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e5ffb0cf94
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Implemented vending machine
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2026-03-07 16:49:06 +01:00 |
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ddde409dbf
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Lava and water shaders
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2026-03-01 18:00:54 +01:00 |
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6777cb1447
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Animated acid shader
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2026-03-01 17:46:24 +01:00 |
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28ad663867
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Mapping and models
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2026-01-19 00:07:26 +01:00 |
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8e5c575917
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Table models
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2026-01-01 14:49:24 +01:00 |
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f1b5251045
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Terminal textbox and ui
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2025-12-30 13:44:49 +01:00 |
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9c24e29009
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various mapping
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2025-12-29 18:22:25 +01:00 |
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133f4088d0
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Fixed entity definitions
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2025-12-29 17:27:09 +01:00 |
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01a852de9b
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Updated func_godot
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2025-12-28 22:53:18 +01:00 |
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Marco
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9f644c9c5c
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Models and mapping
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2025-10-10 10:15:08 +02:00 |
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Marco
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52999bbc8b
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Lore locker
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2025-10-09 10:35:05 +02:00 |
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Marco
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265f5ecfca
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Rebalances and new fairy
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2025-09-29 14:00:18 +02:00 |
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Marco
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6c9222e47e
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Fixed spawnable enemies alpha
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2025-09-26 11:02:00 +02:00 |
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Marco
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4c7f44abf9
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Enemy TB entities
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2025-09-25 16:31:37 +02:00 |
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Marco
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05047da6b3
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Navigation improvements
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2025-09-25 15:50:34 +02:00 |
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Marco
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944249d408
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Mapping and direction code
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2025-09-25 10:25:10 +02:00 |
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Marco
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467fb5be9d
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Activable spawners
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2025-09-22 18:19:40 +02:00 |
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Marco
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479df3c7c4
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Spawn markers in editor
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2025-09-22 16:33:15 +02:00 |
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Marco
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9b85deadc4
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Tank texture and mapping
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2025-09-18 20:43:49 +02:00 |
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Marco
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4b65b25dcd
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Spawn markers in level
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2025-09-18 10:52:22 +02:00 |
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Marco
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aa17c965d5
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Mapping and models
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2025-09-17 14:47:33 +02:00 |
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Marco
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f46d3ad994
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Chairs and filing cabinets
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2025-09-15 15:08:13 +02:00 |
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Marco
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006cfcacdd
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Resaved func_godot data
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2025-09-15 11:22:27 +02:00 |
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Marco
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0bda493ec4
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Concrete marble and metal textures
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2025-09-12 12:26:16 +02:00 |
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Marco
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8f36db3539
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New marble office Walls
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2025-09-12 10:59:35 +02:00 |
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Marco
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47f8252e65
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Level teleporters with custom locations
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2025-09-11 10:02:55 +02:00 |
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Marco
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7a8bb4311b
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Level Teleporters
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2025-09-10 16:16:05 +02:00 |
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Marco
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5e357e1a96
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Interface default functions
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2025-09-10 11:08:47 +02:00 |
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Marco
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0492a008d0
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Min max triggers
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2025-09-09 16:57:26 +02:00 |
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Marco
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08c7a9dbd1
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Danmaku room in factory 3
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2025-09-01 16:13:14 +02:00 |
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Marco
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0621f2fffe
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Added locker
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2025-09-01 13:35:47 +02:00 |
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524f83f922
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Mapping
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2025-08-29 22:46:30 +02:00 |
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Marco
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3cf71e5c56
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Fixed material PBR properties
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2025-08-28 17:18:41 +02:00 |
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Marco
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823886b4ce
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Trenchbroom support for health and destruction
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2025-08-27 18:17:17 +02:00 |
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Marco
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3df9e2dd85
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Mapping fixes and new tanks
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2025-08-25 15:03:10 +02:00 |
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Marco
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869dc16175
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Retextured big tank
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2025-07-10 11:17:58 +02:00 |
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Marco
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8c2d7eae66
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Mapping and models
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2025-07-09 17:18:09 +02:00 |
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Marco
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b64e096661
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Bullet spawners in editor and bullets come out at the spanwer position
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2025-07-09 15:05:50 +02:00 |
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Marco
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7d267c406d
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Rotate bullet pattern to face parent
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2025-07-09 12:00:23 +02:00 |
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Marco
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f7334c056b
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Door player detection
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2025-07-08 14:31:12 +02:00 |
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Marco
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87438dff2b
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Mapping and models
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2025-07-07 12:06:27 +02:00 |
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4728677e80
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Falling props
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2025-07-04 22:55:28 +02:00 |
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Marco
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bf0fbb68b1
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Shrouds
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2025-07-04 20:26:06 +02:00 |
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Marco
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5011de651f
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Transparent brushes
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2025-07-04 19:14:34 +02:00 |
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Marco
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7aee230b3c
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Destructible triggers
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2025-07-04 10:31:53 +02:00 |
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Marco
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b86fa135ed
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Small stairs
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2025-07-02 16:35:14 +02:00 |
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Marco
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7d49c5a25e
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Game over and proper acid death
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2025-07-02 15:15:47 +02:00 |
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Marco
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d35af0dc2a
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Debug boxes
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2025-07-02 10:34:14 +02:00 |
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Marco
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05576dcbe6
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Changed shadows
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2025-07-02 09:49:31 +02:00 |
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Marco
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b0d0161ab0
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Camera triggers
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2025-06-30 10:02:37 +02:00 |
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