cirnogodot/Scripts
2025-06-03 10:11:09 +02:00
..
Activables Dialogue sound effects 2025-05-22 17:13:43 +02:00
Actors Generic enemies 2025-06-03 10:11:09 +02:00
AttackPatterns Generic enemies 2025-06-03 10:11:09 +02:00
Components Generic enemies 2025-06-03 10:11:09 +02:00
Controllers Maps fixes 2025-05-02 11:52:06 +02:00
Editor Generic marker pickups 2025-05-01 10:04:15 +02:00
Enums Spawning special rooms 2025-04-21 17:53:36 +02:00
Interactables Prisms and hit buttons 2025-05-27 15:11:02 +02:00
Misc Dialogue skipping 2025-05-08 13:37:50 +02:00
Resources Generic enemies 2025-06-03 10:11:09 +02:00
Tools Title screen rotating crystal 2025-03-14 10:16:40 +01:00
UI Dialogue sound effects 2025-05-22 17:13:43 +02:00
Utils Separated ammo and notifications from hud 2025-05-15 20:29:02 +02:00
Weapons Weapon sounds 2025-04-08 17:59:20 +02:00
AlarmManager.cs Fixed enemy spawns 2025-04-28 12:22:00 +02:00
AlarmManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Bullet.cs Added offsets and remade modifiers system 2025-05-09 11:46:58 +02:00
Bullet.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Chest.cs Interactable interface 2025-03-09 21:58:25 +01:00
Chest.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
debug_stats.gd Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
debug_stats.gd.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
DebugStats.cs Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
DebugStats.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Door.cs Door opening fix 2025-04-26 22:06:32 +02:00
Door.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Enemy.cs Bugfixes 2025-03-22 17:47:24 +01:00
Enemy.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
GameManager.cs Reticule cursor for gameplay 2025-05-08 12:32:16 +02:00
GameManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
GlobalState.cs Reticule cursor for gameplay 2025-05-08 12:32:16 +02:00
GlobalState.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Hud.cs Dialogue sound effects 2025-05-22 17:13:43 +02:00
Hud.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IActivable.cs Interactable interface 2025-03-09 21:58:25 +01:00
IActivable.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IDestructible.cs Cheat Gun 2025-02-15 17:51:06 +01:00
IDestructible.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IntroManager.cs Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
IntroManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
InventoryManager.cs Weapon hud fix 2025-05-08 11:07:23 +02:00
InventoryManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ItemTypes.cs Yin Yang orb key item 2025-03-04 11:56:01 +01:00
ItemTypes.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
MainMenu.cs Italian Translation 2025-05-09 09:43:55 +02:00
MainMenu.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Pickupper.cs Interactable interface 2025-03-09 21:58:25 +01:00
Pickupper.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
PlayerMovement.cs Refactored weapon equipment system 2025-05-02 15:49:25 +02:00
PlayerMovement.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Selector.cs Better handling of selection 2025-03-28 12:26:34 +01:00
Selector.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ShaderTools.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ShaderTools.cs.uid Upgraded to 4.4 stable 2025-03-03 18:26:49 +01:00
TestRotation3D.cs Nuclear gun and 3D tests 2025-03-22 00:33:24 +01:00
TestRotation3D.cs.uid Nuclear gun and 3D tests 2025-03-22 00:33:24 +01:00
TilemapAvoidance.cs New navigation 2025-04-09 11:43:44 +02:00
TilemapAvoidance.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Tools.cs Non working procedural generation 2025-04-14 16:50:58 +02:00
Tools.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Weapon.cs P power scaling 2025-05-20 15:57:35 +02:00
Weapon.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00