Commit graph

90 commits

Author SHA1 Message Date
e5ffb0cf94 Implemented vending machine 2026-03-07 16:49:06 +01:00
ddde409dbf Lava and water shaders 2026-03-01 18:00:54 +01:00
6777cb1447 Animated acid shader 2026-03-01 17:46:24 +01:00
28ad663867 Mapping and models 2026-01-19 00:07:26 +01:00
8e5c575917 Table models 2026-01-01 14:49:24 +01:00
f1b5251045 Terminal textbox and ui 2025-12-30 13:44:49 +01:00
9c24e29009 various mapping 2025-12-29 18:22:25 +01:00
133f4088d0 Fixed entity definitions 2025-12-29 17:27:09 +01:00
01a852de9b Updated func_godot 2025-12-28 22:53:18 +01:00
Marco
9f644c9c5c Models and mapping 2025-10-10 10:15:08 +02:00
Marco
52999bbc8b Lore locker 2025-10-09 10:35:05 +02:00
Marco
265f5ecfca Rebalances and new fairy 2025-09-29 14:00:18 +02:00
Marco
6c9222e47e Fixed spawnable enemies alpha 2025-09-26 11:02:00 +02:00
Marco
4c7f44abf9 Enemy TB entities 2025-09-25 16:31:37 +02:00
Marco
05047da6b3 Navigation improvements 2025-09-25 15:50:34 +02:00
Marco
944249d408 Mapping and direction code 2025-09-25 10:25:10 +02:00
Marco
467fb5be9d Activable spawners 2025-09-22 18:19:40 +02:00
Marco
479df3c7c4 Spawn markers in editor 2025-09-22 16:33:15 +02:00
Marco
9b85deadc4 Tank texture and mapping 2025-09-18 20:43:49 +02:00
Marco
4b65b25dcd Spawn markers in level 2025-09-18 10:52:22 +02:00
Marco
aa17c965d5 Mapping and models 2025-09-17 14:47:33 +02:00
Marco
f46d3ad994 Chairs and filing cabinets 2025-09-15 15:08:13 +02:00
Marco
006cfcacdd Resaved func_godot data 2025-09-15 11:22:27 +02:00
Marco
0bda493ec4 Concrete marble and metal textures 2025-09-12 12:26:16 +02:00
Marco
8f36db3539 New marble office Walls 2025-09-12 10:59:35 +02:00
Marco
47f8252e65 Level teleporters with custom locations 2025-09-11 10:02:55 +02:00
Marco
7a8bb4311b Level Teleporters 2025-09-10 16:16:05 +02:00
Marco
5e357e1a96 Interface default functions 2025-09-10 11:08:47 +02:00
Marco
0492a008d0 Min max triggers 2025-09-09 16:57:26 +02:00
Marco
08c7a9dbd1 Danmaku room in factory 3 2025-09-01 16:13:14 +02:00
Marco
0621f2fffe Added locker 2025-09-01 13:35:47 +02:00
524f83f922 Mapping 2025-08-29 22:46:30 +02:00
Marco
3cf71e5c56 Fixed material PBR properties 2025-08-28 17:18:41 +02:00
Marco
823886b4ce Trenchbroom support for health and destruction 2025-08-27 18:17:17 +02:00
Marco
3df9e2dd85 Mapping fixes and new tanks 2025-08-25 15:03:10 +02:00
Marco
869dc16175 Retextured big tank 2025-07-10 11:17:58 +02:00
Marco
8c2d7eae66 Mapping and models 2025-07-09 17:18:09 +02:00
Marco
b64e096661 Bullet spawners in editor and bullets come out at the spanwer position 2025-07-09 15:05:50 +02:00
Marco
7d267c406d Rotate bullet pattern to face parent 2025-07-09 12:00:23 +02:00
Marco
f7334c056b Door player detection 2025-07-08 14:31:12 +02:00
Marco
87438dff2b Mapping and models 2025-07-07 12:06:27 +02:00
4728677e80 Falling props 2025-07-04 22:55:28 +02:00
Marco
bf0fbb68b1 Shrouds 2025-07-04 20:26:06 +02:00
Marco
5011de651f Transparent brushes 2025-07-04 19:14:34 +02:00
Marco
7aee230b3c Destructible triggers 2025-07-04 10:31:53 +02:00
Marco
b86fa135ed Small stairs 2025-07-02 16:35:14 +02:00
Marco
7d49c5a25e Game over and proper acid death 2025-07-02 15:15:47 +02:00
Marco
d35af0dc2a Debug boxes 2025-07-02 10:34:14 +02:00
Marco
05576dcbe6 Changed shadows 2025-07-02 09:49:31 +02:00
Marco
b0d0161ab0 Camera triggers 2025-06-30 10:02:37 +02:00