mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:55:35 +00:00
Spawning special rooms
This commit is contained in:
parent
56094e89a0
commit
6e26eb21b1
17 changed files with 502 additions and 54 deletions
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@ -9,7 +9,7 @@
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[resource]
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script = ExtResource("5_2u7yj")
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RoomName = &"Boss1"
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Type = 4
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Type = 6
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ScenePath = &"uid://brytwc48xpj78"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, 1)])
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14
Resources/RogueliteMaps/KeyRoom1.tres
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14
Resources/RogueliteMaps/KeyRoom1.tres
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@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bew4cuec4pbms"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="5_dr5c8"]
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[resource]
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script = ExtResource("5_dr5c8")
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RoomName = &"KeyRoom"
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Type = 4
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ScenePath = &"uid://cadjkf73yep12"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = null
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DoorDirections = 30
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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@ -10,7 +10,7 @@
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script = ExtResource("5_6i0i5")
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RoomName = &"TestMapSmall"
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Type = 1
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ScenePath = &"uid://da7hmajaaiohm"
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ScenePath = &"uid://pym646ug0ha6"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = Array[Object]([ExtResource("1_qpd3i"), ExtResource("2_wcax6"), ExtResource("3_jwk05"), ExtResource("4_n80ev")])
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14
Resources/RogueliteMaps/SecretRoom1.tres
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14
Resources/RogueliteMaps/SecretRoom1.tres
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@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://bo4efv7rwowuh"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_8oy5x"]
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[resource]
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script = ExtResource("1_8oy5x")
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RoomName = &"SecretRoom"
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Type = 2
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ScenePath = &"uid://r2j1wyglsnt5"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = null
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DoorDirections = 30
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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14
Resources/RogueliteMaps/ShopRoom1.tres
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14
Resources/RogueliteMaps/ShopRoom1.tres
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@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://cwtma7mxged8a"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_e5vsc"]
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[resource]
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script = ExtResource("1_e5vsc")
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RoomName = &"TestShopSmall"
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Type = 3
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ScenePath = &"uid://cv1c7ymi8ab17"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = null
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DoorDirections = 30
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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14
Resources/RogueliteMaps/TreasureRoom1.tres
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14
Resources/RogueliteMaps/TreasureRoom1.tres
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@ -0,0 +1,14 @@
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[gd_resource type="Resource" script_class="RogueliteRoomResource" load_steps=2 format=3 uid="uid://crqgvauqarfaq"]
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[ext_resource type="Script" uid="uid://bl2ne8w12e3a" path="res://Scripts/Resources/Roguelite/RogueliteRoomResource.cs" id="1_8imwp"]
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[resource]
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script = ExtResource("1_8imwp")
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RoomName = &"TestMapSmall"
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Type = 5
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ScenePath = &"uid://j71ehkbbalh2"
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Size = Vector2i(1, 1)
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DoorGridPositions = Array[Vector2i]([Vector2i(0, -1), Vector2i(0, 1), Vector2i(1, 0), Vector2i(-1, 0)])
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SpawnableEnemies = null
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DoorDirections = 30
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metadata/_custom_type_script = "uid://bl2ne8w12e3a"
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@ -1,4 +1,4 @@
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[gd_scene load_steps=24 format=3 uid="uid://bf1kqr3o6r6d4"]
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[gd_scene load_steps=28 format=3 uid="uid://bf1kqr3o6r6d4"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_wbqvu"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_3fyis"]
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@ -23,6 +23,10 @@
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[ext_resource type="Resource" uid="uid://cur433g6oevmd" path="res://Resources/RogueliteMaps/RGLongAcidWalk.tres" id="15_6gk3e"]
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[ext_resource type="Resource" uid="uid://cc53bb6th33hi" path="res://Resources/RogueliteMaps/RGHorizontal1x1.tres" id="16_4gy5m"]
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[ext_resource type="Script" uid="uid://3v6q0p5krqn7" path="res://Scripts/UI/Minimap.cs" id="16_pfafs"]
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[ext_resource type="Resource" uid="uid://bew4cuec4pbms" path="res://Resources/RogueliteMaps/KeyRoom1.tres" id="17_td7hx"]
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[ext_resource type="Resource" uid="uid://cwtma7mxged8a" path="res://Resources/RogueliteMaps/ShopRoom1.tres" id="18_2lxq3"]
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[ext_resource type="Resource" uid="uid://crqgvauqarfaq" path="res://Resources/RogueliteMaps/TreasureRoom1.tres" id="19_6ahuq"]
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[ext_resource type="Resource" uid="uid://bo4efv7rwowuh" path="res://Resources/RogueliteMaps/SecretRoom1.tres" id="20_xrp0h"]
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[node name="GameScene" type="Node2D"]
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process_mode = 3
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@ -37,8 +41,10 @@ SpawnMarkers = Dictionary[int, NodePath]({
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process_mode = 1
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y_sort_enabled = true
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script = ExtResource("4_jtlua")
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Rooms = Array[Object]([ExtResource("5_gwtv6"), ExtResource("6_gwtv6"), ExtResource("7_wbqvu"), ExtResource("8_3fyis"), ExtResource("9_go1yg"), ExtResource("5_pfafs"), ExtResource("11_68lig"), ExtResource("12_83bvc"), ExtResource("13_y651a"), ExtResource("14_vhvs2"), ExtResource("15_6gk3e"), ExtResource("16_4gy5m")])
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Rooms = Array[Object]([ExtResource("5_gwtv6"), ExtResource("6_gwtv6"), ExtResource("7_wbqvu"), ExtResource("8_3fyis"), ExtResource("9_go1yg"), ExtResource("5_pfafs"), ExtResource("11_68lig"), ExtResource("12_83bvc"), ExtResource("13_y651a"), ExtResource("14_vhvs2"), ExtResource("15_6gk3e"), ExtResource("16_4gy5m"), ExtResource("17_td7hx"), ExtResource("18_2lxq3"), ExtResource("19_6ahuq"), ExtResource("20_xrp0h")])
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DungeonLength = 6
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MaxBranchLength = 2
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Seed = 1
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[node name="CameraController" type="Camera2D" parent="."]
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process_mode = 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=8 format=4 uid="uid://24wh7h2dbljf"]
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[gd_scene load_steps=9 format=4 uid="uid://24wh7h2dbljf"]
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[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
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[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
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@ -6,6 +6,7 @@
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_u3c1h"]
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[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_pys6w"]
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[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_mqiea"]
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[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="6_pys6w"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
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size = Vector2(272, 85)
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@ -39,6 +40,9 @@ metadata/_edit_lock_ = true
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[node name="Actors" type="Node2D" parent="."]
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metadata/_edit_lock_ = true
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[node name="CheaetGun" parent="Actors" instance=ExtResource("6_pys6w")]
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position = Vector2(119, 127)
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[node name="EnemySpawners" type="Node2D" parent="."]
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[node name="Doors" type="Node2D" parent="."]
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@ -63,6 +67,7 @@ script = ExtResource("5_mqiea")
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Direction = 3
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[node name="PlayerEnterDetector" type="Area2D" parent="."]
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visible = false
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collision_layer = 0
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collision_mask = 2
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88
Scenes/Maps/RogueliteMaps/KeyRoom1.tscn
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88
Scenes/Maps/RogueliteMaps/KeyRoom1.tscn
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@ -0,0 +1,88 @@
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[gd_scene load_steps=10 format=4 uid="uid://cadjkf73yep12"]
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[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_3j8r8"]
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[ext_resource type="Resource" uid="uid://bew4cuec4pbms" path="res://Resources/RogueliteMaps/KeyRoom1.tres" id="2_3j8r8"]
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[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_t6hxp"]
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[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_hfso4"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_3o7os"]
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[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_sn1r1"]
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[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_ec7cq"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
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vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
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polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
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outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
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parsed_collision_mask = 353
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source_geometry_mode = 1
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
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size = Vector2(272, 85)
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[node name="Map" type="Node2D"]
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process_mode = 1
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script = ExtResource("1_3j8r8")
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RoomResource = ExtResource("2_3j8r8")
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DoorPrefab = ExtResource("3_t6hxp")
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WallPrefab = ExtResource("4_hfso4")
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[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
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[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
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tile_map_data = PackedByteArray("AAAAAAIAAAALAAUAAAAAAAMAAAALAAUAAAAAAAQAAAALAAUAAAAAAAUAAAALAAUAAAAAAAYAAAALAAUAAAAAAAcAAAALAAUAAAAAAAgAAAALAAUAAAAAAAkAAAALAAUAAAABAAIAAAALAAUAAAABAAMAAAALAAUAAAABAAQAAAALAAUAAAABAAUAAAALAAUAAAABAAYAAAALAAUAAAABAAcAAAALAAUAAAABAAgAAAALAAUAAAABAAkAAAALAAUAAAACAAIAAAALAAUAAAACAAMAAAALAAUAAAACAAQAAAALAAUAAAACAAUAAAALAAUAAAACAAYAAAALAAUAAAACAAcAAAALAAUAAAACAAgAAAALAAUAAAACAAkAAAALAAUAAAADAAIAAAALAAUAAAADAAMAAAALAAUAAAADAAQAAAALAAUAAAADAAUAAAALAAUAAAADAAYAAAALAAUAAAADAAcAAAALAAUAAAADAAgAAAALAAUAAAADAAkAAAALAAUAAAAEAAIAAAALAAUAAAAEAAMAAAALAAUAAAAEAAQAAAALAAUAAAAEAAUAAAALAAUAAAAEAAYAAAALAAUAAAAEAAcAAAALAAUAAAAEAAgAAAALAAUAAAAEAAkAAAALAAUAAAAFAAIAAAALAAUAAAAFAAMAAAALAAUAAAAFAAQAAAALAAUAAAAFAAUAAAALAAUAAAAFAAYAAAALAAUAAAAFAAcAAAALAAUAAAAFAAgAAAALAAUAAAAFAAkAAAALAAUAAAAGAAIAAAALAAUAAAAGAAMAAAALAAUAAAAGAAQAAAALAAUAAAAGAAUAAAALAAUAAAAGAAYAAAALAAUAAAAGAAcAAAALAAUAAAAGAAgAAAALAAUAAAAGAAkAAAALAAUAAAAHAAIAAAALAAUAAAAHAAMAAAALAAUAAAAHAAQAAAALAAUAAAAHAAUAAAALAAUAAAAHAAYAAAALAAUAAAAHAAcAAAALAAUAAAAHAAgAAAALAAUAAAAHAAkAAAALAAUAAAAIAAIAAAALAAUAAAAIAAMAAAALAAUAAAAIAAQAAAALAAUAAAAIAAUAAAALAAUAAAAIAAYAAAALAAUAAAAIAAcAAAALAAUAAAAIAAgAAAALAAUAAAAIAAkAAAALAAUAAAAJAAIAAAALAAUAAAAJAAMAAAALAAUAAAAJAAQAAAALAAUAAAAJAAUAAAALAAUAAAAJAAYAAAALAAUAAAAJAAcAAAALAAUAAAAJAAgAAAALAAUAAAAJAAkAAAALAAUAAAAKAAIAAAALAAUAAAAKAAMAAAALAAUAAAAKAAQAAAALAAUAAAAKAAUAAAALAAUAAAAKAAYAAAALAAUAAAAKAAcAAAALAAUAAAAKAAgAAAALAAUAAAAKAAkAAAALAAUAAAALAAIAAAALAAUAAAALAAUAAAALAAUAAAALAAYAAAALAAUAAAALAAcAAAALAAUAAAALAAgAAAALAAUAAAALAAkAAAALAAUAAAAMAAIAAAALAAUAAAAMAAUAAAALAAUAAAAMAAYAAAALAAUAAAAMAAcAAAALAAUAAAAMAAgAAAALAAUAAAAMAAkAAAALAAUAAAANAAIAAAALAAUAAAANAAMAAAALAAUAAAANAAQAAAALAAUAAAANAAUAAAALAAUAAAANAAYAAAALAAUAAAANAAcAAAALAAUAAAANAAgAAAALAAUAAAANAAkAAAALAAUAAAAOAAIAAAALAAUAAAAOAAMAAAALAAUAAAAOAAQAAAALAAUAAAAOAAUAAAALAAUAAAAOAAYAAAALAAUAAAAOAAcAAAALAAUAAAAOAAgAAAALAAUAAAAOAAkAAAALAAUAAAAPAAIAAAALAAUAAAAPAAMAAAALAAUAAAAPAAQAAAALAAUAAAAPAAUAAAALAAUAAAAPAAYAAAALAAUAAAAPAAcAAAALAAUAAAAPAAgAAAALAAUAAAAPAAkAAAALAAUAAAAQAAIAAAALAAUAAAAQAAMAAAALAAUAAAAQAAQAAAALAAUAAAAQAAUAAAALAAUAAAAQAAYAAAALAAUAAAAQAAcAAAALAAUAAAAQAAgAAAALAAUAAAAQAAkAAAALAAUAAAARAAIAAAALAAUAAAARAAMAAAALAAUAAAARAAQAAAALAAUAAAARAAUAAAALAAUAAAARAAYAAAALAAUAAAARAAcAAAALAAUAAAARAAgAAAALAAUAAAARAAkAAAALAAUAAAASAAIAAAALAAUAAAASAAMAAAALAAUAAAASAAQAAAALAAUAAAASAAUAAAALAAUAAAASAAYAAAALAAUAAAASAAcAAAALAAUAAAASAAgAAAALAAUAAAASAAkAAAALAAUAAAATAAIAAAALAAUAAAATAAMAAAALAAUAAAATAAQAAAALAAUAAAATAAUAAAALAAUAAAATAAYAAAALAAUAAAATAAcAAAALAAUAAAATAAgAAAALAAUAAAATAAkAAAALAAUAAAAAAAAAAAALAAUAAAAAAAEAAAALAAUAAAABAAAAAAALAAUAAAABAAEAAAALAAUAAAACAAAAAAALAAUAAAACAAEAAAALAAUAAAADAAAAAAALAAUAAAADAAEAAAALAAUAAAAEAAAAAAALAAUAAAAEAAEAAAALAAUAAAAFAAAAAAALAAUAAAAFAAEAAAALAAUAAAAGAAAAAAALAAUAAAAGAAEAAAALAAUAAAAHAAAAAAALAAUAAAAHAAEAAAALAAUAAAAIAAAAAAALAAUAAAAIAAEAAAALAAUAAAAJAAAAAAALAAUAAAAJAAEAAAALAAUAAAAKAAAAAAALAAUAAAAKAAEAAAALAAUAAAALAAAAAAALAAUAAAALAAEAAAALAAUAAAALAAMAAAALAAUAAAALAAQAAAALAAUAAAAMAAAAAAALAAUAAAAMAAEAAAALAAUAAAAMAAMAAAALAAUAAAAMAAQAAAALAAUAAAANAAAAAAALAAUAAAANAAEAAAALAAUAAAAOAAAAAAALAAUAAAAOAAEAAAALAAUAAAAPAAAAAAALAAUAAAAPAAEAAAALAAUAAAAQAAAAAAALAAUAAAAQAAEAAAALAAUAAAARAAAAAAALAAUAAAARAAEAAAALAAUAAAASAAAAAAALAAUAAAASAAEAAAALAAUAAAATAAAAAAALAAUAAAATAAEAAAALAAUAAAA=")
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tile_set = ExtResource("5_3o7os")
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navigation_enabled = false
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script = ExtResource("6_sn1r1")
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_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
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metadata/_edit_lock_ = true
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[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
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tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAUAAAATAAQAAAAMAAYAAAALAAEAAAAOAAUAAAALAAIAAAAOAAYAAAAMAAEAAAAOAAUAAAAMAAIAAAAOAAYAAAANAAEAAAAMAAUAAAANAAIAAAAMAAYAAAAOAAEAAAAMAAUAAAAOAAIAAAAMAAYAAAAPAAEAAAANAAUAAAAPAAIAAAANAAYAAAAQAAEAAAANAAUAAAAQAAIAAAANAAYAAAARAAEAAAAMAAUAAAARAAIAAAAMAAYAAAASAAEAAAAMAAUAAAASAAIAAAAMAAYAAAABAAEAAAAMAAUAAAABAAIAAAAMAAYAAAACAAEAAAAMAAUAAAACAAIAAAAMAAYAAAADAAEAAAANAAUAAAADAAIAAAANAAYAAAAEAAEAAAANAAUAAAAEAAIAAAANAAYAAAAFAAEAAAAMAAUAAAAFAAIAAAAMAAYAAAAGAAEAAAAMAAUAAAAGAAIAAAAMAAYAAAAHAAEAAAAOAAUAAAAHAAIAAAAOAAYAAAAIAAEAAAAOAAUAAAAIAAIAAAAOAAYAAAAAAAMAAAAMAAUAAAAAAAQAAAAMAAYAAAA=")
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tile_set = ExtResource("5_3o7os")
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navigation_enabled = false
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metadata/_edit_lock_ = true
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[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
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tile_set = ExtResource("5_3o7os")
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navigation_enabled = false
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metadata/_edit_lock_ = true
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[node name="Actors" type="Node2D" parent="Tilemaps"]
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metadata/_edit_lock_ = true
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[node name="EnemySpawners" type="Node2D" parent="."]
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[node name="Doors" type="Node2D" parent="."]
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[node name="North" type="Marker2D" parent="Doors"]
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position = Vector2(159, 23)
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script = ExtResource("7_ec7cq")
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[node name="South" type="Marker2D" parent="Doors"]
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position = Vector2(159.196, 149.348)
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script = ExtResource("7_ec7cq")
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Direction = 1
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[node name="East" type="Marker2D" parent="Doors"]
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position = Vector2(312, 87)
|
||||
script = ExtResource("7_ec7cq")
|
||||
Direction = 2
|
||||
|
||||
[node name="West" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(8.1806, 87.7693)
|
||||
script = ExtResource("7_ec7cq")
|
||||
Direction = 3
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
visible = false
|
||||
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
|
||||
|
||||
[node name="PlayerEnterDetector" type="Area2D" parent="."]
|
||||
visible = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
|
||||
position = Vector2(162, 94.5)
|
||||
shape = SubResource("RectangleShape2D_rlq0q")
|
||||
|
||||
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
|
||||
88
Scenes/Maps/RogueliteMaps/SecretRoom1.tscn
Normal file
88
Scenes/Maps/RogueliteMaps/SecretRoom1.tscn
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
[gd_scene load_steps=10 format=4 uid="uid://r2j1wyglsnt5"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_h0a4q"]
|
||||
[ext_resource type="Resource" uid="uid://bo4efv7rwowuh" path="res://Resources/RogueliteMaps/SecretRoom1.tres" id="2_h0a4q"]
|
||||
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_7u6pf"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_ivf8o"]
|
||||
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_4wkxe"]
|
||||
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_smkbu"]
|
||||
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_hbkqe"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
|
||||
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
|
||||
parsed_collision_mask = 353
|
||||
source_geometry_mode = 1
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
|
||||
size = Vector2(272, 85)
|
||||
|
||||
[node name="Map" type="Node2D"]
|
||||
process_mode = 1
|
||||
script = ExtResource("1_h0a4q")
|
||||
RoomResource = ExtResource("2_h0a4q")
|
||||
DoorPrefab = ExtResource("3_7u6pf")
|
||||
WallPrefab = ExtResource("4_ivf8o")
|
||||
|
||||
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAAAAAIAAAAHAAQAAAAAAAMAAAAHAAQAAAAAAAQAAAAHAAQAAAAAAAUAAAAHAAQAAAAAAAYAAAAHAAQAAAAAAAcAAAAHAAQAAAAAAAgAAAAHAAQAAAAAAAkAAAAHAAQAAAABAAIAAAAHAAQAAAABAAMAAAAHAAQAAAABAAQAAAAHAAQAAAABAAUAAAAHAAQAAAABAAYAAAAHAAQAAAABAAcAAAAHAAQAAAABAAgAAAAHAAQAAAABAAkAAAAHAAQAAAACAAIAAAAHAAQAAAACAAMAAAAHAAQAAAACAAQAAAAHAAQAAAACAAUAAAAHAAQAAAACAAYAAAAHAAQAAAACAAcAAAAHAAQAAAACAAgAAAAHAAQAAAACAAkAAAAHAAQAAAADAAIAAAAHAAQAAAADAAMAAAAHAAQAAAADAAQAAAAHAAQAAAADAAUAAAAHAAQAAAADAAYAAAAHAAQAAAADAAcAAAAHAAQAAAADAAgAAAAHAAQAAAADAAkAAAAHAAQAAAAEAAIAAAAHAAQAAAAEAAMAAAAHAAQAAAAEAAQAAAAHAAQAAAAEAAUAAAAHAAQAAAAEAAYAAAAHAAQAAAAEAAcAAAAHAAQAAAAEAAgAAAAHAAQAAAAEAAkAAAAHAAQAAAAFAAIAAAAHAAQAAAAFAAMAAAAHAAQAAAAFAAQAAAAHAAQAAAAFAAUAAAAHAAQAAAAFAAYAAAAHAAQAAAAFAAcAAAAHAAQAAAAFAAgAAAAHAAQAAAAFAAkAAAAHAAQAAAAGAAIAAAAHAAQAAAAGAAMAAAAHAAQAAAAGAAQAAAAHAAQAAAAGAAUAAAAHAAQAAAAGAAYAAAAHAAQAAAAGAAcAAAAHAAQAAAAGAAgAAAAHAAQAAAAGAAkAAAAHAAQAAAAHAAIAAAAHAAQAAAAHAAMAAAAHAAQAAAAHAAQAAAAHAAQAAAAHAAUAAAAHAAQAAAAHAAYAAAAHAAQAAAAHAAcAAAAHAAQAAAAHAAgAAAAHAAQAAAAHAAkAAAAHAAQAAAAIAAIAAAAHAAQAAAAIAAMAAAAHAAQAAAAIAAQAAAAHAAQAAAAIAAUAAAAHAAQAAAAIAAYAAAAHAAQAAAAIAAcAAAAHAAQAAAAIAAgAAAAHAAQAAAAIAAkAAAAHAAQAAAAJAAIAAAAHAAQAAAAJAAMAAAAHAAQAAAAJAAQAAAAHAAQAAAAJAAUAAAAHAAQAAAAJAAYAAAAHAAQAAAAJAAcAAAAHAAQAAAAJAAgAAAAHAAQAAAAJAAkAAAAHAAQAAAAKAAIAAAAHAAQAAAAKAAMAAAAHAAQAAAAKAAQAAAAHAAQAAAAKAAUAAAAHAAQAAAAKAAYAAAAHAAQAAAAKAAcAAAAHAAQAAAAKAAgAAAAHAAQAAAAKAAkAAAAHAAQAAAALAAIAAAAHAAQAAAALAAUAAAAHAAQAAAALAAYAAAAHAAQAAAALAAcAAAAHAAQAAAALAAgAAAAHAAQAAAALAAkAAAAHAAQAAAAMAAIAAAAHAAQAAAAMAAUAAAAHAAQAAAAMAAYAAAAHAAQAAAAMAAcAAAAHAAQAAAAMAAgAAAAHAAQAAAAMAAkAAAAHAAQAAAANAAIAAAAHAAQAAAANAAMAAAAHAAQAAAANAAQAAAAHAAQAAAANAAUAAAAHAAQAAAANAAYAAAAHAAQAAAANAAcAAAAHAAQAAAANAAgAAAAHAAQAAAANAAkAAAAHAAQAAAAOAAIAAAAHAAQAAAAOAAMAAAAHAAQAAAAOAAQAAAAHAAQAAAAOAAUAAAAHAAQAAAAOAAYAAAAHAAQAAAAOAAcAAAAHAAQAAAAOAAgAAAAHAAQAAAAOAAkAAAAHAAQAAAAPAAIAAAAHAAQAAAAPAAMAAAAHAAQAAAAPAAQAAAAHAAQAAAAPAAUAAAAHAAQAAAAPAAYAAAAHAAQAAAAPAAcAAAAHAAQAAAAPAAgAAAAHAAQAAAAPAAkAAAAHAAQAAAAQAAIAAAAHAAQAAAAQAAMAAAAHAAQAAAAQAAQAAAAHAAQAAAAQAAUAAAAHAAQAAAAQAAYAAAAHAAQAAAAQAAcAAAAHAAQAAAAQAAgAAAAHAAQAAAAQAAkAAAAHAAQAAAARAAIAAAAHAAQAAAARAAMAAAAHAAQAAAARAAQAAAAHAAQAAAARAAUAAAAHAAQAAAARAAYAAAAHAAQAAAARAAcAAAAHAAQAAAARAAgAAAAHAAQAAAARAAkAAAAHAAQAAAASAAIAAAAHAAQAAAASAAMAAAAHAAQAAAASAAQAAAAHAAQAAAASAAUAAAAHAAQAAAASAAYAAAAHAAQAAAASAAcAAAAHAAQAAAASAAgAAAAHAAQAAAASAAkAAAAHAAQAAAATAAIAAAAHAAQAAAATAAMAAAAHAAQAAAATAAQAAAAHAAQAAAATAAUAAAAHAAQAAAATAAYAAAAHAAQAAAATAAcAAAAHAAQAAAATAAgAAAAHAAQAAAATAAkAAAAHAAQAAAAAAAAAAAAHAAQAAAAAAAEAAAAHAAQAAAABAAAAAAAHAAQAAAABAAEAAAAHAAQAAAACAAAAAAAHAAQAAAACAAEAAAAHAAQAAAADAAAAAAAHAAQAAAADAAEAAAAHAAQAAAAEAAAAAAAHAAQAAAAEAAEAAAAHAAQAAAAFAAAAAAAHAAQAAAAFAAEAAAAHAAQAAAAGAAAAAAAHAAQAAAAGAAEAAAAHAAQAAAAHAAAAAAAHAAQAAAAHAAEAAAAHAAQAAAAIAAAAAAAHAAQAAAAIAAEAAAAHAAQAAAAJAAAAAAAHAAQAAAAJAAEAAAAHAAQAAAAKAAAAAAAHAAQAAAAKAAEAAAAHAAQAAAALAAAAAAAHAAQAAAALAAEAAAAHAAQAAAALAAMAAAAHAAQAAAALAAQAAAAHAAQAAAAMAAAAAAAHAAQAAAAMAAEAAAAHAAQAAAAMAAMAAAAHAAQAAAAMAAQAAAAHAAQAAAANAAAAAAAHAAQAAAANAAEAAAAHAAQAAAAOAAAAAAAHAAQAAAAOAAEAAAAHAAQAAAAPAAAAAAAHAAQAAAAPAAEAAAAHAAQAAAAQAAAAAAAHAAQAAAAQAAEAAAAHAAQAAAARAAAAAAAHAAQAAAARAAEAAAAHAAQAAAASAAAAAAAHAAQAAAASAAEAAAAHAAQAAAATAAAAAAAHAAQAAAATAAEAAAAHAAQAAAA=")
|
||||
tile_set = ExtResource("5_4wkxe")
|
||||
navigation_enabled = false
|
||||
script = ExtResource("6_smkbu")
|
||||
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAUAAAATAAQAAAAMAAYAAAALAAEAAAAOAAUAAAALAAIAAAAOAAYAAAAMAAEAAAAOAAUAAAAMAAIAAAAOAAYAAAANAAEAAAAMAAUAAAANAAIAAAAMAAYAAAAOAAEAAAAMAAUAAAAOAAIAAAAMAAYAAAAPAAEAAAANAAUAAAAPAAIAAAANAAYAAAAQAAEAAAANAAUAAAAQAAIAAAANAAYAAAARAAEAAAAMAAUAAAARAAIAAAAMAAYAAAASAAEAAAAMAAUAAAASAAIAAAAMAAYAAAABAAEAAAAMAAUAAAABAAIAAAAMAAYAAAACAAEAAAAMAAUAAAACAAIAAAAMAAYAAAADAAEAAAANAAUAAAADAAIAAAANAAYAAAAEAAEAAAANAAUAAAAEAAIAAAANAAYAAAAFAAEAAAAMAAUAAAAFAAIAAAAMAAYAAAAGAAEAAAAMAAUAAAAGAAIAAAAMAAYAAAAHAAEAAAAOAAUAAAAHAAIAAAAOAAYAAAAIAAEAAAAOAAUAAAAIAAIAAAAOAAYAAAAAAAMAAAAMAAUAAAAAAAQAAAAMAAYAAAA=")
|
||||
tile_set = ExtResource("5_4wkxe")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_set = ExtResource("5_4wkxe")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Actors" type="Node2D" parent="Tilemaps"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="EnemySpawners" type="Node2D" parent="."]
|
||||
|
||||
[node name="Doors" type="Node2D" parent="."]
|
||||
|
||||
[node name="North" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(159, 23)
|
||||
script = ExtResource("7_hbkqe")
|
||||
|
||||
[node name="South" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(159.196, 149.348)
|
||||
script = ExtResource("7_hbkqe")
|
||||
Direction = 1
|
||||
|
||||
[node name="East" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(312, 87)
|
||||
script = ExtResource("7_hbkqe")
|
||||
Direction = 2
|
||||
|
||||
[node name="West" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(8.1806, 87.7693)
|
||||
script = ExtResource("7_hbkqe")
|
||||
Direction = 3
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
visible = false
|
||||
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
|
||||
|
||||
[node name="PlayerEnterDetector" type="Area2D" parent="."]
|
||||
visible = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
|
||||
position = Vector2(162, 94.5)
|
||||
shape = SubResource("RectangleShape2D_rlq0q")
|
||||
|
||||
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
|
||||
92
Scenes/Maps/RogueliteMaps/ShopRoom1.tscn
Normal file
92
Scenes/Maps/RogueliteMaps/ShopRoom1.tscn
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
[gd_scene load_steps=11 format=4 uid="uid://cv1c7ymi8ab17"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_36sk4"]
|
||||
[ext_resource type="Resource" uid="uid://cwtma7mxged8a" path="res://Resources/RogueliteMaps/ShopRoom1.tres" id="2_36sk4"]
|
||||
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_as6dh"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_r367v"]
|
||||
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_o7s04"]
|
||||
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_l5c4m"]
|
||||
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_dwts1"]
|
||||
[ext_resource type="PackedScene" uid="uid://cnhgvn2salyxl" path="res://Scenes/Items/Icicle_Repeater.tscn" id="7_ii5ao"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
|
||||
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
|
||||
parsed_collision_mask = 353
|
||||
source_geometry_mode = 1
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
|
||||
size = Vector2(272, 85)
|
||||
|
||||
[node name="Map" type="Node2D"]
|
||||
process_mode = 1
|
||||
script = ExtResource("1_36sk4")
|
||||
RoomResource = ExtResource("2_36sk4")
|
||||
DoorPrefab = ExtResource("3_as6dh")
|
||||
WallPrefab = ExtResource("4_r367v")
|
||||
|
||||
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = ExtResource("5_o7s04")
|
||||
navigation_enabled = false
|
||||
script = ExtResource("6_l5c4m")
|
||||
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAOAAIAAAATAAQAAAAOAAMAAAALAAEAAAAOAAIAAAALAAIAAAAOAAMAAAAMAAEAAAAOAAIAAAAMAAIAAAAOAAMAAAANAAEAAAAOAAIAAAANAAIAAAAOAAMAAAAOAAEAAAAOAAIAAAAOAAIAAAAOAAMAAAAPAAEAAAAOAAIAAAAPAAIAAAAOAAMAAAAQAAEAAAAOAAIAAAAQAAIAAAAOAAMAAAARAAEAAAAOAAIAAAARAAIAAAAOAAMAAAASAAEAAAAOAAIAAAASAAIAAAAOAAMAAAABAAEAAAAOAAIAAAABAAIAAAAOAAMAAAACAAEAAAAOAAIAAAACAAIAAAAOAAMAAAADAAEAAAAOAAIAAAADAAIAAAAOAAMAAAAEAAEAAAAOAAIAAAAEAAIAAAAOAAMAAAAFAAEAAAAOAAIAAAAFAAIAAAAOAAMAAAAGAAEAAAAOAAIAAAAGAAIAAAAOAAMAAAAHAAEAAAAOAAIAAAAHAAIAAAAOAAMAAAAIAAEAAAAOAAIAAAAIAAIAAAAOAAMAAAAAAAMAAAAOAAIAAAAAAAQAAAAOAAMAAAA=")
|
||||
tile_set = ExtResource("5_o7s04")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_set = ExtResource("5_o7s04")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Actors" type="Node2D" parent="Tilemaps"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="IcicleRepeater" parent="Tilemaps/Actors" instance=ExtResource("7_ii5ao")]
|
||||
position = Vector2(159, 91)
|
||||
|
||||
[node name="EnemySpawners" type="Node2D" parent="."]
|
||||
|
||||
[node name="Doors" type="Node2D" parent="."]
|
||||
|
||||
[node name="North" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(159, 23)
|
||||
script = ExtResource("7_dwts1")
|
||||
|
||||
[node name="South" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(159.196, 149.348)
|
||||
script = ExtResource("7_dwts1")
|
||||
Direction = 1
|
||||
|
||||
[node name="East" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(312, 87)
|
||||
script = ExtResource("7_dwts1")
|
||||
Direction = 2
|
||||
|
||||
[node name="West" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(8.1806, 87.7693)
|
||||
script = ExtResource("7_dwts1")
|
||||
Direction = 3
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
visible = false
|
||||
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
|
||||
|
||||
[node name="PlayerEnterDetector" type="Area2D" parent="."]
|
||||
visible = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
|
||||
position = Vector2(162, 94.5)
|
||||
shape = SubResource("RectangleShape2D_rlq0q")
|
||||
|
||||
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
|
||||
88
Scenes/Maps/RogueliteMaps/TreasureRoom1.tscn
Normal file
88
Scenes/Maps/RogueliteMaps/TreasureRoom1.tscn
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
[gd_scene load_steps=10 format=4 uid="uid://j71ehkbbalh2"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_08gfs"]
|
||||
[ext_resource type="Resource" uid="uid://crqgvauqarfaq" path="res://Resources/RogueliteMaps/TreasureRoom1.tres" id="2_08gfs"]
|
||||
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_aaiyo"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_ofpvy"]
|
||||
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_ojht1"]
|
||||
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_jf212"]
|
||||
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="7_3ba63"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
|
||||
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
|
||||
parsed_collision_mask = 353
|
||||
source_geometry_mode = 1
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_rlq0q"]
|
||||
size = Vector2(272, 85)
|
||||
|
||||
[node name="Map" type="Node2D"]
|
||||
process_mode = 1
|
||||
script = ExtResource("1_08gfs")
|
||||
RoomResource = ExtResource("2_08gfs")
|
||||
DoorPrefab = ExtResource("3_aaiyo")
|
||||
WallPrefab = ExtResource("4_ofpvy")
|
||||
|
||||
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAAAAAIAAAAIAAQAAAAAAAMAAAAIAAQAAAAAAAQAAAAIAAQAAAAAAAUAAAAIAAQAAAAAAAYAAAAIAAQAAAAAAAcAAAAIAAQAAAAAAAgAAAAIAAQAAAAAAAkAAAAIAAQAAAABAAIAAAAIAAQAAAABAAMAAAAIAAQAAAABAAQAAAAIAAQAAAABAAUAAAAIAAQAAAABAAYAAAAIAAQAAAABAAcAAAAIAAQAAAABAAgAAAAIAAQAAAABAAkAAAAIAAQAAAACAAIAAAAIAAQAAAACAAMAAAAIAAQAAAACAAQAAAAIAAQAAAACAAUAAAAIAAQAAAACAAYAAAAIAAQAAAACAAcAAAAIAAQAAAACAAgAAAAIAAQAAAACAAkAAAAIAAQAAAADAAIAAAAIAAQAAAADAAMAAAAIAAQAAAADAAQAAAAIAAQAAAADAAUAAAAIAAQAAAADAAYAAAAIAAQAAAADAAcAAAAIAAQAAAADAAgAAAAIAAQAAAADAAkAAAAIAAQAAAAEAAIAAAAIAAQAAAAEAAMAAAAIAAQAAAAEAAQAAAAIAAQAAAAEAAUAAAAIAAQAAAAEAAYAAAAIAAQAAAAEAAcAAAAIAAQAAAAEAAgAAAAIAAQAAAAEAAkAAAAIAAQAAAAFAAIAAAAIAAQAAAAFAAMAAAAIAAQAAAAFAAQAAAAIAAQAAAAFAAUAAAAIAAQAAAAFAAYAAAAIAAQAAAAFAAcAAAAIAAQAAAAFAAgAAAAIAAQAAAAFAAkAAAAIAAQAAAAGAAIAAAAIAAQAAAAGAAMAAAAIAAQAAAAGAAQAAAAIAAQAAAAGAAUAAAAIAAQAAAAGAAYAAAAIAAQAAAAGAAcAAAAIAAQAAAAGAAgAAAAIAAQAAAAGAAkAAAAIAAQAAAAHAAIAAAAIAAQAAAAHAAMAAAAIAAQAAAAHAAQAAAAIAAQAAAAHAAUAAAAIAAQAAAAHAAYAAAAIAAQAAAAHAAcAAAAIAAQAAAAHAAgAAAAIAAQAAAAHAAkAAAAIAAQAAAAIAAIAAAAIAAQAAAAIAAMAAAAIAAQAAAAIAAQAAAAIAAQAAAAIAAUAAAAIAAQAAAAIAAYAAAAIAAQAAAAIAAcAAAAIAAQAAAAIAAgAAAAIAAQAAAAIAAkAAAAIAAQAAAAJAAIAAAAIAAQAAAAJAAMAAAAIAAQAAAAJAAQAAAAIAAQAAAAJAAUAAAAIAAQAAAAJAAYAAAAIAAQAAAAJAAcAAAAIAAQAAAAJAAgAAAAIAAQAAAAJAAkAAAAIAAQAAAAKAAIAAAAIAAQAAAAKAAMAAAAIAAQAAAAKAAQAAAAIAAQAAAAKAAUAAAAIAAQAAAAKAAYAAAAIAAQAAAAKAAcAAAAIAAQAAAAKAAgAAAAIAAQAAAAKAAkAAAAIAAQAAAALAAIAAAAIAAQAAAALAAUAAAAIAAQAAAALAAYAAAAIAAQAAAALAAcAAAAIAAQAAAALAAgAAAAIAAQAAAALAAkAAAAIAAQAAAAMAAIAAAAIAAQAAAAMAAUAAAAIAAQAAAAMAAYAAAAIAAQAAAAMAAcAAAAIAAQAAAAMAAgAAAAIAAQAAAAMAAkAAAAIAAQAAAANAAIAAAAIAAQAAAANAAMAAAAIAAQAAAANAAQAAAAIAAQAAAANAAUAAAAIAAQAAAANAAYAAAAIAAQAAAANAAcAAAAIAAQAAAANAAgAAAAIAAQAAAANAAkAAAAIAAQAAAAOAAIAAAAIAAQAAAAOAAMAAAAIAAQAAAAOAAQAAAAIAAQAAAAOAAUAAAAIAAQAAAAOAAYAAAAIAAQAAAAOAAcAAAAIAAQAAAAOAAgAAAAIAAQAAAAOAAkAAAAIAAQAAAAPAAIAAAAIAAQAAAAPAAMAAAAIAAQAAAAPAAQAAAAIAAQAAAAPAAUAAAAIAAQAAAAPAAYAAAAIAAQAAAAPAAcAAAAIAAQAAAAPAAgAAAAIAAQAAAAPAAkAAAAIAAQAAAAQAAIAAAAIAAQAAAAQAAMAAAAIAAQAAAAQAAQAAAAIAAQAAAAQAAUAAAAIAAQAAAAQAAYAAAAIAAQAAAAQAAcAAAAIAAQAAAAQAAgAAAAIAAQAAAAQAAkAAAAIAAQAAAARAAIAAAAIAAQAAAARAAMAAAAIAAQAAAARAAQAAAAIAAQAAAARAAUAAAAIAAQAAAARAAYAAAAIAAQAAAARAAcAAAAIAAQAAAARAAgAAAAIAAQAAAARAAkAAAAIAAQAAAASAAIAAAAIAAQAAAASAAMAAAAIAAQAAAASAAQAAAAIAAQAAAASAAUAAAAIAAQAAAASAAYAAAAIAAQAAAASAAcAAAAIAAQAAAASAAgAAAAIAAQAAAASAAkAAAAIAAQAAAATAAIAAAAIAAQAAAATAAMAAAAIAAQAAAATAAQAAAAIAAQAAAATAAUAAAAIAAQAAAATAAYAAAAIAAQAAAATAAcAAAAIAAQAAAATAAgAAAAIAAQAAAATAAkAAAAIAAQAAAAAAAAAAAAIAAQAAAAAAAEAAAAIAAQAAAABAAAAAAAIAAQAAAABAAEAAAAIAAQAAAACAAAAAAAIAAQAAAACAAEAAAAIAAQAAAADAAAAAAAIAAQAAAADAAEAAAAIAAQAAAAEAAAAAAAIAAQAAAAEAAEAAAAIAAQAAAAFAAAAAAAIAAQAAAAFAAEAAAAIAAQAAAAGAAAAAAAIAAQAAAAGAAEAAAAIAAQAAAAHAAAAAAAIAAQAAAAHAAEAAAAIAAQAAAAIAAAAAAAIAAQAAAAIAAEAAAAIAAQAAAAJAAAAAAAIAAQAAAAJAAEAAAAIAAQAAAAKAAAAAAAIAAQAAAAKAAEAAAAIAAQAAAALAAAAAAAIAAQAAAALAAEAAAAIAAQAAAALAAMAAAAIAAQAAAALAAQAAAAIAAQAAAAMAAAAAAAIAAQAAAAMAAEAAAAIAAQAAAAMAAMAAAAIAAQAAAAMAAQAAAAIAAQAAAANAAAAAAAIAAQAAAANAAEAAAAIAAQAAAAOAAAAAAAIAAQAAAAOAAEAAAAIAAQAAAAPAAAAAAAIAAQAAAAPAAEAAAAIAAQAAAAQAAAAAAAIAAQAAAAQAAEAAAAIAAQAAAARAAAAAAAIAAQAAAARAAEAAAAIAAQAAAASAAAAAAAIAAQAAAASAAEAAAAIAAQAAAATAAAAAAAIAAQAAAATAAEAAAAIAAQAAAA=")
|
||||
tile_set = ExtResource("5_ojht1")
|
||||
navigation_enabled = false
|
||||
script = ExtResource("6_jf212")
|
||||
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAUAAAATAAQAAAAMAAYAAAALAAEAAAAOAAUAAAALAAIAAAAOAAYAAAAMAAEAAAAOAAUAAAAMAAIAAAAOAAYAAAANAAEAAAAMAAUAAAANAAIAAAAMAAYAAAAOAAEAAAAMAAUAAAAOAAIAAAAMAAYAAAAPAAEAAAANAAUAAAAPAAIAAAANAAYAAAAQAAEAAAANAAUAAAAQAAIAAAANAAYAAAARAAEAAAAMAAUAAAARAAIAAAAMAAYAAAASAAEAAAAMAAUAAAASAAIAAAAMAAYAAAABAAEAAAAMAAUAAAABAAIAAAAMAAYAAAACAAEAAAAMAAUAAAACAAIAAAAMAAYAAAADAAEAAAANAAUAAAADAAIAAAANAAYAAAAEAAEAAAANAAUAAAAEAAIAAAANAAYAAAAFAAEAAAAMAAUAAAAFAAIAAAAMAAYAAAAGAAEAAAAMAAUAAAAGAAIAAAAMAAYAAAAHAAEAAAAOAAUAAAAHAAIAAAAOAAYAAAAIAAEAAAAOAAUAAAAIAAIAAAAOAAYAAAAAAAMAAAAMAAUAAAAAAAQAAAAMAAYAAAA=")
|
||||
tile_set = ExtResource("5_ojht1")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_set = ExtResource("5_ojht1")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Actors" type="Node2D" parent="Tilemaps"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="EnemySpawners" type="Node2D" parent="."]
|
||||
|
||||
[node name="Doors" type="Node2D" parent="."]
|
||||
|
||||
[node name="North" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(159, 23)
|
||||
script = ExtResource("7_3ba63")
|
||||
|
||||
[node name="South" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(159.196, 149.348)
|
||||
script = ExtResource("7_3ba63")
|
||||
Direction = 1
|
||||
|
||||
[node name="East" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(312, 87)
|
||||
script = ExtResource("7_3ba63")
|
||||
Direction = 2
|
||||
|
||||
[node name="West" type="Marker2D" parent="Doors"]
|
||||
position = Vector2(8.1806, 87.7693)
|
||||
script = ExtResource("7_3ba63")
|
||||
Direction = 3
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
visible = false
|
||||
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
|
||||
|
||||
[node name="PlayerEnterDetector" type="Area2D" parent="."]
|
||||
visible = false
|
||||
collision_layer = 0
|
||||
collision_mask = 2
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerEnterDetector"]
|
||||
position = Vector2(162, 94.5)
|
||||
shape = SubResource("RectangleShape2D_rlq0q")
|
||||
|
||||
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
|
||||
|
|
@ -15,6 +15,10 @@ public partial class RogueliteRoom : Node2D
|
|||
|
||||
public Vector2I GridPosition { get; set; } // Set by dungeon manager
|
||||
|
||||
public Vector2I BottomLeft => GridPosition + new Vector2I(0, RoomResource.Size.Y - 1);
|
||||
|
||||
public Vector2I RandomBottomExit => BottomLeft - new Vector2I( GD.RandRange(0, RoomResource.Size.X - 1), 0);
|
||||
|
||||
[Export] public PackedScene DoorPrefab { get; private set; }
|
||||
[Export] public PackedScene WallPrefab { get; private set; }
|
||||
|
||||
|
|
@ -208,4 +212,9 @@ public partial class RogueliteRoom : Node2D
|
|||
{
|
||||
if (area is not InteractionController player) return;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{GridPosition} {RoomResource}";
|
||||
}
|
||||
}
|
||||
|
|
@ -96,16 +96,17 @@ public partial class RogueliteRoomManager : Node2D
|
|||
|
||||
var randomOffshootRoomsList = OffshootRooms.Shuffle(MaxBranchLength).ToList();
|
||||
|
||||
var currentPos = origin;
|
||||
var currentPos = spawnedBeginRoom.RandomBottomExit;
|
||||
_connections.Add(new RoomConnection(origin, currentPos + new Vector2I(0, 1)));
|
||||
Vector2I nextPos;
|
||||
|
||||
var offshoots = new List<OffshootType>()
|
||||
var offshoots = new List<RoomType>()
|
||||
{
|
||||
OffshootType.Item,
|
||||
OffshootType.Secret,
|
||||
OffshootType.Shop,
|
||||
OffshootType.Key
|
||||
RoomType.Treasure,
|
||||
RoomType.Secret,
|
||||
RoomType.Shop,
|
||||
RoomType.Key,
|
||||
RoomType.Regular
|
||||
};
|
||||
var shuffledOffshoots = offshoots.Shuffle().ToList();
|
||||
|
||||
|
|
@ -113,10 +114,11 @@ public partial class RogueliteRoomManager : Node2D
|
|||
|
||||
for (int i = 0; i < DungeonLength; i++)
|
||||
{
|
||||
GD.Print($"Dungeon room {i}");
|
||||
nextPos = currentPos + new Vector2I(0, 1);
|
||||
|
||||
//var roomToSpawn = Rooms.Where(x => x.Type == RoomType.Regular).PickRandom();
|
||||
var roomToSpawn = randomRoomsList[i];
|
||||
var roomToSpawn = randomRoomsList[i % randomRoomsList.Count];
|
||||
|
||||
// We're already in the new room position, we do not care about previous anymore
|
||||
var offset = 0;
|
||||
|
|
@ -131,39 +133,40 @@ public partial class RogueliteRoomManager : Node2D
|
|||
|
||||
//var posWithOffset = nextPos + new Vector2I(offset, 0);
|
||||
|
||||
GD.Print($"Spawning room at {nextPos}");
|
||||
if (!SpawnRoom(roomToSpawn, nextPos, out var spawnedRoom))
|
||||
{
|
||||
GD.PrintErr("Could not spawn room");
|
||||
break;
|
||||
GD.PrintErr($"Could not spawn room {roomToSpawn} at {nextPos}");
|
||||
//DungeonLength += 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
_mainPath.Add(nextPos);
|
||||
|
||||
// Place cursor at bottom of room
|
||||
if (roomToSpawn.Size.Y > 1)
|
||||
{
|
||||
nextPos += new Vector2I(0, roomToSpawn.Size.Y - 1);
|
||||
}
|
||||
|
||||
// Pick a random exit to continue
|
||||
var exit = GD.RandRange(0, roomToSpawn.Size.X - 1);
|
||||
if (exit < 0) exit = 0;
|
||||
|
||||
nextPos += new Vector2I(exit, 0);
|
||||
nextPos = spawnedRoom.RandomBottomExit;
|
||||
|
||||
GD.Print($"Next pos is now: {nextPos}");
|
||||
|
||||
// nextPos is now the end of the room at the current exit
|
||||
|
||||
_connections.Add(new RoomConnection(nextPos, nextPos + new Vector2I(0, 1)));
|
||||
|
||||
currentPos = nextPos;
|
||||
|
||||
// Spawn offshoot here
|
||||
|
||||
|
||||
var offshootTypeToSpawn = shuffledOffshoots[currentOffshoot % shuffledOffshoots.Count()];
|
||||
|
||||
if (offshootTypeToSpawn is RoomType.Regular)
|
||||
{
|
||||
currentOffshoot++;
|
||||
continue;
|
||||
}
|
||||
|
||||
int roomsInOffshot = GD.RandRange(0, MaxBranchLength);
|
||||
|
||||
var leftPosition = spawnedRoom.GridPosition;
|
||||
|
||||
|
||||
|
||||
// Roll whether to go left or right, if direction is full go the other, if both are full do not spawn
|
||||
|
||||
for (int j = 0; j < roomsInOffshot; j++)
|
||||
|
|
@ -172,49 +175,49 @@ public partial class RogueliteRoomManager : Node2D
|
|||
|
||||
foreach (var shuffledOffshoot in shuffledOffshootRoomsList)
|
||||
{
|
||||
var offShootCoord = leftPosition - new Vector2I(shuffledOffshoot.Size.X, 0);
|
||||
var offshootCoord = leftPosition - new Vector2I(shuffledOffshoot.Size.X, 0);
|
||||
|
||||
GD.Print("Spawning side room");
|
||||
var spawned = SpawnRoom(shuffledOffshoot, offshootCoord, out var spawnedOffshoot);
|
||||
|
||||
if (!CanPlaceRoom(offShootCoord, shuffledOffshoot.Size))
|
||||
if (!spawned)
|
||||
{
|
||||
GD.Print($"Could not place room {shuffledOffshoot.RoomName} {shuffledOffshoot.Size}");
|
||||
GD.Print($"Could not place room {shuffledOffshoot} at {offshootCoord}");
|
||||
// Try next in list
|
||||
continue;
|
||||
}
|
||||
|
||||
var offshootCoord = leftPosition - new Vector2I(shuffledOffshoot.Size.X, 0);
|
||||
|
||||
SpawnRoom(shuffledOffshoot, offshootCoord, out var spawnedOffshoot);
|
||||
|
||||
_connections.Add(new RoomConnection(leftPosition, offshootCoord + new Vector2I(shuffledOffshoot.Size.X -1, 0)));
|
||||
|
||||
leftPosition = offshootCoord;
|
||||
|
||||
// Stop because we spawned the room we needed to
|
||||
currentOffshoot++;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
//var room = randomOffshootRoomsList.Shuffle().FirstOrDefault();
|
||||
|
||||
// Get a random room with the required doors
|
||||
|
||||
|
||||
//var leftToRightRooms =
|
||||
|
||||
// Get a random door on right or left side
|
||||
// spawn
|
||||
// Add path
|
||||
// Move cursor
|
||||
// if last room generate final room
|
||||
// Continue
|
||||
// If it got here and couldn't spawn the offshoot, do not increase counter
|
||||
}
|
||||
|
||||
// Offshoot over
|
||||
|
||||
currentPos = nextPos;
|
||||
// Spawn final room
|
||||
var finalRoomToSpawn = Rooms.Where(x => x.Type == offshootTypeToSpawn).PickRandom();
|
||||
|
||||
var finalRoomCoord = leftPosition - new Vector2I(finalRoomToSpawn.Size.X, 0);
|
||||
|
||||
SpawnRoom(finalRoomToSpawn, finalRoomCoord, out var spawnedFinalRoom);
|
||||
|
||||
_connections.Add(new RoomConnection(leftPosition, finalRoomCoord + new Vector2I(finalRoomToSpawn.Size.X -1, 0)));
|
||||
|
||||
leftPosition = finalRoomCoord;
|
||||
// Done with last offshoot room
|
||||
|
||||
|
||||
}
|
||||
|
||||
nextPos = currentPos + new Vector2I(0, 1);
|
||||
GD.Print($"Final nextpos is {nextPos}");
|
||||
|
||||
var bossRoom = BossRooms.PickRandom();
|
||||
|
||||
|
|
@ -226,12 +229,12 @@ public partial class RogueliteRoomManager : Node2D
|
|||
{
|
||||
nextPos += new Vector2I(0, bossRoom.Size.Y - 1);
|
||||
}
|
||||
|
||||
|
||||
_connections.Add(new RoomConnection(currentPos, nextPos));
|
||||
}
|
||||
else
|
||||
{
|
||||
GD.PrintErr("Could not spawn boss room");
|
||||
GD.PrintErr($"Could not spawn boss room {bossRoom} at {nextPos}");
|
||||
}
|
||||
|
||||
foreach (var room in SpawnedRooms)
|
||||
|
|
@ -289,6 +292,7 @@ public partial class RogueliteRoomManager : Node2D
|
|||
if (!CanPlaceRoom(gridPos, room.Size))
|
||||
{
|
||||
spawnedRoom = null;
|
||||
GD.Print($"{gridPos} size {room.Size} is occupied");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -299,10 +303,12 @@ public partial class RogueliteRoomManager : Node2D
|
|||
|
||||
spawnedScene.GridPosition = gridPos;
|
||||
|
||||
spawnedScene.Name = room.RoomName;
|
||||
spawnedScene.Name = room.RoomName.ToString().Replace(" ", "_");
|
||||
|
||||
SpawnedRooms.Add(spawnedScene);
|
||||
|
||||
GD.Print($"Spawned room: {spawnedScene}");
|
||||
|
||||
// for reference
|
||||
//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
|
||||
spawnedScene.Spawn();
|
||||
|
|
|
|||
|
|
@ -6,5 +6,7 @@ public enum RoomType
|
|||
Regular,
|
||||
Secret,
|
||||
Shop,
|
||||
Key,
|
||||
Treasure,
|
||||
Boss
|
||||
}
|
||||
|
|
@ -19,4 +19,9 @@ public partial class RogueliteRoomResource : Resource
|
|||
[Export] public DoorDirections DoorDirections { get; set; }
|
||||
|
||||
public bool HasDoors(DoorDirections required) => (DoorDirections & required) == required;
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{RoomName} {Type} {Size.X}x{Size.Y}";
|
||||
}
|
||||
}
|
||||
|
|
@ -160,8 +160,11 @@ public partial class Minimap : CanvasLayer
|
|||
return type switch
|
||||
{
|
||||
RoomType.Boss => Colors.Red,
|
||||
RoomType.Shop => Colors.Gold,
|
||||
RoomType.Shop => Colors.DarkKhaki,
|
||||
RoomType.Regular => Colors.Blue,
|
||||
RoomType.Key => Colors.Purple,
|
||||
RoomType.Secret => Colors.Bisque,
|
||||
RoomType.Treasure => Colors.Gold,
|
||||
RoomType.Starter => Colors.Green,
|
||||
_ => Colors.DimGray
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue