAAAALAAkAAAALAAUAAAAMAAIAAAALAAUAAAAMAAUAAAALAAUAAAAMAAYAAAALAAUAAAAMAAcAAAALAAUAAAAMAAgAAAALAAUAAAAMAAkAAAALAAUAAAANAAIAAAALAAUAAAANAAMAAAALAAUAAAANAAQAAAALAAUAAAANAAUAAAALAAUAAAANAAYAAAALAAUAAAANAAcAAAALAAUAAAANAAgAAAALAAUAAAANAAkAAAALAAUAAAAOAAIAAAALAAUAAAAOAAMAAAALAAUAAAAOAAQAAAALAAUAAAAOAAUAAAALAAUAAAAOAAYAAAALAAUAAAAOAAcAAAALAAUAAAAOAAgAAAALAAUAAAAOAAkAAAALAAUAAAAPAAIAAAALAAUAAAAPAAMAAAALAAUAAAAPAAQAAAALAAUAAAAPAAUAAAALAAUAAAAPAAYAAAALAAUAAAAPAAcAAAALAAUAAAAPAAgAAAALAAUAAAAPAAkAAAALAAUAAAAQAAIAAAALAAUAAAAQAAMAAAALAAUAAAAQAAQAAAALAAUAAAAQAAUAAAALAAUAAAAQAAYAAAALAAUAAAAQAAcAAAALAAUAAAAQAAgAAAALAAUAAAAQAAkAAAALAAUAAAARAAIAAAALAAUAAAARAAMAAAALAAUAAAARAAQAAAALAAUAAAARAAUAAAALAAUAAAARAAYAAAALAAUAAAARAAcAAAALAAUAAAARAAgAAAALAAUAAAARAAkAAAALAAUAAAASAAIAAAALAAUAAAASAAMAAAALAAUAAAASAAQAAAALAAUAAAASAAUAAAALAAUAAAASAAYAAAALAAUAAAASAAcAAAALAAUAAAASAAgAAAALAAUAAAASAAkAAAALAAUAAAATAAIAAAALAAUAAAATAAMAAAALAAUAAAATAAQAAAALAAUAAAATAAUAAAALAAUAAAATAAYAAAALAAUAAAATAAcAAAALAAUAAAATAAgAAAALAAUAAAATAAkAAAALAAUAAAAAAAAAAAALAAUAAAAAAAEAAAALAAUAAAABAAAAAAALAAUAAAABAAEAAAALAAUAAAACAAAAAAALAAUAAAACAAEAAAALAAUAAAADAAAAAAALAAUAAAADAAEAAAALAAUAAAAEAAAAAAALAAUAAAAEAAEAAAALAAUAAAAFAAAAAAALAAUAAAAFAAEAAAALAAUAAAAGAAAAAAALAAUAAAAGAAEAAAALAAUAAAAHAAAAAAALAAUAAAAHAAEAAAALAAUAAAAIAAAAAAALAAUAAAAIAAEAAAALAAUAAAAJAAAAAAALAAUAAAAJAAEAAAALAAUAAAAKAAAAAAALAAUAAAAKAAEAAAALAAUAAAALAAAAAAALAAUAAAALAAEAAAALAAUAAAALAAMAAAALAAUAAAALAAQAAAALAAUAAAAMAAAAAAALAAUAAAAMAAEAAAALAAUAAAAMAAMAAAALAAUAAAAMAAQAAAALAAUAAAANAAAAAAALAAUAAAANAAEAAAALAAUAAAAOAAAAAAALAAUAAAAOAAEAAAALAAUAAAAPAAAAAAALAAUAAAAPAAEAAAALAAUAAAAQAAAAAAALAAUAAAAQAAEAAAALAAUAAAARAAAAAAALAAUAAAARAAEAAAALAAUAAAASAAAAAAALAAUAAAASAAEAAAALAAUAAAATAAAAAAALAAUAAAATAAEAAAALAAUAAAA=")
tile_set = ExtResource("5_3o7os")
navigation_enabled = false
script = ExtResource("6_sn1r1")
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAUAAAATAAQAAAAMAAYAAAALAAEAAAAOAAUAAAALAAIAAAAOAAYAAAAMAAEAAAAOAAUAAAAMAAIAAAAOAAYAAAANAAEAAAAMAAUAAAANAAIAAAAMAAYAAAAOAAEAAAAMAAUAAAAOAAIAAAAMAAYAAAAPAAEAAAANAAUAAAAPAAIAAAANAAYAAAAQAAEAAAANAAUAAAAQAAIAAAANAAYAAAARAAEAAAAMAAUAAAARAAIAAAAMAAYAAAASAAEAAAAMAAUAAAASAAIAAAAMAAYAAAABAAEAAAAMAAUAAAABAAIAAAAMAAYAAAACAAEAAAAMAAUAAAACAAIAAAAMAAYAAAADAAEAAAANAAUAAAADAAIAAAANAAYAAAAEAAEAAAANAAUAAAAEAAIAAAANAAYAAAAFAAEAAAAMAAUAAAAFAAIAAAAMAAYAAAAGAAEAAAAMAAUAAAAGAAIAAAAMAAYAAAAHAAEAAAAOAAUAAAAHAAIAAAAOAAYAAAAIAAEAAAAOAAUAAAAIAAIAAAAOAAYAAAAAAAMAAAAMAAUAAAAAAAQAAAAMAAYAAAA=")
tile_set = ExtResource("5_3o7os")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_set = ExtResource("5_3o7os")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="Doors" type="Node2D" parent="."]
[node name="North" type="Marker2D" parent="Doors"]
position = Vector2(159, 23)
script = ExtResource("7_ec7cq")
[node name="South" type="Marker2D" parent="Doors"]
position = Vector2(159.196, 149.348)
script = ExtResource("7_ec7cq")
Direction = 1
[node name="East" type="Marker2D" parent="Doors"]
position = Vector2(312, 87)
script = ExtResource("7_ec7cq")
Direction = 2
[node name="West" type="Marker2D" parent="Doors"]
position = Vector2(8.1806, 87.7693)
script = ExtResource("7_ec7cq")
Direction = 3
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
visible = false
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
[node name="PlayerEnterDetector" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
position = Vector2(162, 94.5)
shape = SubResource("RectangleShape2D_rlq0q")
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]

View file

@ -0,0 +1,88 @@
[gd_scene load_steps=10 format=4 uid="uid://r2j1wyglsnt5"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_h0a4q"]
[ext_resource type="Resource" uid="uid://bo4efv7rwowuh" path="res://Resources/RogueliteMaps/SecretRoom1.tres" id="2_h0a4q"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_7u6pf"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_ivf8o"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_4wkxe"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_smkbu"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_hbkqe"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
parsed_collision_mask = 353
source_geometry_mode = 1
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
size = Vector2(272, 85)
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_h0a4q")
RoomResource = ExtResource("2_h0a4q")
DoorPrefab = ExtResource("3_7u6pf")
WallPrefab = ExtResource("4_ivf8o")
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
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View file

@ -0,0 +1,92 @@
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View file

@ -0,0 +1,88 @@
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[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
tile_map_data = PackedByteArray("AAAAAAIAAAAIAAQAAAAAAAMAAAAIAAQAAAAAAAQAAAAIAAQAAAAAAAUAAAAIAAQAAAAAAAYAAAAIAAQAAAAAAAcAAAAIAAQAAAAAAAgAAAAIAAQAAAAAAAkAAAAIAAQAAAABAAIAAAAIAAQAAAABAAMAAAAIAAQAAAABAAQAAAAIAAQAAAABAAUAAAAIAAQAAAABAAYAAAAIAAQAAAABAAcAAAAIAAQAAAABAAgAAAAIAAQAAAABAAkAAAAIAAQAAAACAAIAAAAIAAQAAAACAAMAAAAIAAQAAAACAAQAAAAIAAQAAAACAAUAAAAIAAQAAAACAAYAAAAIAAQAAAACAAcAAAAIAAQAAAACAAgAAAAIAAQAAAACAAkAAAAIAAQAAAADAAIAAAAIAAQAAAADAAMAAAAIAAQAAAADAAQAAAAIAAQAAAADAAUAAAAIAAQAAAADAAYAAAAIAAQAAAADAAcAAAAIAAQAAAADAAgAAAAIAAQAAAADAAkAAAAIAAQAAAAEAAIAAAAIAAQAAAAEAAMAAAAIAAQAAAAEAAQAAAAIAAQAAAAEAAUAAAAIAAQAAAAEAAYAAAAIAAQAAAAEAAcAAAAIAAQAAAAEAAgAAAAIAAQAAAAEAAkAAAAIAAQAAAAFAAIAAAAIAAQAAAAFAAMAAAAIAAQAAAAFAAQAAAAIAAQAAAAFAAUAAAAIAAQAAAAFAAYAAAAIAAQAAAAFAAcAAAAIAAQAAAAFAAgAAAAIAAQAAAAFAAkAAAAIAAQAAAAGAAIAAAAIAAQAAAAGAAMAAAAIAAQAAAAGAAQAAAAIAAQAAAAGAAUAAAAIAAQAAAAGAAYAAAAIAAQAAAAGAAcAAAAIAAQAAAAGAAgAAAAIAAQAAAAGAAkAAAAIAAQAAAAHAAIAAAAIAAQAAAAHAAMAAAAIAAQAAAAHAAQAAAAIAAQAAAAHAAUAAAAIAAQAAAAHAAYAAAAIAAQAAAAHAAcAAAAIAAQAAAAHAAgAAAAIAAQAAAAHAAkAAAAIAAQAAAAIAAIAAAAIAAQAAAAIAAMAAAAIAAQAAAAIAAQAAAAIAAQAAAAIAAUAAAAIAAQAAAAIAAYAAAAIAAQAAAAIAAcAAAAIAAQAAAAIAAgAAAAIAAQAAAAIAAkAAAAIAAQAAAAJAAIAAAAIAAQAAAAJAAMAAAAIAAQAAAAJAAQAAAAIAAQAAAAJAAUAAAAIAAQAAAAJAAYAAAAIAAQAAAAJAAcAAAAIAAQAAAAJAAgAAAAIAAQAAAAJAAkAAAAIAAQAAAAKAAIAAAAIAAQAAAAKAAMAAAAIAAQAAAAKAAQAAAAIAAQAAAAKAAUAAAAIAAQAAAAKAAYAAAAIAAQAAAAKAAcAAAAIAAQAAAAKAAgAAAAIAAQAAAAKAAkAAAAIAAQAAAALAAIAAAAIAAQAAAALAAUAAAAIAAQAAAALAAYAAAAIAAQAAAALAAcAAAAIAAQAAAALAAgAAAAIAAQAAAALAAkAAAAIAAQAAAAMAAIAAAAIAAQAAAAMAAUAAAAIAAQAAAAMAAYAAAAIAAQAAAAMAAcAAAAIAAQAAAAMAAgAAAAIAAQAAAAMAAkAAAAIAAQAAAANAAIAAAAIAAQAAAANAAMAAAAIAAQAAAANAAQAAAAIAAQAAAANAAUAAAAIAAQAAAANAAYAAAAIAAQAAAANAAcAAAAIAAQAAAANAAgAAAAIAAQAAAANAAkAAAAIAAQAAAAOAAIAAAAIAAQAAAAOAAMAAAAIAAQAAAAOAAQAAAAIAAQAAAAOAAUAAAAIAAQAAAAOAAYAAAAIAAQAAAAOAAcAAAAIAAQAAAAOAAgAAAAIAAQAAAAOAAkAAAAIAAQAAAAPAAIAAAAIAAQAAAAPAAMAAAAIAAQAAAAPAAQAAAAIAAQAAAAPAAUAAAAIAAQAAAAPAAYAAAAIAAQAAAAPAAcAAAAIAAQAAAAPAAgAAAAIAAQAAAAPAAkAAAAIAAQAAAAQAAIAAAAIAAQAAAAQAAMAAAAIAAQAAAAQAAQAAAAIAAQAAAAQAAUAAAAIAAQAAAAQAAYAAAAIAAQAAAAQAAcAAAAIAAQAAAAQAAgAAAAIAAQAAAAQAAkAAAAIAAQAAAARAAIAAAAIAAQAAAARAAMAAAAIAAQAAAARAAQAAAAIAAQAAAARAAUAAAAIAAQAAAARAAYAAAAIAAQAAAARAAcAAAAIAAQAAAARAAgAAAAIAAQAAAARAAkAAAAIAAQAAAASAAIAAAAIAAQAAAASAAMAAAAIAAQAAAASAAQAAAAIAAQAAAASAAUAAAAIAAQAAAASAAYAAAAIAAQAAAASAAcAAAAIAAQAAAASAAgAAAAIAAQAAAASAAkAAAAIAAQAAAATAAIAAAAIAAQAAAATAAMAAAAIAAQAAAATAAQAAAAIAAQAAAATAAUAAAAIAAQAAAATAAYAAAAIAAQAAAATAAcAAAAIAAQAAAATAAgAAAAIAAQAAAATAAkAAAAIAAQAAAAAAAAAAAAIAAQAAAAAAAEAAAAIAAQAAAABAAAAAAAIAAQAAAABAAEAAAAIAAQAAAACAAAAAAAIAAQAAAACAAEAAAAIAAQAAAADAAAAAAAIAAQAAAADAAEAAAAIAAQAAAAEAAAAAAAIAAQAAAAEAAEAAAAIAAQAAAAFAAAAAAAIAAQAAAAFAAEAAAAIAAQAAAAGAAAAAAAIAAQAAAAGAAEAAAAIAAQAAAAHAAAAAAAIAAQAAAAHAAEAAAAIAAQAAAAIAAAAAAAIAAQAAAAIAAEAAAAIAAQAAAAJAAAAAAAIAAQAAAAJAAEAAAAIAAQAAAAKAAAAAAAIAAQAAAAKAAEAAAAIAAQAAAALAAAAAAAIAAQAAAALAAEAAAAIAAQAAAALAAMAAAAIAAQAAAALAAQAAAAIAAQAAAAMAAAAAAAIAAQAAAAMAAEAAAAIAAQAAAAMAAMAAAAIAAQAAAAMAAQAAAAIAAQAAAANAAAAAAAIAAQAAAANAAEAAAAIAAQAAAAOAAAAAAAIAAQAAAAOAAEAAAAIAAQAAAAPAAAAAAAIAAQAAAAPAAEAAAAIAAQAAAAQAAAAAAAIAAQAAAAQAAEAAAAIAAQAAAARAAAAAAAIAAQAAAARAAEAAAAIAAQAAAASAAAAAAAIAAQAAAASAAEAAAAIAAQAAAATAAAAAAAIAAQAAAATAAEAAAAIAAQAAAA=")
tile_set = ExtResource("5_ojht1")
navigation_enabled = false
script = ExtResource("6_jf212")
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAUAAAATAAQAAAAMAAYAAAALAAEAAAAOAAUAAAALAAIAAAAOAAYAAAAMAAEAAAAOAAUAAAAMAAIAAAAOAAYAAAANAAEAAAAMAAUAAAANAAIAAAAMAAYAAAAOAAEAAAAMAAUAAAAOAAIAAAAMAAYAAAAPAAEAAAANAAUAAAAPAAIAAAANAAYAAAAQAAEAAAANAAUAAAAQAAIAAAANAAYAAAARAAEAAAAMAAUAAAARAAIAAAAMAAYAAAASAAEAAAAMAAUAAAASAAIAAAAMAAYAAAABAAEAAAAMAAUAAAABAAIAAAAMAAYAAAACAAEAAAAMAAUAAAACAAIAAAAMAAYAAAADAAEAAAANAAUAAAADAAIAAAANAAYAAAAEAAEAAAANAAUAAAAEAAIAAAANAAYAAAAFAAEAAAAMAAUAAAAFAAIAAAAMAAYAAAAGAAEAAAAMAAUAAAAGAAIAAAAMAAYAAAAHAAEAAAAOAAUAAAAHAAIAAAAOAAYAAAAIAAEAAAAOAAUAAAAIAAIAAAAOAAYAAAAAAAMAAAAMAAUAAAAAAAQAAAAMAAYAAAA=")
tile_set = ExtResource("5_ojht1")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_set = ExtResource("5_ojht1")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="Doors" type="Node2D" parent="."]
[node name="North" type="Marker2D" parent="Doors"]
position = Vector2(159, 23)
script = ExtResource("7_3ba63")
[node name="South" type="Marker2D" parent="Doors"]
position = Vector2(159.196, 149.348)
script = ExtResource("7_3ba63")
Direction = 1
[node name="East" type="Marker2D" parent="Doors"]
position = Vector2(312, 87)
script = ExtResource("7_3ba63")
Direction = 2
[node name="West" type="Marker2D" parent="Doors"]
position = Vector2(8.1806, 87.7693)
script = ExtResource("7_3ba63")
Direction = 3
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
visible = false
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
[node name="PlayerEnterDetector" type="Area2D" parent="."]
visible = false
collision_layer = 0
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
position = Vector2(162, 94.5)
shape = SubResource("RectangleShape2D_rlq0q")
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]

View file

@ -15,6 +15,10 @@ public partial class RogueliteRoom : Node2D
public Vector2I GridPosition { get; set; } // Set by dungeon manager
public Vector2I BottomLeft => GridPosition + new Vector2I(0, RoomResource.Size.Y - 1);
public Vector2I RandomBottomExit => BottomLeft - new Vector2I( GD.RandRange(0, RoomResource.Size.X - 1), 0);
[Export] public PackedScene DoorPrefab { get; private set; }
[Export] public PackedScene WallPrefab { get; private set; }
@ -208,4 +212,9 @@ public partial class RogueliteRoom : Node2D
{
if (area is not InteractionController player) return;
}
public override string ToString()
{
return $"{GridPosition} {RoomResource}";
}
}

View file

@ -96,16 +96,17 @@ public partial class RogueliteRoomManager : Node2D
var randomOffshootRoomsList = OffshootRooms.Shuffle(MaxBranchLength).ToList();
var currentPos = origin;
var currentPos = spawnedBeginRoom.RandomBottomExit;
_connections.Add(new RoomConnection(origin, currentPos + new Vector2I(0, 1)));
Vector2I nextPos;
var offshoots = new List<OffshootType>()
var offshoots = new List<RoomType>()
{
OffshootType.Item,
OffshootType.Secret,
OffshootType.Shop,
OffshootType.Key
RoomType.Treasure,
RoomType.Secret,
RoomType.Shop,
RoomType.Key,
RoomType.Regular
};
var shuffledOffshoots = offshoots.Shuffle().ToList();
@ -113,10 +114,11 @@ public partial class RogueliteRoomManager : Node2D
for (int i = 0; i < DungeonLength; i++)
{
GD.Print($"Dungeon room {i}");
nextPos = currentPos + new Vector2I(0, 1);
//var roomToSpawn = Rooms.Where(x => x.Type == RoomType.Regular).PickRandom();
var roomToSpawn = randomRoomsList[i];
var roomToSpawn = randomRoomsList[i % randomRoomsList.Count];
// We're already in the new room position, we do not care about previous anymore
var offset = 0;
@ -131,39 +133,40 @@ public partial class RogueliteRoomManager : Node2D
//var posWithOffset = nextPos + new Vector2I(offset, 0);
GD.Print($"Spawning room at {nextPos}");
if (!SpawnRoom(roomToSpawn, nextPos, out var spawnedRoom))
{
GD.PrintErr("Could not spawn room");
break;
GD.PrintErr($"Could not spawn room {roomToSpawn} at {nextPos}");
//DungeonLength += 1;
continue;
}
_mainPath.Add(nextPos);
// Place cursor at bottom of room
if (roomToSpawn.Size.Y > 1)
{
nextPos += new Vector2I(0, roomToSpawn.Size.Y - 1);
}
// Pick a random exit to continue
var exit = GD.RandRange(0, roomToSpawn.Size.X - 1);
if (exit < 0) exit = 0;
nextPos += new Vector2I(exit, 0);
nextPos = spawnedRoom.RandomBottomExit;
GD.Print($"Next pos is now: {nextPos}");
// nextPos is now the end of the room at the current exit
_connections.Add(new RoomConnection(nextPos, nextPos + new Vector2I(0, 1)));
currentPos = nextPos;
// Spawn offshoot here
var offshootTypeToSpawn = shuffledOffshoots[currentOffshoot % shuffledOffshoots.Count()];
if (offshootTypeToSpawn is RoomType.Regular)
{
currentOffshoot++;
continue;
}
int roomsInOffshot = GD.RandRange(0, MaxBranchLength);
var leftPosition = spawnedRoom.GridPosition;
// Roll whether to go left or right, if direction is full go the other, if both are full do not spawn
for (int j = 0; j < roomsInOffshot; j++)
@ -172,49 +175,49 @@ public partial class RogueliteRoomManager : Node2D
foreach (var shuffledOffshoot in shuffledOffshootRoomsList)
{
var offShootCoord = leftPosition - new Vector2I(shuffledOffshoot.Size.X, 0);
var offshootCoord = leftPosition - new Vector2I(shuffledOffshoot.Size.X, 0);
GD.Print("Spawning side room");
var spawned = SpawnRoom(shuffledOffshoot, offshootCoord, out var spawnedOffshoot);
if (!CanPlaceRoom(offShootCoord, shuffledOffshoot.Size))
if (!spawned)
{
GD.Print($"Could not place room {shuffledOffshoot.RoomName} {shuffledOffshoot.Size}");
GD.Print($"Could not place room {shuffledOffshoot} at {offshootCoord}");
// Try next in list
continue;
}
var offshootCoord = leftPosition - new Vector2I(shuffledOffshoot.Size.X, 0);
SpawnRoom(shuffledOffshoot, offshootCoord, out var spawnedOffshoot);
_connections.Add(new RoomConnection(leftPosition, offshootCoord + new Vector2I(shuffledOffshoot.Size.X -1, 0)));
leftPosition = offshootCoord;
// Stop because we spawned the room we needed to
currentOffshoot++;
break;
}
//var room = randomOffshootRoomsList.Shuffle().FirstOrDefault();
// Get a random room with the required doors
//var leftToRightRooms =
// Get a random door on right or left side
// spawn
// Add path
// Move cursor
// if last room generate final room
// Continue
// If it got here and couldn't spawn the offshoot, do not increase counter
}
// Offshoot over
currentPos = nextPos;
// Spawn final room
var finalRoomToSpawn = Rooms.Where(x => x.Type == offshootTypeToSpawn).PickRandom();
var finalRoomCoord = leftPosition - new Vector2I(finalRoomToSpawn.Size.X, 0);
SpawnRoom(finalRoomToSpawn, finalRoomCoord, out var spawnedFinalRoom);
_connections.Add(new RoomConnection(leftPosition, finalRoomCoord + new Vector2I(finalRoomToSpawn.Size.X -1, 0)));
leftPosition = finalRoomCoord;
// Done with last offshoot room
}
nextPos = currentPos + new Vector2I(0, 1);
GD.Print($"Final nextpos is {nextPos}");
var bossRoom = BossRooms.PickRandom();
@ -226,12 +229,12 @@ public partial class RogueliteRoomManager : Node2D
{
nextPos += new Vector2I(0, bossRoom.Size.Y - 1);
}
_connections.Add(new RoomConnection(currentPos, nextPos));
}
else
{
GD.PrintErr("Could not spawn boss room");
GD.PrintErr($"Could not spawn boss room {bossRoom} at {nextPos}");
}
foreach (var room in SpawnedRooms)
@ -289,6 +292,7 @@ public partial class RogueliteRoomManager : Node2D
if (!CanPlaceRoom(gridPos, room.Size))
{
spawnedRoom = null;
GD.Print($"{gridPos} size {room.Size} is occupied");
return false;
}
@ -299,10 +303,12 @@ public partial class RogueliteRoomManager : Node2D
spawnedScene.GridPosition = gridPos;
spawnedScene.Name = room.RoomName;
spawnedScene.Name = room.RoomName.ToString().Replace(" ", "_");
SpawnedRooms.Add(spawnedScene);
GD.Print($"Spawned room: {spawnedScene}");
// for reference
//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
spawnedScene.Spawn();

View file

@ -6,5 +6,7 @@ public enum RoomType
Regular,
Secret,
Shop,
Key,
Treasure,
Boss
}

View file

@ -19,4 +19,9 @@ public partial class RogueliteRoomResource : Resource
[Export] public DoorDirections DoorDirections { get; set; }
public bool HasDoors(DoorDirections required) => (DoorDirections & required) == required;
public override string ToString()
{
return $"{RoomName} {Type} {Size.X}x{Size.Y}";
}
}

View file

@ -160,8 +160,11 @@ public partial class Minimap : CanvasLayer
return type switch
{
RoomType.Boss => Colors.Red,
RoomType.Shop => Colors.Gold,
RoomType.Shop => Colors.DarkKhaki,
RoomType.Regular => Colors.Blue,
RoomType.Key => Colors.Purple,
RoomType.Secret => Colors.Bisque,
RoomType.Treasure => Colors.Gold,
RoomType.Starter => Colors.Green,
_ => Colors.DimGray
};