Dialogue skipping

This commit is contained in:
Marco 2025-05-08 13:37:50 +02:00
commit a7b984328b
6 changed files with 82 additions and 15 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=50 format=4 uid="uid://bpnahwxmjgb6t"]
[gd_scene load_steps=49 format=4 uid="uid://bpnahwxmjgb6t"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_qxyfr"]
[ext_resource type="Resource" uid="uid://b4u3cs6ietmow" path="res://Resources/Maps/Tutorial.tres" id="2_0xhda"]
@ -15,7 +15,6 @@
[ext_resource type="PackedScene" uid="uid://byms2dhliyux0" path="res://Scenes/Actors/teleporter.tscn" id="11_pkaga"]
[ext_resource type="PackedScene" uid="uid://c27co22bjym3c" path="res://Scenes/Actors/Camera.tscn" id="12_chhxg"]
[ext_resource type="PackedScene" uid="uid://d1h48wgasakk4" path="res://Scenes/Interactable/alarm_box.tscn" id="13_cawq2"]
[ext_resource type="Script" uid="uid://b5fesrd4lv8t1" path="res://Scripts/Resources/Events/EventResource.cs" id="15_0xhda"]
[ext_resource type="Script" uid="uid://bwox5lmgiijcs" path="res://Scripts/Resources/Events/ActivateEvent.cs" id="15_l8ewr"]
[ext_resource type="PackedScene" uid="uid://ca6befbx0nurt" path="res://Scenes/Interactable/ScriptableEnabledAlarmTrigger.tscn" id="15_qub1o"]
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="16_wk6n2"]
@ -198,10 +197,10 @@ position = Vector2(612, -56)
State = 1
[node name="OnAlarmEnabled" parent="Parallax2D/Tilemaps/Actors/VerticalDoor" instance=ExtResource("15_qub1o")]
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_3vy3u")])
Events = [SubResource("Resource_3vy3u")]
[node name="OnAlarmDisabled" parent="Parallax2D/Tilemaps/Actors/VerticalDoor" instance=ExtResource("17_wxxk5")]
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_wvpi7")])
Events = [SubResource("Resource_wvpi7")]
[node name="AlarmBox2" parent="Parallax2D/Tilemaps/Actors" instance=ExtResource("17_lq462")]
position = Vector2(440, -121)
@ -216,35 +215,35 @@ position = Vector2(72, 8)
[node name="Intro" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(128, 351)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_ierdo")])
Events = [SubResource("Resource_ierdo")]
[node name="Switch" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(234, 287)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_8yymf")])
Events = [SubResource("Resource_8yymf")]
[node name="Weapon" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(128, 176)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_dbad5"), SubResource("Resource_f3qhg"), SubResource("Resource_ulu4a")])
Events = [SubResource("Resource_dbad5"), SubResource("Resource_f3qhg"), SubResource("Resource_ulu4a")]
[node name="Barrels" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(231, 40)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_35vjh")])
Events = [SubResource("Resource_35vjh")]
[node name="Teleporter1" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(259, -41)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_p02qj")])
Events = [SubResource("Resource_p02qj")]
[node name="Teleporter2" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(345, -40)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_t62sp")])
Events = [SubResource("Resource_t62sp")]
[node name="Repeater" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(634, -40)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_m71ef")])
Events = [SubResource("Resource_m71ef")]
[node name="Cameras" parent="Parallax2D/Tilemaps/Actors/TutorialDialogueTriggers" instance=ExtResource("21_t630o")]
position = Vector2(433, -41)
Events = Array[ExtResource("15_0xhda")]([SubResource("Resource_54a43"), SubResource("Resource_8phm4"), SubResource("Resource_7uxja")])
Events = [SubResource("Resource_54a43"), SubResource("Resource_8phm4"), SubResource("Resource_7uxja")]
[node name="VerticalDoor2" parent="Parallax2D/Tilemaps/Actors" instance=ExtResource("16_wk6n2")]
position = Vector2(916, -56)

View file

@ -7,13 +7,14 @@ public partial class DialogueStarter : ChainActivable
{
[Export] private string _trackName = "timeline";
[Export] public StringName PauseActionName { get; private set; } = "pause";
//[Export] private Array<Node2D> _dialogueEndActivationTargets;
private Node _dialogic;
private GameManager _gameManager;
private bool _dialogueActive = false;
public override void _Ready()
{
base._Ready();
@ -23,6 +24,15 @@ public partial class DialogueStarter : ChainActivable
_dialogic = GetNode("/root/Dialogic");
_dialogic.ProcessMode = ProcessModeEnum.Always;
}
public override void _Process(double delta)
{
if (!_dialogueActive) return;
if (Input.IsActionJustPressed(PauseActionName))
{
_dialogic.Call("end_timeline");
}
}
private void OnTimelineEnded()
{
@ -37,6 +47,7 @@ public partial class DialogueStarter : ChainActivable
public override bool Activate(ActivationType activationType = ActivationType.Toggle)
{
_dialogueActive = true;
if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
DialogueEndAction();
@ -57,6 +68,7 @@ public partial class DialogueStarter : ChainActivable
private void DialogueEndAction()
{
_dialogueActive = false;
_gameManager.ChangeState(GameState.Playing);
ActivateTargets();
// foreach (var activationTarget in _dialogueEndActivationTargets)

View file

@ -6,8 +6,12 @@ public partial class DialogueAutoStarter : Node2D
{
[Export] private StringName _trackName = "timeline";
[Export] private StringName _finishedScenePath;
[Export] public StringName PauseActionName { get; private set; } = "pause";
private Node _dialogic;
private bool _dialogueActive = false;
public override void _Ready()
{
@ -19,6 +23,15 @@ public partial class DialogueAutoStarter : Node2D
CallDeferred(MethodName.Activate);
}
public override void _Process(double delta)
{
if (!_dialogueActive) return;
if (Input.IsActionJustPressed(PauseActionName))
{
_dialogic.Call("end_timeline");
}
}
private void OnTimelineEnded()
{
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
@ -31,6 +44,8 @@ public partial class DialogueAutoStarter : Node2D
public bool Activate()
{
_dialogueActive = true;
if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
DialogueEndAction();
@ -47,6 +62,7 @@ public partial class DialogueAutoStarter : Node2D
private void DialogueEndAction()
{
_dialogueActive = false;
GlobalState.Instance.GotoScene(_finishedScenePath);
}
}

View file

@ -0,0 +1,19 @@
using Godot;
namespace Cirno.Scripts.Misc;
public partial class DialogueSkipListener : Node2D
{
[Export] public StringName PauseActionName { get; private set; }= "pause";
[Signal]
public delegate void SkippedEventHandler();
public override void _Process(double delta)
{
if (Input.IsActionJustPressed(PauseActionName))
{
EmitSignalSkipped();
}
}
}

View file

@ -0,0 +1 @@
uid://b3eytmrd7ic3d

View file

@ -1,4 +1,5 @@
using Godot;
using Cirno.Scripts.Misc;
using Godot;
namespace Cirno.Scripts.Resources.Events;
@ -10,6 +11,8 @@ public partial class DialogueStartEvent : EventResource
private GameManager _gameManager;
private bool _isComplete = false;
private DialogueSkipListener _listener;
public override void Init(Node2D parent)
{
_gameManager = parent.GetGameManager();
@ -25,6 +28,8 @@ public partial class DialogueStartEvent : EventResource
return;
}
CreateSkipListener(parent);
Hud.Instance?.HideHud();
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
@ -34,6 +39,21 @@ public partial class DialogueStartEvent : EventResource
_gameManager.ChangeState(GameState.Dialogue);
}
private void CreateSkipListener(Node2D parent)
{
_listener = new DialogueSkipListener();
parent.AddChild(_listener);
_listener.ProcessMode = Node.ProcessModeEnum.Always;
_listener.Skipped += ListenerOnSkipped;
}
private void ListenerOnSkipped()
{
_listener.Skipped -= ListenerOnSkipped;
_listener.QueueFree();
_dialogic.Call("end_timeline");
}
private void OnTimelineEnded()
{
Hud.Instance?.ShowHud();