Marco
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76cd6f20db
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Increased UI resolution
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2025-10-09 10:49:52 +02:00 |
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Marco
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fadc498926
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Revamped intro briefing
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2025-08-13 09:49:37 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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1434f7aa6d
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Isometric test
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2025-06-09 18:57:53 +02:00 |
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Marco
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fa3805ecfe
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Bullets pooling
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2025-06-08 16:33:38 +02:00 |
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Marco
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37bcf8b2d0
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Reimu Patterns
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2025-06-08 13:23:45 +02:00 |
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Marco
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6aad69d5df
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Level 1 cleanup
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2025-06-05 15:17:40 +02:00 |
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Marco
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cee0a8fe8f
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Added path to spawner
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2025-06-03 11:41:50 +02:00 |
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Marco
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161580fa7b
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Mapping
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2025-06-03 11:32:35 +02:00 |
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Marco
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d99c773641
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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Marco
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762666242e
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Reimu actor
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2025-06-02 08:39:02 +02:00 |
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Marco
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5067605316
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Hacking minigame scene
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2025-05-29 11:28:51 +02:00 |
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Marco
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f25bce557d
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Fixes for prisms
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2025-05-28 14:37:42 +02:00 |
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Marco
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dbb81b7642
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Rotating prism
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2025-05-27 17:35:48 +02:00 |
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Marco
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dbca78c0b7
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Prisms and hit buttons
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2025-05-27 15:11:02 +02:00 |
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Marco
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1a898cb7b8
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Mapping
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2025-05-27 14:25:57 +02:00 |
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Marco
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1538a15f4c
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Mapping and tiles
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2025-05-26 17:58:56 +02:00 |
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Marco
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1e5075eeb2
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Working rotating turrets
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2025-05-26 11:13:22 +02:00 |
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Marco
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8889a2cdac
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Merge remote-tracking branch 'origin/develop' into develop
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2025-05-26 09:22:38 +02:00 |
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Marco
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bb7e2b3aa6
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Level 2 mapping
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2025-05-26 09:22:30 +02:00 |
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|
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044fa25533
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Sprites and turret
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2025-05-25 18:42:09 +02:00 |
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|
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f751135597
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Mapping and turret
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2025-05-24 15:59:26 +02:00 |
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Marco
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69dc1e1ddd
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Mapping
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2025-05-23 14:08:13 +02:00 |
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Marco
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83ddef3e5a
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Added new props
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2025-05-23 10:52:39 +02:00 |
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Marco
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791444654a
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Stacked Boxes
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2025-05-23 10:38:51 +02:00 |
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Marco
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57b393fdcf
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Dialogue sound effects
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2025-05-22 17:13:43 +02:00 |
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Marco
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b91e7dbf70
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Hurt sound
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2025-05-22 14:47:47 +02:00 |
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Marco
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c6aad99d79
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Text bubble test
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2025-05-22 14:08:15 +02:00 |
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Marco
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0fcc1c019f
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Mapping
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2025-05-22 13:57:16 +02:00 |
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Marco
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2c451a7a61
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Tileset and maps
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2025-05-21 19:34:25 +02:00 |
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Marco
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4c4cf8b19a
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Map Tweaks
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2025-05-21 14:47:31 +02:00 |
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Marco
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fc31b529ac
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Refined big 2 map
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2025-05-21 14:30:45 +02:00 |
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Marco
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5ddcfcbf1f
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Updated maps
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2025-05-21 12:08:31 +02:00 |
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Marco
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195d749c45
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Moved cirno's solid collider
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2025-05-20 09:56:38 +02:00 |
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Marco
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81758201fb
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Graphic restyling
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2025-05-19 17:01:39 +02:00 |
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Marco
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c37278075d
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Now boss FSM Actor movement
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2025-05-16 17:38:02 +02:00 |
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Marco
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4aa7a8322c
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Added map
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2025-05-16 14:10:20 +02:00 |
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Marco
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46c433e5f7
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Separated ammo and notifications from hud
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2025-05-15 20:29:02 +02:00 |
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Marco
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d644cece7f
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Resources Update
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2025-05-13 11:23:05 +02:00 |
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Marco
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e4d7a9159f
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Movement for nodes patterns
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2025-05-09 17:06:45 +02:00 |
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Marco
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36df2274c0
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Autonomous bullet life system
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2025-05-09 16:14:51 +02:00 |
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Marco
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aab69fb609
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Added offsets and remade modifiers system
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2025-05-09 11:46:58 +02:00 |
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Marco
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01e61cb685
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Map Bugfixes
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2025-05-09 10:00:33 +02:00 |
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Marco
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7bb05d63d5
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Italian Translation
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2025-05-09 09:43:55 +02:00 |
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Marco
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a7b984328b
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Dialogue skipping
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2025-05-08 13:37:50 +02:00 |
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Marco
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2214db888f
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Split briefing
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2025-05-08 13:13:16 +02:00 |
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Marco
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eae2b142f9
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Mapping
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2025-05-08 11:41:21 +02:00 |
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Marco
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eb1e8cfcb8
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Enemy feedback and mapping fixes
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2025-05-08 10:56:00 +02:00 |
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