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Interface default functions
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7566b0891c
commit
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4 changed files with 75 additions and 25 deletions
42
3D/TrenchBroom/EntityScripts/Triggers/ITargetable.cs
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42
3D/TrenchBroom/EntityScripts/Triggers/ITargetable.cs
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@ -0,0 +1,42 @@
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using System;
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using Cirno.Scripts;
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using Godot;
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using Godot.Collections;
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namespace Cirno._3D.TrenchBroom.EntityScripts.Triggers;
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public interface ITargetable
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{
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string TargetName { get; set; }
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void ApplyTargetProperties(Dictionary<string, Variant> props)
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{
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TargetName = props["targetname"].AsString();
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}
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}
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public interface ITargeting
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{
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string Target { get; set; }
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void ApplyTargetingProperties(Dictionary<string, Variant> props)
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{
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Target = props["target"].AsString();
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}
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}
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public interface IActivationType
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{
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ActivationType ActivationType { get; set; }
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void ApplyActivationTypeProperties(Dictionary<string, Variant> props)
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{
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if (props.TryGetValue("activationtype", out var type))
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{
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var t = Enum.TryParse(type.AsString(), true, out ActivationType activationType);
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if (t)
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{
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ActivationType = activationType;
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}
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}
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}
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}
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1
3D/TrenchBroom/EntityScripts/Triggers/ITargetable.cs.uid
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1
3D/TrenchBroom/EntityScripts/Triggers/ITargetable.cs.uid
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@ -0,0 +1 @@
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uid://cdvucuir4p2hy
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@ -1,21 +1,22 @@
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using Godot;
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using System;
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using Cirno._3D.TrenchBroom.EntityScripts.Triggers;
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using Cirno.Scripts;
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using Cirno.Scripts.Components.FSM._3DPlayer;
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using Cirno.Scripts.Utils;
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using Godot.Collections;
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[Tool]
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public partial class TriggerArea : Area3D
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public partial class TriggerArea : Area3D, ITargetable, ITargeting, IActivationType
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{
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[Export] public string Target { get; private set; }
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[Export] public string Target { get; set; }
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[Export] public string TargetFunc { get; private set; }
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[Export] public string TargetName { get; private set; }
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[Export] public string TargetName { get; set; }
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[Export] public int MinActivations { get; private set; } = 0;
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[Export] public int MaxActivations { get; private set; } = 1;
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[Export] public ActivationType ActivationType { get; private set; } = ActivationType.Toggle;
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[Export] public ActivationType ActivationType { get; set; } = ActivationType.Toggle;
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public enum TriggerStates
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{
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@ -31,28 +32,33 @@ public partial class TriggerArea : Area3D
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private int _activations = 0;
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public void _func_godot_apply_properties(Dictionary<string, string> props)
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public void _func_godot_apply_properties(Dictionary<string, Variant> props)
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{
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Target = props["target"];
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TargetFunc = props["targetfunc"];
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TargetName = props["targetname"];
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if (props.TryGetValue("activationtype", out var type))
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{
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var t = Enum.TryParse(type, true, out ActivationType activationType);
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if (t)
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{
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ActivationType = activationType;
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}
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}
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((ITargetable)this).ApplyTargetProperties(props);
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((ITargeting)this).ApplyTargetingProperties(props);
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//Target = props["target"];
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TargetFunc = props["targetfunc"].AsString();
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//TargetName = props["targetname"];
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// if (props.TryGetValue("activationtype", out var type))
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// {
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// var t = Enum.TryParse(type.AsString(), true, out ActivationType activationType);
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// if (t)
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// {
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// ActivationType = activationType;
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// }
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// }
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((IActivationType)this).ApplyActivationTypeProperties(props);
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if (int.TryParse(props["minactivations"], out var minActivations))
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if (props.TryGetValue("minactivations", out var minActivations))
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{
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MinActivations = minActivations;
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MinActivations = minActivations.AsInt32();
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}
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if (int.TryParse(props["maxactivations"], out var maxActivations))
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if (props.TryGetValue("maxactivations", out var maxActivations))
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{
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MaxActivations = maxActivations;
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MaxActivations = maxActivations.AsInt32();
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}
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}
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@ -2,6 +2,7 @@
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Cirno._3D.TrenchBroom.EntityScripts.Triggers;
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using Cirno.Scripts.Components.FSM;
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using Cirno.Scripts.Components.FSM._3DPlayer;
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using Godot;
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@ -11,7 +12,7 @@ using GTweensGodot.Extensions;
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namespace Cirno.Scripts.Activables._3D;
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[Tool]
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public partial class Teleporter3D : StaticBody3D, IActivable
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public partial class Teleporter3D : StaticBody3D, IActivable, ITargetable
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{
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[Export] public bool IsEnabled { get; set; }
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@ -34,12 +35,12 @@ public partial class Teleporter3D : StaticBody3D, IActivable
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[Export] public StringName DefaultAnimationName { get; private set; } = "Default";
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public void _func_godot_apply_properties(Dictionary<string, string> props)
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public void _func_godot_apply_properties(Dictionary<string, Variant> props)
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{
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TargetGroup = props["target"];
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TargetGroup = props["target"].AsString();
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TargetName = props["targetname"];
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IsEnabled = bool.Parse(props["enabled"]);
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TargetName = props["targetname"].AsString();
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IsEnabled = props["enabled"].AsBool();
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}
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private void PlayAnimation(StringName name)
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