2025-03-28 15:38:55 +01:00
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ct1fa2huvy34n"]
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2025-01-31 13:03:38 +01:00
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2025-02-24 11:37:45 +01:00
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[ext_resource type="Script" uid="uid://epnwjptvks3t" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
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2025-02-10 17:29:14 +01:00
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[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
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atlas = ExtResource("1_bpftr")
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2025-01-31 13:03:38 +01:00
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[resource]
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script = ExtResource("1_31o2l")
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2025-03-13 13:29:13 +01:00
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ItemName = &"Ice Ammo"
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2025-04-28 10:52:50 +02:00
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ShortName = &""
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2025-03-13 13:29:13 +01:00
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ItemDescription = &"Ammo for Ice-Based Weapons"
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ItemKey = &"ICE_AMMO"
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2025-01-31 13:03:38 +01:00
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Item = 3
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2025-05-02 10:25:25 +02:00
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Tier = 0
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2025-04-26 11:24:20 +02:00
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Price = 0
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2025-05-08 10:09:14 +02:00
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Amount = 20
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2025-04-08 13:38:55 +02:00
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Max = 250
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2025-01-31 13:03:38 +01:00
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PickupIfMaxed = false
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2025-02-10 17:29:14 +01:00
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ConsumeOnUse = true
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2025-05-15 20:29:02 +02:00
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UiType = 0
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2025-02-25 18:11:57 +01:00
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Selectable = false
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2025-03-28 15:38:55 +01:00
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AutoPickup = true
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2025-02-10 17:29:14 +01:00
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InventorySprite = SubResource("AtlasTexture_3y0hf")
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2025-05-01 10:04:15 +02:00
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DropScenePath = &"res://Scenes/Items/GenericItem.tscn"
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2025-06-17 17:49:40 +02:00
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DropScenePath3D = &"uid://cnot7sft7lpf3"
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